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10/19/12 7:09:42 PM#21
Eh there's nothing wrong with the numbers so much as numbers are entirely relative to each other. Since encounter powers will have a cooldown of a matter of seconds, and daily's a matter of minutes (tops I imagine) I am not surprised that the hp and damage would be inflated.
There are ranger builds that hit in upwards of 900 damage a round in 4th edition, 600 damage isn't even that hard to theorycraft, and this is in the table top.
Given that it's A) Not turn based, B) MMO gamers love big numbers, and C) All relative then the numbers themselves don't really matter.
For example: Say a level 6 ranger hits for 2d10+5 or so with an at will, averaging for 17 damage against a monster that has 100 health. If that same ranger hits for 1700 but the monster has 10,000 health, then nothings really changed except seeing bug numbers fly across the screen.
It's all relative. |
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10/19/12 7:09:48 PM#22
Originally posted by Isane That "bonus" is directly attributable to the fact the original Neverwinter games didn't have Perfect World/Cryptic creating them. EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
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10/19/12 7:16:49 PM#23
This looks awesome!
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10/20/12 12:16:23 AM#24
Looking forward to it =)
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10/20/12 1:50:53 AM#25
Originally posted by TheMaelstrom They just inflated the numbers by simple multiplication to make it:
Its the same as them having more levels per tier - the difference seems to be there, but the difference is not there. Doing 12 damage to a monster who has 40 hitpoints is no different than doing 1200 damage to a monster who has 4000 hitpoints.
# A GRIM, ODD, ARCANE SKY |
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10/20/12 3:30:54 AM#26
Cryptic today is a sub par development studio. Why people think they can pull off NWN is mind boggling. The same old tired game engine being used! Cryptic haven't brought their inhouse engine up to date in a long time, and now that dodgy nickle and dime the gamer asian company now owning them their standards will slip even more. |
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10/20/12 7:05:20 AM#27
I will never give Cryptic another dime after STO. Do some research on the dis-satisfaction current and former players have had with STO if you are curious about buying this game but not sure what you have to look forward to.
RELAX!@!! BREATHE!!! |
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10/20/12 8:26:02 AM#28
How is this foundry going to be any different from the one in CoH or STO? Sure there will be some improvements but once again, I feel Cryptic is creating hype about it that they can not back up. I think many of you will be disappointed with the tools Cryptic provides.
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
10/20/12 8:39:29 AM#29
Interesting, the visuals look much better now. Well well.
"Things weren't better in the past. But a lot of things were GOOD, and they would STILL be, if people had stopped the fuck messing around with them!" |
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10/20/12 11:18:24 AM#30
It looks like it might be good, but then again Cryptic seems to have a huge problem delivering any depth and/or creativity in their games and usually deliver a shallow experience that they then call a casual mmog. We'll see.
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10/20/12 11:25:02 AM#31
Let me put all your feet back on the ground. This is PW we are talking about. Getting excited about any game they make is ludicrous. They will make the item shop mandatory and very expensive. It is that way in every game. You will greatly regret that this game is f2p because it will cost you far more than a regular sub to play this game.
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10/20/12 11:31:44 AM#32
Originally posted by Fdisk everything outside of action combat is DEAD for new mmo's - no one wants tab targeting and excel fighting anymore...this is not a pen and paper game its a computer game so god damn use its possibilities! traditional mmo combat is freakin boring |
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10/20/12 11:32:09 AM#33
Originally posted by saxifr It's free to play. |
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10/20/12 11:33:08 AM#34
Originally posted by Ozmodan well they said several times the item shop will be cosmetics and convenience only...they mentionned this A LOT of times - to these kind of questions (see official forum)...so i doubt they would expose themselfes like this on their official site and then just shit in everyones face |
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10/20/12 11:34:23 AM#35
Originally posted by Nemesis7884 not for everyone obviously.. i like the action combat style but can see the appeal of the traditional way.. I just got xcom which is completely turn based game and having a blast with it. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/20/12 11:37:49 AM#36
Originally posted by Aerowyn
the thing is - there are HUNDREDS of mmo's with that kind of combat - play one of those...besides, mmo have the worst kind of combat since it is NO tactical combat, its just repetitive boring crapp tactical turn based combat is absolutely fine but i think its very hard to pull off in an mmo and get good results...i also think it works better for strategy games where you are able to use several characters... |
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10/20/12 11:38:43 AM#37
Originally posted by Nemesis7884 If you believe that then you are naive. All PW cash shops are mandatory and expensive, all. |
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10/20/12 11:43:27 AM#38
Originally posted by Nemesis7884 all based on design and doesn't need to be like that.. but it is true for the most part.. have you tried atlantica online? has a nice turn based strategic combat system and is a MMO.. only issues is many of it's other game features are greatly lacking. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/20/12 11:44:17 AM#39
hmmm dunno, i mean they also now their game will crash and burn if players think they will get ripped off no? are these kind of ripp off games profitable? looking at sto and the such... do devs not care about the reputation they get? there are a lot of mmo devs that have acquired such a bad rep that all their future games will probably fail and they can only dispand (looking at funcom) |
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10/20/12 11:45:40 AM#40
Originally posted by Aerowyn know that one, but it is rather a strategy game as far as i understand... |
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