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10/15/12 1:53:08 PM#61
Originally posted by MindTrigger Rift hybrid? and what specifically are you talking about for SOE? |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/15/12 2:04:30 PM#62
Originally posted by Homitu Staying on the Themepark metaphor. We can say in WoW "been there, done that, got the T-Shirt" In GW2 it's "Been there, done that now gimme the T-Shirt" If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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10/15/12 2:05:02 PM#63
Originally posted by Kuppa maybe because some people post thinsg like "No mmo today allows anyoen to play a very unique character" hell guess I'm no worse off in my lack of information then others here. the difference being i admitted I might have missed the updates as compared to stating BS like there no way to be unique in any mmo as fact. and yes i don't spvp so it means less then jack to me to be honest i haven't heard anyone even you fans speak very glowingly of GW2's spvp [mod edit] |
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10/15/12 2:07:53 PM#64
Originally posted by winter who said that? [mod edit] I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/15/12 2:14:31 PM#65
Originally posted by winter SInce you were misinformed about the patch its no surprise you are also misinformed about the state of spvp. So I don't really blame you for that, but just to let you in on the loop the game's spvp population is pretty big and mostly happy with what we have so far. Yes, there are missing parts but its in pretty good shape for how early it is. Before any OWPVP person comes in and tells me this is wrong because the pvp "has no meaning", spvp isn't meant to be like OWPVP.
I don't appreciate the childish comments but I guess than when in forums folks can't help themselves. |
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10/15/12 2:20:41 PM#66
Originally posted by winter guess you don't understand what "for the most part" means... also I'm at work so can't game here sorry to dissapoint I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/15/12 2:32:51 PM#67
Originally posted by winter Ahh yes, the bitter vet insult. A classic choice for your rebuttal. Having grown up in a tech family since the 70's, I've seen and done it all. Am I cooler now? You are welcomed to your opinion. Mine differs. When it comes to MMOs, nothing you can say will convince me that today's themeparks are anything but shallow, force-fed yawn-fests design for "the masses" (and failing to attract them). Good luck to you. Sounds like you build some really unique characters... |
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10/15/12 2:44:17 PM#68
Originally posted by GeezerGamer Which only demonstrates how a lot of players are only about gimme gimme gimme. That has nothing to do with the game and all with the current attitude players have, which isn't limited to GW2. |
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10/15/12 3:00:54 PM#69
Originally posted by MindTrigger This is quite easy to settle. You're both talking 2 completely different topics, but calling them the same thing. Winter is talking making your character's capabilities unique. And he is correct, especially int he case of a gamelike DDO (which granted, has decades of background whichc ontributed to their system vs a brand new IP / system), that some themeparks offer the ability to make your character very unique as far as looks & build. No, you wont be the only person ever to have those same things, but you will be using 1 build out of many that will exist with people spread out across all of them, not locked into 1 or 2 builds in which everyone is the same or a system which allows everyone to have every possible skill. Where as in sandboxes you tend to have more of a "jack of all trades" thing going on, where everyone can develop the ability to be / do everything over time. MindTrigger, you're talking making your character unique in more of the RP aspect, or giving your character a unique identity. You're right as well in that some older games, as well as newer sandboxes, allow you more freedom to make your character stand out as a "person". For example in Darkfall. Just because you make a "good" character, doesn't make your character "good" in any way. You could play him out as ne of the most evil bastards in the game and run murdering everyone you can find, or helping kill every "good" aligned person and only helping the evil. Or you can do the opposite and make an evil character, like an ork, and swing to the good side offering assistance to every dwarf, human, and elf you see and murdering your own people who try to attack them. Entire clans can function like this. And both clans and individuals can very much establish an identity within the game. I was in a clan myself in DF which was good aligned and was 100% anti-grifer, fighting to protect new players from all forms of griefing, and in an alliance which had holdings which were known as safe havens for all new players and vets willing to help them out. ur alliance also had a clan which was purely dedicated to newbies trying to learn the game and get a decent start, and after reaching a particular point in your progression you were kicked from guild and left to go out on your owna nd seek another now that you had developed your character. But in themeparks, you tend to be mor elocked in to a certain identity. If you pick the good faction, youre a good guy. You might act like a dick and try to play the "bad" guy, but limitations in the game tend to stop you from actually doing anything evil. Of course some aspects of both can exist in both types of games, just as we have a crossover of many things in both types of games nowadays. But themeparks tend to excel more in 1 aspect and sandboxes in another. Some themepark games do allow you to cross over to the other side (like in Going Rogue for CoX), and some also have very strict limits on character builds and very little room for customization of your abilities. Some sandboxes might have limitations on your ability to establish an identity through strict alignment systems or other restrictive features while the rest of the game remains a sandbox, and some also have things like point / skill limits which cause it to be more like a themepark game in that you can only acquire X number of skills or get so many skills to X level of expertise which prevents the jack of all trades thing and forces you into more of a unique build depending on exactly what you want your character to do. |
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10/15/12 3:07:35 PM#70
Originally posted by kaiser3282 I wasn't referring only to RP elements. I was referring to having the freedom to build and play a much more unique character in general. These games slam everyone into a few boring classes we've seen a hundred times, then maybe give you a tree or wheel to "customize" with. I just don't think it's good enough, and people are clearly growing sick of it. What passes for customization today sucks, IMO. However, with more options there are more chances for people to make unique characters that are not only their own in soul, but also remembered by other players in the game. Some of the characters who had the largest impact on me in older games were crafters and other social players. Had nothing to do with RP, which I rarely ever do unless a game makes it feel natural (like SWG did). |
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10/15/12 3:33:59 PM#71
Originally posted by Aerowyn the issue with removing the trinity is you put severe limitations on other aspects of the game, which in turn removes alot of, not all, but alot of the individuality in characters. The line in the sand is there for a reason....take it away and nothing seperates itself. |
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10/15/12 3:49:20 PM#72
Originally posted by Randayn not sure how it really puts in any limitations or any more limitations than a trinity based system.. just merely changes how things are done that's all I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/15/12 3:56:38 PM#73
Here's the thing, no matter how many choices you give its very hard maybe impossible to make them all equal. Therefor certain builds will just be better than others, so many people will go for those. Sure you could 'gimp' yourself, but most people aren't into that. GW2 isn't a game where the person playing longer than you will be better. Billy MMO can still be better than Joe nobody, but the playing field will be equal. On the other hand, maybe Joe, who has a better understanding of his class and its skills will win instead. |
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10/15/12 4:01:38 PM#74
Originally posted by Aerowyn 1. Limits the AI abilities/strategy when developing Raid/dungeon encounters 2. Limits ability to be different from other classes - the reason being is that you can have a tank warrior and a dps warrior in most games, a healing pally (or whatever a game might call it) or a dps/tank pally...but without trinity, rather than making a few different builds of each class, you limit it to whatever the best build is. I understand that each dungeon in GW2 requires a different strat, but that's even more limiting because now you HAVE to have said skills equipped to win. It's extremely limiting in an MMORPG. Single player game, not at all....MMORPG, alot |
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10/15/12 4:04:42 PM#75
Originally posted by Randayn this is not true at all and has been proven numerous times you can watch multiple runs of dungeons on youtube using completely differn't builds.. some encounters are much easier with certain abilities but haven't seen where any is 100% required at all. That's sort of the whole sell for a non trinity based system and actually how trinity is even more limiting in this regard. And curious what are the "best builds" for GW2 i'd assume by now everyone would know them I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/15/12 4:11:24 PM#76
well, didnt we know tat e-peeners will have serious problems in GW2 for years? go pvp and show how equal you are to anyone ^^ and no, your shiney sword will help you not a bit. Must be hard to be defined by your skill as a player all of a sudden :P
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10/15/12 4:30:48 PM#77
Originally posted by Randayn I disagree there. A trinity system limits what you can do and makes for a very delicate balancing process. With the GW2 current system they have a lot more freedom. For point #2, In a trinity system, people want the best class for the role. So while you technically can be a DPS pally...you were usually laughed at and told to heal or tank. Not saying that's right. GW2's system allows for a lot of unique builds, but its not perfect. I tried to join a group with my Thief and they told me they want a tankier class. That was ok though as I wouldnt want to play in a group with that mentality. |
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10/15/12 4:54:18 PM#78
Originally posted by Badaboom We have been playing a trinity system for the last 15 years ...perhaps it's time to move on |
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10/15/12 5:01:04 PM#79
OT: A trinity system is much despised for numerous reasons, but it does provide the game with clear cut class archetypes. I'd much prefer an alternative, but simply removing it rather than replacing it doesn't seem a better solution.
Edit: also, how have we been playing trinity-based MMOs for 15 years? I recall them being introduced around the time of EQ but that's roughly twelve years. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/15/12 5:01:22 PM#80
Originally posted by deamian Meh I get this feeling with the Dye System and different skins of armor.
BTW if anyone has a great 3 color scheme to match the Ebonhawke Greatsword, let me know. Abyss, Mithrill, and Ash isnt cutting it. |
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