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actually looking for positive feedback Letting my shiny new 7 week old puppy out at 3 a.m. back to bed and naturally my mind goes to something calm to go back to sleep. GW2 why not. I havn't been playing much but I have an 80 Ranger and a 38 Warrior and a few little alts. Plenty to absolutely love about the game, it's probably the most beautiful game graphically that has graced my monitor, the combat is fun to a degree, lots of content etc. Here is what I feel is my bother. I don't feel self pride in my character, I don't care to show off, or prove to anyone else that I've been playing MMO's for 13 years and I feel like I know what im doing, but internally I like feeling that what I'm doing with my character means something a bit more than a transmuted armor piece etc. Joe bob who has played the mmo genre for a week has an elementalist who hits something for 2000 damage, and billy mmo johnson, yes his middle name has actually been changed to mmo, has played for ever, has the exact same character, and hits for the exact same amount because, every stat means something and all of the armor is the same. Any tips to get out of the giant pot of everyone is exactly the same? I've always felt way more individualized in the other mmo's i've played, except in wow i looked like every other warrior because the artists are lazy :) Again the visual styles etc in gw2 are awesome, but I don't feel I can push my character stat wise i guess
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10/15/12 12:02:48 PM#2
You need to let go of worrying about stats, and concentrate on playing your character to the very maximum of it's potential on an individual level. GW has never been about stats, you get your max armor/weapons and then it's all cosmetics from there. The progressive aspect is personal advancement and learning to play your character to the absolute fullest in any given situation. |
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blackthornn
Apprentice Member
Joined: 7/31/04
OMG I'm not temp banned again? WTF?? This day does end in Y right? |
10/15/12 12:04:00 PM#3
same boat but add in that every class seems a carbon copy of the class before it aswell. oooh, an ability that does X, my Y class character has that too....and my new Z class alt just got that last level.......oh crap.
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10/15/12 12:05:14 PM#4
Originally posted by deamian themeparks for the most part don't really offer much to make you feel truely unique.. I honstly can't think of a single one that really made me go hey I'm the only person wearing this and doing this just really doesn't happen in these games.. Now where the customization and for me fun is, is playing with builds.. was same in Rift but just playing with all the options and coming up with new sets and combos that work best for your playstyle.. you could strive to get a legendary weapon if you really want to stick out. But overall it's just the nature of these games. What you sound like you want is more of a open sandbox type game where you can be whatever you want and truley make a unique character, themeparks really just aren't going to allow that in most cases.. even in TSW with its skill wheel you are going ot very hard pressed to be truley unique. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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Indrome
Novice Member
Joined: 5/03/12
This is like trying to drive straight through Schroedinger's minefield! |
10/15/12 12:06:38 PM#5
I currently enjoy taking leader roles in PUGs when it's full of lazy ass players that wouldn't move an inch if a giant train came at them. That's mostly how I distinguish myself from other players these days. Simply by being able to do things they can't. Who cares for damage if you die three seconds into the fight? It's kind of fun going "What are you complaining about? I didn't get downed once." after a boss fight. Just try to find something to push your own limits. You seem like someone capable enough of some self-reflection.
tl;dr: Try distinguishing yourself not by gear, but by personality and skill. ;)
Originally posted by blackthornn Any examples to back that up? I haven't noticed ANYTHING like that yet. °O
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10/15/12 12:07:00 PM#6
Same issue...I guess Im just supposed to have fun, but achievement is why I have fun, and I just dont feel it in GW2.
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10/15/12 12:08:15 PM#7
Originally posted by Aerowyn Aerowynn....just for the record :P....I agree with this |
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10/15/12 12:08:21 PM#8
Originally posted by blackthornn I think it is funny people say this - The old saying, 'missing the trees in spite of being in a forest.' Sure they SEEM to do the same thing but the mechanics of the profession ARE different.
I actaully like the weapon-specific skills versus, lets say Rift which has really doesn't.
To each their own. |
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10/15/12 12:09:19 PM#9
Originally posted by Randayn yet you praise TSW which everyone is using the exact same skill wheel doing the exact same quest series.. where's the achievement? the issue is more of a themepark thing which pretty much all of them suffer from. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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So I should design my own mmo, I knew it! Just a friendly discussion btw, monday etc. I play on and off, and love that it doesn't chain me to my computer desk like many many other mmo's. I just want a little more return on investment.
