Trending Games | Final Fantasy XIV: A Realm Reborn | Star Wars: The Old Republic | EverQuest | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,901,097 Users Online:0
Games:753  Posts:6,271,451
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Auction House: Death of Community

9 Pages First « 3 4 5 6 7 8 9 » Search
162 posts found
  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/09/12 11:12:57 AM#141
Originally posted by evolver1972
Originally posted by fenistil
Originally posted by evolver1972

MMO games are kind of like life.  You don't necessarily need friends to play them, but they are much more fun with your friends.  Likewise, you don't need friends in life, but it's much more fun sharing it with your friends.  So, why do you need a game to force you to make friends?  Just go make friends and enjoy the game with them.

Are you guys really that anti social that you need to be forced into talking to people?  Are you the type of people who would stand at the wall next to the speakers at the dance and then complain that no one talked to you, and the dance planners didn't do enough to make it a social experience?

It's not rocket science.

Old argument.  You don't get it I think.

Some people want to play a game that require cooperation to do certain things.  I don't understand what is hard to get here?

You need cooperation of multiple people to raids in raiding game - why you're surprised that some people would like to play game where crafting, trade and parts of open world would also require group of people or interaction?

If you don't like games or activities like that they it is ok - you still will have huge majority of games that offer 90% of things in it avabile in very fast conveniant automatized ways.  You're now trying to force what views people shoud have and how ALL games should look like.  Embrace diversity.

I'm not trying to force anyone into any belief.  Not sure where you got that idea.  I'm merely asking why someone feels they need to be forced to be social.  Rather than having games that allow for being social, i.e. grouping, dungeons, etc.

 

So, you're right, I don't get why people need to be forced to do something if they can't just do it on their own.  Then when they don't do it on their own, they get upset and say it's the developers fault.  Yeah, I don't get that at all.

Ok.  One question.

What do you think about an idea to make ALL dungeons and raids avabile for solo player to complete and get same rewards as group does ?

  vonryan123

Advanced Member

Joined: 11/09/08
Posts: 149

10/09/12 11:29:46 AM#142

Ok.  One question.

What do you think about an idea to make ALL dungeons and raids avabile for solo player to complete and get same rewards as group does ?

that's the way it is now gimmie gimmie now now now

 

welcome to 2012

 

 

sucks most of the true rpg players are going back to solo rpgs not mmo's (at least i am)

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20173

10/09/12 2:52:25 PM#143
Originally posted by fenistil
 

Ok.  One question.

What do you think about an idea to make ALL dungeons and raids avabile for solo player to complete and get same rewards as group does ?

Great. Nothing wrong with that. This is just like Diablo 3. Same random drops in solo or group play. I will choose depending on whether i am in a mood to play with others.

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20173

10/09/12 2:53:52 PM#144
Originally posted by vonryan123

 

sucks most of the true rpg players are going back to solo rpgs not mmo's (at least i am)

It is not like the MMO market needs "true rpg players". There are more than 47M mmo players just in the US, and the market is multiple billion strong.

 

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 5620

Correcting wrongs on the Internet...

10/09/12 4:52:48 PM#145
Originally posted by vonryan123

sucks most of the true rpg players are going back to solo rpgs not mmo's (at least i am)

Yeah, speak for yourself.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  Impacatus

Novice Member

Joined: 5/04/06
Posts: 435

10/09/12 7:16:01 PM#146
Originally posted by evolver1972
Originally posted by fenistil
Originally posted by evolver1972

MMO games are kind of like life.  You don't necessarily need friends to play them, but they are much more fun with your friends.  Likewise, you don't need friends in life, but it's much more fun sharing it with your friends.  So, why do you need a game to force you to make friends?  Just go make friends and enjoy the game with them.

Are you guys really that anti social that you need to be forced into talking to people?  Are you the type of people who would stand at the wall next to the speakers at the dance and then complain that no one talked to you, and the dance planners didn't do enough to make it a social experience?

It's not rocket science.

Old argument.  You don't get it I think.

Some people want to play a game that require cooperation to do certain things.  I don't understand what is hard to get here?

You need cooperation of multiple people to raids in raiding game - why you're surprised that some people would like to play game where crafting, trade and parts of open world would also require group of people or interaction?

