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10/15/12 9:43:24 PM#101
Originally posted by Foomerang Features that pretty much suck, have no basis other then to appeal to ex-players of different MMO's. Its like a fat chick hanging out with the hottest girls at a club thinking some of their good looks will rub off when in all reality they need to put down that bowl of HagenDaz and get on a threadmill. Rift is that fat chick of MMO's. |
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Jherak
Novice Member
Joined: 2/02/04
Practice is a bloodless battle, Battle is a bloody practice. |
10/15/12 9:46:43 PM#102
Originally posted by AC1074 Customization in WoW is laughable. The game is the same thing end game. Get new gear from a raid, expansion pack comes out and greens are better than your raid gear, get to the knew level cap rinse and repeat. I have never played Rift, but I have watched previews of the class system and that alone is more cusomization than all of WoW. Not to mention characters in WoW can't really be customized outside of your armor but at end game everyone ends up looking the same within their class.
I want to try rift for free but GW2 has spoiled me. Its just good old fun, has some really easy parts but the dungeons are really challenging and the PvP is super balanced so far, and more like a shooter. No more having a fireball heatseek me through a wall or tree :D |
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Jherak
Novice Member
Joined: 2/02/04
Practice is a bloodless battle, Battle is a bloody practice. |
10/15/12 9:51:04 PM#103
Originally posted by strangiato2112 Wow has like 2 animations shared between all the races. That was an exageration but its just basic slashes and stabs. How the heck is that better than what Rift has? For example watch the gameplay trailers for Mist of Pandaria and look how static and dead all the characters attacking look. Then watch a rift trailer, things look much better. |
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10/15/12 10:00:20 PM#104
Another nice article Bill. Trion definitely works hard for the sub. I didn't stay with WoW long enough to form a first hand opinion, but it sure doesn't seem like they pump out the content. It is a polished game though. Trion has done a great job with RIFT. It feels like a lot more like EQ2 meets WoW or a real EQ evolution. I can imagine EQ2 and WoW players migrating to RIFT slowly over time. In my opinion Trion has until EQ Next and Titan to cement their hold for this type of game. Even though I love RIFT, I like GW2 just as much if not more and I'm not paying a sub. If Trion could have pulled it off that all the content were included for the sub, then I would keep subscribing. I'm not paying a sub and extra micro-transactions (expacs, horses, buffs, fluff) anymore. I wish they would either offer a true sub or go B2P. The cost of the game per year isn't worth it to me even though I understand Trion is trying hard. |
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10/15/12 10:06:17 PM#105
Incredibly fanboi written column. "Beating WoW in it's own game?" If you played any of these games you compared you would know that these statements are just pointless. It strips you from your credibility in a second. Just that one sentence. I think columnist sees something that he wants to believe with all his heart but that's just not there. Rift is very similar to WoW and while Tirion does 100x better job at updating the game, it is still the same generic MMO with very, very similar dynamics to WoW and every MMO out there. Literally not one MMO stands out of the pack. Those that maybe have "innovative" mechanics have few thousand subscribers.
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10/15/12 10:16:30 PM#106
Found the rifts to be boring and annoying. Player house to me is really pointless. So i fibd nothing in this column relevant. Rift was ok but sucks horribly at what wow succeeds in...alting. alting keeps wow alive and no game has beaten wow at that.
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10/15/12 10:40:08 PM#107
okay sorry to say but the population on rift is very low and you dont get people to do quest with ,its a shame really
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10/15/12 10:44:02 PM#108
I have no problem finding decent, mature players to quest with in Rift.
I moved my toons to a low pop server (most of them now) ahead of the expansion. I ran some instant adventures, and bang, met some cool players and got invited to their guild. Now I have people to quest with. It really was as simple as that.
WoW is WoW and there there is nothing wrong with the game itself, if you don't need or care for dynamic events in the world. However, it is the community that has changed along with the other changes in WoW. As I have gotten older, I have more and more come to appreciate the community in MMORPGs.
So far, I have only had good experiences with Rift players, though I'm sure there are a few jerks peppered into the community, just like anywhere else in life. |
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Foomerang
Hard Core Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
10/15/12 11:00:06 PM#109
hehe you try so hard ;) All this wasted energy. Themepark is not a sub genre, its an excuse. |
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10/15/12 11:10:24 PM#110
Originally posted by 7star ^ About sums it up, I have played Rift since launch, bounced around a few guilds, met some cool players, got a guild invite.
Profit. I'm taking a shot of vodka every time I see a reference to go back to WoW. |
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montin
Novice Member
Joined: 11/28/05
Education is what survives when what has been learnt has been forgotten. B.F. Skinner |
10/16/12 12:13:25 AM#111
Talk about starting a fanboy war with such a comment. But for my money, I'm in the Rift camp. Death to WoW :p
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10/16/12 1:29:30 AM#112
I love quest hubs and can see alternatives only as addition. You know ... no need to reinvent the wheel. Already invented and still working, no alternatives. Only thing possible is to make current wheels better. Oh, btw, every alternative so far I have seen is actually kind of quest hub, appeareing mainly in same location or very close. Ok, in Rift, rifts are random. If this would be only way of doing something would left after one day. But fortunately is not, so have played 2 alts to max, 2 still waiting.
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10/16/12 3:21:43 AM#113
Imagine a wow vet lost all his chars and achieves and all his friends left wow just as the big rift expansion releases. What game seems more appealing now from a content perspectIve?
