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10/15/12 7:01:54 AM#61
Originally posted by Yamota Lotro? Really? This one has almost nothing. Standard crafthing, standard instanced meaningless housing. I think about games like in example UO or SWG. (WITHOUT macroing and with better combat). I see nothing bad with mmorpg that would allow you to take marriage with another player and even have kids in some way. I would not use it myself as I don't wanna 'get married' in a video game, but I really see nothing bad with it. No mmorpg's were not always ONLY about combat and adventure. There were multiple other things. Crafting that was so substantial part of game that there were whole subset of players that were mainly playing for craftng and trading. Some mmoprg's were heavily about teritorial control and politics. Some had really complex and fun housing, town building or castles building, etc
Anyway - now is 2012 and not 1997 and there are no ~ 2 mmorpg's on the market anymore, so I am of opinion that noone have to feel forced. If someone will develop an mmorpg with OPTION to have kids or things like that. Well for me it boils down to other features - if combat, crafting, trading and exploring will be good enough I will play. Those SIM thing would propably mean that I would have more options in regards to housing and buildings generally and I like it so it would be ok, even though I surely would not 'marry and have kids'.
Mmoprg's for me always were about virtual worlds in which I would have relative amount of freedom and diverse things to do - mostly about complex and good crafting, trading and combat. It was never about being computer version of story from Star Wars or Lotr. If anything what would interest me in mmorpg based on popular IP would be not me 'getting similar adventures like Frodo' but most intersting thing would be experiencing world and lore in much more interactive and detailed way than in books or movies. I played Lotro but never cared much about main story line and following trails of ring-bearer. Was boring most of the time. What was fun? Playing in Lotr world and seeing all those places + good community + combat. Was a shame that crafting was so sub-par and game was just so shallow in many ways. Still had good time, but I require more from mmorpg's now, I had my time with simple themeparks and have enough of them for few years propably.
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10/15/12 7:05:11 AM#62
No, you're just fine for wanting housing mmo. Second Life is to expensive. It would be nice if a reasonably priced housing mmo came along with a surrounding forest for hunting, crafting, orc bashing. I gave up on good housing in mmorpg's and played Sims 2 for a few years. Cannot beat it's price since Sims 3 came out. I can get an EP or SP for only $5-$15 on Amazon. I managed to collect them all. In TS2 you can have your dream home. I would say to bad it is not an mmo but if it was they'd mess it up like they're going to mess up Skyrim with pvp. |
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10/15/12 7:25:29 AM#63
Originally posted by Jemcrystal Problem for me with Second Life it is that it is ONLY virtual world game and that those features are main and only part of the game and because of that being very expensive in development and also tied to RL cash. I would prefer a mmorpg with less developed housing (cheaper) and virtual world stuff than in Second Life but with real combat and adventure gameplay. I want to have meaningful housing and economy game elements and not necessarily playing total simulation game like Second Life, that is about very complex Sim-virtual life and real life money things. |
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10/15/12 9:47:06 AM#64
Originally posted by fenistil Actually, SL is a great platform for RP. The beauty of it is that you have all the tools available to build your own RP simulation with levels, skills, weapons, armor, magic, etc. Toxia, Dark City, Kingdom of Sand...all of these are pretty much indistinguishable from MMORPGs. I'm sure there are many others, but I haven't been in SL for years now. I remember someone building a HUD for their "game" that looked just like WoW's interface when added to the viewport. Everything functional. And all done using a simple scripting language built rightinto SL. Looking back, I'd have to say that I had more fun in the Toxia sim than any MMO I've played, with the exception of UO. |
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10/15/12 11:10:02 AM#65
If the 50-100 million dollars a typical grade A MMMO takes was used differently in design I think it would be easier to have both a SIMS/2L social game and a full fledged combat/adventure game. Reduce 100% hand crafted content by 60% and spend that money coming up with automation tools and player generating tools (crafting, housing, tavern mini game interfaces, advanced communication features, etc.). I think we've reached a point where those with better tech will bring something unique.