If you don't like games or activities like that they it is ok - you still will have huge majority of games that offer 90% of things in it avabile in very fast conveniant automatized ways.  You're now trying to force what views people shoud have and how ALL games should look like.  Embrace diversity.

I'm not trying to force anyone into any belief.  Not sure where you got that idea.  I'm merely asking why someone feels they need to be forced to be social.  Rather than having games that allow for being social, i.e. grouping, dungeons, etc.

 

So, you're right, I don't get why people need to be forced to do something if they can't just do it on their own.  Then when they don't do it on their own, they get upset and say it's the developers fault.  Yeah, I don't get that at all.

As I said earlier, it's like playing cards.  People meet up with their buddies for poker, but you never heard of people meeting for solitaire.  That would be daft.

I want to play a game with other people, not just talk to them while we're all playing by ourselves.  Some games require more than one player to be fun.  The economy game is fun to me, but only if I can play it with other people.  That's only possible if the game mechanics support it, and if people aren't "forced" to follow a reasonable set of rules, there is no game.

If you're building an mmorpg, or if you'd like to share ideas or talk about this industry, visit Multiplayer Worlds.

  evolver1972

Novice Member

Joined: 3/18/11
Posts: 1126

What is "real"? How do you define "real"?

10/10/12 11:05:02 AM#147
Originally posted by fenistil
Originally posted by evolver1972
Originally posted by fenistil
Originally posted by evolver1972

MMO games are kind of like life.  You don't necessarily need friends to play them, but they are much more fun with your friends.  Likewise, you don't need friends in life, but it's much more fun sharing it with your friends.  So, why do you need a game to force you to make friends?  Just go make friends and enjoy the game with them.

Are you guys really that anti social that you need to be forced into talking to people?  Are you the type of people who would stand at the wall next to the speakers at the dance and then complain that no one talked to you, and the dance planners didn't do enough to make it a social experience?

It's not rocket science.

Old argument.  You don't get it I think.

Some people want to play a game that require cooperation to do certain things.  I don't understand what is hard to get here?

You need cooperation of multiple people to raids in raiding game - why you're surprised that some people would like to play game where crafting, trade and parts of open world would also require group of people or interaction?

If you don't like games or activities like that they it is ok - you still will have huge majority of games that offer 90% of things in it avabile in very fast conveniant automatized ways.  You're now trying to force what views people shoud have and how ALL games should look like.  Embrace diversity.

I'm not trying to force anyone into any belief.  Not sure where you got that idea.  I'm merely asking why someone feels they need to be forced to be social.  Rather than having games that allow for being social, i.e. grouping, dungeons, etc.

 

So, you're right, I don't get why people need to be forced to do something if they can't just do it on their own.  Then when they don't do it on their own, they get upset and say it's the developers fault.  Yeah, I don't get that at all.

Ok.  One question.

What do you think about an idea to make ALL dungeons and raids avabile for solo player to complete and get same rewards as group does ?

If a dev wants to make a game like that, I have no problem with it.  Would I play it?  Probably.  I'd probably run it both ways.  That's what I've been saying.  To me, it's better when you have the choice.  Sometimes I would make the choice to group with others, sometimes not.  I see nothing wrong with having that choice.

 

I'll never understand I guess why some people need to be forced to do things they claim are the best things to do.  If the game's mechanics allow for both styles of play without penalty and you think the best way to play is in a group, then get a group together.  However, if someone wants to run it by themselves, I see nothing wrong with that either.  People play different ways, and I'm glad some developers have decided to respect that.

You want me to pay to play a game I already paid for???

Be afraid.....The dragons are HERE!

  evolver1972

Novice Member

Joined: 3/18/11
Posts: 1126

What is "real"? How do you define "real"?

10/10/12 11:07:50 AM#148
Originally posted by Impacatus
Originally posted by evolver1972
Originally posted by fenistil
Originally posted by evolver1972

MMO games are kind of like life.  You don't necessarily need friends to play them, but they are much more fun with your friends.  Likewise, you don't need friends in life, but it's much more fun sharing it with your friends.  So, why do you need a game to force you to make friends?  Just go make friends and enjoy the game with them.

Are you guys really that anti social that you need to be forced into talking to people?  Are you the type of people who would stand at the wall next to the speakers at the dance and then complain that no one talked to you, and the dance planners didn't do enough to make it a social experience?

It's not rocket science.

Old argument.  You don't get it I think.

Some people want to play a game that require cooperation to do certain things.  I don't understand what is hard to get here?

You need cooperation of multiple people to raids in raiding game - why you're surprised that some people would like to play game where crafting, trade and parts of open world would also require group of people or interaction?

If you don't like games or activities like that they it is ok - you still will have huge majority of games that offer 90% of things in it avabile in very fast conveniant automatized ways.  You're now trying to force what views people shoud have and how ALL games should look like.  Embrace diversity.

I'm not trying to force anyone into any belief.  Not sure where you got that idea.  I'm merely asking why someone feels they need to be forced to be social.  Rather than having games that allow for being social, i.e. grouping, dungeons, etc.

 

So, you're right, I don't get why people need to be forced to do something if they can't just do it on their own.  Then when they don't do it on their own, they get upset and say it's the developers fault.  Yeah, I don't get that at all.

As I said earlier, it's like playing cards.  People meet up with their buddies for poker, but you never heard of people meeting for solitaire.  That would be daft.

I want to play a game with other people, not just talk to them while we're all playing by ourselves.  Some games require more than one player to be fun.  The economy game is fun to me, but only if I can play it with other people.  That's only possible if the game mechanics support it, and if people aren't "forced" to follow a reasonable set of rules, there is no game.

Solitaire is a game developed specifically for one person.  Poker is a game specifically for more than one.  Your analogy breaks down in that I'm talking about games that are developed with both styles of play in mind.  A closer analogy would be poker you could play by yourself, if you wanted, or solitaire that a group of people could play together.

 

It's all about choices.

 

 

EDIT:  Sorry, guys.  One of these days I'll get the hang of the multiquote function.  :)

You want me to pay to play a game I already paid for???

Be afraid.....The dragons are HERE!

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/10/12 12:20:35 PM#149
Originally posted by evolver1972
Originally posted by fenistil
Originally posted by evolver1972
Originally posted by fenistil
Originally posted by evolver1972

MMO games are kind of like life.  You don't necessarily need friends to play them, but they are much more fun with your friends.  Likewise, you don't need friends in life, but it's much more fun sharing it with your friends.  So, why do you need a game to force you to make friends?  Just go make friends and enjoy the game with them.

Are you guys really that anti social that you need to be forced into talking to people?  Are you the type of people who would stand at the wall next to the speakers at the dance and then complain that no one talked to you, and the dance planners didn't do enough to make it a social experience?

It's not rocket science.

Old argument.  You don't get it I think.

Some people want to play a game that require cooperation to do certain things.  I don't understand what is hard to get here?

You need cooperation of multiple people to raids in raiding game - why you're surprised that some people would like to play game where crafting, trade and parts of open world would also require group of people or interaction?

If you don't like games or activities like that they it is ok - you still will have huge majority of games that offer 90% of things in it avabile in very fast conveniant automatized ways.  You're now trying to force what views people shoud have and how ALL games should look like.  Embrace diversity.

I'm not trying to force anyone into any belief.  Not sure where you got that idea.  I'm merely asking why someone feels they need to be forced to be social.  Rather than having games that allow for being social, i.e. grouping, dungeons, etc.

 

So, you're right, I don't get why people need to be forced to do something if they can't just do it on their own.  Then when they don't do it on their own, they get upset and say it's the developers fault.  Yeah, I don't get that at all.

Ok.  One question.

What do you think about an idea to make ALL dungeons and raids avabile for solo player to complete and get same rewards as group does ?

If a dev wants to make a game like that, I have no problem with it.  Would I play it?  Probably.  I'd probably run it both ways.  That's what I've been saying.  To me, it's better when you have the choice.  Sometimes I would make the choice to group with others, sometimes not.  I see nothing wrong with having that choice.

 

I'll never understand I guess why some people need to be forced to do things they claim are the best things to do.  If the game's mechanics allow for both styles of play without penalty and you think the best way to play is in a group, then get a group together.  However, if someone wants to run it by themselves, I see nothing wrong with that either.  People play different ways, and I'm glad some developers have decided to respect that.