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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10/16/12 3:35:26 AM#114
Originally posted by Bladestrom Still, playing Rifte beta and release felt like playing Warhammer Online 2.0....which graphics system didn't appeal at me either. I'll just skip both and wait till a good MMO comes by. :) "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win" |
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Yamota
Hard Core Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/16/12 3:57:00 AM#115
Originally posted by MMOGamer71 Not true. WAR had pretty decent PvP and the PvP in WoW is not all that bad. Bear in mind that when I say PvP I dont neccessarily mean hardcore FFA, full loot PvP. And please do tell which other games have good PvP? Eve is hardcore, full loot FFA PvP which is far too time consuming for casual gamers like me. Every other MMORPG is too old, WAR is dying, Darkfall/MO are generally just poor MMOs, Aion is more PvE grind than PvP and so on. There aren't that many good PvP MMORPGs out there which arent +5 years old. |
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10/16/12 5:14:59 AM#116
Originally posted by Theocritus You seem to forget that that's how WoW became great, they pretty much copied the good features of all the other MMOs that were popular back then. |
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10/16/12 5:30:26 AM#117
completely agree with the column writer about how WoW has become stagnant and boring. the problem lies directly with the man in charge of development. GC looking back i too wish i had listened to the people warning us all of the dangers of putting a marine biologist in charge of a game. Cata and Panda are the results. Trion is making leaps and bounds far larger then i expected from the typical subscription only game. Subs are a thing of the past imo and they would do well to follow in Anet's footsteps with GW2 in all three strengths, DE improvements, action style combat, and a great store. Yes, i said it they should go B2P without a sub option. Not because they are failing mind you but because it's a much better business model with a simple added feature, the only subs I would suggest using are $5 at most and this is just for the purposes of better support for their game title in a B2P environment. Seems to be the only failing that F2P and B2P titles have in common. |
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10/16/12 7:02:51 AM#118
Originally posted by MMOGamer71 Your response is actually less true than the one you're replying to.
Prior to WoW, MMOs were designed with their own themes, gameplay systems, means of progression, character development, etc. EQ1 was very different from Anarchy Online, which was very different from Dark Age of Camelot, which was very different from Asheron's Call which was nothing like Ultima Online, which was nothing like Eve Online, which wasn othing like... well you get the idea. They had different looks, styles and "feel" from each other. They were each very much their own game; their own formula.
The only thing that tied them together thematically was their basic gameplay, which was that of a RPG - leveling, questing, etc. But if one is to take that line of argument as saying "see? They're all clones!" Then you'd have to say Quake 3 Arena, Call of Duty, Planetside and all other competitive first-person games are all clones of DOOM (the first FPS to introduce deathmatch) because they all involve running around in a first-person perspective and shooting at other players.
Since WoW, developers have come out of the wood work, all trying to copy WoW's specific formula, going so far as to copy the specific art-style and even the interface in a number of cases. They aren't trying to stand out as their own game. They're trying to look and feel as much like WoW as they can get away with. That's because, unlike pre-WoW MMORPG devs, these developers aren't trying to make an interesting game that stands on its own merits. They're trying to ride WoW's coat-tails and catch some of that money Blizzard is raking in.
When you can pick up a brand-new MMO you've never played before, and know exactly what to do, to the point of being able to predict what is going to happen next because it's so similar to what you experienced in World of Warcraft... well, that speaks for itself.
That's why it's perfectly relevant to say many post-WoW MMOs have been WoW clones. They've been trying to specifically copy Blizzard's "formula for success" with that game, to a great degree. Pre-WoW MMOs never came even remotely close to copying each other so blatantly.
When developers get back to trying to create their own worlds, come up with their own formulas and styles of gameplay, and their own unique look and feel for the worlds they're creating, and stop trying to do 'whatever WoW is doing', then they'll have earned the right to not be called a WoW clone.
TL;DR:
Pre-WoW, MMORPG developers tried to make their games stand-out from each other, while being based on basic concepts and systems that defined them as RPGs in general, or MMORPGs in particular.
Post-WoW, MMORPG developers have been trying to copy WoW specifically in any way they can short of landing themselves in court over it.
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10/16/12 7:22:26 AM#119
I played RIFT when it first released. My first impressions were good. Questing was smooth, dungeons were fun and challenging, and I liked the soul system. However, the game didn't capture me past the first month and here's why: 1. I'm an altoholic that hates rerunning the same quest content. I also only liked one of their factions. So when I finally figured out that I didn't like the souls I had and wanted to try something different, I was faced with rerunning the same zones over and over again while I was figuring out which souls I liked best. 2. While at launch, rifts were fun and people participated. After a couple of weeks it got repetitive and people were hardly participating in them. 3. I hate macroing and the game promotes it.
While WoW doesn't hold my attention for long periods of time, it does offer several different zones to level up and I like races from both factions, which gives me even more fresh paths to level up through. So I can or could, if I chose, level up through 3-4 different sets of zones the majority of the time. So rolling alts isn't so painful. WoW offers a plethora of dungeons to level up through as well. So if I ran 1 of the 6 or more dungeons available to me at my level per day, a different one each day I might add, combined with a different zone for the level my characters are at for their respective level, I have even more variety for leveling up. Variety is king! Lastly, I don't have to or feel the need to macro my skills, nor is there a way to as far as I know. So RIFT beats WoW, no contest, with the soul system, quality and challenge of dungeons. Yet, WoW beats RIFT with the variety of content you can do while leveling up alts so you're not repeating the same content untill your 5th or 6th alt. |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/16/12 7:26:34 AM#120
Originally posted by Aerowyn And why is it OK for someone to slam one game, and not have to hear a comeback abou thte other? It's all just light hearted jabbing anyway. I think it's safe to say I am critical of both games. It's my personal choice to say I think Rift is better, but in no way do I ever give Rift a free pass on its issues either. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |