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10/16/12 3:35:46 PM#21
I agree. Describing "True skill" in an MMORPG is nifty joke. Too many factors that take no skill at all.
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Dominisi
Age of Conan Correspondent
Joined: 6/12/06
True freedom only exists in abstract thinking. |
10/16/12 3:46:53 PM#22
It is apparent that there are two factors at play here: #1 The OP likely just got wrecked in some pvp encounter. His opponient probably started boasting about how he has skill and the OP was terrible. #2 The OP doesn't have a grasp of the english language and understand what skill means. Let me define it for you: the ability, coming from one's knowledge, practice, aptitude, etc., to do something well
By that definition, and your long rant afterwards about how dedicated hours and hours to a video game and its mechanics isn't skill, you defined it AS skill. Maybe if you would have spent the past 10 years learning something instead of rushing home from work/school to play video games that would get you no where due to your lack of time to dedicate to them, you would understand basic words in the english language.
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10/16/12 3:47:37 PM#23
There is one game i know for sure, which players can display True Skill, and that is Eve online, now before everyone jumps on the old but you have to learn skills to uberness to compete etc, the 'True Skill' im referring to, is the FC's in a fleet. Its the skill of the FC in controlling others, tactical awareness, strategic foresight, whatever, its personal skills we're talking about, and not ones that involve pressing the buttons on a keyboard/joypad whackamole fashion. Wish i had those kinds of skills myself, and in Eve their rare enough that good FC's are an extremely valuable resource. But.. then again, i prefer to have fun and FC's probably have way too much stress in their gameplay
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10/16/12 3:53:28 PM#24
Originally posted by VengeSunsoar Very well put ! |
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10/16/12 3:53:59 PM#25
Originally posted by Robokapp My chess skill average. Online porker too. But if u will sit next to me in poker game, u r likely to loose all ur money. Card dealling, shuffling, cuts. Lets say i know how to deal the cards. But it has nothing to do with the skill. Its call cheating. |
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10/16/12 4:15:30 PM#26
Originally posted by Disatisfied9 Are you trying to contend that ALL games are of equivalent skill? There is no gradation in level of skill from one game to the next? That Chess is the equivalent of Tic-Tac-Toe ? I believe that would be axiomaticaly false. I would argue... - Most games require at least some level of skill (absent something like playing a Slot machine). - Different games involve different types of skills. - Different games assuredly have involve different gradations of skill. - Different players have different levels of skill at different games. - Not every contest is decided purely by the skill of the participants. There are multiple factors weighing into the determination of each contest. You see this in venues that inarguably do involve significant skill. For example in competitive ski racing, a race can be decided by something as seemingly mundane as the wax applied to the bottom of the ski's by the technician working on them being of the wrong consistancy.
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10/16/12 4:26:10 PM#27
Originally posted by Robokapp Unfortunetly got very bad spelling in three languages i speak. Glad u got the "skill" to understand )))) |
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Yamota
Hard Core Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/16/12 4:32:24 PM#28
What a bunch of drivel, ofcourse you can have skill in playing a video game, much like you can have skills in cooking, carpeting, dancing or whatever which requires some action on your part.
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10/16/12 4:43:43 PM#29
Originally posted by Yamota Cook, carpenter and a dancer waiting in lobby to hand in their applications, to add their discipline for olympic games committee. Gamer comes in, looks at them and presses Esc. |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
10/16/12 4:43:48 PM#30
Originally posted by negativf4kk interestingly my 3 languages have far better grammar than that.
well at least 2 of the 3. I haven't uused my french for video game forums yet.
TEAM SUBSCRIPTION. P2P > P2W. |
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10/16/12 4:48:36 PM#31
I don't feel like posting more Quake or unreal videos but those games are where the skill is,RPG's offer VERY little to the skill field of pvp.For one thing it is to ophard to manage 30/40/50 spells/askills/abilities,it is actually impossible with a fast paced pvp encounter.So the usual deciding factor is gear/levels reallyu nothing that is truly skillful. A skilled player in Unreal or Quake would embarrass a new player, or even one with a few months gameplay under his belt. First of all you need a skillful map,one that offers various choices for movement and weapon choices.RPG's NEVER offer this and even the newer MOBA style games offer nothing but a bland map.
http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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10/16/12 4:53:58 PM#32
Originally posted by Robokapp Oh stop))) its enought about me))) So what u think about "true skill" in pvp? |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
10/16/12 4:57:14 PM#33
Originally posted by negativf4kk I think the ability to make split-second decisions that change the outcome of the battle when odds are against you and the traditional routes would lead to failure is a sign of skill.
or, perhaps of Talent, I should say.
TEAM SUBSCRIPTION. P2P > P2W. |
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10/16/12 5:02:16 PM#34
Originally posted by Robokapp I agree, but unfortunetly none of modern MMO caters for ur understanding of "true skill". There r some old ones.....but |
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10/16/12 5:06:45 PM#35
True pvp skill is daring to play the real pvp games and not dragging this into our fantasy games.
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10/16/12 5:12:23 PM#36
Originally posted by Disatisfied9
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10/16/12 5:13:51 PM#37
Originally posted by negativf4kk GW2 does that just fine, just because the types of pvp are in protest does not discount the fact that there are no special armors or special gears that enhance a players ability to own another player in pvp in GW2, it provides the environment for true skill to occur just fine. |
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10/16/12 5:16:59 PM#38
You can demonstrate "skill" within any game genre, or indeed within any game which provides the ability to directly compete with or otherwise compare yourself to another player.
That said, some games/mechanics place more emphasis upon player driven differences over and above character driven differences.
The usual comment with regards to FPS/RTS et al games in comparison is that at the end of the day, we start with the same stuff and when you die, I have outplayed you. In a progression based game, when you die, I may have also outplayed you, but it may also be the case that I have better character stats/items/skills or some other form of non player specific mechanic disparity (i.e. a level 40 whacking a level 4).
You then also have to consider individual mechanics. Consider TAB target vs twitch aim. On a level playing field we may both have the same knowledge of the game, but a twitch system allows the user with that additional skill/proficiency to overcome the opponent.
Ultimately though, regardless as to what you are playing, you will encounted "goods" and "bads". |
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10/16/12 5:18:17 PM#39
I give 1/10 -> pretty weak.
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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10/16/12 5:23:54 PM#40
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