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10/16/12 3:51:11 PM#141
Originally posted by Randayn thought wow was the giant? according to these forums GW2 is just the next one to fade into the darkness so why worry? I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/16/12 3:53:31 PM#142
Originally posted by Aerowyn I don't think that at all. Im angry that it's so popular (and I wont ever say it's not), because I believe it sets a bad precedent for the direction of future MMORPG's. that's my gripe. I do think it's a very generic game, from what I've played though. But that is bound to happen when you try to cater to the masses...you must dumb and water down. |
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10/16/12 4:08:02 PM#143
Originally posted by Randayn instead of saying time and time again -- give me a 5man dungeon example
the critical difference between trinity and no trinity is Taunt or lack of it I disagree that mmos that use taunt make a game more complex and strategic
instanced raids, as far as im concerned, are 20 man dungeons and GW2 does not have those there are no instanced raids in GW2 at this time EQNext press http://EQ3Wire.com EQ2: Freeport server |
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10/16/12 4:16:06 PM#144
Originally posted by GeezerGamer "Cast bar"? In GW2? Do you guys play the game or just make up stuff? Currently playing: GW2 |
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10/16/12 4:53:24 PM#145
Originally posted by GeezerGamer How is this a bad thing?? Overtime the community learns to overcome difficult obstacles using their skill instead of using whatever great gear they can scrounge together. All positive there. Also, due to the fact that the dungeons are actually difficult in this game, it gives people incentives to be social and gather friends to do a dungeon instead of a PUG. Also, a positive thing. Your only argument that your providing that the system is limited is that it's a non-trinity game, and that people on the forums complain about the dungeons. The only reason people complain about the dungeon's is because they get their asses kicked and instead of learning why they are constantly dying and losing, they decide it must be the game's fault. "It's a new system, it's the system that's flawed, not me, I'm the best player in the world!" I know this because people who have actually learned the dungeons have a great time playing them, and die far less frequently. And people who die frequently in my groups always play the same record "omg, this game's system is so broken!" even though I'm watching how terrible they are playing. Judging from your argument's so far, your taking all your facts just from what you hear on these forums instead of asking what people think who are playing the game. Oh, you can't ask them, because they are all enjoying it right now. The massive amounts of great reviews are also an indication of just how much the "masses" "dislike" this game. |
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10/16/12 5:10:41 PM#146
Originally posted by Randayn WoW was your first MMO wasn't it? Everything you claim makes a game "play like WoW" has been around since Everquest. What you mean to say is GW2 plays like an MMORPG, which is obvious since it IS an MMORPG.
Originally posted by Randayn Sorry but GW2 is anything but generic. What other MMO have you played that incorporates all, or even most, of the same gameplay mechanics as GW2? GW2 doesn't have dedicated roles, it doesn't have quest hubs, it doesn't have gear-based progression, it has automatic level scaling, it has content that scales to the number of players, it has a global(rather than server-based) economy, it has PvP that is completely independent of gear, it has 3-faction large scale PvP when every MMO in the past decade has had only 2-factions. Sure, a few games have had a few of the above characteristics, but no game to date has incorporated all of the features GW2 has brought to the table. If you want to see what a generic game looks like just take a look at SWTOR and WAR. From everything you say it sounds like you are just tired of fantasy MMOs.
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10/16/12 5:16:44 PM#147
Originally posted by slicknslim88 Quite frankly, the majority of those reviews were written in the first few weeks. There is a large amount of people all over the internet who are complaining that GW2 is too repetitive and gets boring quickly. Reviews don't hold weight when given after a few weeks of play when the game is an MMO that is designed to maintain a persons interests over a long period of time. I am not saying GW2 is a bad game, just that many of the ideas may have been better in theory rather than implementation. A lot of people thought they wanted a "change", but in the end, that wasn't the case. Often things are a certain way for a reason. I am not saying that new things shouldn't be tried, but maybe such drastic changes to mechanics and gameplay on all levels may have been too much. |
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10/16/12 5:22:24 PM#148
Originally posted by stevebmbsqd people don't know what they want and that's the problem.. everyone wants something differn't so you basically just need to follow whatever game has systems that interest you.. Also your last line is funny since i keep seeing all these wow clone posts pop up now also.. never seen such bipolar opinions from people on a game before. Usually it's just I hate this game I love this game stuff for MMOs.. But for GW2 it's a hate x because it's too hard and the next thread is I hate x because it's to easy. Seen almost every complaint about this game have a thread with someone complaining about the same thing but exact opposite of what was just recently complained about. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/16/12 5:27:35 PM#149
Originally posted by Aerowyn So you are looking for absolutes? because experinces are going to vary from player to player. For me other than champs and dungeons GW2 is mind numbingly easy however others might find it difficult. Bipolar would be correct term if same person is saying game is too easy and difficult at same time, not when different players share different experinces. |
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10/16/12 5:29:34 PM#150
Originally posted by halflife25 I think Aerowyn is referring to the MMORPG.com community as a whole. |
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10/16/12 5:29:47 PM#151
Originally posted by halflife25 contradicting better for you? :) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/16/12 5:34:45 PM#152
And this is why time sinks are so important in MMO's. When it comes down to it, veterans want to have better stuff than everyone else. That is how we feel special about our character. This move by developers to go to "no levels", "no grinding", etc. shortens the life span of a game, and how you feel about character progression.
