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10/19/12 10:30:51 AM#61
Originally posted by DMKano
I think we are talking the sandbox-theme park hybrid here. You go from ride to ride in the game, but there are non-linear elements in the game play that give the feeling of a completely open world when in fact it is not. Then simply bolt in a full pay to win cash shop along with a free-to-play option for game play and we are talking EQ Next.
I think SOE must have realised that the inital effort wasn't great and have scrapped EQ Next version one for version two. That's all well and good, and SOE have a lot of MMO experience now, but everyone who is a gamer just knows that SOE are struggling here. Can they pull it off, I guess we see next year. |
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10/19/12 11:31:21 AM#62
If they learned from SWG (which was amazing at release imo) it WILL have pvp elements. If they have sandbox style gathering, crafting, building placement, guild "cities" and such, having open world land control mechanics similar to SWG would be a natural fit.... Makes me wish I was reading about SWG Next. lol |
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10/19/12 11:32:57 AM#63
Originally posted by Nadia Maybe, if we are fortunate, they are taking cues from Citadel of Sorcery. |
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10/19/12 11:34:49 AM#64
Originally posted by health001 I can tell you how many games promised something new and better and were only let downs. |
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10/19/12 11:35:36 AM#65
Originally posted by JeroKane how? the secret world is just as much a themepark as wow is one, it even has end gaming raiding . |
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10/19/12 11:38:22 AM#66
Originally posted by YakCast They created swg the ultimate sandbox mmo except it was ahead of it's time. They are well aware of what a sandbox is. |
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10/19/12 11:41:36 AM#67
Originally posted by Istavaan I couldn't even get into TSW it was beyond boring... From the hour or so I played I could easily tell it was WoW clone with guns. |
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10/19/12 11:52:45 AM#68
Originally posted by Istavaan You....have not even touched that game, have you?
TSW is neither themepark nor sandbox, but does have slight elements of both. # A GRIM, ODD, ARCANE SKY |
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10/19/12 12:03:21 PM#69
Originally posted by JeroKane The only sandbox game that Funcom ever made was AO. TSW is also not "radically different", and SoE pretty much told everyone the EQnext was going to be a sandbox years ago. If there's one thing that SoE understands and does very well, it's that as a publisher of online games you have to differentiate the games you make and publish from the other games you make and publish. EQ2 is actually not that much like EQ, and they've been saying for years that EQnext would not be like EQ2.
This is where MMO's are going to go, not because another company did it, but because every other studio is already doing the same thing and it's not been working. If anything it would be more appropriate to say that western developers have finally started paying attention to the LARGEST MMO MARKET IN THE WORLD, and where that market is headed. Korea and China have a number of sandbox MMO's in the works. Western developers have been so fixated on trying to achieve the same level of success that Blizzard did with WoW that they've pretty much been stifling creativety and innovation in favor of trying to "improve" upon systems that have been done to death. Hybrids aren't the answer either, it's an oxymoron. Either you make a sandbox or you make a themepark, or you make a game that has two different, seperated, modes of play. GW2 is still a themepark, Archage will be a sandbox; not a hybrid. There are also many more MMOFPS's being developed that are starting to catch on more within the genre, and they tend to lend themselves better to a more sandbox oriented gameplay experience. Some developers are paying attention (SoE, and I'm betting Blizzard as well) while others see it and just dismiss it as too hard (Zenimax online).
A good sandbox should be one of the best selling MMO's ever, because a good sandbox will have all the content that people like in themeparks; without the developer imposed restrictions and grind to produce content to keep with the pace of the players. Besided, dynamic content is becoming more and more the norm for themepark content delivery, and the more dynamic developers are able to make the content the less themepark the game gets. Eventually MMO's will shift to the dynamc virtual worlds that many people expected them to become years ago. |
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10/19/12 1:10:24 PM#70
Originally posted by Yuui I have actually and it is very much a themepark it's not even close to a sandbox. It has end game instanced raidng for christ sake, nothing says themepark more than raiding. |
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10/19/12 1:19:53 PM#71
Originally posted by Istavaan /sigh DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/19/12 1:20:41 PM#72
Originally posted by mmoDAD How many years ago were those and how many of those developers/designers are on EQNext?
It isn't the company that makes the product, it's the people. If none of those people are around anymore, how are you certain it will be a good product?
MMOs aren't like dish soap, customer loyalty runs thin. Just look at FFXI and FFXIV.. same company, totally different results.
I'll watch and wait before getting excited. |
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10/19/12 1:27:38 PM#73
Hell I am going to be trippin' for a very long time knowing I am the most excited over a SOE and EQ project than anything else. You think a major mmo developer finally actually "gets it"?
/mind_be_trippin' |
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10/19/12 2:06:01 PM#74
Seeing a sandbox games appeal to a niche crowd.. Sorry but This will fail if SOE is aiming for mass market (1mil +), unless it has themepark elements thrown in..
Most mmo players are spoil on the luxury and ease of theme park mmo, and choosing the path of least resistance you think a "pure sandbox" will ever be mass market without some dumbing down so theme park lovers can get there fix also.. Remember SOE has Sony investors to answer to that alone should make you remain skeptical because at the end of the day these guys want numbers at the start and few months over.. |
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10/19/12 2:15:10 PM#75
Originally posted by Xstatic912 Basically ... screw themepark players.
Also I think that you underestimate players. The vast majority of mainstream mmo players now come from non-rpg, non oldschool games or even new to pc gaming entirely. If a product is good they will learn and play it. They entered the genre through solid games with solid gameplay not because they were simply themeparks. Too many people have seen existing sandbox games as extremely complext and difficult to learn due to their lack of user-friendly systems and tutorials. There is no reason why SOE can't make a sandbox game easy to learn.
Most players flat out do not even know how fun a good sandbox can be and make many assumptions not based on personal experience. If a game is good, people will play it. It is that simple. SOE is better off anyway with attracting a lower number of players who stick around longer than today's pattern of massive upfront sales and massive post-release abandonment. |
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10/19/12 2:23:43 PM#76
SOE has always had some good ideas for new games... Planetside and SWG come to mind especially. Where they underperform is in completing their games and releasing quality expansions/updates. A few great updates in Planetside and SWG, but both ended in disaster (core combat and NGE). Planetside 2 is another example of this thus far, good concepts but they are pushing a november release date and they simply don't have enough time to make good on promises by launch. EQ Next will probably be the same. They will launch and promise to add the sandbox content later... But a real sandbox game needs to be sandbox at its core, from the ground up. Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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10/19/12 4:33:34 PM#77
Originally posted by wormywyrm I think people are taking his comment of "a sandbox type game" as literal when i think he means it will have sandbox type features as well as themepark, it will be a hybrid. He has said in the pass that it will take some things from Vanguard and classic EQ with updated features as well. In two years time it will be ArcheAge that is EQNext main competition, when it comes to EQ Smed and SOE don't mess about. EQ is their first MMO child and even today it has a large team and expansions every couple of years.
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10/19/12 4:49:48 PM#78
Originally posted by Rimmersman Smed should be careful to not call the game sandbox and then deliver something else. If you say the game is non-linear and it turns out to be that way, it will go bad. If you say that there will be complexity and we get another sesame street game, it will go bad. You want to throw away your money developing something stupid, go ahead. |
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10/19/12 5:04:40 PM#79
I have a feeling that when he says "sandbox" he doesn't mean "player created content," which sounds just horrible to me. I'm sure they mean a large open world, where you make your own adventures, rather than being guided around via level appropriate quest hubs. EQ was originally somewhat of a sandbox, in that respect, when it was new. Mob levels and difficulties were hidden; you had to explore, or ask someone, where you should be killing stuff on your level. Questing was extremely limited, and more time consuming. Auctions and trading were done face-to-face. I'm really hopeful that they are returning to a revamped version of that style of gameplay. I'm not opposed to the addition of more soloable content than what EQ originally had, but I think the incentive to group should be exponentially higher. |
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10/19/12 5:38:51 PM#80
Originally posted by Beanpuie
When I wake up, the real nightmare begins |
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