IMO the blending of social games and tradional MMORPGs (specifically sandboxish ones) is imminent. It's just a matter of time for development to reach us. The reason is that the bane of the MMO industry is insufficient players to fill each game to a point if sustainability. That and a model style prone to player turnaround. The first MMO to successfully appeal to both social gamers and combat centric gamers will see WoW numbers. Maybe not as a subscription game but in unified popularity. Even the staunchest of adventure types have to admit that coming to a city or town and seeing a lot of players conversing/bustling around would be a welcome sight. The trick will be having the tech to create enough open ended content to keep them. 2cp Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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10/15/12 12:03:51 PM#66
What's wrong with being a housewife? (YouTube vid) I saw that for the XBox, Elikal. I was wondering how good it was. I hope, hope, HOPE it comes out for PC soon :) It looks like great fun :) - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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10/15/12 12:09:49 PM#67
Originally posted by Starpower Actually, if often amazes me how much time/effort players put into acquiring certain trophies... But yeah, trophies only 'sell' if you can convince your consumer market that they must have the latest and best at all times. S'why a lot of raiders hit the "top end" exactly once. The second time, they see the treadmill (stick) more clearly than they see the prize (carrot). |
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10/15/12 2:12:20 PM#68
Originally posted by Icewhite There certainly seems to be a big market for what I consider the dullest and unimaginable use of housing in MMORPGs. Housing could be used as focal points, places where people have a reason to gather other than to look at that shiny armor mounted on the wall. That would require the elimination of auction houses, crafting areas in NPC cities, and actual needs your character needs filled that can only be filled in player homes, I'm talking actual game mechanics. But why do all that when players will gladly settle for a lot less, like a trophy room and an epeen sized house based on your ability to farm coins and mats.
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10/15/12 6:52:00 PM#69
Originally posted by Vesavius Well my experience is in regards to the first 14 months or so of the game. Crafting was done in other instances when I was playing, and selling / buying was done with a message board. I played a bit after and the only thing I saw added to the housing was an extra room for the cheapest house and an idol to the deities. a yo ho ho |
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10/15/12 10:35:48 PM#70
EQ2's housing/item system is vast and a game by itself if you're a carpenter. You can even write your own books and place them in your house with the other hundreds of books in the game. I'm not sure how many items in the game can be placed in your home but I'm sure it's in the thousands by now.
That being said they could add such things as doors to your other houses or guild Hall that are uninstanced. I'm not sure how doable that is nuts and bolts wise but it would be nice. In a perfect world EQ2's system would be open world or community instanced but it's current iteration is enough. /crossfingers for EQN. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
10/15/12 11:32:43 PM#71
Originally posted by Aelious I just wish there wasn't a limit on the number of items you can have. I have a castle I built on Tenebrous Isle. Huge, awesome, made mostly out of different shades of marble and stone, lavishly decorated with a library, bedrooms, grand hall, small hall, spiral staircases, treasure, room marketplace, and super nice looking barn, kitchen, armory... and not done because I am at my 1200 peice limit. My interest severelly dropped when I realized I would not able to finish it. Only have a fraction of the portals, shop peices and decorations I want, I do have all the crafting equipment and 5 chests though. Sure would be nice to finish it but until they raise the cap it won't, and I don't really want to compromise on it. I loved building this thing, didn't enjoy the game a lot but loved building it. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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10/15/12 11:45:28 PM#72
Originally posted by Elikal |
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10/15/12 11:46:47 PM#73
Wow, just wow nice job! I hope they raise the cap as well so you can finish it. I'm going to delve into it myself. I have a 20 Troub I'm going to make a Carpenter... Maybe a Fury, but I have other characters to do other trades. Gratz again!
Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
Originally posted by Aelious Good memories. ^^ Crafting furniture was actually the only crafting I ever liked. Nothing like seeing your own furniture in your and your friends houses. :) Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |