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Guild Wars 2

Guild Wars 2 

General Discussion  » 3 a.m. It hit me what bothers me lol

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220 posts found
  Deivos

Novice Member

Joined: 10/14/04
Posts: 1701

Iarð skal rifna, ok upphiminn.

10/15/12 1:04:09 PM#41
Originally posted by Homitu

I think you (and a few other posters in this thread) are misidentifying what this poster is missing.  It's not the ability to be singularly unique but the ability to externally project symbols that indicate to other players what he has accomplished in the game.  These can be titles, gear (skins or stats), mounts, even something as silly and insignificant as pets.  WoW, the quintessential themepark, has these symbols in abundance.  

Pretty sure the op meant what they said when they said

'I don't care to show off, or prove to anyone else that I've been playing MMO's for 13 years'

and

'Again the visual styles etc in gw2 are awesome, but I don't feel I can push my character stat wise i guess'

 

EDIT: I doo feel it's a bit of a wonky comment, because I personally have pushed some stats pretty particularly. Like I have high  bonuses to power foremost and toughness second, with the extra feeding into precision all at the cost of vitality on my Guardian because I play a very skill focused style on them. I play extensively to the damage mitigation abilities to overcome the fact that my character is designed with a resultingly low health pool and it actually comes out pretty fun for it.

 

Granted, I try this in other games and I'm likely to get lambasted for theoretically gimping my character in stats, but having a low health pool in GW2 doesn't actually end up to be a matter if you're able to keep up the pace and not let them get hits in on you. Which is exactly why I took guardian as my primary character in the first place, just felt like a very cerebral class in that regard.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  benit59

Novice Member

Joined: 9/24/04
Posts: 108

"If it ain't broke...hit it harder."

10/15/12 1:12:46 PM#42

I read this whole thread and I came up with the heart of the matter.

 

There are no rewards in this game in terms of gear or achievement that justify the amount of effort expended. In other words, besides some personal sense of pride you may get from any given task, the end result does not feel comparable to the amount of time and effort it took to complete it.

 

There is no "correct" way of doing anything. There are no bad decisions in terms of character development. You can play poorly and die, but there is little in the way of real character development that you can hang your hat on and say, "See what I did there?" Everyone try this with their character...go change all of your talents to something random and play with a couple of random class skills. Now play the game to the best of your ability. It won't be optimal, but the change is close to inconsequential.

 

  Drolkin

Apprentice Member

Joined: 12/07/05
Posts: 255

10/15/12 1:18:42 PM#43
Originally posted by Aerowyn
Originally posted by Randayn
Same issue...I guess Im just supposed to have fun, but achievement is why I have fun, and I just dont feel it in GW2.

yet you praise TSW which everyone is using the exact same skill wheel doing the exact same quest series.. where's the achievement? the issue is more of a themepark thing which pretty much all of them suffer from.

 

As far as everyone having the same wheel in TSW thats the same thing as saying everyone has access to the same classes in GW2, the only difference is you don't gotta switch characters to switch your build in TSW, oh and lets not forget there is what 100x more skill combos in TSW then GW2?  ^ . -

The problem with GW2 is it's B2P, you buy it, you hit 80, you quit, there is no monthly updates, theres gonna be nothing new until a expansion and that is far-far away.  No monthly fee?  ?ou can go back any time?  Who cares?  I have Ninentedo games from 1986 I can go back to play at any time.  =) 

New York Raid comes out next month in TSW, Tokyo on its way in 2013 which is Funcoms most expensive project on the game, and what does GW2 have in that time frame?  Maybe some bug fixes?  Yawn. 

P2P wins.

 

 

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

10/15/12 1:20:32 PM#44

Just more symptoms of the themepark era in my opinion.  I think what people don't realize a lot of times is that these games aren't really putting you in a virtual world situation anymore, where you are free to forge your own character and story.  It's all basically just rehashed ideas, and a force-fed experience.  You can't even truly differentiate yourself in this type of game.  Doesn't matter what you wear, or what name you give your characters.   Everyone else is still more or less just like you, and you don't matter.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/15/12 1:21:26 PM#45
Originally posted by Drolkin
Originally posted by Aerowyn
Originally posted by Randayn
Same issue...I guess Im just supposed to have fun, but achievement is why I have fun, and I just dont feel it in GW2.

yet you praise TSW which everyone is using the exact same skill wheel doing the exact same quest series.. where's the achievement? the issue is more of a themepark thing which pretty much all of them suffer from.