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10/16/12 5:40:52 PM#153
what do they care? all developers need is time till the next release.
Never argue with stupid people, they will drag you down to their level and then beat you with experience. |
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10/16/12 5:41:13 PM#154
Originally posted by Gaia_Hunter Dodge is equivilant to WoW's skill interrupts to an extent. You get a mechanic that allows you to move out of the way of a spell in GW2, in WOW you get a mechanic that allows you to disrupt a spell cast. Both mechanics are simmilar in that you disrupt the enemies plans to harm you. However GW2 plays with player placement a lot more then WoW does. In WoW you have to be in a raid with a scripted boss in order to get a sense of urgency in movement. In GW2 the first instance requires you to dodge more than you have the stamina for to avoid all of the aoes. GW2 makes you think more on your feet, WoW is more on the static side so you are never really surprised or required to move unless in a raid for the most part. So while Dodging is not innovative neither is spell interrupts, both have been in gaming for a while now. More importantly Dodging is a more effective mechanic then just your standard spell interrupt skill because dodging also requires you to know where your character is, where his dodge will take him and also whether or not any counter measures will be required after the dodge. It gets much more interesting in pvp, If you want to compare disruptions i would stick with comparing games that use simmilar mechanics that cause player displacement. |
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10/16/12 5:41:56 PM#155
Originally posted by Ozivois GW2 wasn't designed for the MMO players that play solely for the gear progression, it was made for those that play for the gameplay in of itself. |
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10/16/12 5:48:30 PM#156
Originally posted by Wakygreek GW2 also has action disrupters, from daze to knocks and it also has short duration blocks and counters (block attack and retaliate). I think what makes the combate more interesting to me is the fact it is more active instead of passive (traits being passives are a bit of a let down). Currently playing: GW2 |
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10/16/12 5:51:21 PM#157
Originally posted by GolbezTheLion Agreed. In GW1 I'd have some really cool set of armor I just worked super hard for and then I'd walk by someone who had something that completely trumped what i was wearing. I instantly wanted what they had and would work tirelessly to get it.
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/16/12 6:55:50 PM#158
Originally posted by Gaia_Hunter Yeah, Cut N Paste mistake. Meant to edit that to red rings, but whatever, as long as you got the point. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/16/12 7:12:10 PM#159
Originally posted by slicknslim88 We all have different opinions on PUGs. either way, it is what it is, we all have to deal with them. I think you are making assumtions about what players are thinking. I am just stating what I've seen. BTW, I am open to being proven wrong. But for now, I say the system has no room to expand. Dungeon and world PVE raids will continue to be zergy "Every man for himself fights". But on GW2's side. I will be fair and admit that it's not just the non trinity system that is like this. I have seen this in Rift as well with World PVE fights. They can be just as zergy and just as much everyman for himself fights. I will admit that. And while that may just be the nature of the beast. I do know that it is possible to have a well coordinated raid group in a Trinity system. But in a GW2 world boss fight, would it even be of any benefit if the whole raid was in voice chat? Everyone would be doing the same thing. DPS when not trying to avoid red rings. I am well aware of setting up combos and using banners (Play a War) etc. Show me the acolades praising the new non role system. I won't say it doesn't exist, I just haven't seen much of it. If that's really the case and this system is getting rave reviews and I'm jus tliving in an inforamtion black hole, then, I can admit that too. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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10/16/12 9:25:22 PM#160
made it to level 8 tonight....my toons name is Randaynn...come to find out there is already a "Randayn" in game... I will promise to not make another comment on the game until I reach 80... |
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