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News & Features Discussion  » [Column] Rift: Surpassing Azeroth

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195 posts found
  clumsytoes44

Hard Core Member

Joined: 4/25/12
Posts: 396

10/16/12 1:22:31 PM#141

Imo the biggest downfall of being the top dog for year's, is you forget the hardwork you had to do to achieve it. WoW's expac's seem to follow a downhill slide to me.

BC was a good expac, plenty of stuff to do.

WoTLK was in some way's better, some ways worse than BC imo.

Cata seemed lackluster imo, made almost everything too easy.

Pandaria won't even try, mainly because Blizz's preformance accross the board. (aka riding the cashcow without caring)

 

Trion has plenty of update's on a fairly consistant basis, And their first xpac look's to be huge and full of stuff to do.

So atm my money goes for trion on who's expac bring's more to the table perse.

 

  ShenjShimpo

Novice Member

Joined: 9/28/12
Posts: 17

10/16/12 2:14:41 PM#142

This mmo deserve to be a p2p game trion keep adding content after content in such a fast pace

probably the mmo with the fastest content to be delivered to date...good job to trion for that.

  ShenjShimpo

Novice Member

Joined: 9/28/12
Posts: 17

10/16/12 2:18:05 PM#143
Originally posted by AC1074
Sorry but Rift is just crap. Character customization is just weak, the whole "you're not in Azeroth" slogan they had was just hilarious. Yes, the new term/thing in MMOs is "dynamics" now and one MMO from the next is ripping that off each oher. Keep taking pot shots at WoW but WoW could probably beat any mmo on its worst day than Rift or some of these other titles can on their best day. 
 

dude either u like it or not wow is old and its crap.

its 2013 soon..we r not in 2004 anymore.

 

and yes you r not in azeroth anymore...rift WILL be better than wow either u like it or not and thats a fact.

 

blizzard fans are way too close mind,the only thing that keep wow alive is the whole warcraft lore

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4807

10/16/12 3:05:32 PM#144
Originally posted by ShenjShimpo
Originally posted by AC1074
Sorry but Rift is just crap. Character customization is just weak, the whole "you're not in Azeroth" slogan they had was just hilarious. Yes, the new term/thing in MMOs is "dynamics" now and one MMO from the next is ripping that off each oher. Keep taking pot shots at WoW but WoW could probably beat any mmo on its worst day than Rift or some of these other titles can on their best day. 
 

dude either u like it or not wow is old and its crap.

its 2013 soon..we r not in 2004 anymore.

 

and yes you r not in azeroth anymore...rift WILL be better than wow either u like it or not and thats a fact.

 

blizzard fans are way too close mind,the only thing that keep wow alive is the whole warcraft lore

There are plenty of valid reasons to not like Rift. If you came up with something real (not above poser, previous poster) Your post could have meaning. But the only acusation you made against Rift is that it stole ideas.  And while there is truth to that, there are 2 things to say. 1) If the idea is good and it works, use it. Don't try to re invent the wheel. 2) Blizzard has taken more ideas from other developers that I can't understand how anyone can use that argment in support of WoW. Just because  WoW has the most subscribers doesn't mean it's the best MMORPG available There are games considered better but with fewer players. Being better or worse has little to do with it. People in WoW are established and that is worth something to them. They don't want to give that up. I don't blame anyone who says that. It doesn't mean it's a better game.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1838

10/16/12 4:00:06 PM#145
Originally posted by Retief
Originally posted by nate1980

I played RIFT when it first released. My first impressions were good. Questing was smooth, dungeons were fun and challenging, and I liked the soul system. However, the game didn't capture me past the first month and here's why:

1. I'm an altoholic that hates rerunning the same quest content. I also only liked one of their factions. So when I finally figured out that I didn't like the souls I had and wanted to try something different, I was faced with rerunning the same zones over and over again while I was figuring out which souls I liked best.

2. While at launch, rifts were fun and people participated. After a couple of weeks it got repetitive and people were hardly participating in them.

3. I hate macroing and the game promotes it.

 

While WoW doesn't hold my attention for long periods of time, it does offer several different zones to level up and I like races from both factions, which gives me even more fresh paths to level up through. So I can or could, if I chose, level up through 3-4 different sets of zones the majority of the time. So rolling alts isn't so painful. 

WoW offers a plethora of dungeons to level up through as well. So if I ran 1 of the 6 or more dungeons available to me at my level per day, a different one each day I might add, combined with a different zone for the level my characters are at for their respective level, I have even more variety for leveling up. Variety is king!

Lastly, I don't have to or feel the need to macro my skills, nor is there a way to as far as I know.

So RIFT beats WoW, no contest, with the soul system, quality and challenge of dungeons. Yet, WoW beats RIFT with the variety of content you can do while leveling up alts so you're not repeating the same content untill your 5th or 6th alt.

 

All true, but WOW is 8 years old and Rift much less.  So what you like about WOW stems from longevity.  It's not a fair comparison.  While I have 9 lvl 85 WOW toons, and a 90, here's why I dislike WOW and won't ever have a second 90.

Carebear.  Leveled the 85 to 90 without one death.  MOBs are so spread out it is difficult to agro more than one at a time.

Limited dungeon access.  During the 85 to 90 run I only had a few new dungeons to run, a few more becoming available as I leveled.  Forget about lvl 1 to 85 dungeons, if you've leveled a toon lately you'll have noticed that there are few players leveling anymore.  It not like a few years ago.

Scenarios.  Useless for leveling as they are only available at lvl 90.

Endgame.  Nothing new.  Dailys that are overrun by players, same few dungeons to run through until you can do them blindfolded. Anyone actually raid? Other than the dedicated 2%?

Characters.  Same old, antiquated facial designs, women with man's backs and linebacker legs, and usually no eyeballs.

Character animation.  Virtually non-existant. My mage throws her arms out, balls of light form, then fly out. For pretty much every spell she does. Lame.

Riding animation. Looks like doll glued to a small dog.

Character quirks, spontaneous actions. Virtually non-existant.

Gear.  Boring fuzzy skins with no depth. Cartoonish weapons.

Graphics.  Fuzzy, bland, 1960's cartoon style.  Only good thing Bliz has done graphically is footprints and water effects.

NPC talk.  If I hear "take it easy" one more time I'm going to scream!

Bland questing.

Lost vision. The alliance prince is being escorted around Pandaria by a Horde?  WTH?

What has WOW done well? 

Voice acting. Best I've heard so far in games. 

Relaxing dungeons with no instant death tactics.

An Auction House in which stuff actually sells.

Success in creating hate between Alliance and Horde, at least until Pandaria showed up.

Good music.

Supposedly good lore, but I'm not into that so I'll take people's word on that.

What has Rift done poorly.  Voice acting.  Worst I've heard so far.

Poor ratio of harvesting to crafting needs.  Hard to sell anything because it's so easy to harvest what you need.

No sucess in creating animosity between factions.

Limited character customization, limited character designs. Far better than WOW, but not even close to Aion.

Poor jumping animation.

Limited character spontaneous animation.  Better than WOW, but no where close to Aion.

Poor battleground management, pitting David versus Goliath in terms of gear levels.

WoW had multiple leveling paths even in vanilla. Each race has its own starting zone, except the trolls and gnomes. Then they all can level up following the natural progress of the zones without repeating content from other races until close to max level. That was Vanilla. RIFT has no excuse, and I have even less compassion for them since they blatantly copied WoW. Be original or don't even try. 

  umcorian

Hard Core Member

Joined: 4/06/11
Posts: 362

10/16/12 5:40:17 PM#146

"This is going to be a short column because my point is pretty simple: Trion Worlds’ Rift, especially with Storm Legion coming out in November, is surpassing World of Warcraft at its own game."

 

Holy macrol... is that a bold statement. One I cannot possibly disagree with more.

 

Having played Rift for a few months, I was honestly shocked by its LACK of innovation. It was a WoW Clone. Granted, it was the best WoW clone in years, but it was a WoW Clone. 

 

Now, I'm not bashing Trion as a company. Free transfers was a classy (and RISKY) play. They do seem to release content patches very quickly... but it is now nearly 2 years old and is just coming out with its first actual expansion. In what way is that beating WoW at its own game?

 

What turned me, personally, off to Rift was the areas where they lagged years behind. Quality PvP. Abolishing the gear grind. The difficulty of access when it comes to raiding. When I finally got a level 50 character, I felt like I was back in Burning Crusade, trying to gear a fresh 70 character for a guild that was working on Kelethas in TK. Good freaking luck catching up with all the raids you had to do beforehand to be considered more than an afterthought when it came time to settle on a team during progression night. 

 

And don't even get me started on how terrible the entry experience for a level 50 was in PvP in Rift. Only thing comparable was Warhammer, and that was - bar none - the most terribly designed MMO to date for the budget it had. 

 

Instant adventures, and a move toward the sandbox? WoW has had Dungeon Finder since WOTLK. That was the first "instant adventure". Now, with MoP, it has scenarios too which are exactly what Instant Adventures are. I don't see how that's beating WoW at its own game. WoW has adapted quite well, incorperating everything Rift has done well and improving it. 

 

I think you're way off track here, Bill. At the risk of being snippy, I almost have to ask you if you lost a bet to someone at Trion and this piece was the result. 

 
 
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/16/12 5:49:35 PM#147
both games have bad pvp
  Rafanest

Novice Member

Joined: 10/16/12
Posts: 11

10/16/12 6:08:44 PM#148

Rift is better that Wow in many aspect.

Wow experience. Log in, make dayly quest, farm resources for raid consumibles, make achievements, wait for instances or raids...repeat every day

Rift experience log in, chose between making dayly quests, farm resources, wait for instances, going instant adventure (yes, (umcorian) this is instant not waiting 30-40 minutes), make achievent, search for cellections, defend again invasions, close rifts (individual, group, raid, crafting or pvp), wait for raids.

You have more to do in Rift than in Wow.

Rift has ten content updates in 2 years, wow three. Trion cares sooo much about their game, Blizzard not so much.

Playing both the same time, I have to say that I prefer to log in rift than wow

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11514

10/16/12 6:25:48 PM#149
Originally posted by umcorian

"This is going to be a short column because my point is pretty simple: Trion Worlds’ Rift, especially with Storm Legion coming out in November, is surpassing World of Warcraft at its own game."

Holy macrol... is that a bold statement. One I cannot possibly disagree with more.


Instant adventures, and a move toward the sandbox? WoW has had Dungeon Finder since WOTLK. That was the first "instant adventure". Now, with MoP, it has scenarios too which are exactly what Instant Adventures are. I don't see how that's beating WoW at its own game. WoW has adapted quite well, incorperating everything Rift has done well and improving it.

both of your examples are instanced - closed off from other players

 

Instant Adventures are *not* instanced

http://rift.zam.com/wiki/Instant_Adventure_%28Rift%29

Like an instance, you queue up and you get teleported to the target zone. It is not an instance of the zone so there are still other things happening around you but you and your raid will have a series of objectives that run you all over the zone. As you finish each you get quest XP (3,540 per quest) and a new quest. The number of mobs you are asked to kill scales up as more players join the raid. Each quest can also take place in several different areas.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4807

10/16/12 9:23:55 PM#150
Originally posted by Nadia
Originally posted by umcorian

"This is going to be a short column because my point is pretty simple: Trion Worlds’ Rift, especially with Storm Legion coming out in November, is surpassing World of Warcraft at its own game."

Holy macrol... is that a bold statement. One I cannot possibly disagree with more.


Instant adventures, and a move toward the sandbox? WoW has had Dungeon Finder since WOTLK. That was the first "instant adventure". Now, with MoP, it has scenarios too which are exactly what Instant Adventures are. I don't see how that's beating WoW at its own game. WoW has adapted quite well, incorperating everything Rift has done well and improving it.

both of your examples are instanced - closed off from other players

 

Instant Adventures are *not* instanced

http://rift.zam.com/wiki/Instant_Adventure_%28Rift%29

Like an instance, you queue up and you get teleported to the target zone. It is not an instance of the zone so there are still other things happening around you but you and your raid will have a series of objectives that run you all over the zone. As you finish each you get quest XP (3,540 per quest) and a new quest. The number of mobs you are asked to kill scales up as more players join the raid. Each quest can also take place in several different areas.

He may be refering to Chronicles which are instanced. But in any even't Rift has made a lot of progress to innovate and bring things to the table that aren't found in WoW or any other clone. We'll see what SL has in store. Could be interesting. If they can pull a big ole rabbit out of their hat (If any team can do it, Trion can) Trion can put Rift back on the map. But SL needs to be really good.

At the same time. If they deliver more of the same old crap that everyone else has for the past 4 to 6 years, then I fear Rift will find itself struggling over the long run. 

 

SL is an opportunity for Trion to redefine Rift. I hope they took full advantage of it.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  tauthe

Novice Member

Joined: 10/16/12
Posts: 5

10/16/12 10:44:10 PM#151
I've seen these guys at pax. They had an awesome presentation, i believe i will let my friends convince me to play the game. Should be an awesome experience.
  User Deleted
10/16/12 10:59:31 PM#152

woo now the wow-killers are rising from the grave to become wow-killers again. 

 

Guys, SWTOR's 1.5, is going to be friggin amazing, I think it might have another shot and dethroning WOW. 

 

Also, have you checkd out WAR resently? WOW is like toast, look at those updates man, look at them. 

 

AOC, you thought you forgot about that game, eh? WEL ITS BACK, AND BETTER THAN EVER lol. :)  

 

  Hrimnir

Hard Core Member

Joined: 5/24/10
Posts: 1116

10/16/12 11:35:52 PM#153
Originally posted by ZizouX

Loved Rift for 5 months but one thing ruined it for me... Most of you will say it's a "stupid reason" but it was gamebreaking for me.  I never looked back.

 

I couldn't stand the Macro system.  You could design a macro that incorporated 6 abilities in one, based on a priority / timer system.  As DPS or Tank, you could spam 5-6 macros that combined many abilities without any consequences.

 

Most of you would say, "you don't have to do that," but the efficiency in doing so is unmistakable.  Trying getting owned in pvp without using the macros or doing pve content without doing that.

 

It just really killed an otherwise awesome game.  I'm a huge Hartman fan... i hope this game does really well even if i'm not going to be playing (Gw2 and FFXIV) will be my MMOS.

Well, your wish has been granted.  For some reason with 1.11 they decided to totally redo all the combat mechanics and now you literally have to have minimum of 2 and in some specs 3 hotbars worth of abilities that you have to cycle through in very specific orders to be effective.

Apparently they want us to play the UI and not the game.

"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

- Friedrich Nietzsche

  kadepsyson

Novice Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

10/16/12 11:38:07 PM#154

"Rift: Surpassing Azeroth"

So an MMORPG is surpassing a map?  or what

El Psy Congroo

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5850

10/17/12 12:38:34 AM#155
Originally posted by kadepsyson

"Rift: Surpassing Azeroth"

So an MMORPG is surpassing a map?  or what

Imagery can be confusing, especially for the overtly literal.  He's drawing a comparison between Trion and Blizzard using imagery to illustrate his opinion that the former is surpassing the latter in quality of service.  I hope that helps clear up the confusion for you.

Curse you AquaScum!

  Raventree

Apprentice Member

Joined: 5/12/10
Posts: 457

It is a double pleasure to gank the ganker.
-Raven Treeavelli

10/17/12 6:24:11 AM#156
Originally posted by kadepsyson

"Rift: Surpassing Azeroth"

So an MMORPG is surpassing a map?  or what

Why do I get the impression the only thing you read is the title?  Reading comprehension FTW.  lol

Seriously though, I played WoW for years and have to agree with the article completely.  Trion puts out so many incredible updates so fast and somehow is also cranking out what is going to be an amazing expansion at the same time.  It is really impressive and what brought me back after I initially tried it and then wandered back off.  This kind of exceptional player service needs to be supported.

Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC

  GwapoJosh

Apprentice Member

Joined: 3/10/12
Posts: 1009

10/17/12 6:28:44 AM#157
Originally posted by kalrhael

woo now the wow-killers are rising from the grave to become wow-killers again. 

 

Guys, SWTOR's 1.5, is going to be friggin amazing, I think it might have another shot and dethroning WOW. 

 

Also, have you checkd out WAR resently? WOW is like toast, look at those updates man, look at them. 

 

AOC, you thought you forgot about that game, eh? WEL ITS BACK, AND BETTER THAN EVER lol. :)  

 

I wish SWTOR all the best, but there is no way a single patch is gonna fix it and get more subs than WoW..

"You are all going to poop yourselves." BillMurphy

  lamsai

Apprentice Member

Joined: 10/17/12
Posts: 2

10/17/12 7:34:51 AM#158

1)the new player housing is insane,the devs built  an 3 mast sailing ship board by board

2)in today's 1.11 update they revamped all the souls and no calling can have a 4 button macro"i win" setup

3)pvp wise storm legion is adding 2 new conquest maps and 2 new war zones. storm legion is adding 10 more prestige lvls

4)item shop only sells fluff/name/guild changes or items and exp potions atm. i believe scott needed to show investors that rift  -could generate income fast.so at one time for 10$ you could get spider mount and summon an mailbox skill.many my friends  -and guildmates bought this to show support for trion

5) character  lvl raised to lvl 60 and guild lvl raised to lvl 25 plus 4 new souls,one for each calling

6) end game content. 5 new dungeons and 3 new raids and a total of 60 hunt rifts you can progress through

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

10/17/12 7:37:05 AM#159
It's still an end game raiding mmo like wow. if they focused more on invasions instead of trying to be wow it would have been so much better.
  lamsai

Apprentice Member

Joined: 10/17/12
Posts: 2

10/17/12 7:41:38 AM#160
Originally posted by Istavaan
It's still an end game raiding mmo like wow. if they focused more on invasions instead of trying to be wow it would have been so much better.

not true you can get end game gear with the inscribed sourcestones from rifts and zone events from the epic planar gear merchant.it is just a huge time sink compared to raiding

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