 

As far as everyone having the same wheel in TSW thats the same thing as saying everyone has access to the same classes in GW2, the only difference is you don't gotta switch characters to switch your build in TSW, oh and lets not forget there is what 100x more skill combos in TSW then GW2?  ^ . -

The problem with GW2 is it's B2P, you buy it, you hit 80, you quit, there is no monthly updates, theres gonna be nothing new until a expansion and that is far-far away.  No monthly fee?  ?ou can go back any time?  Who cares?  I have Ninentedo games from 1986 I can go back to play at any time.  =) 

New York Raid comes out next month in TSW, Tokyo on its way in 2013 which is Funcoms most expensive project on the game, and what does GW2 have in that time frame?  Maybe some bug fixes?  Yawn. 

P2P wins.

 

 

That is true as I said its a themepark issue for the most part.. also your second thing umm you are aware they already have had updates and a content update is coming this month right? Guess you have also missed all the announcements on the teams of content devs they put together as well.. and not for just expansions for monthly type free content updates

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Zeroxin

Hard Core Member

Joined: 6/21/06
Posts: 2503

My words are not here to sway you,they are here to make you understand.

10/15/12 1:24:12 PM#46

@ The OP

There are different things you could do, look at your traits and play differently there, (depending on how you spec you can be tanky or bursty), you can grind for that awesome legendary weapon of awesome, you can get achievements and the like, you could also grind for that rare dungeon armour set just to make yourself look more awesome.

Then again, if what you want is higher damage numbers than the other person, it's either you change your spec or you go play a game that has stat grind.

This is not a game.

  Drolkin

Apprentice Member

Joined: 12/07/05
Posts: 255

10/15/12 1:24:19 PM#47
Small patato updates compared to a P2P updates.
  winter

Hard Core Member

Joined: 8/08/03
Posts: 2220

10/15/12 1:26:11 PM#48
Originally posted by Aerowyn
Originally posted by deamian

actually looking for positive feedback

Letting my shiny new 7 week old puppy out at 3 a.m. back to bed and naturally my mind goes to something calm to go back to sleep. GW2 why not. I havn't been playing much but I have an 80 Ranger and a 38 Warrior and a few little alts. Plenty to absolutely love about the game, it's probably the most beautiful game graphically that has graced my monitor, the combat is fun to a degree, lots of content etc.

Here is what I feel is my bother. I don't feel self pride in my character, I don't care to show off, or prove to anyone else that I've been playing MMO's for 13 years and I feel like I know what im doing, but internally I like feeling that what I'm doing with my character means something a bit more than a transmuted armor piece etc. Joe bob who has played the mmo genre for a week has an elementalist who hits something for 2000 damage, and billy mmo johnson, yes his middle name has actually been changed to mmo, has played for ever, has the exact same character, and hits for the exact same amount because, every stat means something and all of the armor is the same.

Any tips to get out of the giant pot of everyone is exactly the same? I've always felt way more individualized in the other mmo's i've played, except in wow i looked like every other warrior because the artists are lazy :) Again the visual styles etc in gw2 are awesome, but I don't feel I can push my character stat wise i guess

 

themeparks for the most part don't really offer much to make you feel truely unique.. I honstly can't think of a single one that really made me go hey I'm the only person wearing this and doing this just really doesn't happen in these games.. Now where the customization and for me fun is, is playing with builds.. was same in Rift but just playing with all the options and coming up with new sets and combos that work best for your playstyle.. you could strive to get a legendary weapon if you really want to stick out. But overall it's just the nature of these games. What you sound like you want is more of a open sandbox type game where you can be whatever you want and truley make a unique character, themeparks really just aren't going to allow that in most cases.. even in TSW with its skill wheel you are going ot very hard pressed to be truley unique.

  Sorry that really is a load of BS. There are several good MMO's where you can be very unique. (ok maybe not WoW since they simplfied the skill trees but others) I'm not sure if your saying no MMO really allows one to be unique due lack of experience or just to cover one of GW2 short comings and defend it.

  Lets take DDO for example. What Race will you take? (there are 8 admittedly not a big difference from GW2) The races very much effect stats, skills, and enhancements. What class will you take or will you take multiple classes? There are 9 classes and some 10 current epic destinies. The big difference between DDO and GW2  is with 25 lvls one can decided to multi-class. My current highest is a lvl 22  16 Sorceror, 2 Monk, 2 Paladin, 2 epic,  3rd tier of Draconic avatar. Ones feat, and enhancement choices as well as spell choices (yes most magic users in DDO can't caast every spell so one has to actually decide what type of magic user you want to be even within your class) thats all before one even gets to equipement with which there is alot of coices as well. This all allows for a staggering amount of chocies that lead to some very unique builds.  All class have capstone enchancements as well as specialization enhancements  (will your druid be a werewolf assassin or a elemental spell caster, or Maybe a wise healer and friend of nature.) So there are benifits for going all 20 lvls in a single class as well as benifits to takeing different levels of different classes. Unlike WoW one can't say that there are only a few viable builds. In DDO if one wants to be a main member of the trinty one can do so ie go all or mostly fighter or cleric etc  if one wants to be able to do alittle of everything like in GW2 one can take say 6 fighter lvls 6 cleric levels and 6 of whatever you feel will DPS best and meld with the rest.

   Sorry for the wall of text but even that doesn't even really touch on the shear amount of possible combinations and ability to make your character unique. As such the whole "No MMO really allows one to be unique" is a copout arguement for the ill informed or unexperienced.

  In GW2 all characters are jacks of all trades, and masters of none. Some players feel bad when they can't be the healer the tank and the dpser all in one so Arenanet set out to allow everyone to do everything roughly equally, So everyone could feel special. Only problem is when everyones special no one is. Thus jack of all trades but master of none.

 

 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/15/12 1:29:52 PM#49
Originally posted by winter
Originally posted by Aerowyn
Originally posted by deamian

actually looking for positive feedback

Letting my shiny new 7 week old puppy out at 3 a.m. back to bed and naturally my mind goes to something calm to go back to sleep. GW2 why not. I havn't been playing much but I have an 80 Ranger and a 38 Warrior and a few little alts. Plenty to absolutely love about the game, it's probably the most beautiful game graphically that has graced my monitor, the combat is fun to a degree, lots of content etc.

Here is what I feel is my bother. I don't feel self pride in my character, I don't care to show off, or prove to anyone else that I've been playing MMO's for 13 years and I feel like I know what im doing, but internally I like feeling that what I'm doing with my character means something a bit more than a transmuted armor piece etc. Joe bob who has played the mmo genre for a week has an elementalist who hits something for 2000 damage, and billy mmo johnson, yes his middle name has actually been changed to mmo, has played for ever, has the exact same character, and hits for the exact same amount because, every stat means something and all of the armor is the same.

Any tips to get out of the giant pot of everyone is exactly the same? I've always felt way more individualized in the other mmo's i've played, except in wow i looked like every other warrior because the artists are lazy :) Again the visual styles etc in gw2 are awesome, but I don't feel I can push my character stat wise i guess

 

themeparks for the most part don't really offer much to make you feel truely unique.. I honstly can't think of a single one that really made me go hey I'm the only person wearing this and doing this just really doesn't happen in these games.. Now where the customization and for me fun is, is playing with builds.. was same in Rift but just playing with all the options and coming up with new sets and combos that work best for your playstyle.. you could strive to get a legendary weapon if you really want to stick out. But overall it's just the nature of these games. What you sound like you want is more of a open sandbox type game where you can be whatever you want and truley make a unique character, themeparks really just aren't going to allow that in most cases.. even in TSW with its skill wheel you are going ot very hard pressed to be truley unique.

  Sorry that really is a load of BS. There are several good MMO's where you can be very unique. (ok maybe not WoW since they simplfied the skill trees but others) I'm not sure if your saying no MMO really allows one to be unique due lack of experience or just to cover one of GW2 short comings and defend it.

  Lets take DDO for example. What Race will you take? (there are 8 admittedly not a big difference from GW2) The races very much effect stats, skills, and enhancements. What class will you take or will you take multiple classes? There are 9 classes and some 10 current epic destinies. The big difference between DDO and GW2  is with 25 lvls one can decided to multi-class. My current highest is a lvl 22  16 Sorceror, 2 Monk, 2 Paladin, 2 epic,  3rd tier of Draconic avatar. Ones feat, and enhancement choices as well as spell choices (yes most magic users in DDO can't caast every spell so one has to actually decide what type of magic user you want to be even within your class) thats all before one even gets to equipement with which there is alot of coices as well. This all allows for a staggering amount of chocies that lead to some very unique builds.  All class have capstone enchancements as well as specialization enhancements  (will your druid be a werewolf assassin or a elemental spell caster, or Maybe a wise healer and friend of nature.) So there are benifits for going all 20 lvls in a single class as well as benifits to takeing different levels of different classes. Unlike WoW one can't say that there are only a few viable builds. In DDO if one wants to be a main member of the trinty one can do so ie go all or mostly fighter or cleric etc  if one wants to be able to do alittle of everything like in GW2 one can take say 6 fighter lvls 6 cleric levels and 6 of whatever you feel will DPS best and meld with the rest.

   Sorry for the wall of text but even that doesn't even really touch on the shear amount of possible combinations and ability to make your character unique. As such the whole "No MMO really allows one to be unique" is a copout arguement for the ill informed or unexperienced.

  In GW2 all characters are jacks of all trades, and masters of none. Some players feel bad when they can't be the healer the tank and the dpser all in one so Arenanet set out to allow everyone to do everything roughly equally, So everyone could feel special. Only problem is when everyones special no one is. Thus jack of all trades but master of none.

 

 

which is why I said for the most part.. yes some offer more options in uniqueness but overall majority of themeparks do not offer you a lot of ways to make a truely unique character in a sense you can say my character stands out from the rest.. i don't have an issue with this really but sure some do.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Vidir

Apprentice Member

Joined: 1/14/04
Posts: 965

10/15/12 1:32:11 PM#50
Originally posted by deamian

actually looking for positive feedback

Letting my shiny new 7 week old puppy out at 3 a.m. back to bed and naturally my mind goes to something calm to go back to sleep. GW2 why not. I havn't been playing much but I have an 80 Ranger and a 38 Warrior and a few little alts. Plenty to absolutely love about the game, it's probably the most beautiful game graphically that has graced my monitor, the combat is fun to a degree, lots of content etc.

Here is what I feel is my bother. I don't feel self pride in my character, I don't care to show off, or prove to anyone else that I've been playing MMO's for 13 years and I feel like I know what im doing, but internally I like feeling that what I'm doing with my character means something a bit more than a transmuted armor piece etc. Joe bob who has played the mmo genre for a week has an elementalist who hits something for 2000 damage, and billy mmo johnson, yes his middle name has actually been changed to mmo, has played for ever, has the exact same character, and hits for the exact same amount because, every stat means something and all of the armor is the same.

Any tips to get out of the giant pot of everyone is exactly the same? I've always felt way more individualized in the other mmo's i've played, except in wow i looked like every other warrior because the artists are lazy :) Again the visual styles etc in gw2 are awesome, but I don't feel I can push my character stat wise i guess

 

 Well the game is fun the first day or so then it gets b,,well not fun anymore.Nothing more to say about that.

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

10/15/12 1:34:25 PM#51
Originally posted by winter
Originally posted by Aerowyn
Originally posted by deamian

actually looking for positive feedback

Letting my shiny new 7 week old puppy out at 3 a.m. back to bed and naturally my mind goes to something calm to go back to sleep. GW2 why not. I havn't been playing much but I have an 80 Ranger and a 38 Warrior and a few little alts. Plenty to absolutely love about the game, it's probably the most beautiful game graphically that has graced my monitor, the combat is fun to a degree, lots of content etc.

Here is what I feel is my bother. I don't feel self pride in my character, I don't care to show off, or prove to anyone else that I've been playing MMO's for 13 years and I feel like I know what im doing, but internally I like feeling that what I'm doing with my character means something a bit more than a transmuted armor piece etc. Joe bob who has played the mmo genre for a week has an elementalist who hits something for 2000 damage, and billy mmo johnson, yes his middle name has actually been changed to mmo, has played for ever, has the exact same character, and hits for the exact same amount because, every stat means something and all of the armor is the same.

Any tips to get out of the giant pot of everyone is exactly the same? I've always felt way more individualized in the other mmo's i've played, except in wow i looked like every other warrior because the artists are lazy :) Again the visual styles etc in gw2 are awesome, but I don't feel I can push my character stat wise i guess

 

themeparks for the most part don't really offer much to make you feel truely unique.. I honstly can't think of a single one that really made me go hey I'm the only person wearing this and doing this just really doesn't happen in these games.. Now where the customization and for me fun is, is playing with builds.. was same in Rift but just playing with all the options and coming up with new sets and combos that work best for your playstyle.. you could strive to get a legendary weapon if you really want to stick out. But overall it's just the nature of these games. What you sound like you want is more of a open sandbox type game where you can be whatever you want and truley make a unique character, themeparks really just aren't going to allow that in most cases.. even in TSW with its skill wheel you are going ot very hard pressed to be truley unique.

  Sorry that really is a load of BS. There are several good MMO's where you can be very unique. (ok maybe not WoW since they simplfied the skill trees but others) I'm not sure if your saying no MMO really allows one to be unique due lack of experience or just to cover one of GW2 short comings and defend it.

