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10/18/12 11:21:14 PM#2
It's going to be F2P right from the get go, But I bet if you want to play in the real sandbox you'll be able to sub. |
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10/18/12 11:23:51 PM#3
Not enough funding to make it a big theme park mmo like Everquest 2 was. Will be something like GW2 , sounds like it will suck and be boring if you are into PVE, but will be based on pvp.
Killing dragons is my shit |
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10/18/12 11:51:59 PM#4
I will love them if its true. But if it isnt this quote will kill them.
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10/19/12 12:48:35 AM#5
I knew it. This announcement deserves the creation of a dedicated forum. All SWG/sandbox players rejoice. Hopefully a AAA home is on the way. I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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10/19/12 1:01:01 AM#6
Its SOE - i believe it when i see it! http://eq2wire.com/2012/10/18/soe-live-2012-welcome-reception-live-refresh-for-updates/ “I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better that what had come before it. IT was slightly better. What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox style MMO ever designed. The same exciting content delivered in a new way. Something you’ve never seen before. The MMO world has never seen before. We didn’t want more Kill 10 Rats quests. We didn’t want more of the same. If you look at the MMOs out there, they’r delivering the same content over and over again. So are we. We need to change that. When we released EverQuest, we changed the world. We want to do that again with a different type of game. "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
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Latronus
Elite Member
Joined: 1/10/08
PC is not political correctness, it means Political Cowardice! |
10/19/12 1:07:04 AM#7
Originally posted by Thorqemada And from my experience with $OE, I'm not pinning a lot of hope on seeing it done right. It would be great if they do pull it off though. |
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10/19/12 1:08:32 AM#8
Originally posted by Ripostethis Haha what? How did you reach this conclusion? Not enough funding? SoE is one of the most successful MMO companies out there. They had the funds to develop Planetside 2's engine from scratch (and it is an AMAZING engine). And how will it be like sandbox? GW2 is the opposite of a sanbox. And why does sandbox mean PvP? SWG was PvE oriented, as was Asheron's Call. Christ. |
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10/19/12 1:13:29 AM#9
My question is: How much funding would they need to pull this off? and how long would it take?
"If you can control a man's thinking, you do not have to worry about his actions. When you determine what a man shall think you do not have to concern yourself about what he will do."-Winston Churchill |
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10/19/12 1:16:47 AM#10
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10/19/12 1:22:30 AM#11
Originally posted by senadin Ty for the info. I'd be happy with a game that has all of SWG features(pre CU/NGE) set in the EQ universe with updated graphics. "If you can control a man's thinking, you do not have to worry about his actions. When you determine what a man shall think you do not have to concern yourself about what he will do."-Winston Churchill |
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10/19/12 1:24:00 AM#12
The thing is tho. If they really want to go the Sandbox route.... they should have tried to get Raph Koster back. Also, if they gonna abbandon the Quest system, you can no longer really call it EverQuest in my opinion. Why don't they look at TSW's design and improve on that. It's not that people are done with questing. It's just that a lot of companies didn't put much effort in it (RIFT's quests for example were downright boring and terrible). EverQuest 2 had some great, challenging and very fun questlines. Really well designed with great lore. They were always fun to do. And so are all the missions in TSW. They are great fun to do, because of how it's designed and presented. |
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10/19/12 1:27:04 AM#13
And even if we get what's promised, I'm sure forumgoers will have plenty to bitch about anyway.
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10/19/12 1:28:55 AM#14
Fundamentally Sandbox games be cheaper bcs a Sandbox is much about game systems and player interaction not primary about premade quest and raid content. If SOE is successfull this time depends on how serious they undertake this journey, how well they treat their game if its life (SOE is traditional bad at that too) and how much serious competiton is out the time EQ Next arrives. Atm there is only Archeage and if it makes it over the ocean is a question with an unknown answer. If SOE does it right this time it could be a niche hit in a quite profitable niche that usually is almost not affected by WoW alike games. "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
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10/19/12 1:33:49 AM#15
Originally posted by Ripostethis EQ2s budget at launch was 12 million dollars and the game was hardly large at launch. One expansion each year made it that way but if you just look on the original areas the game was hardly larger than most other MMOs. GW2s budget have not been revealed but my guess would be 60-100M$, and unlike SOE ANET actually have competent programmers. For good and bad, EQ Next will be nothing like GW2. But it will probably be as large as EQ2 and will probably have relatively the same budget (well, $12M then is probably $20M today). |
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10/19/12 1:37:03 AM#16
Originally posted by Thorqemada Both Rockstar and Bethesda have said that making sandboxes actually cost more. Creating tools for players is not so easy as it sounds, UO already showed that and Lord Brittish have talked a lot about all weird consequenses freedom actually have in a game. What is cheaper is patching in new content, since the players themselves do a lot of the work but the launchcost will not be lower just because you make a sandbox, no matter what Goblinworks have said. |
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10/19/12 1:38:15 AM#17
Maybe it will be everything TESO isn't, I could see SOE capitalizing on Bethsoft's failure.
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10/19/12 1:40:14 AM#18
Skyrim and GTA be giant games that imho do not compare with a mmo that grows over time but also generates income over time. "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
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10/19/12 1:46:13 AM#19
Originally posted by DavisFlight I know the guy who is an accountant for SOE (he was a raider in the guild I am in, in EQ2). They had their budget cut by $10 million for EQ2 next. Original budget was somewhere around $25 million, cut down to $15 million and had to lay off a bunch of developers. And GW2 is a Sandbox mmo, there is only one major quest line, everything else is from live events, and you roaming the world to find more. They mentioned it will be more based on PVP, and less on PVE. It's going to be a game focusing more so on open world pvp, and less focused on quest lines like the previous 2 Everquests were. WoW and Everquest 2 are theme park mmos. This is supposed to be a "reimaging" of the Everquest franchise, and they are saying all this fancy talk because the budget isn't there for Everquest like it was before. Killing dragons is my shit |
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10/19/12 1:47:43 AM#20
YES!
You want to throw away your money developing something stupid, go ahead. |
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