Thing is there is always penalty.  If you have same rewards solo and group, then crushing majority of people will go solo option because it is more effective.   You can go solo immedietaly,  while for a group even if you like and play game with auto LFG system it takes time.   So grouping is penalized. 

If you give bigger rewards for doing it in the group, then you penalize those who want to play only solo.

This was proven to be true both with group quests and scalable instances (like Lotro skirmishes).

 

---------------

Another thing.    Now we have 2012.  It is not 1997 where you had in west basically one mmorpg avablable in west or even 1999 when you had ~4 of them.   Nowadays it is wide market with dozens of mmorpg's. 

So have you considered granting people a choice?  Instead forcing certain game design upon people which you think is best, maybe just accept that there are other people who want to play with similar minded people in game that they prefer?

Noone is forcing you. You can just simply don't play if there is a game with mechanics or design you just like. 

Forcing argument is simply not true, as noone can force you to play certain game.  Why would you even decide to play it.

In example I bought GW2. It is fine game, but I found that I don't like it. I stopped playing, discussed a bit about it and that's it problem solved. I don't go trying to convince me that anyone forced me to play it or complain that it should be changed.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

10/10/12 12:29:36 PM#150
Originally posted by nariusseldon
Originally posted by vonryan123

 

sucks most of the true rpg players are going back to solo rpgs not mmo's (at least i am)

It is not like the MMO market needs "true rpg players". There are more than 47M mmo players just in the US, and the market is multiple billion strong.

 

"True rpg players" (or sandbox players or whatever) = the speaker, whoever that is.

My grandma used to say "all right-thinking people", to indicate that everyone sensible (self-evidently) thought exactly as she did.

In the 80s, it was the Moral Majority.

In the 00s, it was the Tea Party.

This shouldn't require any explanation in a society that votes, of course...politicians love to use that trick repeatedly.  Particularly 'reform' candidates.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  maccarthur2004

Advanced Member

Joined: 10/02/12
Posts: 503

10/10/12 4:05:29 PM#151
Originally posted by Jemcrystal

Why are you people constantly obsessing over socializing in games?  You sound like homemaker wives who buzz a dude's ear off and he just wants to relax, eat his pizza, watch sports and go to bed.  If you want to talk so much join a quilting club not an mmo.

I don't know what the other think, but i  when speak of "socialization", i am talking about political, economic and military relations with other real humans, no the "talking" or "grouping" (although these actions are necessary to interactions).

"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song)

  evolver1972

Novice Member

Joined: 3/18/11
Posts: 1126

What is "real"? How do you define "real"?

10/10/12 5:05:37 PM#152
Originally posted by fenistil
Originally posted by evolver1972
Originally posted by fenistil
Originally posted by evolver1972
Originally posted by fenistil
Originally posted by evolver1972

MMO games are kind of like life.  You don't necessarily need friends to play them, but they are much more fun with your friends.  Likewise, you don't need friends in life, but it's much more fun sharing it with your friends.  So, why do you need a game to force you to make friends?  Just go make friends and enjoy the game with them.

Are you guys really that anti social that you need to be forced into talking to people?  Are you the type of people who would stand at the wall next to the speakers at the dance and then complain that no one talked to you, and the dance planners didn't do enough to make it a social experience?

It's not rocket science.

Old argument.  You don't get it I think.

Some people want to play a game that require cooperation to do certain things.  I don't understand what is hard to get here?

You need cooperation of multiple people to raids in raiding game - why you're surprised that some people would like to play game where crafting, trade and parts of open world would also require group of people or interaction?

If you don't like games or activities like that they it is ok - you still will have huge majority of games that offer 90% of things in it avabile in very fast conveniant automatized ways.  You're now trying to force what views people shoud have and how ALL games should look like.  Embrace diversity.

I'm not trying to force anyone into any belief.  Not sure where you got that idea.  I'm merely asking why someone feels they need to be forced to be social.  Rather than having games that allow for being social, i.e. grouping, dungeons, etc.

 

So, you're right, I don't get why people need to be forced to do something if they can't just do it on their own.  Then when they don't do it on their own, they get upset and say it's the developers fault.  Yeah, I don't get that at all.