  Lets take DDO for example. What Race will you take? (there are 8 admittedly not a big difference from GW2) The races very much effect stats, skills, and enhancements. What class will you take or will you take multiple classes? There are 9 classes and some 10 current epic destinies. The big difference between DDO and GW2  is with 25 lvls one can decided to multi-class. My current highest is a lvl 22  16 Sorceror, 2 Monk, 2 Paladin, 2 epic,  3rd tier of Draconic avatar. Ones feat, and enhancement choices as well as spell choices (yes most magic users in DDO can't caast every spell so one has to actually decide what type of magic user you want to be even within your class) thats all before one even gets to equipement with which there is alot of coices as well. This all allows for a staggering amount of chocies that lead to some very unique builds.  All class have capstone enchancements as well as specialization enhancements  (will your druid be a werewolf assassin or a elemental spell caster, or Maybe a wise healer and friend of nature.) So there are benifits for going all 20 lvls in a single class as well as benifits to takeing different levels of different classes. Unlike WoW one can't say that there are only a few viable builds. In DDO if one wants to be a main member of the trinty one can do so ie go all or mostly fighter or cleric etc  if one wants to be able to do alittle of everything like in GW2 one can take say 6 fighter lvls 6 cleric levels and 6 of whatever you feel will DPS best and meld with the rest.

   Sorry for the wall of text but even that doesn't even really touch on the shear amount of possible combinations and ability to make your character unique. As such the whole "No MMO really allows one to be unique" is a copout arguement for the ill informed or unexperienced.

  In GW2 all characters are jacks of all trades, and masters of none. Some players feel bad when they can't be the healer the tank and the dpser all in one so Arenanet set out to allow everyone to do everything roughly equally, So everyone could feel special. Only problem is when everyones special no one is. Thus jack of all trades but master of none.

Written like a child of the themepark era....

You can't sit here and claim people are "ill informed or unexperienced" just because people disagree with you.  By now, many of us on this site have been gaming a very, very long time.  There are those older people like me who have been gaming online since there was an online to game on.  Before that we were gaming in deathmatch and coop mode over modems.  Before that we were.... well you get the picture.

The point is, no matter what outfit you put on, what race you pick, what class, etc., you are still like a thousand+ other players on your server, and even more across all the other servers.  In older games, you could really make a name for yourself with your guild, your actions, your crafting, your friendliness, your evil deeds, etc.  In those games, people actually looked at the name floating over your character, because they mattered.  I could write a book about this, but I'll just leave it at that.

I don't care what you say about today's themeparks.  They do nothing at all to bring people together, or to let individuals forge their own adventure through the game whether that means being a "hero" or not.  Frankly, the heros for me in the older games usually had nothing at all to do with combat.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  winter

Hard Core Member

Joined: 8/08/03
Posts: 2220

10/15/12 1:40:41 PM#52
Originally posted by Aerowyn
Originally posted by Drolkin
Originally posted by Aerowyn
Originally posted by Randayn
Same issue...I guess Im just supposed to have fun, but achievement is why I have fun, and I just dont feel it in GW2.

yet you praise TSW which everyone is using the exact same skill wheel doing the exact same quest series.. where's the achievement? the issue is more of a themepark thing which pretty much all of them suffer from.

 

As far as everyone having the same wheel in TSW thats the same thing as saying everyone has access to the same classes in GW2, the only difference is you don't gotta switch characters to switch your build in TSW, oh and lets not forget there is what 100x more skill combos in TSW then GW2?  ^ . -

The problem with GW2 is it's B2P, you buy it, you hit 80, you quit, there is no monthly updates, theres gonna be nothing new until a expansion and that is far-far away.  No monthly fee?  ?ou can go back any time?  Who cares?  I have Ninentedo games from 1986 I can go back to play at any time.  =) 

New York Raid comes out next month in TSW, Tokyo on its way in 2013 which is Funcoms most expensive project on the game, and what does GW2 have in that time frame?  Maybe some bug fixes?  Yawn. 

P2P wins.

 

 

That is true as I said its a themepark issue for the most part.. also your second thing umm you are aware they already have had updates and a content update is coming this month right? Guess you have also missed all the announcements on the teams of content devs they put together as well.. and not for just expansions for monthly type free content updates

  they have had bug fixes and changes to the rules to balance and to keep players form farming. I must have missed the new content if there was any added. Yes this month they will have a holiday event update aimed at getting players to spend money in the cash shop on gems. Granted it doesn't force players to spend caash as players can instead grind more to get gold for gems.

   Not saying Arenanets doing anything wrong. All F2P games need a source of income GW2's cash shop is no different. The term "free content updates" is somewhat loosely used when that content is aimed at pressuring players to spend money in the caash shop. I may have missed it just not seeing what great new content Arenanet has added to be bragging about just yet.

   Oh and EA/Bioware have teams of content devs as well doesn't mean they put out anything worth mentioning. bragging "Oh oh but they have a team!" is kinda lame till said team actually proves their worth and puts something worth mentioning out. 

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

10/15/12 1:42:03 PM#53
Originally posted by Drolkin
Originally posted by Aerowyn
Originally posted by Randayn
Same issue...I guess Im just supposed to have fun, but achievement is why I have fun, and I just dont feel it in GW2.

yet you praise TSW which everyone is using the exact same skill wheel doing the exact same quest series.. where's the achievement? the issue is more of a themepark thing which pretty much all of them suffer from.

 

As far as everyone having the same wheel in TSW thats the same thing as saying everyone has access to the same classes in GW2, the only difference is you don't gotta switch characters to switch your build in TSW, oh and lets not forget there is what 100x more skill combos in TSW then GW2?  ^ . -

The problem with GW2 is it's B2P, you buy it, you hit 80, you quit, there is no monthly updates, theres gonna be nothing new until a expansion and that is far-far away.  No monthly fee?  ?ou can go back any time?  Who cares?  I have Ninentedo games from 1986 I can go back to play at any time.  =) 

New York Raid comes out next month in TSW, Tokyo on its way in 2013 which is Funcoms most expensive project on the game, and what does GW2 have in that time frame?  Maybe some bug fixes?  Yawn. 

P2P wins.

 

 

There will be updates. They have actually stated that there goals is to provide more content than anyother mmo, of course thats marketing talk but at least we know there will be updates.

On your second part, don't worry there will definately be a thread comparing the release of content of GW2 and TSW. Im sure when that thread comes along many will be saying that you can't compare since A. TSW is a p2p game of course it will have more content or B. GW2 was more successful of course it will have more content. BTW you should go check out whats in the halloween update before you come here and say all that stuff. 


  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/15/12 1:43:12 PM#54
Originally posted by winter
 

  they have had bug fixes and changes to the rules to balance and to keep players form farming. I must have missed the new content if there was any added. Yes this month they will have a holiday event update aimed at getting players to spend money in the cash shop on gems. Granted it doesn't force players to spend caash as players can instead grind more to get gold for gems.

   Not saying Arenanets doing anything wrong. All F2P games need a source of income GW2's cash shop is no different. The term "free content updates" is somewhat loosely used when that content is aimed at pressuring players to spend money in the caash shop. I may have missed it just not seeing what great new content Arenanet has added to be bragging about just yet.

   Oh and EA/Bioware have teams of content devs as well doesn't mean they put out anything worth mentioning. bragging "Oh oh but they have a team!" is kinda lame till said team actually proves their worth and puts something worth mentioning out. 

guess you missed the sPVP updates coming as well with the halloween event and more read

https://www.guildwars2.com/en/events/halloween-2012

at very bottom Tyria Evolving

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

10/15/12 1:47:37 PM#55
Originally posted by Aerowyn
Originally posted by winter
 

  they have had bug fixes and changes to the rules to balance and to keep players form farming. I must have missed the new content if there was any added. Yes this month they will have a holiday event update aimed at getting players to spend money in the cash shop on gems. Granted it doesn't force players to spend caash as players can instead grind more to get gold for gems.

   Not saying Arenanets doing anything wrong. All F2P games need a source of income GW2's cash shop is no different. The term "free content updates" is somewhat loosely used when that content is aimed at pressuring players to spend money in the caash shop. I may have missed it just not seeing what great new content Arenanet has added to be bragging about just yet.

   Oh and EA/Bioware have teams of content devs as well doesn't mean they put out anything worth mentioning. bragging "Oh oh but they have a team!" is kinda lame till said team actually proves their worth and puts something worth mentioning out. 

guess you missed the sPVP updates coming as well with the halloween event and more read

https://www.guildwars2.com/en/events/halloween-2012

at very bottom Tyria Evolving

Unless Tyria is evolving towards a hybrid game, then *yawn*.  Sounds like the people making WildStar, the Rift team, and SOE are starting to *finally* see how the mmo genre is changing.  I hope ANet is making plans as well.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Badaboom

Elite Member

Joined: 10/04/10
Posts: 2356

10/15/12 1:47:57 PM#56
I completely agree mindtrigger. All of the mechanics put in place over the years that, in one way or another, made things easier has contributed to the collapse of the MMO community and to make characters carbon copies of one another.
  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

10/15/12 1:48:03 PM#57
Originally posted by Aerowyn
Originally posted by winter
 

  they have had bug fixes and changes to the rules to balance and to keep players form farming. I must have missed the new content if there was any added. Yes this month they will have a holiday event update aimed at getting players to spend money in the cash shop on gems. Granted it doesn't force players to spend caash as players can instead grind more to get gold for gems.

   Not saying Arenanets doing anything wrong. All F2P games need a source of income GW2's cash shop is no different. The term "free content updates" is somewhat loosely used when that content is aimed at pressuring players to spend money in the caash shop. I may have missed it just not seeing what great new content Arenanet has added to be bragging about just yet.

   Oh and EA/Bioware have teams of content devs as well doesn't mean they put out anything worth mentioning. bragging "Oh oh but they have a team!" is kinda lame till said team actually proves their worth and puts something worth mentioning out. 

guess you missed the sPVP updates coming as well with the halloween event and more read

https://www.guildwars2.com/en/events/halloween-2012

at very bottom Tyria Evolving

TY Aero. Why are there so many people that come here and post stuff with no clue on what they are talking about?? 


  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/15/12 1:50:44 PM#58
Originally posted by MindTrigger
Originally posted by Aerowyn
Originally posted by winter
 

  they have had bug fixes and changes to the rules to balance and to keep players form farming. I must have missed the new content if there was any added. Yes this month they will have a holiday event update aimed at getting players to spend money in the cash shop on gems. Granted it doesn't force players to spend caash as players can instead grind more to get gold for gems.

   Not saying Arenanets doing anything wrong. All F2P games need a source of income GW2's cash shop is no different. The term "free content updates" is somewhat loosely used when that content is aimed at pressuring players to spend money in the caash shop. I may have missed it just not seeing what great new content Arenanet has added to be bragging about just yet.

   Oh and EA/Bioware have teams of content devs as well doesn't mean they put out anything worth mentioning. bragging "Oh oh but they have a team!" is kinda lame till said team actually proves their worth and puts something worth mentioning out. 

guess you missed the sPVP updates coming as well with the halloween event and more read

https://www.guildwars2.com/en/events/halloween-2012

at very bottom Tyria Evolving

Unless Tyria is evolving towards a hybrid game, then *yawn*.  Sounds like the people making WildStar, the Rift team, and SOE are starting to *finally* see how the mmo genre is changing.  I hope ANet is making plans as well.

i wouldn't get my hopes up in that regard as far as GW2 is concerned.. but I'm fine with it being the most enjoyable themepark on the market... obviously imho.. sure one day good hybrids and sandbox games will come but for now GW2 is a blast. Also not sure what you see coming in Rift that i would consider hybrid

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  winter

Hard Core Member

Joined: 8/08/03
Posts: 2220

10/15/12 1:52:16 PM#59
Originally posted by MindTrigger
Originally posted by winter
Originally posted by Aerowyn
Originally posted by deamian

actually looking for positive feedback

Letting my shiny new 7 week old puppy out at 3 a.m. back to bed and naturally my mind goes to something calm to go back to sleep. GW2 why not. I havn't been playing much but I have an 80 Ranger and a 38 Warrior and a few little alts. Plenty to absolutely love about the game, it's probably the most beautiful game graphically that has graced my monitor, the combat is fun to a degree, lots of content etc.

Here is what I feel is my bother. I don't feel self pride in my character, I don't care to show off, or prove to anyone else that I've been playing MMO's for 13 years and I feel like I know what im doing, but internally I like feeling that what I'm doing with my character means something a bit more than a transmuted armor piece etc. Joe bob who has played the mmo genre for a week has an elementalist who hits something for 2000 damage, and billy mmo johnson, yes his middle name has actually been changed to mmo, has played for ever, has the exact same character, and hits for the exact same amount because, every stat means something and all of the armor is the same.

Any tips to get out of the giant pot of everyone is exactly the same? I've always felt way more individualized in the other mmo's i've played, except in wow i looked like every other warrior because the artists are lazy :) Again the visual styles etc in gw2 are awesome, but I don't feel I can push my character stat wise i guess

 

themeparks for the most part don't really offer much to make you feel truely unique.. I honstly can't think of a single one that really made me go hey I'm the only person wearing this and doing this just really doesn't happen in these games.. Now where the customization and for me fun is, is playing with builds.. was same in Rift but just playing with all the options and coming up with new sets and combos that work best for your playstyle.. you could strive to get a legendary weapon if you really want to stick out. But overall it's just the nature of these games. What you sound like you want is more of a open sandbox type game where you can be whatever you want and truley make a unique character, themeparks really just aren't going to allow that in most cases.. even in TSW with its skill wheel you are going ot very hard pressed to be truley unique.

  Sorry that really is a load of BS. There are several good MMO's where you can be very unique. (ok maybe not WoW since they simplfied the skill trees but others) I'm not sure if your saying no MMO really allows one to be unique due lack of experience or just to cover one of GW2 short comings and defend it.

  Lets take DDO for example. What Race will you take? (there are 8 admittedly not a big difference from GW2) The races very much effect stats, skills, and enhancements. What class will you take or will you take multiple classes? There are 9 classes and some 10 current epic destinies. The big difference between DDO and GW2  is with 25 lvls one can decided to multi-class. My current highest is a lvl 22  16 Sorceror, 2 Monk, 2 Paladin, 2 epic,  3rd tier of Draconic avatar. Ones feat, and enhancement choices as well as spell choices (yes most magic users in DDO can't caast every spell so one has to actually decide what type of magic user you want to be even within your class) thats all before one even gets to equipement with which there is alot of coices as well. This all allows for a staggering amount of chocies that lead to some very unique builds.  All class have capstone enchancements as well as specialization enhancements  (will your druid be a werewolf assassin or a elemental spell caster, or Maybe a wise healer and friend of nature.) So there are benifits for going all 20 lvls in a single class as well as benifits to takeing different levels of different classes. Unlike WoW one can't say that there are only a few viable builds. In DDO if one wants to be a main member of the trinty one can do so ie go all or mostly fighter or cleric etc  if one wants to be able to do alittle of everything like in GW2 one can take say 6 fighter lvls 6 cleric levels and 6 of whatever you feel will DPS best and meld with the rest.

   Sorry for the wall of text but even that doesn't even really touch on the shear amount of possible combinations and ability to make your character unique. As such the whole "No MMO really allows one to be unique" is a copout arguement for the ill informed or unexperienced.

  In GW2 all characters are jacks of all trades, and masters of none. Some players feel bad when they can't be the healer the tank and the dpser all in one so Arenanet set out to allow everyone to do everything roughly equally, So everyone could feel special. Only problem is when everyones special no one is. Thus jack of all trades but master of none.

Written like a child of the themepark era....

You can't sit here and claim people are "ill informed or unexperienced" just because people disagree with you.  By now, many of us on this site have been gaming a very, very long time.  There are those older people like me who have been gaming online since there was an online to game on.  Before that we were gaming in deathmatch and coop mode over modems.  Before that we were.... well you get the picture.

The point is, no matter what outfit you put on, what race you pick, what class, etc., you are still like a thousand+ other players on your server, and even more across all the other servers.  In older games, you could really make a name for yourself with your guild, your actions, your crafting, your friendliness, your evil deeds, etc.  In those games, people actually looked at the name floating over your character, because they mattered.  I could write a book about this, but I'll just leave it at that.

I don't care what you say about today's themeparks.  They do nothing at all to bring people together, or to let individuals forge their own adventure through the game whether that means being a "hero" or not.  Frankly, the heros for me in the older games usually had nothing at all to do with combat.

  Ah the burnt out bitter vet speaks. First i probably have been playing as long if not longer then you. First comp was  a vic 20, then a commidore 64 back before there were graphics to speak of, island of kamshi before your time i imagine, and yes before that pen and paper role playing.

  SO perhaps you might want to stop with the holier then thou elder vet speak. if you say having houndreds of thoussands of choices that actually matter means nothing to you thats fine its your opinion, but speaking down to people like they are children because they don't agree with you is also BS.

  facts are though one can have a very unique character in some of todays MMO's just because you say stats, skills, abilited, spells, items don't make one unique and the only thing in your opinion that makes one unique is ones actions seems like a very limited point of view. Maybe you should look up the term unique' its means more then just actions and words, no matter how much you seek to narrow it to suite your arguement.

  Skooma2

Advanced Member

Joined: 3/05/08
Posts: 680

10/15/12 1:52:42 PM#60
Originally posted by botrytis
Originally posted by blackthornn
same boat but add in that every class seems a carbon copy of the class before it aswell.  oooh, an ability that does X, my Y class character has that too....and my new Z class alt just got that last level.......oh crap.

I think it is funny people say this - The old saying, 'missing the trees in spite of being in a forest.' Sure they SEEM to do the same thing but the mechanics of the profession ARE different.

 

I'm not trolling, but the phrase is "can't see the forest for the trees."

Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.

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