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General Discussion  » I don't really see why people like this gam so much

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60 posts found

Novice Member

Joined: 9/28/12
Posts: 17

10/06/12 4:59:29 PM#41
Originally posted by Deleted User

People will get behind anything that has hype or appears to be popular.

Also, there was some mis-information spread around that this was going to be some epic sandbox...which its not.

 its a sandbox!" hype that was placed upon its going to be hard to tell how this one will pan out.



it is a sandbox game play it first before saying craps thx

i did


Novice Member

Joined: 9/28/12
Posts: 17

10/06/12 5:04:01 PM#42
Originally posted by Mardukk



 I think TSW nailed MMO combat and it will be tough going back to WoW style.


it is one of the worst combat an mmo could ever done


as for gw2 there is nothing original in its combat....its just another tab target combat game wich is fine i dont care but nothing original at all


combat wise TERA is the best but apart that the game is crap


Advanced Member

Joined: 9/27/12
Posts: 56

10/06/12 5:13:49 PM#43
Originally posted by Zylaxx
Originally posted by Topherpunch
I am not here to bash the game, I am just looking for wisdom and some highlights as to what makes this game so awesome. I do enjoy the next new MMO much like the next guy, it is just finding a good reason why it is a good game is my problem. What makes this game stand out? I would rather hear it from someone who actually played it though.

You and I both brother, you and I both.


Nothing about AA makes me swoon with anticipation.

Coming from someone who adores GW2 and is waiting on TESO despite not knowing anything other than it being a blatant SWTOR clone I'm not sure your words carry much weight, no offense.


Apprentice Member

Joined: 9/23/12
Posts: 73

10/10/12 1:13:06 PM#44
Originally posted by Topherpunch
I am not here to bash the game, I am just looking for wisdom and some highlights as to what makes this game so awesome. I do enjoy the next new MMO much like the next guy, it is just finding a good reason why it is a good game is my problem. What makes this game stand out? I would rather hear it from someone who actually played it though.

Unlimited freedom.


Apprentice Member

Joined: 9/28/05
Posts: 1518

10/12/12 9:26:04 AM#45
Originally posted by Kumapon


Originally posted by Keylogger
Tera 2.0


You heard it here first folks.


Trust me AA is no

Does Tera have player built castles, that you siege over for resources ?

Well.. as i watched this vid i genuinely thought how boring this combat looks. Ok, i know it is the well know tab targeting combat as we all know since EQ(DAoC, Wow or any other game), but the point is this kind of combat was even boring at the past when EQ launched first. At that time i thought, and as much as i know, almost everyone else, ok, we have to endure this kind of combat, because another kind of combat isnt possible in a massive multiplayer environment with the latency issues and all that stuff.

But is that true nowadays? With broadband internet and a lot better latency, too?

I really like sandbox games, i really like a deepth economy, and a lot what i see about ArcheAge is what i wished for a long time for a mmo. But i seriously dont know if i can stand that kind of combat any longer. And GW2 isnt that different.. ok, you can move during casting, and you can some kind of dodge. But well... it will not change anyway, this game is almost ready in the last beta phases.. they will not change something fundamental like the combat. So i have to try and look if i can stand that kind of combat one more time.

BUT please developers, come up with something better, something more involving.. think along Mount&Blade and improve upon that and make it playable in a massive multiplayer environment.. Please, come on.. just try it.

And about Tera.. it is at least a step in the right direction, when it comes down to combat.. but the standing still until my skill and the animation is done is as awkward as the complete tab targeting combat and should really just die out.


Hard Core Member

Joined: 8/14/03
Posts: 2222

I'm a leaf on the wind. Watch how I soar.

10/12/12 9:27:43 AM#46
Originally posted by Smikis
sandbox themepark  (........)

made me laugh, thx for that :)

"I'll never grow up, never grow up, never grow up! Not me!"


Novice Member

Joined: 8/02/08
Posts: 2205

I am not a hater, I call it like I see it.

10/13/12 4:37:05 AM#47
Originally posted by Thane
Originally posted by Smikis
sandbox themepark  (........)

made me laugh, thx for that :)

I like to look at it like a sandbox with tools and toys in the box. The toys are more of the themepark gameplay, but the beauty from my understanding is, if you dont want to play with a certian toy in the box, its your choice.

Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Favorite MMO: FFXI

  User Deleted
10/13/12 10:58:18 PM#48
castle building, house building/furnishing, raising battle pets, underwater treasure hunting,  planting trees/crop, milking cows, hang gliding, building boats, giant seat monsters, ship transportation, destorying pretty much anything you can build in the the game. Whats not too like? Only thing I can think of is the combat looks boring but everthing else looks amazing & I'll take all the sandbox features over cut scenes & voice acting as the main strong point of a game anytime.


Joined: 11/22/06
Posts: 1156

10/15/12 9:40:08 AM#49
Originally posted by Smikis
sandbox themepark , no such game existed so far, you either have poor quality broken zero content indie sandbox, or themeparks we beat in a month and had too many in last 10 years, fact that it have more new features than every game in last 10 years combined, helps it too

sandbox themepark = funny how they try to advertise  Game looked good early on...but now its just starting to look like everything else.

"You're either with us or against us"


Hard Core Member

Joined: 9/23/08
Posts: 7949

10/15/12 9:43:11 AM#50

People do not like Archeage, they fall to Archeage hype.

2 different things.


Apprentice Member

Joined: 10/17/12
Posts: 10

10/18/12 1:32:35 AM#51
OP, nobody likes this game yet since nobody here speaking english has ever played it. Its just the pre release hype that happens in every game. As we learn from history, it means absolutely nothing and in no way is an indication of a game's future success.

Novice Member

Joined: 1/09/12
Posts: 200

10/18/12 2:13:53 AM#52
Originally posted by zigzagsII
OP, nobody likes this game yet since nobody here speaking english has ever played it. Its just the pre release hype that happens in every game. As we learn from history, it means absolutely nothing and in no way is an indication of a game's future success.

You would be suprissed how many English speaking players played the CBT's, but we are posting on fansites rather then here, since 80% of the posters here are trolls and they are getting manipulated with advertisements from GW2, WoW, D3 and so on (by the big west companies, who just care about the income).

Im not saying that AA is perfect, it still needs some optimizing. Ive been trying out all the new games, starting from GW2, TSW... and ive enjoyed AA lot more than these, even tho that i didn'd understood a word on Korean. The game is complex, already has lots of elements (even more to come) and its harder than the usual western MMO's (even tho that they started to make it easier in some aspects during CBT5, hope they give up on this "make it easier" cancer, and give us back the challenge what we enjoyed earlier in MMO's pre WoW).


Apprentice Member

Joined: 7/05/11
Posts: 1161

Sandbox is your only hope for a decent mmo ;)

10/18/12 12:36:18 PM#53

A game finaly packed with crafting, homes, player cities, open world, exploration, and not being led around on a leash..............kind of hard not to like the concept of this game. No game in the past 8+ years has been released with even half the features in this game. Something i have been missing and went from a hardcore mmo fanatic to i havent played a mmo in a year+ now because of the garbage being released that all the same with different eye candy.


Yeah im excited for AA to be released. The repopulation looks promising as well.


Advanced Member

Joined: 8/10/12
Posts: 780

10/18/12 1:14:48 PM#54
Originally posted by Mardukk
Originally posted by SlyLoK
Originally posted by Mardukk

It will be one of the first Sandparks.  Basically a themepark with a lot more freedom.  I don't think it's hype it's more hope that it will work, as it will be the first of it's kind.


My only concern is that the combat will be WoW type combat.  I think GW2 (and even TSW) nailed MMO combat and it will be tough going back to WoW style.

GW2 has terrible combat IMO.. 


Well it's certainly more interesting than WoW combat (talking solo PvE).  Maybe if WoW added a dodge/evade mechanic it would be ok.  Maybe AA will add this?  


I would put up with quest hubs and WoW combat for some of the systems this game is said to have.  


People that argue against  wanting more freedom perplex me.  Hell, I would even put up with PvP if it actually meant something.  Let me ruin faction by killing my own guards or players, give me the freedom to be an idiot but have consequences in place for those actions.  Things like this are why I'm excited for this game.

Hm... I don't know. In WoW, as a Monk, there is a rolling mechanic that works great, and other big movement abilities, and there's a lot more to do and get used to in combat. GW2's combat system is far too simplistic and it bored me to tears, not to mention how the feeling of progression is kinda weird and in no way exciting -- which is why I went back to WoW and have been loving it again.


Advanced Member

Joined: 12/09/08
Posts: 548

10/23/12 5:34:39 PM#55




FREEDOM is why people are hyped up about it. It looks more like a "world" than a "game".

  User Deleted
11/04/12 5:27:02 PM#56

Originally posted by Orious



FREEDOM is why people are hyped up about it. It looks more like a "world" than a "game".

Speaking of which, I'd do some really, really, really bad things for a halfway well done, 3D Fallout-themed MMO.

Scavenging, exploring ruins for dungeons, small wars over a local water source or weapons cache, etc etc the possibilities are endless with that kind of setting and lore. I don't think there are any companies competent enough to pull it off now though.


Novice Member

Joined: 11/27/10
Posts: 660

In your house Eatin' your Cookies!

11/04/12 5:51:34 PM#57

I'll just drop a feature list and let you decide...

  1. Player Created Content
  2. Castle/City/Village/Town Sieging/Taking Over
  3. Ships (small and large)
  4. Ship content
  5. Completely open world
  6. Emphasis on crafters
  7. Partial Looting (You carry large crafting materials for towns and villages, keep walls, etc. on your back if you are killed with those on your back they can be picked up by other players with the same restrictions)
  8. Faction Creation
  9. Jailing System
  10. Gliders ****** This one is amazing, you won't know how amazing until you have done it yourself in AA
  11. Being able to completely change the world around you... (Barren area turned into a forest)
  12. FFA PvP (If you kill someone of the same faction as you on the starting continents you can be imprisoned with large debuffs)
  13. A whole continent that players can take over
  14. Working weather system (was pretty amazing in beta to be sailing with my ship to see the sky darken and a storm rolling in from the distance..Lightning striking the water etc.)
  15. Emphasis on Community play (through game design with sieging, and alliances)
  16. Player created Factions
  17. Amazing Character Creator (Very Indepth, you can place scars on your face and actually arrange where you want it located on your face/how big you want the scar as an example)
  18. Class/Ability System is very very open. You can mix and match whatever you want pretty much. Want to be a Song Slinging Necromancer Two handed axe wielding magician? Go for it.  
Basics of the ability/class system are, you chose three archetypes Combat/Will/Conjury/Wild/Fortification/Devotion/Death/Vocation/Artistry/ 10 to choose from. Then you have talents tree's for each of those. Once you hit level 50 you can choose any ability in the tree to put on your skillbar. It isn't restricted, so say you want the level 50 ability in the Death tree, but dont want any other abilities. You don't have to "Go Up the Tree" to get to that ability. You just use one of your points, grab that ability and move on to whatever you want in the other tree's. No restrictions there. We aren't sure how many points you will have to spend since it has changed a few times throughout the beta's. 
Your also not restricted at all by what your character wears or wields as weapons. Your character can be a heavy armor wearing mage, or a cloth wearing tank. It all comes down to preference. Obviously there are negatives to being a cloth tank (less defense etc). But you aren't limited. 
Jake Song and XLGames are constantly dropping new information on what they are putting in the game as well. Like the over and underachiever. Certain quests you can overcomplete 15/10 on killing cranes, or 7/10 if you didn't like the quest and still turn it in. 
The Kraken that roams around in the ocean is pretty interesting to come across, can take an entire fleet of unprepared ships down. 
Well that turned into a long post. But I had a seriously great time playing the last beta. More so than I have playing any other MMO in the past 8 or so  years. Thats saying something because I didn't understand hardly anything when it came to story or quest text etc. since it was all in Korean. 
As you can see I am seriously looking forward to this game and if you have any questions on it I would be glad to take a stab at answering them. Next Beta my guildy and me will be streaming the beta again so if you are really interested in it stay tuned for that. I'm sure he will drop a message in the AA forums letting everyone know when we stream it, so look for that in Dec. of this year. 

"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo


Advanced Member

Joined: 8/14/09
Posts: 287

11/04/12 8:37:21 PM#58
Originally posted by Keylogger

Speaking of which, I'd do some really, really, really bad things for a halfway well done, 3D Fallout-themed MMO.

Scavenging, exploring ruins for dungeons, small wars over a local water source or weapons cache, etc etc the possibilities are endless with that kind of setting and lore. I don't think there are any companies competent enough to pull it off now though.

What was wrong with Fallen Earth?


Advanced Member

Joined: 10/20/10
Posts: 1904

11/07/12 4:30:14 AM#59

A world created and maintained by players.
Lands at war and lands taken away from you.
Politics and alliance's protecting lands
Navy wars / sieges / close combat.

It has many features wich good be epic, but we have to wait and see how this one turns out like any mmo.
Of all mmo's that came out the last 6 years only 2 where worth my time, GW2 / Rift and i din tplay rift that long.

  User Deleted
11/07/12 5:27:43 AM#60

Originally posted by versulas

Originally posted by Keylogger Speaking of which, I'd do some really, really, really bad things for a halfway well done, 3D Fallout-themed MMO. Scavenging, exploring ruins for dungeons, small wars over a local water source or weapons cache, etc etc the possibilities are endless with that kind of setting and lore. I don't think there are any companies competent enough to pull it off now though.
What was wrong with Fallen Earth?

Everything but the setting.

Combat, crafting, itemization, graphics, progression...

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