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10/15/12 2:54:13 PM#21
Originally posted by Wendetta My first thoughts on that video too. I was wondering how big of a table i'd need just to put the dices on :D. |
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10/15/12 4:52:34 PM#22
Look at my Lvl2 Paladin, he has 900hp's.
"Train by day, Joe Rogan podcast by night, all day!" |
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10/15/12 5:10:38 PM#23
Originally posted by MadDemon64 It is ok to be positive about a game, but when you look at the games in PW's stable, almost everyone has game breaking item shop items. That is why it is smart to be cautious about this game. |
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MadDemon64
Elite Member
Joined: 4/19/08
Why is it that fantasy trolls are vulnerable to fire, but internet trolls thrive on flame wars? |
10/15/12 7:10:49 PM#24
Originally posted by Ozmodan There is being cautious, and then there is writting off a game that you have no experience with because of fears that are either baseless or ignorable. Plus, his "cash shop fear" is the lockboxes. Lockboxes are, unlike what a lot of people here seem to think, not gamebreaking and not the nuisance they claim it to be, not to mention they are only in Star Trek Online and not Cryptics more popular game Champions Online. If they were, then why did ArenaNet adopt the exact same system for their Black Lion Chests (oh, and lockboxes offer better rewards for opening them than the chests)? Since when is Tuesday a direction? |
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VastoHorde
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
10/15/12 7:17:32 PM#25
Game looks amazing. This will be the game I play along side of Final Fantasy XIV A Realm Reborn.
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10/15/12 10:16:37 PM#26
I personally think it looked good, would love to give it a try.
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10/15/12 11:43:52 PM#27
I've been waiting for a true mmo based on Forgotten Realms forever, finally glad it's coming to pass. I'm definitely in. For those against PW, oh well your loss. I have played PWI and enjoyed the game, never felt it was P2W as some claim, true you can pay for items to help craft easier, but the same items can be purchased through auction or earned in game. Think the hate is based more in xenophobia than that of actual facts. I'm just glad EA doesn't own it. |
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10/15/12 11:52:59 PM#28
Originally posted by Wendetta Ignorance is bliss. PW is just the publisher, Cryptic is the developer. Neverwinter was already long in development and think it was even pretty much finished when PW acquired Cryptic. If anything PW improved Neverwinter as they allowed Cryptic to delay the launch to add more to the game to be more of an MMO unlike if they were still with Atari who whould have pushed out an unfinished product. And really how is 10d100 any different than DDO's 10d10? As far as Neverwinter itself, I'm waiting and seeing what comes out. I used to be highly hyped but now more of watching and evaluating. |
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10/16/12 12:05:40 AM#29
Originally posted by Rider071 Agreed same here. Every thing I have seen so far looks to be a good game, really love the foundry myself which should go along way to creating never ending content to partake in. Im not one of these gamers who refuse to play because a certain company is making it, I give every company a fair shot if the game itself is something I am looking forward too and if it has good production quality.
Not a fan of the action combat, but I can manage it because its set in my all time favorite D&D world and the content looks to be innovative. IMO Innovation and AAA production is all I look for in new games. Anything which is a clone of WoW need not pass my keyboard. |
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10/16/12 12:45:10 AM#30
Originally posted by MadDemon64 These two statements are contradictory. In fact, it makes me wonder if you know what a game engine is?
The Cryptic CO / STO engine is an instancing engine. I think of it as 'instance director software' in that it takes each character and directs them to the best instance for their personal gameplay. That's what it was designed to do, and to be fair, it does it very well. But the 'problem' is that the whole 'world' is instanced. And after a short while players really notice this. It weird but no matter how 'fun' the game play is, somewhere in our psyche we do really notice the instancing and it breaks the 'immersion'. It disconnects us from the world the developers are attempting to make us feel we are a part of. For MMOs - that is fatal. Your second point suggests that Perfect World just said "No, make the world different!" and somehow the engine started to work differently? It can't. It was designed to work a certain way. That's what it does. You cannot use the Cryptic engine to emulate Vanguard (for example). In the same way you couldn't use the LotRO engine to emulate STO. You could (probably) make a 'Vanguard like' game using the Cryptic engine - but it would have to be intanced and the word would have to be broken up into blocks big enough for the Cryptic engine to handle. So in the end it would only look a little bit like Vanguard - but players would notice the difference. So, no matter how 'big' the Neverwinter 'world' is, players will soon notice that it is broken up into blocks they can cross in about 10 minutes before being moved to another instance. That is unless PW and Cryptic sat down and re-wrote large parts of the engine? Which they wont do - because game engines really are a huge deal these days. Such a big deal that even experienced developers will consider buying one rather than writing their own. Nothing says irony like spelling ideot wrong. |
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10/16/12 12:51:51 AM#31
looks exactly like Dragon Age aka boring aka I wish this game wasn't coming out
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