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News & Features Discussion  » Neverwinter: Community Q&A -- Give Us Your Questions!

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34 posts found
  MikeB

MMORPG.com Community Manager

Joined: 5/27/09
Posts: 4851

 
10/19/12 1:49:53 PM#1

MMORPG.com is partnering with Perfect World Entertainment to answer your questions on their upcoming free-to-play D&D MMO, Neverwinter.

We'll be collecting questions from you in the comments below throughout the weekend. We do ask that you keep your questions focused on the topics discussed at the NYCC panel and/or The Foundry (user generated content).

Feel free to submit as many questions as you like -- but remember to be courteous and civil or you can pretty much guarantee we will not use your question!

Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6740

Logic be damned!

10/19/12 1:58:01 PM#2

What are the restrictions on player count for Foundry created content?

Can we build zones/dungeons for solo characters as well as duos, trios, and full parties etc.?

How much customization will we have over the layout of the map (structure) versus just the placement of objects on the terrain?

How complex will AI scripting be? Can we create semi-intelligent NPC party members? (Think Dragon Age style party roles?)

Will we be able to customize and/or add/replace the skill/ability set of monsters, NPCs, and boss mobs?

Will we be able to add custom dialogue to our generated content/characters and what will the filtering/approval process be?

Will loot and experience gains be normalized based off of the difficulty and count of enemies i.e. budgets or what?

Can we feasibly "level up" to max and beyond (gear) in purely user-generated content or is the Foundry end-game only?

 

I'll think of more...

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  Grinnz

Hard Core Member

Joined: 8/24/10
Posts: 254

I just ate your cat!

10/19/12 2:14:58 PM#3
  1. Will all foundry content be free, or will addtional or additive content be montenized?
  2. Will you be able to alter attributes of monsters (name, strength, HPs, etc...) within the foundry?
  3. How is loot generated in game normally, pre-generated via a loot table or on the fly (random stats)?

  matixzun

Advanced Member

Joined: 5/23/10
Posts: 4

10/19/12 3:40:07 PM#4

Will there be any store/money based restriction on creating and/or playing foundry content?, STO currently restrict it.

Will the Foundry on release be the final version or will it be improved as the time goes on?

  gavannic

Novice Member

Joined: 11/15/11
Posts: 1

10/19/12 4:44:00 PM#5
How much of the game is instanced compared to being an open world?
  Xarko

Advanced Member

Joined: 6/10/11
Posts: 168

10/19/12 5:27:55 PM#6

What guys mentioned above, try to get as many foundry details as possible :)

  muffins89

Hard Core Member

Joined: 10/15/12
Posts: 854

10/19/12 7:58:00 PM#7
What challenges did you face while trying to appeal to both table top fans and mmo fans?

I think the prostitute mod corrupted your game files man. -elhefen

  neurojame

Novice Member

Joined: 12/02/10
Posts: 1

10/19/12 8:10:06 PM#8
Using the foundry, will we be able to attach scripts to objects in our mods? Will we be able to control the weather in our mods?
  Scellow

Novice Member

Joined: 7/13/12
Posts: 121

10/19/12 8:44:31 PM#9

Gamepad will be supported ?

Real open world ? Seam-Less ?

When the beta will be out ?

 

  Mannish

Elite Member

Joined: 9/03/08
Posts: 3241

Developers forgot what made mmos special. Until we get that back the genre wont move forward.

10/19/12 9:57:20 PM#10
I know the game is free but what model will it use? Free To Play with cash shop like other Perfect World games or will it have restrictions that must be purchased or unlocked?


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  Ividnaelax

Apprentice Member

Joined: 3/22/04
Posts: 7

10/19/12 10:21:14 PM#11

What rule set will you be using, or are you using a modified version of 4th edition?

What will be the max level and is there the ability to multi-class like the classic table top game and what are the experience penalties if you are multi-classing.

 

  dyermaker714

Advanced Member

Joined: 7/01/09
Posts: 140

Lets all just be Excellent to eachother

10/19/12 10:22:19 PM#12
What will the PvP ruleset be?
Will there at least be a server option for open world PvP?

Be Excellent to eachother

  Hallowel

Novice Member

Joined: 1/22/08
Posts: 42

10/19/12 11:51:32 PM#13
Will we be seeing Locked Boxes in Neverwinter, like what is in STO? If so, what can we expect to be in them?  Additionally, how will the Cash Shop be marketed? Will it remain Cosmetic and Fluff or will you be selling power and gear like is found in PWE's other games?

~Ra Hallowel

  Hallowel

Novice Member

Joined: 1/22/08
Posts: 42

10/19/12 11:54:00 PM#14
How much rights do you have to create content in Neverwinter Online? Does it include the whole of the Campaign Setting or are certain aspects not going to be available due to any licencing granted to Turbine's new Forgotten Realms based expansion?  Basically, since Lolth and the Underdark is in DDO, does that mean these aspects will somehow be omitted in Neverwinter Online?

~Ra Hallowel

  Hallowel

Novice Member

Joined: 1/22/08
Posts: 42

10/19/12 11:55:48 PM#15
Will we be able to choose our diety of worship, regardless of class, even if only for a repleplaying factor? Additionally, will we be able to choose to follow dead dieties like Mystra and Helm, for example? 

~Ra Hallowel

  Hallowel

Novice Member

Joined: 1/22/08
Posts: 42

10/19/12 11:57:37 PM#16
Double Post, apologies, it wasn't showing up until I submitted another version.

~Ra Hallowel

  Hallowel

Novice Member

Joined: 1/22/08
Posts: 42

10/20/12 12:39:10 AM#17
I am a long-time PnP D&D player and love details and lore. How detailed will we be able to be in detailing our characters and what kind of features will Neverwinter have to promote and encourage such? For instance, I would love to see a character sheet quite detailed and similar to a PnP Character sheet, with many fields to encourage players to detail their characters. Will we have any resemblance of a true "character" sheet in which we can fill out, such as age, height, weight, relations, heratige, and but not limited to biography?
 
 
 

~Ra Hallowel

  Nonderyon

Advanced Member

Joined: 11/30/07
Posts: 74

10/20/12 4:24:58 AM#18

Is there any Epic classes?

are any class or race specific mission? (like "rogue or elf only"...etc)

What are the "ending game" contents, i mean when someone maxed his/her character?

Possibility of ownling a building, like shop or castle?

Battlefields and siege battle?

 

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

10/20/12 4:32:45 AM#19
Originally posted by dyermaker714
What will the PvP ruleset be?
Will there at least be a server option for open world PvP?

Pretty sure they said PVP will be come after the release.

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

10/20/12 4:40:57 AM#20
Originally posted by Ividnaelax

What rule set will you be using, or are you using a modified version of 4th edition?

What will be the max level and is there the ability to multi-class like the classic table top game and what are the experience penalties if you are multi-classing.

 

Here is your answer your question.

Andy Velasquez: Well Neverwinter is not exclusively a D&D 4th edition rules game and we draw inspiration from all of the different versions of D&D. For example we have things like Magic Missile as an ability for Control Wizards which is incredibly evocative of the D&D experience regardless of which edition you are a fan of. Our use of At Will, Encounter and Daily powers obviously draw directly from D&D 4th edition but we did that because we liked how it fit onto what we were trying to do with combat, not because we are beholden to a specific edition. For example Healing Surges, another mechanic from 4E, didn’t really work for the game we were making and so we did not implement it into our game.

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