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10/15/12 12:14:19 PM#11
Guild wars 2 and guild wars before is a game of skill not stats resulting from gear grind. The game I sister in you being a competent playr, which is where pride should come from. Everyone can get max gear but very few will master their profession in dungeons WvW and sPvP. Embrace the strategy of the build and leave cookie cutter skill rotation behind. Good luck
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10/15/12 12:15:40 PM#12
Originally posted by Aerowyn I agree for the most part here. My opinion, though, is that TSW is a little more intuitive and complex (when it comes to the skill wheel). Also, as far as looks, any character can look anyway they want. As far as damage and stuff, it can be different because of the multitude of builds, but I don't think it will be different enough. which is why I agree for the most part, but can see where someone could argue. but if we are to consider Anarchy Online a themepark, then this argument would be incorrect. The skills system is SO in-depth that damage can vary extraudinarily from toon to toon depending on build. |
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Jtrav1987
Novice Member
Joined: 8/20/07
A heart of darkness and a soul of the light can never truly coexist. |
10/15/12 12:16:15 PM#13
I think its troubling that people need to feel dignified and important just to have fun in a game.
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10/15/12 12:16:59 PM#14
Originally posted by deamian the return is really what you make of it and what you value in any game and that differs from person to person.. but again really sounds like you are wanting a more sandbox type game.. looks like some possibly good ones coming on the hoirzon though I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/15/12 12:17:54 PM#15
Originally posted by Aerowyn The exact same skill wheel? You know you are reaching with that one.
eidt - I'm seeing this a lot. random person A- "I don't like GW2 because of X" random person B- "Oh well yeah X is a problem in every mmo."
No, no it's not. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/15/12 12:18:32 PM#16
Originally posted by Jtrav1987 for me, achievement is fun...for others just enjoying the game itself is fun. Everyone has different tastes...that's why there is so much healthy (and my unhealthy) forms of debate on the forums. it makes it interesting. |
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10/15/12 12:20:30 PM#17
Originally posted by bcbully lol...I missed that quote. Did you mean that each class has a similar skill wheel or that it's the same skill wheel as other themparks...you can make an argument for the first, but the second is completely false. |
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10/15/12 12:22:38 PM#18
Originally posted by Randayn if you spend a good amount of time in sPVP playing with builds you can truley see how many options you have in GW2 and it's actually extremely flexible with the amount of options each class has when you combine differn't weapon sets with differn't traits and utility skills and differn't sigils/runes. The way i get longevity in themeparks usually is how varied the combat system flexability is.. It's why I stuck around Rift for so long and why I really enjoy GW2 think many have not really spent enough time with the system to see how flexable it really is. AO has some great systems in place to bad it had so many other issues when it was released. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/15/12 12:23:05 PM#19
Originally posted by Randayn That's like saying all cars are alike... yeah, but.... DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/15/12 12:25:35 PM#20
smh. carbon copy really? Guess that's why my roomie plays his rogue as a dual pistol seals but i play mine as switching between pistol/sword and pistol/dagger stealthy. Or how about my friend who plays his engineer as all turrets+rifle guns and i play mine as all bombs and pistol/shield with burning enhancements. Anyone and i mean anyone can play this game however to claim that in any way the style of play between the ways people play their professions makes these "classes" cabon copies of one another or that in any way these classes don't matter is just wrong. It's not an opinion it's just not actually playing the game...because you can start off and get to level 10 and see the differences right off the bat before you start getting trait points. seriously..... That being said. OP the game is definitely about appearance and pets and all the little things most people ignore in these titles. Sometime in the near future we'll begin to see housing, mounts, and guild halls put in and the game will flesh out even more. GW2 in many ways has returned to the core of what mmo's were supposed to be about, cooperation, teamwork, exploration to see the work the devs completed, and to be part of the lore of the world one is in. That's the feeling i get when i login. It was never about rushing to the end, stats theorycrafting, or endless raid runs as the only means of progression. I've never played games for that purpose and when they went down that path in WoW i and people like me, the majority of players, hated it. I absolutely regret not listening to the people who warned me and mine against continuing playing WoW when they gave the wheel to Ghostcrawler, and this most recent expansion is exactly why they were warning us. I hope you figure it out for yourself but remember these are only games. I made this one my new home because it offers the most and has a team that doesn't require a monthly fee scheme to accomplish it. ;) |
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