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The Pub at MMORPG.COM  » Achievements-Do they appeal to you? Why?

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36 posts found
  nilden

Hard Core Member

Joined: 4/26/05
Posts: 977

10/20/12 7:54:03 AM#21

How to post links.
LoveMinecraft. And check out my Youtube channel OhCanadaGamer

  emperorwings

Advanced Member

Joined: 12/25/06
Posts: 1397

10/20/12 8:02:11 AM#22
Masteries is a good idea. Where the more creatures of the same type you kill the more damage you can do on that creature type.

This isn't a signature, you just think it is.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19396

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

10/20/12 8:07:19 AM#23
Originally posted by emperorwings
Masteries is a good idea. Where the more creatures of the same type you kill the more damage you can do on that creature type.

Now that's the sort of reward that would make doing achievements more worthwhile.

 

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Scalpless

Elite Member

Joined: 3/22/07
Posts: 1354

10/20/12 8:16:02 AM#24

I think the problem with achievemtns is that they're often warped by the current trend to reward everything. So, in a game with ten achievements, you usually get five just for playing that game for half an hour, three for playing that game for a thousand hours and doing some boring crap and two that pose an actual challenge. If it's called an achievement, it should be hard to achieve.

  mastersomrat

Apprentice Member

Joined: 12/17/10
Posts: 371

10/20/12 8:17:30 AM#25
I first saw this in WoW and I thought it was great.  Then after a while I noticed I didn't want to to do then all every toon I had.  End the end, it actually made me stop playing WoW (of course now they are account bound vs. Toon).  It's came to late though because I found another game to play...RIFT.
  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

10/20/12 8:22:09 AM#26
Originally posted by Toxia

Back 'in the day' Games used to reward extra effort with unique weapons or armor or (insert anything you actually could use and wanted)

 

Last few years though, it seems that this 'Achievements' thing has blown up quite abit, and i wonder why?

In most the games i play today, they are there, popping up on my screen every so often with a congratulations or some such thing, and i see videos of people grinding them out both in single player games and multi player games.

What's the draw? A text message saying "HEY, you did something!" Is that enough for this generation of gamers?

I felt like i 'achieved' something in older games, say, Final fantasy 10 , when i got all my ultimate weapons upgraded. I didnt need a popup saying i did it...

However, when i happen to see those popups, its just like...meh.

No rewards, nothing i can use in game....

I dont understand why some gamers absolutely love this.

 

For me? No. If I want to get achievements...I do it in RL...or console gaming.

It was utilized to appeal to a different crowd and get them sucked in. Namely...console gamers.

  zanebergeron

Novice Member

Joined: 3/16/12
Posts: 80

10/20/12 8:35:38 AM#27

I tend not to pay attention to that, if I happen to to get an achievement for doing something then so be it. 

When I played WoW I hardly ever looked at the list there, just wanted to play. 

Now if there was some unique rewards then that would be cool, but just to get a title that nobody really pays attention to...well no thanks.

CURRENTLY PLAYING |GW2|
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HAPPILY PLAYING ONLINE SINCE 97.

  Loktofeit

Novice Member

Joined: 1/13/10
Posts: 12401

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

10/20/12 8:51:55 AM#28
Originally posted by aphydork

The problem with titles giving stats is that there would be some titles that are more useful than others, and people would flock to those titles.

Then you'd see every other person you pass by with Tough for PvP for +40 HP, like in early Aion.

That's not a problem with titles, that's a problem with their implementation. Titles just just as easily be cumulative bonuses ro selectable bonuses.

As for the types of rewards, LOTRO is very good at offering rewards based on the type of gameplay that would most commonly lead to the achievement and the reward types that those players would be most disposed to or would benefit most from.

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Cephus404

Novice Member

Joined: 2/27/08
Posts: 3697

10/21/12 4:07:52 PM#29

I pay no attention whatsoever to achievements.  When it pops up, I ignore it.  I certainly didn't try to do anything, why should I get excited when I managed to do something that I didn't try to do, or even know about in the first place?

It's all ego-stroking and that's irrelevant to me.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
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  dreamsofwar

Novice Member

Joined: 4/04/09
Posts: 471

10/21/12 4:15:23 PM#30

I think achievements with a purpose are alright.

Completing achievements can actually be fun. It does have more sinister tones though I believe. They are addictive. Its like stickerbooks when you were a kid (if you ever had them), those blank slots are annoying and you desperately want to fill them up. This was evident again in Pokemon (all those blank pages of the Pokedex and "gotta catch em all" etc).

In WoW you get nice shiny icons and points and some achievements give you mounts and titles etc but I genuinly believe it gets people hooked and makes them play more.

LOTRO also does this now with traits and deeds which give you turbine points to spend at the store potentially encouraging you to pay for more turbine points with real money.

In conclusion I think its a clever tactic to keep people playing a game but its not really necessary if the gameplay itself makes the game worthwhile.

  aphydork

Apprentice Member

Joined: 10/19/12
Posts: 133

10/21/12 4:15:54 PM#31
Originally posted by Loktofeit

That's not a problem with titles, that's a problem with their implementation. Titles just just as easily be cumulative bonuses ro selectable bonuses.

As for the types of rewards, LOTRO is very good at offering rewards based on the type of gameplay that would most commonly lead to the achievement and the reward types that those players would be most disposed to or would benefit most from.

When titles are cumulative, you run into the problem of them serving as an unseen stat stick--a piece of gear that upgrades over time that you grind for.

It no longer becomes optional. It becomes necessary. Raiders or players doing end-game will have to grind out titles, and unless the achievements affect your entire account (which comes with problems of its own), new characters are at a distinct disadvantage over older, more established characters.

If the titles provide almost insignificant stat bonuses, very people will care enough to get them. If they provide small bonuses that add up quickly, you will have players finding it necessary to grind out titles to be as strong as players who have been around for much longer.

Also, you might see this as just in the case of WoW. You would be wrong. Vindictus has this system.

  RefMinor

Advanced Member

Joined: 7/16/11
Posts: 3545

Hipster

10/21/12 4:16:06 PM#32
I set my own goals and decide my own achievements.
  defector1968

Novice Member

Joined: 6/16/10
Posts: 400

Real Animal lovers are ONLY the vegetarians

10/21/12 4:21:54 PM#33
the player that done all achivements in a game is the only player that beat the game
  Purutzil

Hard Core Member

Joined: 10/02/11
Posts: 2905

The Critical Hit Pretzel!

10/21/12 4:24:49 PM#34
No, they are pointless. To me, being able to say "I beat this" feels more satisfying then seeing a box pop up saying 'you have beaten this'. It just doesn't do much of anything for me. Then theres plenty of other achievements that just are pointless 'tasks' that really I don't feel all that much pride in doing. Over-all, they can make some sense, but other things they add just make me shake my head at them.
  Vesavius

Old School

Joined: 3/08/04
Posts: 7487

Players come for the game, but they stay for the people- Most Devs have forgotten this.

10/21/12 4:34:12 PM#35

As real achievement has been stripped out of games as they have become easier they seem now to have had these synthetic 'achievements' included in order to try and make the player pleased with himself.

I find most 'achievements' in games pretty worthless and never aim for them. I know when I have done something worthy, I don't need an artificial pat on the back for picking my nose (so to speak...)

  sekuharadaioo

Novice Member

Joined: 10/22/12
Posts: 22

10/22/12 5:28:03 AM#36
i don't really care about the achievements, but anyway its a good way for a casual game to attract and satisfy hardcore players.

Games currently playing:
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Pro Evolution Soccer
World of Warcraft
Light of Nova
League of Legends

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