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10/15/12 1:57:30 PM#81
Originally posted by bcbully I get that it takes longer, said it myself. But that doesnt really answer the main question / point. Regardless of amount of time it takes, tons of people still reach that maximum point of advancement in nearly every game, including WoW. What is there to do then? You have the best possible gear. You wont get any stronger. Yet people still play after hitting that point. I know the answer. It's because they find the game fun, even if they are no longer progressing. But that brings me to my next question. Why is GW2 somehow hated for the exact same thing? People hit that maximum progression point then start bashing the game because "theres nothing else to do". There are things to do, just not progression based things. Just about EVERY MMO in existence has that same exact wall where you are no longer progressing. Its simply part of the game. You cannot continue progressing for eternity. At some point the only thing left to do is "have fun". But for some reason that same thing is hated on by many people when it comes to GW2. Using WoW as an example again. How many people actually take the full amount of time between expansions to reach max level and get all the best new gear? It takes some people weeks, others a few months. But on average, nowhere near the almost 2 years between expansions. Between those expansions, if you're still playing, the only thing left to do is "have fun". How is that somehow different? You dont see people (maybe afew, but not many) raging against WoW because it doesnt have 2 full years worth of progression in Vanilla or any of its expansions. I get thatfor some people, progression is important. But progression in games eventually comes to an end. Do you quit the game as soon as you hit that point? Was the game so little fun to you that once you hit that point you suddenly stop having fun? Of course in some of these games, there are expansions that come out which give you new goals to aim for and new features to try out. But GW2 will also have expansions that add tot he game over time. Some of you guys act like that isnt going to be happening and all that there is now, is all that will ever be. |
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10/15/12 2:03:35 PM#82
One thing with gw2 spvp you dont get, but you do get with wow, rift, swtor, tsw et all.
I've never once had some lowlife go "fps just loose, if we loose quicker we get more tokens" |
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10/15/12 2:06:45 PM#83
Originally posted by ShakyMo Haha, yeah people are horrible witht hat in WAR. "Hey this other zone is about to be lost. Everyone leave the zone we're winning in and go to the already lost zone for the free loser / pity tick" or "Stop defending the keep. Just let them take it so we can get our pity tick and then get to the next zone for another pity tick there too" |
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10/15/12 2:08:14 PM#84
Yeah I quit war when bioware changed the rvr rules for the worse and made it semi timed lake wintergrasp bollox.
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10/15/12 4:03:48 PM#85
Originally posted by Aerowyn Which is my point. Some people need progression. Instead of them bitching that GW2 is a bad game (on an hourly basis it seems) just move on and chalk this up to poor knowlege gathering skills. I say poor because its not like this was known for months that GW2 wouldnt have the content they desire and yet through their stupidity or malaise they buy it anyway and then when they dont like it they bitch and complain to high heaven because it doesnt have what they want. It would be just as bad as me making posts after post about Darkfall after purchasing it and quitting because I know I hate open FFA Full Loot PvP and then come here and make a hundred posts about how DF:UW is a horrible game and has no faction PvP or decent PvE for casual players. People need to stick to what they like and quit bitching about the games that contain stuff they dont. This would make this site so much more pleasent to visit in the process. |
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10/15/12 4:10:14 PM#86
Originally posted by kaiser3282 I completely and 100% agree with this post, but the vast majority of modern MMO gamers have grown up on the WoW model where they get to do new progression every 9-10 months when a new raid tier comes out.
Just another idiotic design decision that I "used" to love but now see how stupid and dumb it is and how that game has destroyed any sembelance of true MMO vestiges. All I can say is thank F'n God for GW2 to come along, a AAA MMO that sees through Blizzard's bullshit and gives us who prefer fun to take predominance in the genre. |
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10/15/12 4:12:20 PM#87
Originally posted by Zylaxx haha very true and I can guarntee these posts will happen after DF release.. but i agree that with GW2 so many complaints I see of the systems are systems that have been known forever. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/15/12 4:18:03 PM#88
Rank 37. Don't give a shit about gear, my reward is the thrill of victory. |
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10/15/12 4:24:56 PM#89
Originally posted by GolbezTheLion Awesome, honestly. Rank 37 means you play a lot, a whole lot. Would it upset you if you got some super awesome (cosmetic) flaming sword at rank 40, that you could walk around the real game world with? What if you got somthing just as awesome at 5, 10, 15 etc. Would it take away from the thrill of victory?