Ok.  One question.

What do you think about an idea to make ALL dungeons and raids avabile for solo player to complete and get same rewards as group does ?

If a dev wants to make a game like that, I have no problem with it.  Would I play it?  Probably.  I'd probably run it both ways.  That's what I've been saying.  To me, it's better when you have the choice.  Sometimes I would make the choice to group with others, sometimes not.  I see nothing wrong with having that choice.

 

I'll never understand I guess why some people need to be forced to do things they claim are the best things to do.  If the game's mechanics allow for both styles of play without penalty and you think the best way to play is in a group, then get a group together.  However, if someone wants to run it by themselves, I see nothing wrong with that either.  People play different ways, and I'm glad some developers have decided to respect that.

Thing is there is always penalty.  If you have same rewards solo and group, then crushing majority of people will go solo option because it is more effective.   You can go solo immedietaly,  while for a group even if you like and play game with auto LFG system it takes time.   So grouping is penalized. 

If you give bigger rewards for doing it in the group, then you penalize those who want to play only solo.

This was proven to be true both with group quests and scalable instances (like Lotro skirmishes).

 

---------------

Another thing.    Now we have 2012.  It is not 1997 where you had in west basically one mmorpg avablable in west or even 1999 when you had ~4 of them.   Nowadays it is wide market with dozens of mmorpg's. 

So have you considered granting people a choice?  Instead forcing certain game design upon people which you think is best, maybe just accept that there are other people who want to play with similar minded people in game that they prefer?

Noone is forcing you. You can just simply don't play if there is a game with mechanics or design you just like. 

Forcing argument is simply not true, as noone can force you to play certain game.  Why would you even decide to play it.

In example I bought GW2. It is fine game, but I found that I don't like it. I stopped playing, discussed a bit about it and that's it problem solved. I don't go trying to convince me that anyone forced me to play it or complain that it should be changed.

I totally agree with you.  I don't think every game should be made the same, with the same mechanics.  How boring.  But the OP was basically saying they needed to be forced to socialize and I ask, why?  There are plenty of games out there that allow for both solo and group play.  There are also many that cater to group play.  And there are those that cater more to solo play.  I have no problem with any of them.

 

That's been my point all along, give people a choice.  If there are games that cater to "forcing grouping", games that "force solo play", and games allowing for both, I don't see a problem.

You want me to pay to play a game I already paid for???

Be afraid.....The dragons are HERE!

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/10/12 6:14:35 PM#153
Originally posted by evolver1972
 

I totally agree with you.  I don't think every game should be made the same, with the same mechanics.  How boring.  But the OP was basically saying they needed to be forced to socialize and I ask, why?  There are plenty of games out there that allow for both solo and group play.  There are also many that cater to group play.  And there are those that cater more to solo play.  I have no problem with any of them.

 

That's been my point all along, give people a choice.  If there are games that cater to "forcing grouping", games that "force solo play", and games allowing for both, I don't see a problem.

You seem to be under impression that OP is on some sort of fanatical crusade in order to change all or most mmorpg's. 

Hell no, at least I did not get that impression.  Me myself - I don't want to change anyone's game. Seriously - if someone like GW2 in a way it is designed atm?  Nice, grats you found some mmorpg you like.  I am very far from wanting to change it.

If someone like WoW - nice go and knock yourself out having fun. 

I just would like also to have game or two well done mmorpg's that have difftent design one that is about cooperation and interdependability.   Nothing more, nothing less.   Seriously I am not telling you that your mmorpg's are bad or I am not ranting about how mmorpg's have to change.

 

Just would be fun to actually have some small but well made niche with an actually qualiity game for gamers similar to me. 

  Impacatus

Novice Member

Joined: 5/04/06
Posts: 435

10/11/12 12:53:07 AM#154
Originally posted by evolver1972

Solitaire is a game developed specifically for one person.  Poker is a game specifically for more than one.  Your analogy breaks down in that I'm talking about games that are developed with both styles of play in mind.  A closer analogy would be poker you could play by yourself, if you wanted, or solitaire that a group of people could play together.

 

It's all about choices.

That may be true for the combat side of the game.

The game of crafting and trading is indeed a game specifically for more than one.  Some of us want to find a virtual world in which we can play it.  People ask why we want to be "forced to interact", well it's for the same reason that poker players want to be "forced to interact".

If you're building an mmorpg, or if you'd like to share ideas or talk about this industry, visit Multiplayer Worlds.

  vonryan123

Advanced Member

Joined: 11/09/08
Posts: 149

10/12/12 3:41:24 PM#155
Originally posted by Quirhid
Originally posted by vonryan123

sucks most of the true rpg players are going back to solo rpgs not mmo's (at least i am)

Yeah, speak for yourself.

see the part that says "At Least i am" ......I am speaking for myself .....

  nethervoid

Novice Member

Joined: 5/01/05
Posts: 531

10/12/12 5:05:30 PM#156
Funny how the original MMOs, namely UO had this right. lol Taken us 15 years to figure out that an auction house is a bad idea.

nethervoid - Est. '97
[UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|SWTOR]
13k subs YouTube Gaming channel

  madazz

Novice Member

Joined: 10/07/03
Posts: 1312

10/14/12 12:18:19 PM#157
Originally posted by nariusseldon
Originally posted by madazz
Originally posted by nariusseldon
Originally posted by Indol

I think nixing the idea of the AH goes hand in hand with nixing global chat.

 

A realistic approach to player interaction is more conducive to immersing people in a world than one that people can associate with forums or IM'ing which will cause people to act differently than if communcation and interaction were all done in the context of the actual game.

Which is exactly what i do NOT want. "realistic" is not necessarily fun to me. I want cross realm grouping. I want IM chat. I am not livnig a second life, i am playing a multiplayer game. Anything that makes playing with people easier (like NOT restricting me to people on a server) is a GOOD thing in my book.

You, and others like you are the reason that all games are being made the same way, and thus, the reason many games can't hold a lot of peoples attention past the first month. I've said this to you MANY times, LEAVE THOSE WHO WANT A DIFFERENT GAME ALONE! It's all well and good that you feel the need to present your argument for making all games the same, but you need to understand that other people have different interests that don't need to coincide with what you believe is "GOOD". Every thread that has someones opinion on what they don't like in a game, is shortly followed up by you stating how what is already being done, should be continued. The OP is not arguing for ALL games to have it removed, nor is he arguing that all games going forward should have the AH removed either. He is sharing an opinion, you are sharing your's, but regardless of anyone elses opinion, you come back and try to find a way to nicely state they are wrong. 

What make your interests more important than mine? If you can talk about it, so can i. And i just say what is fun for me .. no different than you.

Thank everything that the world of gaming doesnt revolve around you. Otherwise I'd have no hopes for an MMO to come around and capture my attention span for more than a month. You remind me of that guy who bought GW2 and started complaining it should be more like WoW, when it already is a lot like WoW. Heaven forbid one game is different! (even if GW2 is pretty standard, but down scaled).

Neither revolve around you. We all vote with our wallets. We willl see whose preferences devs pay attention to. And i do like different games. Borderland 2 is very different from Diablo3, and very different from WOW.

And why would i care if you have no MMO to play? That is not my problem.

 

You seem to neglect the point that you present your argument as correct and everyone elses as wrong. Also, you bringing up co-op/standard multiplayer games in no way contributes to an argument about an MMO. You bring up Diablo 3 so often....

And thankfully, people are voting with their wallets. You and your "I want the same thing over and over" clique is starting to become a minority. Devs are starting to notice that catering to you and others like you is only profitable for the short term.

Also, nothing makes my interests more important, what I tried to point out that you neglect over and over again, is that my opinion leaves room for everyones play style. I don't feel that every MMO needs to be the same so that you can hop in and try it for a month before leaving. If there are games I don't like, thats fine. They don't need to change for ME. And there are MMO's I like. Just nothing that great at the moment.

I'm sure you will just brush off all logic and continue on your crusade to make everything the same. Fuck innovation right? Trying something different is scary!!!!

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20173

10/16/12 2:40:17 AM#158
Originally posted by madazz
Originally posted by nariusseldon
Originally posted by madazz
Originally posted by nariusseldon
Originally posted by Indol

I think nixing the idea of the AH goes hand in hand with nixing global chat.

 

A realistic approach to player interaction is more conducive to immersing people in a world than one that people can associate with forums or IM'ing which will cause people to act differently than if communcation and interaction were all done in the context of the actual game.

Which is exactly what i do NOT want. "realistic" is not necessarily fun to me. I want cross realm grouping. I want IM chat. I am not livnig a second life, i am playing a multiplayer game. Anything that makes playing with people easier (like NOT restricting me to people on a server) is a GOOD thing in my book.

You, and others like you are the reason that all games are being made the same way, and thus, the reason many games can't hold a lot of peoples attention past the first month. I've said this to you MANY times, LEAVE THOSE WHO WANT A DIFFERENT GAME ALONE! It's all well and good that you feel the need to present your argument for making all games the same, but you need to understand that other people have different interests that don't need to coincide with what you believe is "GOOD". Every thread that has someones opinion on what they don't like in a game, is shortly followed up by you stating how what is already being done, should be continued. The OP is not arguing for ALL games to have it removed, nor is he arguing that all games going forward should have the AH removed either. He is sharing an opinion, you are sharing your's, but regardless of anyone elses opinion, you come back and try to find a way to nicely state they are wrong. 

What make your interests more important than mine? If you can talk about it, so can i. And i just say what is fun for me .. no different than you.

Thank everything that the world of gaming doesnt revolve around you. Otherwise I'd have no hopes for an MMO to come around and capture my attention span for more than a month. You remind me of that guy who bought GW2 and started complaining it should be more like WoW, when it already is a lot like WoW. Heaven forbid one game is different! (even if GW2 is pretty standard, but down scaled).

Neither revolve around you. We all vote with our wallets. We willl see whose preferences devs pay attention to. And i do like different games. Borderland 2 is very different from Diablo3, and very different from WOW.

And why would i care if you have no MMO to play? That is not my problem.

 

You seem to neglect the point that you present your argument as correct and everyone elses as wrong. Also, you bringing up co-op/standard multiplayer games in no way contributes to an argument about an MMO. You bring up Diablo 3 so often....

And thankfully, people are voting with their wallets. You and your "I want the same thing over and over" clique is starting to become a minority. Devs are starting to notice that catering to you and others like you is only profitable for the short term.

Also, nothing makes my interests more important, what I tried to point out that you neglect over and over again, is that my opinion leaves room for everyones play style. I don't feel that every MMO needs to be the same so that you can hop in and try it for a month before leaving. If there are games I don't like, thats fine. They don't need to change for ME. And there are MMO's I like. Just nothing that great at the moment.

I'm sure you will just brush off all logic and continue on your crusade to make everything the same. Fuck innovation right? Trying something different is scary!!!!

And D3 sold 10M copies. Borderlands 2 is a big success. WOW sold 2.7M copies of MOP first week (looks like a decline but a huge success most companies would dream of) and add 1M subs.

So i highly doubt i will have a lack of game to play. And who says anything about them being the same? And what does that have anything to do with game hopping? The point of game hopping is to play something DIFFERENT.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20173

10/16/12 2:40:52 AM#159
Originally posted by nethervoid
Funny how the original MMOs, namely UO had this right. lol Taken us 15 years to figure out that an auction house is a bad idea.

Bad idea? I am sure that is why it has become a STANDARD feature, and even implemented in non-MMOs.

  User Deleted
10/16/12 3:19:00 AM#160
Originally posted by nariusseldon
Originally posted by nethervoid
Funny how the original MMOs, namely UO had this right. lol Taken us 15 years to figure out that an auction house is a bad idea.

Bad idea? I am sure that is why it has become a STANDARD feature, and even implemented in non-MMOs.

Probably because it suits non mmos more.

 

One central AH is a bad idea if you want to include a complex, economical meta game in your mmo for the players to get involved in. More meta game = increase social interaction. It is a good idea if you just want to make the game as accessible as possible regardless as to loss of depth/gameplay/social features.

 

So it is bad for a complex, community driven mmo. It is good for a pick up and play, just want to LFG RAID game. Horses for courses really.

9 Pages First « 3 4 5 6 7 8 9 » Search