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The Pub at MMORPG.COM  » What kind of mmorpg would you create? No swords or dragons allowed

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162 posts found
  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

10/15/12 4:22:13 PM#101

I do believe that I would create on with NO JUMPING PUZZLES.  God, I hate Donkey Kong.  Always have.

Sorry, still personally hunting the creator of my last one with a fire axe.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1804

10/15/12 4:27:20 PM#102

The ultimate mmorpg in my mind would include everything as the game already does, in a ridiculously huge sandbox setting:

 

Rifts

 

Includes:

- Sci-fi everything including both space ( througout multiple galaxies) and dimensional travel of all sorts.

- Multiple worlds to visit from alternate earth settings, Rifts earth, living planets, home planet of Hades, a superhero planet, etc, etc

- Everything fantasy mixed in with high tech everything from undead empires, pure magic empires, high tech mech empires to everything inbetween. Dozens of factions.

- hundreds of classes, species, 1000's of creatures.

 

Nobody could do it justice though so best it stays a pen on paper rpg.

 

 

You stay sassy!

  Voiidiin

Novice Member

Joined: 1/13/11
Posts: 827

Soylent green is made from PEOPLE

10/15/12 4:37:37 PM#103

What i really want is an MMO almost close to EvE with a huge exception, the player is a an avatar on a ship, the ship is either treated like a house or even better a guild hall, then add in pirating and boarding assaults.

Even better would be to take all of that and blend it into the Aliens Vs Predator universe, but the Aliens are NPCs the humans and predators are player races.

Allow third of first person perspectives, third person ship navagation perspectives, give bonuses to manned stations and give each station certain controllable aspects that need to be monitored, adjusted, enhanced. Having specialized classes based on ship wide aspects with each one providing a certain specialized combat function when not at a station.

For example: Navagator would have weapons based around tracking and to hit enhancements.

Gunners: would be a primary ranged DPS.

Soldiers: would be tanks for repelling and boarding enemy ship assults.

Ships doctor: obviously the combat medic.

Science officer: could be a hybrid class.

Engineer could be a pet class with robotics. 

 

I dunno i would go back to EvE if i had a humanoid Avatar that moved about inside the ship, but i just really dislike the ship being me. I also hate not being able to have other players in my ship or me in theirs. The greatest thing about SWG was it had this, too bad it was almost treated as an afterthought. 

When CCP released information about Dust i was so hoping we would get ship boarding assaults, but they were narrow minded and just thought ground battles to be more important. 

 

Hell, if someone made a decent on the water pirate game that was centered around this i would play that too.

Lolipops !

  Magiknight

Novice Member

Joined: 4/10/09
Posts: 746

10/15/12 4:43:11 PM#104

No MMO dares to do forced grouping, single toon, or include a death penalty.  Any game setting that includes any of those would be a dream come true.  The game could be fantasy, sci fi, western, disney, anything........... 

 

Edit:  Only ONE hybrid class!  ONE

 

Edit 2:  Or NO hybrid classes

  OG_Zorvan

Apprentice Member

Joined: 8/31/12
Posts: 646

10/15/12 4:58:22 PM#105

Planet of the Apes

3 factions: Apes, Humans, and Mutants.

And you can "defect" to other factions ( like the chimpanzees Galen and Zira helping the humans in the films ).

Have it take place a few generations after the films ended, with the humans slowly regaining their knowledge from old-world artifacts after having iniially been taught by Taylor hundreds of years before.

By this time, the mutants have started coming out of their isolation and bomb "idol" worship and have decided they should be the true rulers of the new Earth.

After hundreds of years, many more Apes would have made the decision that Humans can be equals and many Mutants as well would rather have peace with all then another Great War which lead to their creation in the first place ( which explains the cross factioning being viable )

 

EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."

  Magiknight

Novice Member

Joined: 4/10/09
Posts: 746

10/15/12 4:59:57 PM#106
Originally posted by OG_Zorvan

Planet of the Apes

3 factions: Apes, Humans, and Mutants.

And you can "defect" to other factions ( like the chimpanzees Galen and Zira helping the humans in the films ).

Have it take place a few generations after the films ended, with the humans slowly regaining their knowledge from old-world artifacts after having iniially been taught by Taylor hundreds of years before.

By this time, the mutants have started coming out of their isolation and bomb "idol" worship and have decided they should be the true rulers of the new Earth.

After hundreds of years, many more Apes would have made the decision that Humans can be equals and many Mutants as well would rather have peace with all then another Great War which lead to their creation in the first place ( which explains the cross factioning being viable )

 

This might be the best idea ever

  Gadareth

Novice Member

Joined: 12/06/05
Posts: 309

10/15/12 5:15:22 PM#107

I would create a mmorpg which your character was a wizard guarded by a Battle Dragon wielding a sword and magic shield.

 

  Ozivois

Novice Member

Joined: 4/17/10
Posts: 602

10/15/12 5:19:10 PM#108

If there are no swords then it's going to be cheesy, period. 

My MMORPG would have to have true character development: you start as a weak, child avatar. Your body, skills and mind develop over time.  Depending on how you spend your time online your character will appear more muscular, more athletic or more intelligent.  How you play will require skill.  Each mob has strengths and weaknesses so you will have to learn how best to defeat them.  Each player will have a special power unique to them that is not revealed until higher levels - perhaps the game generates your gift based on your historic play style.

  BrotherD

Novice Member

Joined: 5/21/08
Posts: 52

10/15/12 5:22:09 PM#109
A sci-fi mmo with lots of space combat.

Currently playing: AoC, RIFT, Champions Online, DDO, LORTO, STO and Tribes: Ascend
Have Played: TSW, SWG, AO, EVE, WOW, EQ, EQ2, SW:TOR, GW,CoH, DCUO, RotMG, WAR,

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2680

10/15/12 5:31:21 PM#110
Originally posted by Magiknight
Originally posted by OG_Zorvan

Planet of the Apes

3 factions: Apes, Humans, and Mutants.

And you can "defect" to other factions ( like the chimpanzees Galen and Zira helping the humans in the films ).

Have it take place a few generations after the films ended, with the humans slowly regaining their knowledge from old-world artifacts after having iniially been taught by Taylor hundreds of years before.

By this time, the mutants have started coming out of their isolation and bomb "idol" worship and have decided they should be the true rulers of the new Earth.

After hundreds of years, many more Apes would have made the decision that Humans can be equals and many Mutants as well would rather have peace with all then another Great War which lead to their creation in the first place ( which explains the cross factioning being viable )

 

This might be the best idea ever

Agree. That actually would be a pretty cool IP to use for an MMO if it was done well.

  Ariannae

Novice Member

Joined: 4/21/12
Posts: 40

10/15/12 7:59:35 PM#111

Without a doubt, a Pokemon MMO.

Doesn't matter what kind, just have Pokemon in the name, and sit back and wait for the influx of money. Honestly surprised it wasn't brought up or even mentioned.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

10/15/12 11:47:40 PM#112
Originally posted by kaiser3282

Agree. That actually would be a pretty cool IP to use for an MMO if it was done well.

Had it been done in those decades while the franchise was lying dormant...it would've been cheaper.

With Hollywood rebooting the franchise, the rights are going to be expensive.

Bad timing :P

 

 

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  User Deleted
10/15/12 11:53:53 PM#113
Glitch is a game that already fits what you are describing.
  OG_Zorvan

Apprentice Member

Joined: 8/31/12
Posts: 646

10/16/12 3:07:10 AM#114
Originally posted by Icewhite
Originally posted by kaiser3282

Agree. That actually would be a pretty cool IP to use for an MMO if it was done well.

Had it been done in those decades while the franchise was lying dormant...it would've been cheaper.

With Hollywood rebooting the franchise, the rights are going to be expensive.

Bad timing :P

 

 

Actually it's great timing. The "reboot" sucked ape junk.

Did you know that, in the original script for Planet fo the Apes, the Earth Taylor returns to was supposed to be futuristic, not apocalyptic ( this was changed due to financial issues ). The reboot kinda went that way with the dude returning to "present day" and having apes pull up in police cars to arrest him.

However, what is more iconic when you think of Planet of the Apes?

