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10/19/12 9:57:00 AM#161
Originally posted by BadSpock God, I hope you are wrong!... but I wouldn't put it past them. |
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10/19/12 9:57:11 AM#162
Originally posted by BadSpock dont forget player studio - players designing marketplace items http://www.mmorpg.com/gamelist.cfm/loadNews/25454/SOE-Announces-Player-Studio I am an EQ fan, but im wary of Smed :) EQNext press http://EQ3Wire.com EQ2: Freeport server |
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10/19/12 9:59:20 AM#163
Things i've learned from years of listening to devs, never believe a word they say.
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10/19/12 10:00:15 AM#164
Originally posted by Nadia Well, that would be a pretty interesting idea to completely and fully combine a Dungeon/Quest creation studio with the player studio for objects/armor/set pieces/characters etc. Would definitely be a sandbox in terms of "player created content" but you wouldn't really be able to do it open-world without very, very, very strict controls and quality checks if you don't want it to become Second Life: Everquest Edition. MMO History: |
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10/19/12 10:02:36 AM#165
Originally posted by CalmOceans Ok.. and from a today standpoint is correct. But lets look from another standpoint. Take UO and EQ as two games from the first generation. And lets put in WoW as third game. So, if you compare those three games. What do you think was WoW influenced most? And just to name a few similarities: - Level progression. You start with level 1 and go further to level 2, as will go the mobs to higher levels. True for EQ. Not true for UO. - Gear progression. With better levels, better gear will be available. Level tiered gear progression and beyond. True for EQ. Not true for UO. And i could go on with this list. Point is, the development team from WoW took a lot from EQ in the very basics of game design, how a mmorpg have to be. Of course, they expanded on it, casualized on it and so on. But they were going the EQ route of world and game design. Not the UO route of things. And in the very basics, this is the difference between Themepark and Sandbox game design. Ok, from a standpoint from now. Almost every game(or lets just say every game) is build up like EQ in the basics. You got different levels, you got different gears for different levels, you got different zones for different levels. All that basic stuff. You can even take that down to the old DikuMUD System, form which EQ was based of. And here a link for your to read more about it, if you are interested. http://www.raphkoster.com/2009/01/09/what-is-a-diku/ And no offense intended. And of course if you look at it from now.. EQ and WoW is extremely different, with the added Quests and Quest Hubs and instances and all that shit. But the basics remain the same. Edit/PS: And yes.. i played EQ. Or better, i tested it. Because tried it twice(EQ Vanilla, Release and a few month later), and both time never played very long, i couldnt stand it, and returned to UO. DAoC was the first themepark, which catched me a little bit longer. And even in DAoC i stopped playing with lvl18, and started 6month later again to hold out for 2 years, because the good RvR system. Lvl1-lvl50 from DAoC were seriously EQish at least in my mind. ;) |
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10/19/12 10:03:31 AM#166
how do you know smedley is lying his lips are moving. While i realize he has a job because he has made a lot of money for his company on titles real gamers don't care about, what is the last thing SOE did that was actually worth playing,,,,,...
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Normandy7
Advanced Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
10/19/12 10:04:10 AM#167
A wait and see but it sounds interesting.
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/19/12 10:04:14 AM#168
Originally posted by Istavaan That will happen if they take a game based on ThemePark, throw in some sandbox concepts, and then call it a sandbox. An MMORPG has to be fundamentally be designed as a sandbox to be a sandbox. You can turn a sandbox into a themepark, just add some quest hubs and remove all of any sandbox elements such as being able to create houses etc. But to turn a themepark into sandbox is not possible short of redesigning the world. |
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10/19/12 10:06:50 AM#169
Originally posted by Istavaan I guess that would depend on how many ex-SWG developers Blizzard 'won' in the hiring pool lottery, wouldn't it? :shrug: Smed didn't let them all go, surely. Else we'd not be announcing a sudden sandy shift. |
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10/19/12 10:12:24 AM#170
"We have completely blown up the design of EverQuest Next." Too much marketing spiel. *waves rolex* |
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10/19/12 10:16:12 AM#171
Originally posted by MumboJumbo We're about to see if a AAA developer can 'do a sandbox right'. AAA Sandbox, the fabled land of myth. The results may (or may not) be: Careful what you wish for. |
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10/19/12 10:30:01 AM#172
well one thing is for sure good old smed has got the impact he hoped for..18 pages of replies so far..not bad advertisment for the game..secondly i dont think sony will be so stupid has to screw this one up..its their last chance or his head will be on the block for sure...i for one am looking forward to this game.lets hope it turns out ok.
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10/19/12 10:36:47 AM#173
It would be pretty ironic that the IP that destoyed the future of sandbox MMO's became it's savior.
Remember Old School Ultima Online |
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10/19/12 10:40:09 AM#174
Smeds post must be taken with a grain of salt (make that a salt quarry), but I too am very hopfull that someone in the industry F I N A L L Y gets it. As for EQ1 being a themepark, this may be partly true today; but at launch it was not; lots of quests did exist but they were hard to find, understand, complete, and the rewards were paltry. keeping fingers crossed that $oe finally gets it. Playing: Rome Total War, Master of Orion II, Majesty 2, and Telengard. |
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10/19/12 10:44:55 AM#175
Originally posted by JeroKane GW2 is all things to everyone because the fanboys say so. I thought everyone knew that. |
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10/19/12 10:47:26 AM#176
Smedley knows better than anyone what SWG was and what happened to it, and what the market is saturated with. This is a smart move, and it is going to pay off. Others will be heading the same way. Honestly I am ecstatic that the Sandbox age is finally upon us. My only complaint is that they did not see this pattern sooner and devote to this design since day 1. At least they are getting it right. I can't wait. |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
10/19/12 11:00:19 AM#177
Despite the understandable skepticism towards SOE, I am awed and wowed. I would assume Smed would by now not say such a thing, if it were entirely untrue. How much of a sandbox it is remains to be seen. I hope it is a healthy mix of the best of things. A pure sandbox a la Ultima would in our days not really work IMO. But many strong sandbox elements would be cool to see, and I especially miss the world of Everquest. EQ2 and SWG were the two MMOs I spent the longest time in, by far, and Planetside II seems to be quite good for people who like that sort of MMOs, too. So I make a small leap of faith and for now give them the benefit of doubt. If that even halfway plays out well, hats off. Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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10/19/12 11:02:04 AM#178
I think now may be a decent time to purchase some SOE stock. PS2 is a solid game, and EQNext could be huge and coming at the right time.
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10/19/12 11:05:54 AM#179
Can I be the first to say that this will be revolutionary, a paradigm shift in MMOs and that anyone who says anything bad about it is thinking about it wrongly.
"i don't waste my time building relationship in games" - nariusseldon |
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10/19/12 11:08:11 AM#180
EQ wasn't a Sandbox and definetly wasn't a Themepark.
It was just EQ, a MMO prototype.
The original EQ was as far as possible from a Themepark, it didn't have a single feature which could associate it with a Themepark.
The gameplay was player focused like in Sandboxes, but it didn't have any Sanbox feature either.
But it felt like a Sandbox because of its freedom and because it was community driven.
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