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10/20/12 4:45:18 AM#21
Originally posted by gavannic This.
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10/20/12 5:07:34 AM#22
Originally posted by Rimmersman That was before the previous delay, which was to work on PVP so it would be in release. # A GRIM, ODD, ARCANE SKY |
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10/20/12 5:13:04 AM#23
Originally posted by Yuui
It was at PAX East this year 2012, you can find the interview on this site.
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
10/20/12 8:03:21 AM#24
Just how in Depth is the foundry system in terms of customization options? Will you be able to create more advanced content such as possibly entire continents for an adventure or is it more reserved for individual dungeons and small scale adventures? How will balance be achieved with the foundry isn't able to be exploited for personal character gain while also allowing for flexability to crafting your own experience? Will the foundry have any cost associated with it, or will it be free for players to mess around with ? Will custom sprites/textures/models be able to be added to foundry adventures? Will there be any 'perma-death' options for characters to appeal to the more hardcore crowd? Are there plans to expand upon class options or possibly add user created classes or abilities at some point? |
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10/20/12 8:21:04 AM#25
Will I have to pay money for lootdrops in any way? I dont mean just lockboxes, I mean is there any loot that will drop that requires me to pay real money?
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10/20/12 8:22:24 AM#26
Is it just surface world, or will there be pve underdark as well as underdark creatures for use in the foundry?
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10/20/12 12:41:10 PM#27
Originally posted by Rimmersman That was BEFORE the delay. They said later that one of the reasons the game got delayed to 2013 was so they can have pvp at release. |
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10/20/12 3:13:41 PM#28
Originally posted by revy66 Indeed. To paraphrase, it was pushed back to polish the game more and to include PvP. PWE has given Cryptic a considerable more amount of time and resources to work on making Neverwinter into an MMO than the daemon Atari was going to allow them to do. Plus, Atari wanted them to make it a single player game while Cryptic wanted to make it an MMO. ~Ra Hallowel |
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10/20/12 3:15:40 PM#29
Originally posted by dyermaker714 It has been stated in numerous articles and interviews that NWO will be "based" off of 4th Edition, but it won't be an exact representation of it. The game will be one server, we know this for sure from previous interviews and articles. It will most likely be similar to STO and CO in regards that it will be split into channels to keep the world from being over-crowded. ~Ra Hallowel |
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10/20/12 5:03:17 PM#30
Will there be content for players that require more than 1 group to complete and if so what are the expected numbers of players needed to participate in this content?
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10/20/12 9:44:14 PM#31
Are there any intentions of adding player housing?
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10/20/12 9:49:12 PM#32
How far past release will you be introducing to the cash shop the new Excelsior breed of horse mount with higher stats and better armor than ingame horse mounts? Or will this be in from the beginning?
EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
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10/21/12 1:04:05 AM#33
Originally posted by Ividnaelax Great question, hope this one gets asked! I too would love to know about both Player Housing and Guild Housing! ~Ra Hallowel |
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10/21/12 1:24:37 PM#34
Will there be any way to restrict who has access to content that I create via variables set elsewhere? For instance, can I make it so that a certain quest/dungeon/adventure/whatever is only available if players took a certain action in a previous quest? Likewise, can I have the content inside a dungeon depend on exteral factors, such as an NPC appearing/not appearing depending... |
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