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10/19/12 10:32:06 AM#21
Originally posted by cataphracht But there is levels - at lvl 30 you can unlock your elite skills. And other things occur - at lvl 11 you can start adding to your traits, etc. Also, the areas in the game are based on level. You wouldn't want to go to Orr at level 5 thinking you will survive. It is just that they wanted to get rid of the powerleveling that occured in GW1, so your skill and level is downrated when you go to lower level areas.
What is doesn't do and which GW1 and other games have a logarithmic progession scaling, whereby it takes longer and longer to get to the next level. |
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Razperil
Hard Core Member
Joined: 9/13/04
Everything has it's time and its place, know yours? |
10/19/12 10:39:32 AM#22
Originally posted by cataphracht Another thread stating the same exact things that have been said over and over again. I guess the "in" thing to do these days is to make posts of the same exact things over and over again. Honestly, who cares what scores the game has. People like it and it's not going to change. If you don't like it, don't play it. That's a pretty simple thing to do in my opinion. You might want to give it a try :) |
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10/19/12 10:42:57 AM#23
Originally posted by Razperil +1 QFT!!!! |
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Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
10/19/12 10:43:32 AM#24
You can't satisfy everyone. Sorry to hear you did not get your money's worth out of it.
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10/19/12 10:45:23 AM#25
As has been pointed out, some people won't like GW2, and you may be one. However, there were factual errors in your post, so you might want to reconsider. You can't outlevel any content. and You don't get all your skills by level 5. Other than that, if you don't like it, I'd find another game. Personally, I love it. |
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10/19/12 10:46:40 AM#26
Originally posted by itgrowls He joined in 2004.... Paranoid much? |
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10/19/12 10:47:15 AM#27
Originally posted by Razperil There's nothing wrong with discussion, and I don't think the OP was trolling. He was sharing his experience in the appropriate section of the forums. The real concern is the desire to silence dissent that some of these forums seem to advocate. "Criticism is an indirect form of self-boasting." - Emmet Fox |
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10/19/12 10:50:01 AM#28
Honestly by lvl 40 you have not really experienced the game. I thought I had, until you hit 80 and have all of your traits unlocked and you get into some exotic gear. Then as you experiment with different builds that match your playstyle and you will most likely find that you are playing the game completely different. Also playing through the various Orr zones play much different then the rest of the zones. There are no hearts with simple fetch quests. It is all dynamic events that have a pretty big impact on the zone. Also the events link to each other and escalate the zone as a whole. Fail one step in the event and you have to start the chain over. Also by level 80 you will most likely only have seen about 50% of the game world. There are tons to do, and yes going back to the other zones is important for the skill points.
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10/19/12 10:57:49 AM#29
OP- You are not missing anything. This game is a love or hate type. If you feel that it doesn't deserve the high score, I would guess you are in-between. I myself rank it high as a videogame, but subpar as an MMORPG. A lot of people instantly fell in love with the game and to this day think it's the best/one of the best MMOs ever made. If you don't find yourself in that group, chalk it up to personal taste. I also share a lot of the grievances you do, thus why I find it lacking as an MMORPG. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/19/12 10:59:43 AM#30
Originally posted by cataphracht Its kind of funy you bring that up. GW1 was 20 levels, and was a pretty popular game. But Arenanet discussed this a long time ago in regards to GW2. They wanted to keep it that way, but they also understand that because of the way a lot of other games are, it would turn a lot of people off as well. People feel special when they gain that level, even though it usually means very little in the overall picture. But they also didnt want to turn the game into a grind to reach max level either. They wanted to keep the whole idea of fairly easy to max out, but still being able to enjoy the content, similar to how a big portion of content in GW1 was designed for level cap. So they just kind of mixed both ideas together. Increase the number of levels, but make it fairly esy to gain them and keep it flat instead of on a steep curve. Instead of like most games where youll level extremely fast early on and then it takes you many many time slonger to grind out higher levels, they wanted it to remain pretty steady across the board. Thats also some of the reasoning behind the downleveling and scaling of rewards. They didnt want the content to become obsolete and a pointless snooze fest to play through areas you might not have been before. So they scale you down to match the area pretty well, but reward you based on your real level so you can still progress at a normal rate even if youre exploring lower level content. Someone else in the past also brought up the whole "its stupid to gain XP levels for crafting" thing because it "makes no sense that I get better with my bow from crafting something". But like I said to them, does any non-skill based system make sense? If you play a hunter in wow, you can kill everything with your melee weapons, but you still get better with your bow also. Does that make sense? After all, every expert swordsman isnt automatically an expert marksman just because theyre good with one weapon. To me that makes just as little sense as crafting to get better at fighting. So the way I see it, if youre going to use 1, the other is no less reasonable to have as well. If it were a skill basd system (like Darkfall, UO, etc) where actual weapon / skill usage improves that particular skill, then yeah it would make no sense at all. |
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10/19/12 11:03:46 AM#31
Originally posted by grimal true also can't see how others don't understand this.. for example http://www.metacritic.com/game/pc/torchlight-ii .. i feel torchlight 2 doesn't deserve more than a 6/10 as it feels to me just like all the other games of that type but i can see how others eat it up... i'd say a good portion of the top rated games on metacritic I find boring and dull. Just all personal preference I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
10/19/12 11:10:10 AM#32
Originally posted by botrytis +1 http://www.merriam-webster.com/dictionary/innovation |
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10/19/12 11:12:40 AM#33
I think several of you kind of missed the whole part where this is in the "Reviews & Impressions" section. You know, where opinions and stuff like this belong. Should we just have 1 good and 1 bad review on every game, and nobody else is allowed to post their own personal opinions?
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10/19/12 11:14:10 AM#34
compaired to anything else on the market it certainly holds its own now add to that no subscription and thats why its gettign good reviews
is the game perfect personaly i dont think so but what else is better?
and is it really worth the extra you need to pay a sub for ? |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/19/12 11:15:02 AM#35
Originally posted by MercurialG If by level 40 in any game, I am forcing myself to log in, I've probably gone 30 levels beyond where I should have stopped. Forget level cap. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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10/19/12 11:15:17 AM#36
Originally posted by Loke666 This is what keeps me playing it. |
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10/19/12 11:19:39 AM#37
Originally posted by Istavaan It's the little tells like that, things they get horrendously wrong, (such as unlocking all your skills by level 5 as well) that lead me to believe they've never actually played the game at all. |
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10/19/12 11:20:05 AM#38
Originally posted by GeezerGamer i agree with that if within the first couple hours I don't find interest in a game I don't stick with it.. just so many games out there and obviously not all will interest me.. games nowadays really need to grab me from the get go to keep me interested, i think I just been playing games way to long so, so many feel like the same old thing everytime and i get that been there done that feeling way to fast.. but so far GW2 is the first in a very long time I haven't had that feeling very much at all compared to many of the recent MMOs that have come out. oh Dishonered is a fun game as well:) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/19/12 11:22:57 AM#39
This game has a flat leveling cure, which was mentioned alot when it was in development. The game's not about leveling and reaching max level! The game allows you to be free and do what you like to gain levels. It's a game where everything you do actually pays up in XP as well. There are no "quests" as you say. The renown heart events are usually NOT "kill 10 rats" as you like to dumb it down. You can choose to "kill X rats" but the hearts allow you to complete them with doing, usually, more than 3 things. I did most of my renown hearts without usual killing X mobs. I gathered goods, mixed potions, investigated, cheered up some soldiers, sparred with soldiers, had toasts for the brave people of the village, cleaned the lakes of infestations, collected roses and mixed them to get healing wound potion which was given to the injured soldiers, did other events which were at that location or near the location which ended up with giving me the 100% heart and a event reward, and so on and so on... Rift has dynamic rifts but that's a completly another level of using DEs... GW2 does it million times better (and there's nothing wrong with taking something that's poorly executed, reassemble it and pack it up into a good enviroment where it can function really well - afterall that's what WOW did and is still doing and people don't call it "it's an EQ, XX, YY ripoff" even if it did take inspiration in those games). Not only gw2 does it better but it actually DOES influence the world. You didn't reach the Orr yet so you can't see how heavily DEs affect the world. It's the best place to see what happens if nobody stands up and fights the npcs. I think the most reviews which were written were correct because there's nothing where you can point figers and said "hah! they told us otherwise when the game was in development!" - somehting we have the chance to do almost every time a new mmorpg game is released (most recent, SWTOR. Tho, I'm still so sad and dissapointed how they ruined a game with huge potential and managed to dissapoint the fan base of SW.) Also, you can't unlock all your skills by lvl 5. Your elite skill is unlocked on lvl 30 if I remmember correctly.
"Happiness is not a destination. It is a method of life." ![]() |
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10/19/12 11:31:16 AM#40
Originally posted by bigsmiff My problem with this is the same as a game that's made for people that enjoy story. Once you've seen it, you've seen it.
Difference is, they could have made it more random, more dynamic, so that you'd never know what you'd find, no matter how many times you go through the same area. That would be an explorer's game.. instead, it's very scripted, and I found that to be a bit of a disappointment. It just doesn't have the longevity for me that a more dynamic gameworld would bring. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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