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10/17/12 10:08:40 AM#141
Originally posted by BadSpock That is why it is a very good idea to play the game extensively before you make up your mind and go all defensive on forums. As far as meeting more players. Even if you are on full server you won't see many till you reach the lvl 80 zone. But there also its hard to get players together for events. Only place you will always find players is in W v W or LA. I came across total of 5 people from lvl 60 to 80 and i am on the server that is always full. I even transferred out to see if its the same on other servers. People just don't like ORR and i don't blame them. |
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10/17/12 10:13:02 AM#142
Originally posted by halflife25
Not true at all. I usually see 20-30 people doing the main DE chains that require a group, and in high level zones (Orr) there are hundreds of players running around doing the big events at the temples of the gods. Not to mention the hundreds that flock to the 3 dragon spawns every hour. Seriously, hearts are a very very bad way to level. They were only put in late in the beta to cater to the WoW crowd. Follow the DEs. I literally just logged off after doing the Priestess of Lyssa event with probably 200 hundred players helping out since its a pretty tough event. Took 3 goes to get enough people, but we got the evil thing eventually. |
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10/17/12 10:16:24 AM#143
Originally posted by evilastro You don't have to say 'not true at all' because i am sharing my personal experince not some facts. I have transfered to two full servers in last 4 days to check level 80 zones and we couldn't even get 10 people together for events. People just get their zone completion and dive in W vW to make karma since it is faster way to get the karma gear. |
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10/17/12 10:21:13 AM#144
Originally posted by BadSpock DE frequency has nothing to do with area population. The events happen regardless of how many players rock up, the difference is that they scale in difficulty unless they specifically say they are a group quest. A lot of DEs need to be triggered, you also need to pay attention to local NPC chatter to see when an event is about to happen. Also dont leave immediately after an event, often the NPCs will lead on to another DE. Some NPCs will lead you around the entire map before the DE chain is exhausted. Also look for the zonewide DE indicator to see where it is up to (orange text on your screen), it tells you where the main action is for each zone.
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10/17/12 10:22:07 AM#145
Originally posted by halflife25 What servers? Ill go transfer to them and check it out. I have yet to see Orr not busy. For the record I am on Sea of Sorrows. |
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10/17/12 10:48:29 AM#146
Originally posted by Johnie-Marz lol |
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10/17/12 11:35:01 AM#147
I am actually subbed to WoW for MOP right now and having fun with their new talent system. Yes its a watered down version of its original inception but I am strangely ok with that. I hate it when companies give you a ton of skills that are little more then just copies of other skills to cut corners (TSW comes to mind). GW2 is a game that is a ton of fun, but it is not a replacement to anything, I feel GW2 is there to act as a break from your primary gaming entertainment and I am ok with that. But I do agree with the OP it is fun to go back to the old quest system and get a little bit of nostalgia flowing. I hope a company comes out that offers innovative and new questing systems but also gives players the option to switch between those systems at will. GW2 offers too much of the DE experiance that something gets lost in translation. I think the next game needs to find a happy medium between standard quests and DE's or public quests. |
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10/17/12 11:43:19 AM#148
Originally posted by BadSpock No DE's, tons of DEs, empty areas, filled areas, will be quite luck/time based - it isn't uncommon for me to return to place that previously was empty and there was no DEs to be seen and npw is DE after De after DE with tons of people. If you tired of filing hearts and hit 100%, don't. Just move on, go to area higher level than you change weapon/utility skills, do a dungeon, do WvW. Those things should change your experience. Last resort roll an alt to diversify playstyle. That is one of the strengths of GW2, the ability to change the way you playing. Currently playing: GW2 |
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10/17/12 11:44:38 AM#149
Originally posted by Eir_S I so agree with this.
Why come on MMORPG.com and say you dislike that GW2 isn't made the same way a gazillion of other games are made. And, I recall it's not the first completely useless negative thread the OP created on these boards. He just comes off as a perpetual unhappy MMO player. Perhaps these games aren't made for him.
He can always sub any of the HUNDREDS of games that have NPCs with a ? on top of their heads, or he can play GW2 for something different. If he misses them so much, he can hit the 'exit to desktop' button, and click on the panda icon.
Thanks, |
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10/19/12 3:35:18 PM#150
Originally posted by evilastro I have tried two so called full servers on EU side. I transferred from desolation to far Shiverspeak and situation was the same.
If you pay attention to chat we were having hard time getting few people together to attempt lyssa. In straits of devastation the situation was the same. All WP contested and we had zero control of the map. All this during 6 to 10 pm prime time for EU. Last time i was on my lvl 80 engineer situation was the same. I keep hoping for more people to join in ORR as they level up but i guess people just don't like ORR. So lucky for you if you can do events with 200 people because we can't even get 10 people together on FULL server. |
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10/22/12 11:38:51 AM#151
NPCs standing around paying people to go fetch their laundry (or whatever) always bugged me. Go do it yourself! Also, if i have to kill 30 rats to get to a quest-giver, don't immediately send me off to kill more rats.
I vastly prefer the way GW2 handles things, especially the fact that I can complete hearts in the way I choose. If I prefer killing centaurs to watering crops, I can skip the latter and focus on the former. DE's are even better: rushing in to save civilians under attack feels a lot more heroic than reading a text box and following an arrow. Traditional questing makes the player into a glorified delivery boy at best, a paid thug at best. Phasing is cool in theory as a way to show your effect on the world, but as others have pointed out, it just ends up isolating players from one another. Cataclysm had some amazing quests, but having them happen in a bubble really killed WoW for me. That goes double for SWTOR. YMMV, but the questing system in GW2 is part of what hooked me. I'd hate to see it changed. |
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