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The Pub at MMORPG.COM  » Smedley: "EverQuest Next will be the world's largest sandbox-style MMO ever made"

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872 posts found
  sanshi44

Advanced Member

Joined: 6/12/09
Posts: 1043

10/19/12 3:38:43 AM#41
Originally posted by BruceYee
My question is: How much funding would they need to pull this off? and how long would it take?

From the end of the 10 year anniversary book it the last 2 pages were on Everquest Next they didnt say much but they said it was cming

http://www.everquestnext.com/wp-content/uploads/2010/12/eq25_1.jpg

http://www.everquestnext.com/wp-content/uploads/2010/12/eq25_2.jpg

Last paragraph : So you can see there a lot to wrestle with and we begin laying the founations of Everquest Next As i right this, we have concept artist and game designers working hard in our studios-taking the lessons of the past, the best parts of the present and the most promising ideas for the future-to bring the world of norrath to a new generation of players, aswell as the dedicated legions of fans who made the everquest franhise timeless. I hope to see you there.

This paragraph basicly says the game been in development for atleast 3 years if not longer so they have put an incredible amount of time into it since you wont see anything on it till next year.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16574

10/19/12 4:03:26 AM#42
Originally posted by Phry
Originally posted by Loke666

Both Rockstar and Bethesda have said that making sandboxes actually cost more. Creating tools for players is not so easy as it sounds, UO already showed that and Lord Brittish have talked a lot about all weird consequenses freedom actually have in a game.

What is cheaper is patching in new content, since the players themselves do a lot of the work but the launchcost will not be lower just because you make a sandbox, no matter what Goblinworks have said.

Sandbox games are supposed to be like tool boxes, which is why Eve has worked so well, CCP 'went with the flow' they let the players choose how the game evolved, maybe its because their a bit closer to their game than others are, when you introduce 'freedom' into a game, then yes, weird things do happen, but i guess thats because when Devs plan game which they envision maybe 3 seperate paths to follow, players will almost always choose the 4th. Themepark games have had their day, but their getting old, very very old. More players now are probably ready for more 'sandboxy' style of gameplay, even if they don't realise it yet, what they want and perhaps, what they need may not be the same thing, can SOE do it though, doubtful, after seeing how dreadful Planetside 2 is shaping up to be, i really have to wonder if SOE can succeed in the MMO market on any level anymore

They sure are but the problem is that creating those tools take a lot more work than most people assume. That is exactly what Bethesda and Rockstar said in interviews about it and I have a feeling that creating the tolls for a MMO is way more work than for a single player game.

SOE could reuse stuff from SWG to cut production cost  but I have my doubts about that they will, I think they will botch up the whole project.

As for people being more ready for sandbox now, I think that they always have been, it is just that few good sandbox MMOs have existed. I wouldnt really say that themeparks are too old and tired though, MMO themeparks are just 1 1/2 years older than MMO sandboxes (M59, UO). Themeparks problems is more that they have been far too similar for a too long time.

Any good MMO will always get in money, no matter if it is a themepark or a sandbox. However do it need both fun gameplay and good programming. The reason Wow ganked EQ2 was not really that Wow was more fun but because it was so better much programmed (ok, 5 times the budget didnt hurt either).

If SOE either trained up their programmers since last time or hired in someone really good they can actually pull this off. If not they will just add another small MMO to an increasingly long list of smaller F2P games.

  sanshi44

Advanced Member

Joined: 6/12/09
Posts: 1043

10/19/12 4:06:37 AM#43
Originally posted by Loke666
Originally posted by Phry
Originally posted by Loke666

Both Rockstar and Bethesda have said that making sandboxes actually cost more. Creating tools for players is not so easy as it sounds, UO already showed that and Lord Brittish have talked a lot about all weird consequenses freedom actually have in a game.

What is cheaper is patching in new content, since the players themselves do a lot of the work but the launchcost will not be lower just because you make a sandbox, no matter what Goblinworks have said.

Sandbox games are supposed to be like tool boxes, which is why Eve has worked so well, CCP 'went with the flow' they let the players choose how the game evolved, maybe its because their a bit closer to their game than others are, when you introduce 'freedom' into a game, then yes, weird things do happen, but i guess thats because when Devs plan game which they envision maybe 3 seperate paths to follow, players will almost always choose the 4th. Themepark games have had their day, but their getting old, very very old. More players now are probably ready for more 'sandboxy' style of gameplay, even if they don't realise it yet, what they want and perhaps, what they need may not be the same thing, can SOE do it though, doubtful, after seeing how dreadful Planetside 2 is shaping up to be, i really have to wonder if SOE can succeed in the MMO market on any level anymore

They sure are but the problem is that creating those tools take a lot more work than most people assume. That is exactly what Bethesda and Rockstar said in interviews about it and I have a feeling that creating the tolls for a MMO is way more work than for a single player game.

SOE could reuse stuff from SWG to cut production cost  but I have my doubts about that they will, I think they will botch up the whole project.

As for people being more ready for sandbox now, I think that they always have been, it is just that few good sandbox MMOs have existed. I wouldnt really say that themeparks are too old and tired though, MMO themeparks are just 1 1/2 years older than MMO sandboxes (M59, UO). Themeparks problems is more that they have been far too similar for a too long time.

Any good MMO will always get in money, no matter if it is a themepark or a sandbox. However do it need both fun gameplay and good programming. The reason Wow ganked EQ2 was not really that Wow was more fun but because it was so better much programmed (ok, 5 times the budget didnt hurt either).

If SOE either trained up their programmers since last time or hired in someone really good they can actually pull this off. If not they will just add another small MMO to an increasingly long list of smaller F2P games.

Judging by planetside 2 beta they realy have improved substancialy compaired to when they made EQ2

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16574

10/19/12 4:12:08 AM#44
Originally posted by sanshi44

Judging by planetside 2 beta they realy have improved substancialy compaired to when they made EQ2

That do sounds good, because EQ2 was sadly a mess (I havnt tried the PS2 beta). It should actually have been the next big MMO instead of Wow, everyone thought so before release but they gave it away to Blizzard.

A MMO is just as good as its coding. Of course a good MMO needs more than just great programmers but all good MMOs needs that.

  Metentso

Spotlight Poster

Joined: 8/14/10
Posts: 1457

10/19/12 4:19:01 AM#45
Originally posted by Thorqemada

Its SOE - i believe it when i see it!

http://eq2wire.com/2012/10/18/soe-live-2012-welcome-reception-live-refresh-for-updates/

“I have to be $$$ honest with you $$$. We have completely $$$ blown up the design of EverQuest Next $$$. For the last year and a half we have been working on something we are not ready to show $$$. Why did we blow up the design? The design was evolutionary $$$. It was EverQuest III $$$. It was something that was slightly better that what had come before it $$$. IT was slightly $$$ better. What we are $$$ building is something that we will be very proud to call $$$ EverQuest. It will be the largest $$$ sandbox style $$$ MMO ever designed. The same exciting content delivered $$$ in a new way. Something you’ve $$$ never seen before. The MMO world has never seen $$$ before. We didn’t want more $$$ Kill 10 Rats quests. We didn’t want more $$$ of the same. If you look at the MMOs $$$ out there, they’r delivering the same $$$ content over and over again. So are we $$$. We need $$$ to change that. When we $$$ released EverQuest, we changed the $$$ world. We want $$$ to do that again with a different $$$ type of game.

What I will commit to is $$$, at the next Fan Faire, not only will you get to $$$ see it but you will get to $$$ touch it. Most of the EQNext devs are in this $$$ room. If you get them $$$ drunk enough they might tell you. They’re led by $$$ Dave Georgeson. Terry Michaels. Vets from $$$ EQ and EQ2. We are remaking $$$ Norrath unlike anything you’ve ever seen, but you’ll recognize $$$ it. I’m sorry we don’t have $$$ anything to show for it, but I wanted to be honest with you $$$ and tell you a little bit $$$ about it. Keep the $$$ faith.”

 

  Vesavius

Old School

Joined: 3/08/04
Posts: 7132

Players come for the game, but they stay for the people- Most Devs have forgotten this.

10/19/12 4:26:46 AM#46

It's Smedly saying this.

Never forget that.

  CalmOceans

Apprentice Member

Joined: 5/06/11
Posts: 1815

10/19/12 4:29:38 AM#47

It's only playable at Fan Faire next year, so it will be more than a year before the game comes out.

EQNext is using the Planetside 2 Engine, in a year from now that Engine will be considered outdated unless they update it.

