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10/19/12 1:28:29 PM#21
Make me an MMO thats fun enough, and I'll pay $30 a month, thats still a whole lot cheaper than any one of my many monthly entertainment bills.
Sadly, there currently isn't an MMO i would pay $15 a month for, never mind $30. The sub fee isn't the problem, the games themselves have gotten really dull. Maybe i've been playing them too long, maybe i expect too much, maybe developers don't want to take chances, I dunno. I don't have an answer for that one.
I do know however, i personally don't have a problem paying (subscription) money for something i enjoy, i just have a problem finding it in the MMO world. |
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10/19/12 1:30:49 PM#22
Originally posted by Tayah They also blamed the players at one point. |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
10/19/12 1:31:53 PM#23
Originally posted by Istavaan Aye, forgot about them doing that too.
What happens when you log off your characters????..... |
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10/19/12 1:32:07 PM#24
Originally posted by Istavaan Actually f2p, freemium and other microtransaction models are more capitalistic than sub one. Yes even though sub one is pay only. |
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10/19/12 1:32:07 PM#25
Originally posted by Loke666 true |
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10/19/12 1:32:11 PM#26
While I understand there are Poor and Low Income gamers out there...The OP's stance of paying subs being an "oudtaded model" would imply that it's become "dated" and not used anymore...quite not true.
Quite the contrary it's the F2P people that are becoming dated and losing their voice valuing their dollar up and beyond the value of a dollar. |
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10/19/12 1:34:42 PM#27
I would pay a sub fee if there was an mmo worth the sub fee but no mmo out there is worth 15 a month, after paying 60 dollars for the box aswell. wow charges players 15 dollars a month and they had no update for 8 months, then they charge people another 60 dollars for an xpac and you have to pay a subcription of 15 dollars to even play the xpac that you just bought..ridiculous, i no i won't be buying into that scam anyone more.
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10/19/12 1:35:19 PM#28
People do not seem to agree with you:
http://www.mmorpg.com/discussion2.cfm/thread/367349/Poll-Which-payment-model-fits-you-best.html
Neither do I.
GL trying to change people's mind that are willing to spend the money they make on them so you can play them for free. |
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10/19/12 1:35:42 PM#29
Originally posted by Istavaan Proof in the pudding to my prior statement. They "value" their dollar too highly. |
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10/19/12 1:36:06 PM#30
It sounds like some of you are just gambling addicts waiting to happen.
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10/19/12 1:36:26 PM#31
Originally posted by TigerAero It has nothing to do with being rich or poor, it has to do with what you get back for your money and the current subscription model you get very little back. This is why i hate blizzard they make so much money and they don't even put 5% of it back into their game. |
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10/19/12 1:37:33 PM#32
I persoanlly don't see a future for P2P either even though it has become all the rage in phone/tablet game apps as well: there is something that feels sleazy about that model when they prevent you from doing basic, useful things unless you give them cash. There's already quite a backlash trying to get iTunes to create a 3rd category of really, truly free games vs. the P2P that are lumped in the "free" category. People will get tired of having that nagging feeling of having been had.
B2P online games otoh, although not new (Diablo, GW, FPS, Sports games, etc.), is the wave of the future. Once upon a time in the MMO world it was only the lesser "near-MMOs" that had this model. But the line between "full-featured" subscription MMOs and B2P titles is getting blurry. GW2, regardless of whether you like it or not, is undoubtedly much more full-featured than any previous B2P title. Totally so, imho. Its impact on MMO business models can't be ignored.
And about cash shops--as long as they stay away from the F2P model with their purchase-only classes, races, dungeons, etc--are not even relevant in the B2P discussion. Everyone will have a different opinion on what is "needed" and some will hate cash shops no matter what, but there's a significant difference between having to buy the Drows in D&D online and the fluffy pirate suit or even more bank space in GW2.
The difference in my mind is this: You can play and participate in all the features of GW2 without spending a penny beyond the original purchase price... you can't with the cash shops featured in F2P MMOs. Since that is their one and only F2P source of revenues and B2P games recoup their development costs and make a tidy profit off the original sale (just like single player stand-alone games do) the difference in cash shop content makes sense. |
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10/19/12 1:40:20 PM#33
Originally posted by Iselin
So you are angry that they are ensuring that not a single perosn can freeload? Maybe they are doing it well then, I didn't think they were honestly. |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
10/19/12 1:41:01 PM#34
I think Blizzard is proving the Subscription based model is far from outdated too btw. Haven't played WoW in almost 3 years now, but it was well worth the monthly sub I payed, as was Asheron's Call, Ultima Online (Still paying a sub, cant lose my keep, lol), and Dark Age of Camelot. If an mmo is good people will pay. I don't think the subscription model is dead.