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/15/12 4:26:10 PM#90
Originally posted by GolbezTheLion You are my hero sir.
rank 22 here. |
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10/15/12 4:26:48 PM#91
Originally posted by Kuppa Same question to you kupp. the one above. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/15/12 4:29:21 PM#92
Originally posted by bcbully It wouldn't upset me but I kind of like the separation they have between pvp and pve. TBH I liked how it was back in GW1, don't really care for the gear in pvp. I do like the titles and would hope for more stat tracking then what they have currently. |
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10/15/12 4:30:56 PM#93
Originally posted by PaRoXiTiC Rofl congrats you are the winner of todays most ignorant comment of the day award with "If you don't like GW2 then you need to stop playing video games. Period." |
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10/15/12 4:33:01 PM#94
Originally posted by Kuppa That's cool and would also be great additions. I just think some form of gain will add meaning. It doesn't have to be a huge hulking system, but a bunch of little things starting with what we are talking about here.
As far as the complete separation, it made me feel like "hey pvp guy, you go play overhere in this little spot." DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/15/12 4:34:17 PM#95
I don't have a problem with sandbox pvp systems like eve or darkfall
But in themeparks pvp is best gearless like gw or planetside or with a very shallow gear curve like daoc. Other wise you get afkers, Botters, the let them win brigade and raiders 1 shotting actual pvpers. Basicly it just becomes another gear grind rather than pvp for the joy of pvp. |
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10/15/12 4:36:31 PM#96
Originally posted by AegisSaga well said well said |
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10/15/12 4:38:43 PM#97
Originally posted by bcbully Agreed, they could add more. They probably will as well, at least I hope they do stat wise. But if you look at pvp games that are essentially spvp(which are mainly outside the mmo genre) they don't really reward you much of anything progression wise and you don't get a "world" perse. Look at LoL, its just lobbies but they don't think they are getting stuck in a "little spot".
The problem is that many folks that play MMOs need progression, they also need a reason to pvp besides the actual action of pvping. I believe many of them view it as: "Why the heck am I here getting my butt kicked by some epeen crazy person when Im not getting any loot out of it and/or it has no meaning?!" |
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10/15/12 4:40:58 PM#98
Originally posted by bcbully I see what youre trying to do, but it isn't correct at all. Being rewarded for your effort would not diminish the thrill of victory for anyone, and nobody has claimed that either. What some of us are saying is that NOT getting those things does not diminish the thrill of victory for them either. Just look at FPS games. Theyve been very popular for a long time. A few of themhave added a minor amount of progression, whichis usually quite easy to obtain, but for the most part there is no progression, just the fight. They're very fun to fans of them for the same reasons ome of us prefer non-gear based PvP where progression & rewards dont factor in. The thrill of victory is all we need. I started my online gaming experience in FPS games with no progression whatsoever. The only thing that mattered was skill. The only reward was the thrill of victory, and for those of us good enough to make it, our names on the leaderboards. I've actually spent more time consistently playing certain FPS games than I have in any single MMO without taking extended breaks for months. What was my reward? Getting to test myself against other humans and kicking the crap out of them. People like me, and some of the others who have posted here are driven by the thrill of battle, and even more by the thrill of victory. Kicking your ass is reward enough. Everything else comes 2nd. |
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10/15/12 4:41:19 PM#99
Originally posted by kluu OMG this is so right! GW2 pvp is more akin to FPS than RPG definately. |
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10/15/12 4:56:59 PM#100
Originally posted by Kuppa You see I'm the guy who after roflstomping noobs for so long, I ask "why." I pvp because I believe this is what games are about. Pong says hi along with her buddy Combat.
Three things keep me pvp in one game after I reach the "/sigh pwning another noob." point are one, being able to build and rebuild different combonations of play style and how all those abilities interact. Two, something to strive for. Three variety of play i.g. battlegrounds, arenas, Wpvp, and duels. What ever the set up there needs to be atleast 3 viable ways to pvp at minimum.
side note - I think hutball is the second greatest (Altrec Valley #1) battleground ever made, but after 3k matches and another 500 on top with nothing to gain, it even got boring. I raged quit when rated battle grounds didn't come in 1.2. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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