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10/17/12 12:49:45 AM#21
Originally posted by Vidir I'm generally not a PvP kind of guy, but that's mostly because of how MMO's tend to impliment it with immersion-breaking FPS holdovers. Stuff like Capture the Flag or Control Points or whatever, all in nice little instances with balanced maps so that each side more or less mirros the other. I'm reserving judgement on TESO for now, but if they avoid that, then I might be interested. |
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10/17/12 12:50:28 AM#22
Originally posted by Kalstark And then theres the people who are just plain cluelees about anything thats going on. Theyre even better! When the game was announced, it sounded like TESO is nothing like TES games, theyre just using the lore. None of the mechanics / features that are the reasons why many people enjoy TES games. The initital reacton by many was: "WTF, its WoW with TES lore, not Skyrim Online. Horrible" But after getting over that initial feeling of them screwing up the IP, and taking a look at some of the other details theyve released, some are starting to realize that while it isnt "Skyrim Online", that doesnt make the game itself bad, and it also isn't just like WOW. Its shaping up to be more like a mix of GW2 and DAOC set in the world of Elder Scrolls. Thats called giving it a 2nd chance and not blowing the game off purely because it wasnt what was expected for TESO. |
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10/17/12 1:04:07 AM#23
Originally posted by kaiser3282 I have yet to see anything, having read/watched every single piece of coverage on this game, that would make me give it another chance. Still hoping though... Regardless, everything that came around after that initial blitz and horrible reaction was marketing spin, trying to backpedal and put out all the fires. During the initial phases they couldn't talk enough about how much like WoW it was, then during E3 every other sentence was "just like single-player TES games." Idk what was more cringeworthy, the abject truth of the initial blitz or the shameless lies of the follow-up. Now they are gearing up, I'm sure, for a third attempt. This will either include new marketing language regarding stuff they've already told us, now spun to make it sound more TES-y, OR they'll actually have something to show, like actual gameplay. Either that or they'll announce its cancellation, hahaha! |
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10/17/12 1:11:24 AM#24
Originally posted by asmkm22 Considering they're basing it off DAoC, it will be nothing like that. |
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TheBigDRC
Advanced Member
Joined: 7/17/12
I popped too many blood vessels to give a damn anymore. |
10/17/12 1:15:58 AM#25
Originally posted by IIIcurrier Well, I guess it's a good thing that they aren't allied with the "good elves" in TESO then. I'm assuming you mean the altmer when you say "good elves", who aren't all that good if you are familiar with the Elder Scrolls lore. Actually for that matter, in Elder Scrolls, there are no good and bad races, just good and bad people. You know what's fun about chaos? I do, but I won't tell. |
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10/17/12 1:17:02 AM#26
Originally posted by kaiser3282 Sounds like someone doesnt even practice what they preach. Check my sig, plenty of content that is TES stylized. Of course the MMO version isnt going to be a "Skyrim Online" because that would be foolish because many of the elements do not work, or dont do well in the MMO market. From the boring TES combat, zero gear/skill progression and feelancing style gameplay (i.e. putting baskets over NPC's heads to steal their wares, or Killing NPC's that may or may not offer a storyline quest) Theres even a guy here with the a sig showing Ulfric Stormcrow laying dead on the floor. That shit doesnt work in an MMO when hundreds of thousands of players not getting to see content due to douchebaggery behavior.
Many of the elements that make TES style games fun have been incorporated into the MMO version with some changes to accomodate online play. Seriously think about it, why hasnt there NEVER been an official TES mod to allow multiplayer? Because it doesnt work.
The ONLY thing I am saddened about TESO is the removal of player housing, but they have already stated they would incorporate it into the MMO, just not at release. |
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10/17/12 1:19:06 AM#27
Originally posted by DavisFlight And the best thing about TESO PvP. NO BATTLEGROUNDS! IMO the #1 killer of world PvP in MMO's, PvP or better yet RvR is considered the best form of MMO PvP todate. |
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10/17/12 1:24:07 AM#28
Originally posted by GreenishBlue I have to agree. I personally would prefer a real DaoC 2 and to let Elder scroll game be more Elder scrolls (I would like a version of Daggerfall with other players) but I will still have a good look on the game and give final judgement when I actually see it, not base it on a few things Firor said during development. |
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10/17/12 1:27:11 AM#29
Originally posted by Zylaxx Are you 100% sure of that? I really hope you are right, while I dont mind arenas (which I think actually should be played in an open world arena so we can watch) BGs really kills RvR. But I fear they will wuss out like WAR did and add them anyways. |
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10/17/12 5:32:49 AM#30
Originally posted by Zylaxx Zero gear / skill progression... really? Did you even play the game? - Refining gear to increase stats - Leveling up your crafting to be able to craft better types of gear (starting with Iron, then steel, etc) as well as refine them further - Spending points into your crafting and choosing wether to go with things like Orc vs Glass, etc - Leveling up of skill types (ie: archery, 2h, 1h, destruction, restorarion, etc) increasing their effectiveness. I suppose stuff like leveling up your Pickpocket skill didnt give you better chance of pickpocketing succesfully either. - Spending skill points to improve your skills within the above categories, make them cost less, or add additional effects to them. Clearly certain things, like permanently killing NPCs, wuld not work in an MMO. The combat style has been used already and its proven it can work, they just used the excuse of "technical limitations", which is simply not true. Darkfall, Mortal, Planetside 1 & 2, now War Z, etc.
Now. Tell me, what features are they directly taking from TES single player games? Nearly everything known so far is taken directly from other games. The combat system and skill design are nearly identical to GW2, they even use the exact same combo system with Synergies. The RvR is taken from DAoC. The "Finesse" system exists in TES games where? There is nothing that stands out so far and says "This a TES game", aside from the setting / lore. Does that make it a bad game? No Just saying that it is not at all what was expected by most in a TES game. When you play Morrowind, Oblivon, or Skyrim, you KNOW youre playing a TES game. TESO sounds more like it will feel like playing GW2 / DAOC with maybe a mix of some other things int here. |
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10/17/12 5:34:54 AM#31
@OP unless i miseed somthing the game is not even out yet how are you going to give a game thats not out a second shot?
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10/17/12 5:41:51 AM#32
Originally posted by rungard As long as you don't think of the game as Elder Scrolls, there is not reason you can't enjoy it for what it is. Much of the dissapoinment about the game is. People were really wanting an Elder Scrolls game for a long time. To get our hopes up, telling us there is going to be an Elder Scrolls game, then being told, except for lore, it is nothing like what makes the Elders scroll great, is what has people disappointed. It is like bait and switch. We are making an Elder Scrolls game. Yay! Oh one more thing; we are getting rid of everything Elder Scrolls and making it just like DAoC. Huh?
(I guess I have just gotten to the acceptance phase) |
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10/17/12 1:01:55 PM#33
Originally posted by Johnie-Marz I have accepted that this is going to be "just another MMO" and am no longer interested in the least, ES name or not.
"There is zero gold spam in most F2P games." - Nariusseldon |
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10/17/12 1:54:19 PM#34
Originally posted by DavisFlight I've learned a long time ago not to believe much of anything game dev's claim. When they release it, I'll judge it. |
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Betaguy
Hard Core Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
10/17/12 1:57:19 PM#35
Originally posted by rungard The game is going to be decent enough that it will trump most mmo's released in the last couple years. The user tools they are releasing are amazing.... nothing like it to date. |
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10/17/12 2:02:57 PM#36
Originally posted by kaiser3282 if by clueless you mean thought we should wait until we saw some gameplay/got more information than just the fact that we know its an ES MMO, yes, we are clueless, any you my friend, are a b itch, literally b itching about something you have no idea about and are in fact clueless about, ironic |
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10/17/12 2:04:51 PM#37
User tools?
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10/17/12 2:15:14 PM#38
Originally posted by Betaguy Source for user tools? I think you're thinking about Neverwinter. |
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Betaguy
Hard Core Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
10/17/12 2:16:35 PM#39
Originally posted by Entinerint Duh! Smoke another one Tyrone *Echos a voice* Ahhh crap, sorry... you are right.... I am thinking neverwinter online... |
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10/21/12 2:14:28 AM#40
Originally posted by Bathnor If you have played an MMO before, you know why instancing was "invented". Before instancing, you ran into a dungeon and literally sat in a line to do anything. Or you left because there were 200 people jammed in a cave with 10 things to fight. So while you have a romantic view of the old open world games, they have very severe problems that people like to look back on with rose colored glasses. I remember this distinctly from "Vendo Caverns" in the low level area in Midgard in DAOC. I used to go in, check the line, and ask people to message me if the line got shorter. When you were in a group with a room camped and someone left, you just ran to the entrance to pick up someone waiting in line. Now I think I understand what you meant and agree with the sentiment of stumbling upon strangers and making friends with them (or enemies). I actually think that is what has caused most of the recent WOW clones to fail in my eyes. Newer games are overdone with instanced content. Everything is too sanitary and there are too many "single serving" friends (Fight Club!). You run by, automatically join someone for an area quest, and you never even say so much as "hi" or "bye". Is it really grouping at this point in MMO's? A much less sexier term would be concurrent single player, not really multi-player. The MMO space has basically went from one extreme to the other. I'd rather see a middle ground where there is only 1 "instance" for a dungeon that is designed for 10 players. When an 11th solo player or group joins that would push the area past 10 players, spin up another copy. Seperate the chat channels so no one breaks immersion by realizing there is an alternate space out there. So I think instancing has a purpose and we need to be mindful of what it is. I do think it is overused today as a "positive feature" rather than what it is, a work around for the platforms limitations.
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