What happens when you log off your characters????..... |
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10/19/12 1:42:03 PM#35
Originally posted by Tayah Oh my god do I wish for a DAOC RvRvR remake lol. All the crazy mixtures of classes and races... :*-( |
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10/19/12 1:42:31 PM#36
This is a prime example of people using their own perspective as a rule.
Some people prefer FTP.
Some people hate FTP and want a monthly sub.
Not everyone is the same and there is enough room for both models if they are done correctly and are a food product. |
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10/19/12 1:44:24 PM#37
This is a single assessment on MMO Business models, not including all or Hybrids, just some of the major ones. Nothing anyone says, including myself is written in stone, however this is how MMO Business models have played out in my experience as a gamer and viewpoint of a "business person"
Buy 2 Play + Cash shop: The beauty behind this is that the developers then have active incentive to continue creating content at a faster pace, not trash either since if they push out junk it wont sell (in theory) so they will also have to push out timely content with a solid quality to sell.
Buy 2 Play + Subscriptions: The subscription model was great in theory, but so is communism...The company was making its money regularly and has no incentive to push out regular and quality content, or barely even fix issues in a quick manner. The subscription companies would only work harder when they were threatened by competition or losing revenue, effectively milking the system until they cant anymore. Not only that most subscription companies take it a step further and add in virtual item stores even though subscribers are paying alot of money per month. I used to love the sub model until I took a good look and compared it to the others. The only subscription that would be worth its value in todays markets would be if a large portion of the profits went towards active game/dungeon masters to make a dynamic and live world since then you would be paying for a professional admin to enhance the game with living NPCs, on demand customer service, or an army of programmers to push out content with rapid frequency. The whole server costs excuse is definitely no longer relevant for monthly fees.
Free 2 Play : The problem with complete F2P is that there is no initial revenue to float the company on release and they then have to nickel and dime players to make decent revenue streams. This usually leads to buy to win systems when the company needs big boost in revenues since this method of sales appeals to casual gamers who dont care for vanity items but will buy things to make their gaming more effective. There are times when it balances out, but when the Buy to win comes into play, even if it is a negligble advantage (Especially in PVP content), gamers have a knee jerk reaction...rightfully so imo as one of those gamers.
IMO B2P like ANET system is the realistically the most fair for gamers AND companies, subscriptions are completely fine but are mishandled by companies due to greed and customer complacency. Basically the B2P model is the closest thing to a free market business model for MMOs, demand for content will drive incentive to sell as long as the quality is there. The other models currently have their priorities in the wrong places such as B2P+Sub places "level grinds and.or gear treadmills" as content substitutes to extend subscriptions, or buy 2 win to highly incentivize cash shops for Free to Play games that cannot stabilize their cash shop for consistent revenue.
Also I love Roxtarr's sig, it shows a bit of how our MMO Gamer community argues on payment models and the mutual distaste for anything that isnt completely free AND AAA content
Dont hate, appreciate! World of Warcraft, Warhammer Online, Tabula Rasa, Fallen Earth, Eve Online, Guild Wars 1, Age of Conan, Rift, City of Heros/Villians, Champions Online, Vindictus, Dungeons and Dragons, Guild Wars 2... |
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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
10/19/12 1:44:25 PM#38
No thanks. I will take my sub and access to everything the game has to offer instead of being nickled and dimed for bag space, or another slot in my bank, or entry to the next area of the game, or crafting materials, etc, etc...
That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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10/19/12 1:44:37 PM#39
Originally posted by Istavaan Blizzard is run by buffoons.
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
10/19/12 1:45:01 PM#40
What a joke post by the OP: Paying subs is the cheapest way to play a game these days; Well that is if you wan't to play the actual game and not just a mindless subset with no value. People are starting to realise that , paying gets better quality and actually costs less. As the F2P games are getting weaker and weaker the bubble will busrst and the mindless hopefuilly will stay with the trash. And the Employed and Educated will pay improving both the game and player quality.
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