Mark Walberg coming back to Ape Angeles?

Or Charleton Heston's rage "You finally really did it. You maniacs! You blew it up! God damn you! God damn you all to hell!" as he seees the demolished Statue of Liberty?

Edit: Now, if you solely mean because of the IP license being "recently' revived, sure it'll cost more to get it than it would have in say the '80's or early '90's. But the mmo technology to see the project to fruition, and realize that world as it should be, wasn't even a glimmer in a programmer's eye yet.

EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."

  golembane

Apprentice Member

Joined: 12/21/03
Posts: 100

10/16/12 3:33:18 AM#115

If I was to do an MMO...

A modern day, alternate timeline based MMO where electric coils attached to hands and wired to a generator on the back is the main focus of the game, allowing the generator to power cars, trains, add and electric charge to shovels or spin an electric screwdriver.

Races would be human (which are you basis and average at controlling all the various steam and generator based tech), homunculus (which can't use any of the era's tech but capable of shifting their bodies into non-electric based tools and weapons), and mechanized golems capable of thought (which can't use human tech, nor can they transform, but they have hard-points that can have equipment attached and removed as needed, far more durable than the other races and pack more of a punch, but less adaptable in the field).

Should be a skill based game rather than level based game, as just because you picked up an axe from a lumbermill doesn't mean you are going to be Paul Bunyan. Vehicles and low tech modern day equipment should be common place, so a human could power a car, than jump out and grab a jackhammer. Maybe not well, but they should be capable of doing so.

The overall enemy the three races would face would be martians who have come to enslave the Earth. The Martians are better geared, and far more lethal, but the Earthlings are more numerous and fighting for their home. Combat should be brutal, with characters having to actively avoid being hit, otherwise 3-4 hits could kill any player at the best of times (1-shot at the worse). Focus should be on using terrain and tactics to outwit the invaders and reach objectives.

  ZigZags

Novice Member

Joined: 9/23/10
Posts: 347

10/16/12 3:38:05 AM#116
They're already doing this. TWZ. Guns and Zombies.

Now: Skyrim
Later: ?
Played: M59, UO, EQ, Runescape, DAOC, SB, EQ2, WoW, EVE, Darkfall, AoC, FFXI, FFXIV, WAR, SWTOR
BOYCOTTING: EA/BioWare/Origin/SOE

  Olgark

Advanced Member

Joined: 5/20/10
Posts: 300

10/16/12 3:44:24 AM#117

A sandbox Star Wars MMO.

I would ask these guys to supply the space game play

http://www.infinity-universe.com/Infinity/index.php?option=com_frontpage&Itemid=26

 

And then put into place ground combat and skill system which would be open ended and you would skill up in only the ones you use. There would be a maximum skill point count, but you could unlearn them to get new skills over time.

 

Or make a Werewolf the Forsaken MMO set in the WOD with a perma death system and full loot right in pvp open world combat as well.

  Adamai

Advanced Member

Joined: 4/06/10
Posts: 468

10/16/12 5:39:28 AM#118
I would make swg2 but do it right ! As in pure sandbox realistic player cities. Many more planets no starting classes, skill based traing same as eve online. Special sequence of events to become a jedi, the same indepth crafting as the old swg and the same resource system but expanded upon. And complete customizability of craftef items. seemless transition space combat, atmospheric flight, true multiplayer ships even guild star ships. The things you can do that is being ignored is phenominal.
  Adamai

Advanced Member

Joined: 4/06/10
Posts: 468

10/16/12 5:40:46 AM#119
No themparks or dungeons. Almost open pvp maybe a similar system to how eve defined safe dpace and lawless space
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/16/12 5:50:47 AM#120
I like the planet of the apes idea, but not the 3 faction part.

Set it a bit earlier, have players be all human with apes as npcs you have to avoid not really directly fight. Make it a survival and crafting orientated sandbox so you have to discover the use of tools etc.. minecraft style but as a group activity. Eventually you might want to build a hidden village and have look outs for gorilla patrols etc.. all the while you have to sorry about food, clean water, heat etc..

Sort of ties in with the caveman mmo idea.
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