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10/16/12 4:58:29 AM#121
I'd make an mmo based on 17-18 century Britian/France with a bit of a steam punk twist sandbox. With highway men, stage coach robberies, piracy, exploring new continents etc etc
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10/16/12 5:02:34 AM#122
I read through 12 pages and no one is "getting it". As far as I'm concerned all the answers culminate to why gw2 exists, and it makes me sad.
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10/16/12 5:04:01 AM#123
It would be an amazing game with swords and dragons... and the distinct possibility of a castle. And massive sieges with siege weapons and old men screaming "Give no quarter!".
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
10/16/12 5:07:22 AM#124
*Edit* Disregard. |
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10/16/12 5:17:27 AM#125
As your skydiver successfully makes jumps he aquires skills and cash. At a certain stage, The jumper will go into competition with, and against others doing airborne 'acrobatics' and formations. again, getting prize money and skills. Lets take this a steep further by implementing sub sports such as wing gliding. You could again, with the proper funding, skills and cross training race your friends while gliding though a valley. Endgame would be something like we have seen recently like jumping from space, If you have the relevant skills and funding you may actually be able to accomplish this feat. Now, thats not traditional in any sense, but with a bit of luck it could be viable for a small studio to produce, and make a small profit. |
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10/16/12 5:50:16 AM#126
A proper 2.5D puzzle-platforming mmo with multiple player interaction in the platforming. The flash and movement-mechanics of Prince Of Persia with Trine puzzling mechanics and character-based skills. Heavy emphasis on cooperation and execution with creative ways to solve problems. |
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10/16/12 5:55:57 AM#127
Originally posted by tawess too late. |
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10/16/12 8:52:48 AM#128
Open world sandbox PVE game like Xsyon, with ability to turn pvp flag on/off on your land "not the way around" then it is a complete sandbox without prefixed sides and that will enable you to choose sides, with Fallout New Vagas combat and smart AI like in Rage, and like EVE online fly in ships. Comlete crafting overhall, by this I mean you find a piece of equipment, then you take it to your shop, then reverse engineer that equipment to learn new recipe, and only then you can create new part. Same way for weapons, armor, etc.. etc.. etc.. |
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10/16/12 11:06:21 AM#129
A satirical MMO where fun and laughter is the ultimate goal. A literal sandbox MMO where you play in the sand with other people.
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10/16/12 11:12:41 AM#130
Prehistoric mmo -- survive
EQNext press http://EQ3Wire.com EQ2: Freeport server |
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10/16/12 11:26:02 AM#131
Originally posted by DOGMA1138 Lol most would be max level right after login
i would love to see a multi genre mmo like the torg role playing game. Yes when I win the lottery I shall make torg online No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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10/16/12 11:29:49 AM#132
Jade Cocoon Online
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10/16/12 12:02:10 PM#133
Originally posted by Nadia Once upon a time.... |
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10/16/12 12:45:02 PM#134
Battletech: one where you create your character with the Mechwarrior RPG system and can pilot battlemechs, be a dropship/jumpship/warship pilot/crew member, aerospace pilot or elemantal/regular infantry.
Rifts: Based on the RPG created by Palladium
Those would be my genres for an MMORPG. |
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10/16/12 12:55:37 PM#135
IT - The MMORPG Would feature three factions. The Geek Squad, Tigers, and Neweggs. You would have missions from filling out apps, tech support missions, retail dungeons, upper management bosses, fighting the oppressive Radio Shack regime, and trying to obtain high level tools and skills to hopefully achieve the IT Project Manager rank, at which time you become a boss for others to defeat. |
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10/16/12 2:18:11 PM#136
Originally posted by Quirhid That would be a really nice change of pace. SIgn me up. "How should I know if it works? That's what beta testers are for. I only coded it." |
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10/16/12 2:26:27 PM#137
Originally posted by Sovrath "Great minds discuss ideas, average minds discuss events, small minds discuss people." Sounds true to me. "How should I know if it works? That's what beta testers are for. I only coded it." |
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10/16/12 6:36:05 PM#138
Originally posted by tawess isn't there one coming out next year. |
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10/16/12 6:40:40 PM#139
A steampunkish MMO, Arcanum universe I always loved and really wished that the company was a success. They did a great job of a technology mixed with swords and magic that each were opposing forces. |
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10/16/12 7:05:52 PM#140
I wanted another space sim (and Star Citizen looks promising). I like a lot about Eve - particularly it's complexity and engineering-emphasis in a high tech genre. But I have to admit that the cutthroat nature of the sandbox keeps me out of 99% of the game. I love that Eve is single-server, I wish more MMOs would go this route. I would definitely "borrow" this aspect somehow. My thought was more akin to your the Captain/Admiral/what have you. You give orders, but don't have direct control of your ship (or fleet). Combat would proceed a bit like The Last Remnant - where you can set your squad and give a general order, but it's your squad leader and the make up of the team that determines the exact attack that they decide to carry out. I don't mean to exactly imitate The Last Remnant - there was a lot about that combat style that I didn't like. But in a ship-based genre, in real life the Captain/Admiral/whatever doesn't have direct control. They give orders. They have to rely on subordinates to carry those orders out - and often those orders go through two or three layers of people. I don't want to just initiate a time lag, but to give some general orders (Squad A attack here, Squad B over here, Squad C Flank) - maybe close to drone warfare in Eve but a bit more in depth (not quite Homeworld or Sword & Stars though - but closer to that than anything really), and have the entire combat model revolve around that. Outside of the combat (with alien species, pirates, I don't really know) - I wanted the environment to be closer to Privateer - you can chose to be part of the Government Fleet and run missions and duties for them, or you can join one of the various renegade/pirate fleets, join a intergalactic company and help them conduct commerce, or you can make a go of it on your own (or form your own fleet with friends). Depending on how you align yourself sets which worlds are open to you to visit (at least as a non-hostile), which types of missions you run primarily or whatever you enjoy doing. These missions are largely self-requested - you want to run a mission, ask for one and pick from what's available. Other stuff will just happen (events) to try to keep the worlds alive (planets getting invaded, trade routes getting hijacked, people getting kidnapped), and players can either help/hinder these efforts, or ignore them as they wish. Exploring worlds should be a large part of it, First Person based (although I haven't decided if you should be able to take squads with you like STO - I'm leaning against it because fleet combat already is indirect, and land-based exploration should be very different) and the worlds themselves should be very sandboxy - SWG-ish with open world persistent gathering structures and housing. Maybe even raiding (with some planets getting NPC protection to prevent them from being overtaken, but still able to be raided and looted, and other planets and systems full-blown sandbox and just controled by whomever can keep it). Not quite as much of the world would be open (in Eve it's like 90% open/10% carebear), but that would float depending on what the community wants (I would prefer something like 50/50, but that may not be what everyone wants). I don't know if land-based game would mostly be explorational with PVP encounters (raiding/defending structures or cities), or if there would be much of a PVE component to it - if there is any PVE element it would be light and structured mostly to compliment and support the space component, as that's where the bulk of the PVE action is (at least in my head). Worlds would definitely have player-created communities and cities. Some worlds could have locally elected governments - haven't gotten that all fleshed out yet. I don't know that there would be as many systems/worlds as Eve has - probably just a fraction of that (20 systems with about 5-10 planets each? idk - it could easily expand/contract once the game went live to accommodate more (or fewer) players) Could do something similar with Colonial Carribean and a maritime theme really, just replace "planets" with "islands", put sails on the ships, and add a liberal amount of Rum and cannonballs. I guess TL;DR, mix Eve and SWG, and add a bit of Homeworld in there |
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