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10/16/12 11:28:51 AM#41
Just give me that F2P baby, fluff cash shop that is ok to, Us Casuals who play 2 mmo's for 10-15 hrs a week love it
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Xzen
Apprentice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
10/16/12 11:33:35 AM#42
Depends. I don't think a themepark is worth a sub fee. I would be willing to pay a sub fee no cash shop for a good sandbox.
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10/16/12 11:33:53 AM#43
Originally posted by nariusseldon Does that research also find that players have to play longer and find less enjoyment when not paying? How do you enjoy playing F2P games when you keep jumping from one to another? |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
10/16/12 11:34:09 AM#44
Originally posted by nariusseldon
Research by whom? I have yet to see one statement to this effect made by a non invested party (ie someone who does not have anything to gain by the promoting of the model). I have never seen anyone who says *everyone* will pay, but I think we are severely lacking any kind of neutral non-biased investigation into what actually happens under F2P, especially in the long term. (btw, if you are going to quote 'research', it is good practice to support your statements with links etc) |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
10/16/12 11:51:45 AM#45
Originally posted by mmoguy43
Indeed. It also underlines how the F2P revenue model is helping create transient populations in these games, that is in itself very damaging to community building. |
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10/16/12 12:11:32 PM#46
Originally posted by morbuskabis Me too. Everything else detracts from the game. Even a cash shop for fluff items only detracts because that's stuff that could be played for instead of paid for.
Once upon a time.... |
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10/16/12 12:14:39 PM#47
Wow, this poll kinda make my head spin. lol It shows a whole other story than the one we're being fed constantly in the last few years. Those are my commentary after 114 votes: - Those that voted for B2P + sub + fluff shop... are you insane? Why the hell would you want to add a shop on top of a sub is beyond me tbh. A big 15% voted for this option. To me its puzzling to say the least. /sigh - F2P isn't that popular at all at 13% combined. For the record, the "F2P + fluff shop" shouldn't even be in the poll as it doesn't even have a foot in reality and the people who voted for it are plain delusional. - Feemium aren't popular at all (on there own anyways). If they have a full sub option, it can work out as a sub game, but the quality will often go down & dumb gameplay mechanics will eventually crop out to milk the fremium user. In any case, Freemium = not popular at all & I can agree to that without any problems. - The almighty GW2 "B2P + benefit shop" models doesn't even get 2%... nough said. rofl - Finaly, The sub models that we suppossedly don't want anymore, B2P game, either with "no sub + fluff shop" or "sub only" got almost 60%... LOOK AT THAT! How strange... Yup, go figure where all that drum beating about sub base game being finish come from. I'll let you figure it out. That poll is very revealing of a clear agenda, about the payment models of our games, that as been going on for some years now. We aren't powerless about it, but everyone really need to stop buying every single hyped game coming out the corporate pipeline. The power is with our wallets, use your brain accordingly. |
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10/16/12 12:17:34 PM#48
I don't care about the payment model, so much as how well its implemented. I'll happily pay a sub, or play a F2P game, and even spend money in a cash shop - as long as its not P2W, and as long as the PvE isn't gutted to make cash shop items more desirable. and this includes fluff. IMHO, it's not ok to gut any aspect of the game, not even cosmetic stuff.
A good cash shop should make things easier to attain, but it shouldn't be a replacement for having the good stuff achievable by actually playing the game. Crippling the gameplay to accomodate the cash shop is an incredibly stupid move, no matter what your payment model is.
When that's what a cash shop means, screw that, I'd rather just pay a sub. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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10/16/12 12:21:28 PM#49
What payment model fits ME best?
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10/16/12 12:24:00 PM#50
Originally posted by Demogorgon Its quite obvious that most people view gw2 as b2p+fluff, even if there are some small benefits from the cash shop. |
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10/16/12 12:25:20 PM#51
Seems I'm unique LMAO.
