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10/17/12 1:41:18 PM#161
Originally posted by grimgryphon
^
One-month-wonders are all they make now, unfortunately. |
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10/17/12 1:44:07 PM#162
Originally posted by Torgrim It's fairly locked into its WoW formula. There's no room to really expand any of its features unless it restructures the whole game. It's going to be a linear heavily instanced solo oriented quest grinding game until it shuts down. The WoW formula leaves little room for trying new things. And lets be honest, if Turbine wanted to try new things, they wouldn't have scrapped their sandbox design of Middle Earth Online and made a WoW clone instead. |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
10/17/12 1:44:38 PM#163
Originally posted by DavisFlight This a million times over. They touted how awesome WvsW would be and it sounded a lot like DAOC, but sadly, everything you said above is a big problem I have with their WvsW. With all the flaws, it doesn't even come close to how epic Pre-TOA/Old Frontiers RvR in DAOC was. I haven't bothered to log into GW2 in over a week now. The WvsW is what drew me to the game and it's no where near as good as it could have been, so it's drove me away from the game as well.
What happens when you log off your characters????..... |
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blackthornn
Apprentice Member
Joined: 7/31/04
OMG I'm not temp banned again? WTF?? This day does end in Y right? |
10/17/12 2:03:52 PM#164
yet another pay the box price and play for a month or two title. Just like pretty much every mmo mass produced now.
The PVE/Raider will not find a non-wow clone that'll satisfy the masses since the heyday of EQ The PVP Open World Player will not find another Ultima Online The RvR Team based pvp player will not find another DAoC
Not while the companies are looking for the quick fix of box sales and trying too hard to appeal to ANY AND ALL audiences at once. It really seems none of the MMO Studios are in it for the long haul.
Collect profit from Box sales, watch subs fall, content patch, watch subs jump a bit then fall even more, implement backup FTP plan (coded and ready since alpha testing), cut staffing and funding, dole out supplemental patches here and there.
I'm not sure, based off the games out now, if I'm alone in this, but if any studio would put out a game that actually had what's listed below would get my cash for a PREMIUM monthly sub, for the below, well implemented I'd actually pay $20-25 a month because to me it'd be worth it: -no item shop (or cosmetic ONLY, gear skins, weapon skins, social pets, that's it) -Bring back class/race restrictions and have different classes for different areas of the world, not just carbon copies of each other with nifty new names -Group Based PVE from low level on (think old school EQ pre-PoP) -3 faction world controll, seperate continents/areas with a replica of the world map as a whole pvp area where factions could expand control over the pvp map giving boosts to the pve map for the non pvp'ers and unlocking special equipment/siege gear for those buffing their faction's pve'ers -real quality crafting: pc made farm equipment, boats, carts, wagons, seige equip, armor, weapons, potions, etc that make a real difference at all stages over vendor bought mcdonalds quality stuff...make it take a ton of resources for an awe inspiring warship that actually can be used in naval pvp, make it so the guild crafter is getting harassed about how much longer it'll be to complete the guild hall so they can start stacking trophy buffs, etc. -Real use of Boats/ships/mounts/caravans/flying mounts (VG without waypoints, EQ pre-PoK books, etc) -Guild realestate (where you could show trophies of raids/pvp captures/etc and they would promote buffs for the guild (I think VG did this best to my knowledge) -personal housing/homesteads where you could not only own a show off house but employ farmhands, smiths, etc and have a semi-permanent AH vendor hireling to sell your wares (livestock, feilds, orchards, etc for self generated random crafting materials) -NO Global AH, you can travel to a region and somehow look up where what is available and how much (gossip right?) but you actually have to travel to the merchant, no instant delivery system. -limit the number of servers from launch, have good pop cap capacity in from the start so you don't need to open then close 5000 servers and no cross server grouping/raiding/pvp.......bring back having player reputation matter!!!!
I know the market now is on the "I want it now, I don't want to spend an hour crossing a map, fighting all the way, I want it NOW NOW NOW" hype, and as someone who works 44-50 hrs a week and has 3 kids I don't have all the time in the world to sneak thru kithcor at night on my way to a marathon run thru the karana's anymore all the time but I'd gladly do as much of the run as I have time to do and then log off and complete it tomorrow :P
Basically a nice mix of sandbox and themepark with REAL 3 faction pvp where the pve and pvp mesh properly as all the games say they do now (but have it actually work).
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
10/17/12 2:18:38 PM#165
Originally posted by Tayah Agreed, wvw is lacking. But I expect it to grow, and become something more in the future. http://www.merriam-webster.com/dictionary/innovation |
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Betaguy
Elite Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
10/17/12 2:20:03 PM#166
I voted for option 1, think its utter garbage...
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10/17/12 2:21:22 PM#167
Originally posted by KingJiggly The fact that it started off this poorly doesn't give me confidence for the future. |
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10/17/12 2:31:11 PM#168
I have a good analogy of why I believe there's so much dissent from some crowd towards this game.
I live in Washington State and we have this beautiful rain forest called the "Hoh Rain Forest". Now, most of the people from the west coast that visit it appreciate it in all its splendor. They relish it for all the beauty the area has to offer. They go down to Ruby Beach and take pictures and beachcomb, they drive up to La Push and check out beach's 1,2 and 3 and go on up the coast to Cape Flattery and are awed by the vistas they take in viewing the western most tip the state overlooking the Pacific Ocean as it joins the Strait of Juan de Fuca. They take it all in and enjoy the beauty of what was created here. Previous games raiders are like people from New York City that come to visit. They could care less of most of the stuff in the area. They're rude to the locals and they just want to hurry up and see and do some stuff quickly so they can go home and leave this hippie shit behind. That's who the complainers are, they're previous games hardcore raiders that are bored shitless and can't just enjoy what took A-net years to make. You'll never win them over unless you give them everything they want and more. |
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10/17/12 2:36:44 PM#169
Originally posted by Pretender00 I thought the Olympic Peninsula was absolutely gorgeous. My wife and I were out there for a vacation and also went to the San Juan Islands, etc. I thought it was bloody amazing and makes you feel truly small seeing the big trees, etc. |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
10/17/12 2:40:28 PM#170
Originally posted by Pretender00 Not all are. There's a lot of old school mmo'ers that would just like to play a good mmo again like Asheron's Call, Ultima Online, Dark Age of Camelot. Mmo's with depth, real exploration, adventure, no hand holding. GW2 is probably one of the better mmos to come out in the past few years, we've had quite a few WoW clonish failures the past few years. GW2 still doesn't live up to true mmo's of old though EQ1, Asheron's Call, Ultima Online, DAOC. It's like game companies have taken steps and leaps backwards in progression, and forgotten what true mmo's are.
What happens when you log off your characters????..... |
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10/17/12 2:46:23 PM#171
best MMO hands down, and one of the best game's ive ever played. it doesnt quench my thirst for RTS pvp, but i dont play fps and MOBA's any longer.
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10/17/12 2:51:03 PM#172
Originally posted by Tayah I'll concede, I should have said "ALOT of the complainers are". I'm an old school mmo'r myself and would love to see A-Net take some constructive criticism and mold the future of this game to be more like, say, DAoC for example. There are area's that they could really improve on and I think they actually listen to their customers so there is hope. But, there are so many just pure haters that flame this game it's crazy. A-net has made a spectacular game for casual gamers. I don't think they ever intended it to be a hardcore game. Now they're getting blasted in every forum for not being hardcore enough. |
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10/17/12 2:58:20 PM#173
Originally posted by Pretender00 Ah, fond memories of my time in Washington. I was doing some work for the State in Olympia, lived in Lacey. My son was born there actually. First place I lived where you could tell north by which side of the roof had moss growing on it. Loved it. We were there during the Nisqually Quake, that 7.0 beast with the epicenter I swear half way up my sphincter when it happened. Beautiful, beautiful place to live. Also first introduced to salmon jerky there. Loved it. |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
10/17/12 3:20:02 PM#174
Originally posted by Pretender00 Aye, there will always be people that lurk forums and troll about, just looking to make a hate post just to get a rise out of people. GW2 is a good casual friendly game, and I think that's what they were aiming for when creating it. It's what they intended to make and it has met its mark with the audience they were looking for.
What happens when you log off your characters????..... |
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Sovren1
Novice Member
Joined: 7/23/07
"One day your life will flash before your eyes, make sure it''s worth watching." |
10/17/12 3:38:18 PM#175
First and foremost was and still am a huge fan of GW1 and it's Magic the Gathering style of create a build and play with it mentality. I am having a blast in this one thus far. I went into this one not speed leveling to cap and then conquer content backwards on purpose. Mainly to take the time to actually read the world and find all the little nods to GW1. Actually so far, every time I think I have experienced everything in an area, I come across something that is different. Even though I can easily escape mobs and baddies, when I think about other MMO's I've played through the years, this one seems to have more of them. Every two steps I take I'm gaining hate. Not sure exactly how I feel about that. The landscapes are pretty and I immediately make the connection to GW1. So far, I have spent alot of time in WvW. To be honest, I began on HoD which at the time before our guilds departure was probably the most populated server ingame around the clock 24/7. To this day I have not experienced the long wait times that many claim to have in que. I think 15mins has been the longest thus far for a BL and 35mins for an EB spot. Not several hours like some may claim. Maybe luck, I dunno...
For a launch title that is still in it's infancy, I think it has the potential to be a really great game that I will play for a long time. |
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10/17/12 3:47:12 PM#176
Best themepark to date. |
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10/17/12 3:48:30 PM#177
It's one of the best games I've played in the last few years now. Can't wait to see what they prepared for us on the halloween. 4 new acts, costume brawl, new puzzles (and I've heard it's going to be 2 new zones as well but not sure about that)! It sure does sound like ANet I used to know in GW1, they always made a nice suprise for players. "Happiness is not a destination. It is a method of life." ![]() |
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10/17/12 3:49:05 PM#178
So after 100 hours played, I finally got my first character (thief) to level 80. Havent even got to Orr yet, just the island around it. I really loved the mobility of the Thief. I made a bunch of other characters and will settle on the Mesmer as my second class to level up. This class is so fun, with so much more depth and nuances than the thief. This game really is a casual gamers dream come true. |
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10/17/12 3:51:00 PM#179
Originally posted by Sovren1
This is actually what I think GW2 really lacks. There is no feeling of "building" a set of character skills, like you would a deck. Instead, it's more like playing MtG with only premade decks.
That said, the game is ok for a while. I don't regret purchasing it, since it's something I can pop in whenever I want and play, no strings attached. It's just unfortunate that the game lacks any kind of depth. |
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blackthornn
Apprentice Member
Joined: 7/31/04
OMG I'm not temp banned again? WTF?? This day does end in Y right? |
10/17/12 3:53:29 PM#180
Originally posted by Badaboomnuances than the thief. /thread
that about sums it up, for someone who looks to log in for a few hours (2-3) on a weekend, amazing game. for someone used to logging in for 3-5 hrs 5-6 nights a week (no, I'm not a diehard raider anymore, but with both us us working, my wife and I find time together to game easier than juggling 2 schedules and a sitter for 3 kids so we game together...plus I'm a chronic insomniac) it's mindnumbingly same old. |