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10/16/12 2:29:06 AM#221
Funcom really just needs to stop trying to make MMOs and go back to making adventure games like "The Longest Journey". They have not had much success with MMOs and they have a terrible track record.. (AO,AOC,TSW) Can't say I am the least bit surprised by this. |
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10/16/12 2:42:19 AM#222
Originally posted by Celcius And who you'd rather see making mmorpgs? EA? There were and still are very few innovators in the mmorpg industry. Funcom is one of the last. With very few exceptions pretty much everyone else plays it safe. |
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10/16/12 2:47:09 AM#223
Originally posted by Celcius Come on man! Funcom one of the few dev houses left that tried to do something different. While every other dev house out there keeps playing safe hanging onto the WoW formula. I mean.... after the total dissaster and most expensive fiasco in MMO history with SW:TOR, I would have thought people would start waking up and see that continuing copying the WoW formula is pointless. /shrug |
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10/16/12 2:51:10 AM#224
System and community focused MMOs! Finally....!
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10/16/12 2:59:11 AM#225
I hope more and more companies that try to copy WoW fail. This way only those inspired few will remain in the market and hopefully will produce quality MMO games that may at last break the Wow mold....
http://kck.st/Xo38HT |
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10/16/12 7:53:48 AM#226
Originally posted by JeroKane Actually in the gaming developer industry awards recently SWTOR got top awards... Going free to play likely just fits with where EA want to go with the game now. Shifting gears means changes in the team. But the game has a solid core of players, an the hybrid model will likely mean a growth as players can get a lot of milage with f2p. Funcom failed by being too niche, but SWTOR is Star Wars and the game is a good one that EA/Bioware can build into something substantial. There is a ton of content in WoW, but it has been arround for nearly ten years after all. MMOs take time, and unfortunately Funcom don't have a big IP to pull players in here.
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10/16/12 10:44:14 AM#227
Originally posted by Illyssia The niche market is the place to go, because that is where you can still score a loyal playerbase. The Secret World might not have sold 1 million copies, but the current people playing the game are very loyal and happy with the game (me included). And if they continue updating the game at the pace as they do now they might be able to grow the game over time. The Mainstream market is too saturated now and people jump ship the moment the next mainstream game launches. There is no way you gonna keep your playerbase in a mainstream game anymore. Because people just keep flocking to the next big title that launches. Warhammer Online failed, SW:TOR failed, RIFT lost a huge amount of subs, GW2 (eventho it's B2P) is already seeing a huge drop off as well.
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10/16/12 10:58:17 AM#228
Originally posted by Illyssia SWTOR only had TERA for competition - TSW was released after the cutoff date
http://gdconlineawards.com/rules/ released in Beta or full version June 1, 2011 – May 31, 2012 in North America EQNext press http://EQ3Wire.com EQ2: Freeport server |
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10/16/12 11:11:59 AM#229
Originally posted by Illyssia
Star Wars: The Old Republic got the awards because they had little to no competition. A game had to be released between June 1, 2011 – May 31, 2012 in order to be eligible for this years GDC. Meaning that next year we will see The Secret World and Guild Wars 2 but not Star Wars: The Old Republic and Tera. In the case of this years GDC it was like having a Mr Universe contest full of obese people.
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10/16/12 7:26:27 PM#230
Originally posted by Unshra No. They got the awards because almost all of the "judges" were connected to EA. There was a nice thread about it elsewhere on these forums. while the other games were nothing to brag about, the contest itself was blatantly rigged. EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
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10/17/12 9:28:58 AM#231
Originally posted by OG_Zorvan I think you are talking crazy sparkly ponies to write that. The advisory panel consists of people from all over gaming industry, with ex-NCsoft, Blizz, EA, and others. It isn't rigged, they just judge the best games available for a year.
SWTOR is a good game. It has a strong player base, and lots of content is coming. In a years time we may be talking a major success for EA, as free-to-play hybrid will bring in a lot of players since a lot of game available for no sub. MMOs are long-term efforts. The change of gears is evident, but it may well work.
Oh, and Activision are also heading free to play model and away from sub, COD is going that way, and WoW may head there too.
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10/17/12 2:37:35 PM#232
Originally posted by Illyssia http://www.mmorpg.com/gamelist.cfm/game/367/view/forums/post/5349319#5349319
Originally posted by Karteli
EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
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10/17/12 2:51:12 PM#233
Yeah its hard to believe much fo anything in the gaming industry anymore.....
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10/17/12 3:00:09 PM#234
TSW is a single player game until the player finishes most of the content and what is left is gear grinding for raids; I am done with these type of games; at least Age of Conan has decent combat mechanics; TSW combat sucks; no wonder they are "revamping" it.
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