B2P with sub and cash shop (fluff, gear and benefits) - 0.8% |
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10/16/12 12:39:03 PM#52
Originally posted by Sicae You mean most of its "still in honeymoon" fan right? Because its pretty clear that their shop do have more than fluff. A fluff shop is one like TSW periode. |
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10/16/12 12:46:43 PM#53
I'm a pretty impulsive guy, and just from my experience with all of them, I like just buying the game and having access to everything for a subscription. I've played games that made you pay for time online (Neverwinter Nights) all the way to completely free with freemium, and just paying a subscription always ends up with me paying less (well the freemium without a cash shop option also, but it's the same as a sub hehe). If there's a cash shop, like lotro, maplestory, atlantica online, where most of the items are fluff, then I end up spending 3-4 times what I would on a subscription game.
"Well, there was a time when I was quick to judge others based on what little I'd heard. But... traveling with even the worst, slimiest, smelliest of tieflings and no-honor tree-worshipping elves has taught me some of them are all right." -Khelgar Ironfist |
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10/16/12 12:55:00 PM#54
I just chose see results since there is no option for no preference / it doesnt matter. I dont judge a game based on payment model. I research the game, try it out if it looks interesting, and then judge the game itself.Payment model is irrelevant to me as I can afford and have no problem with all of the above. Of course a F2P game that is P2W with just completely riduclous prices is a big turnoff. This is the reason I stopped playing retail version of RF Online. Approx $45 for 1 box that has about a 5% chance to giv you an upgrader that is actually even remotely useful at all. About a .5-1% that it will be good. For situations like this, I prefer a private server instead of paying nonsensical retail prices. |
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10/16/12 1:02:49 PM#55
Originally posted by Searias To me b2p with sub is a waste of money....Most of us move on from games pretty quickly so there is no reason to pay alot for it......Prior to 2005 (when we really had no options) this was fine, but in 2012 there are simply too many cheaper options out there to have to go this route. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
10/16/12 1:06:58 PM#56
Originally posted by mmoguy43 Hmm. Are you implyng that people's enjoyment of a game is based on how much they spend, or that it is necessary to spend significant amounts of time in a game to enjoy a game? That seems odd. IMO I think most people can enjoy a game the same regardless if they spend thousands or nothing, or if it's 10 minutes or 10 years. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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10/16/12 1:21:35 PM#57
Just about any F2P model works for me. Show me your game and, if it works and it's fun, I'll buy stuff from you as it enhances my play.
That day is gone when I would pay for a game- whether it be the software, sub or both- only to be disappointed with subpar and repetative gameplay. The onus is now on the gamemaker to show me they deserve my money. Anyone willing to purchase a game untried and unproven is a fool and contributes to the sorry state the MMO industry finds itself today. |
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10/16/12 1:30:47 PM#58
I chose b2p with sub and cash shop for fluff. I am really on a continuum though and it depends on the game. I really hate being nickle and dimed though.
Free to play is kind of a turn off to me. Sure it's nice to demo a game, but beyond that if I want to play I don't want to be hit up for real world cash at ever turn. I'd rather pay $15 and have everything unlocked. The problem is, a lot of things which make the game more fun for me like additional hair styles, faces, armor skins, tend to not get added very often. So if having a cash shop to make these fluff items available is what we need, so be it. The one major problem I have then is that these unlocks are usually poorly implemented, not account wide or come with restrictions that ruin the appeal for me.
Oh well, times are a changing...having to change with them I guess... |
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10/16/12 1:37:43 PM#59
Originally posted by VengeSunsoar Bob, he is a casual gamer that plays a B2P game. He can only play up to 10 hours a week. It has been 3 weeks of playing and he is starting to not enjoy the game because of how much time it is taking to get the next big item. He will need to pay for that item or a faster means of obtaining it in order to continue enjoying the game. Otherwise, the grind will get to him and he will likely quit after a few weeks. A F2P game can be fun to whatever degree up to a point and then it will need to be fed money to be enjoyable. That's how I see it anyway. |
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10/16/12 1:40:48 PM#60
I like B2P with a sub and no cash shop. I prefer to have full access to everything in game without being nickled and dimed for them, even if they are cosmetic only. I want to be Uncle Owen again. |
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