  CalmOceans

Apprentice Member

Joined: 5/06/11
Posts: 1815

10/19/12 4:32:53 AM#48

Surprised some don't associate EQ with a sandbox.

EQ1 is a semi-sandbox when you compare it to themepark MMO on rails. EQ1 balanced between a sandbox and themepark. People who played EQ1 know it's nothing like WoW, for some reason it's percieved as a themepark for some, but it's nothing like a traditional themepark, you are pretty much able to wander wherever you want and quests are almost non-existant in the early EQ.

  Macecard

Apprentice Member

Joined: 2/03/10
Posts: 146

10/19/12 4:33:15 AM#49
Originally posted by DavisFlight
Originally posted by Ripostethis
Not enough funding to make it a big theme park mmo like Everquest 2 was. Will be something like GW2 , sounds like it will suck and be boring if you are into PVE, but will be based on pvp.

Haha what? How did you reach this conclusion?

Not enough funding? SoE is one of the most successful MMO companies out there. They had the funds to develop Planetside 2's engine from scratch (and it is an AMAZING engine). And how will it be like sandbox? GW2 is the opposite of a sanbox.

And why does sandbox mean PvP? SWG was PvE oriented, as was Asheron's Call.

Christ.

Thanks Davis, wasnt sure if it was just me thinking his whole post came out of his ***.

If you continue to make sweeping statements like you know what everyone everywhere thinks about a certain topic then I am going to shout at you.
It easy to type 'I think this is the worst game ever'
Rather than the 'This is the worst game ever'

  Dakirn

Advanced Member

Joined: 2/16/04
Posts: 358

10/19/12 4:36:58 AM#50
Originally posted by JeroKane
Also, if they gonna abbandon the Quest system, you can no longer really call it EverQuest in my opinion.

This sentence doesn't make sense.

 

Everquest started with absolutely no quests at all.. unless you call the jboots quest a "quest".......

 

They had a couple things that were more afterthoughts than any actual cohesive questing system, and they didnt even work that well to start.

 

I remember the hours and days of AC camping for jboots and if those are the "quests" you think EQ will lose and never be the same, I'll be happy to see them go.

 

EQ2 quests were just a hop of the DAoC/WoW bandwagon.  EQ2 was in development for a very long time (hell even the videos they showed at game shows wasn't the actual finished product).. they surely didn't invent any "questing" system.

  CalmOceans

Apprentice Member

Joined: 5/06/11
Posts: 1815

10/19/12 4:38:32 AM#51

They had the funds to develop Planetside 2's engine from scratch (and it is an AMAZING engine).

Looking at the Planetside 2 footage and lighting and animations, it's a a decent engine I think, I just think "amazing" is a bit too far. It's no cryengine.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/19/12 4:39:40 AM#52

Sandbox with cash shop freemium style?

 

Could as well does not exist for me.     (unless they plan to make some sub only separate ones which I doubt)

  alakram

Hard Core Member

Joined: 11/02/06
Posts: 2234

10/19/12 4:47:06 AM#53
Originally posted by Lazzaro

http://massively.joystiq.com/2012/10/18/soe-live-2012-keynote-announcements/

Discuss

SOE wants to sit on his Throne again with that one.

-=AlaKraM=-
Don't fight against poverty, fight against greed.
My Lord of the Rings Gallery

  IAmMMO

Advanced Member

Joined: 5/17/08
Posts: 1315

10/19/12 4:58:50 AM#54
Originally posted by sanshi44
Originally posted by Loke666
Originally posted by Phry
Originally posted by Loke666

Both Rockstar and Bethesda have said that making sandboxes actually cost more. Creating tools for players is not so easy as it sounds, UO already showed that and Lord Brittish have talked a lot about all weird consequenses freedom actually have in a game.

What is cheaper is patching in new content, since the players themselves do a lot of the work but the launchcost will not be lower just because you make a sandbox, no matter what Goblinworks have said.

Sandbox games are supposed to be like tool boxes, which is why Eve has worked so well, CCP 'went with the flow' they let the players choose how the game evolved, maybe its because their a bit closer to their game than others are, when you introduce 'freedom' into a game, then yes, weird things do happen, but i guess thats because when Devs plan game which they envision maybe 3 seperate paths to follow, players will almost always choose the 4th. Themepark games have had their day, but their getting old, very very old. More players now are probably ready for more 'sandboxy' style of gameplay, even if they don't realise it yet, what they want and perhaps, what they need may not be the same thing, can SOE do it though, doubtful, after seeing how dreadful Planetside 2 is shaping up to be, i really have to wonder if SOE can succeed in the MMO market on any level anymore

They sure are but the problem is that creating those tools take a lot more work than most people assume. That is exactly what Bethesda and Rockstar said in interviews about it and I have a feeling that creating the tolls for a MMO is way more work than for a single player game.

SOE could reuse stuff from SWG to cut production cost  but I have my doubts about that they will, I think they will botch up the whole project.

As for people being more ready for sandbox now, I think that they always have been, it is just that few good sandbox MMOs have existed. I wouldnt really say that themeparks are too old and tired though, MMO themeparks are just 1 1/2 years older than MMO sandboxes (M59, UO). Themeparks problems is more that they have been far too similar for a too long time.

Any good MMO will always get in money, no matter if it is a themepark or a sandbox. However do it need both fun gameplay and good programming. The reason Wow ganked EQ2 was not really that Wow was more fun but because it was so better much programmed (ok, 5 times the budget didnt hurt either).

If SOE either trained up their programmers since last time or hired in someone really good they can actually pull this off. If not they will just add another small MMO to an increasingly long list of smaller F2P games.

Judging by planetside 2 beta they realy have improved substancialy compaired to when they made EQ2

And the Planetside 2 beta has really made a big difference to what the live game will now be due to community feedback. The game is now going in a different direction because of the data collected and player feedback over the last 3 months of beta.

 

  Cherise

Novice Member

Joined: 4/11/06
Posts: 232

10/19/12 5:00:51 AM#55
After spending many years in Norrath in both EQ1 and 2, can't wait to hear further on this next year.  But cautiously hopeful.
  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

10/19/12 5:08:07 AM#56
Originally posted by CalmOceans

Surprised some don't associate EQ with a sandbox.

EQ1 is a semi-sandbox when you compare it to themepark MMO on rails. EQ1 balanced between a sandbox and themepark. People who played EQ1 know it's nothing like WoW, for some reason it's percieved as a themepark for some, but it's nothing like a traditional themepark, you are pretty much able to wander wherever you want and quests are almost non-existant in the early EQ.

Yeah, when people compare WOW or other themeparks to EQ i have to wonder if they actually played EQ, i doubt it.

EQ was a hybrid of sandbox and what some would call themepark now, their was no themepark saying in those days

Remember skills like sence heading and kick and forage and numerous other skills that you had to actually do to advance that skill. Remember being able to drop items on the floor and how merchants worked not to mention how you actually found what little quests that were in the game.

EQ was so far away from any themepark mmo you see today including WOW it's a joke how anyone can even call it a themepark.

  User Deleted
10/19/12 5:09:51 AM#57
Sounds too good to be true and given it's SOE we are talking about here, it probably is too good to be true.
  superniceguy

Hard Core Member

Joined: 2/17/07
Posts: 2265

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

10/19/12 5:19:24 AM#58
Originally posted by bunnyhopper
Sounds too good to be true and given it's SOE we are talking about here, it probably is too good to be true.

With the way SOE keeps listening to the players and the feedback all over the place lately, SOE seems to be the only company who will be willing to take MMOs to the next step, while all other companies play it safe and stick to WOW clones. If it was not a EQ product I would have my doubts, but EQ is their main IP, and make it the best it can be

But no doubt after EQ Next gets released, Blizzard will come along and copy it, and make it better.

  Toxia

Apprentice Member

Joined: 7/25/09
Posts: 1290

10/19/12 5:24:12 AM#59

See: "EQN WORLDS BIGGESTED SANDBOX!" Wow, for real?!

See: Smedley.

 

Guy just keeps getting me...

 

Smedley believes every day is opposite day.

The Deep Web is sca-ry.

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

10/19/12 5:27:30 AM#60
Originally posted by bunnyhopper
Sounds too good to be true and given it's SOE we are talking about here, it probably is too good to be true.

When it comes to EQ SOE and Smed don't fuck about, nothing is to good for their first MMO child. Look how many expansions EQ has had since 1999 and still has a team working on the game now, nope EQ is safe in SOE and Smeds hands.

They will put all their might behind EQNext, i for one am seriously excited, perhaps this time i really will be returning home unlike EQ2.

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