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10/15/12 10:58:17 AM#21
Originally posted by GeezerGamer There are CASH shops and there are cash shops. There is big diference. TSW cash shop offers ONLY fluff items. Even Gw2 sells unfair advantage items like gems and other boosts. And i dont even want to compare it to asian shops. In other words i dont mind cash shops in games if they are implemented like in TSW. Reason for that is an extra income for developers that can invest more in variety in game due to extra sales. If they didint those extra items would never exists. And at the same time they dont influence in game economy. Leader of Excessum Gaming Community www.excessum-gaming.com |
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10/15/12 10:59:43 AM#22
I'm sorry but there is a huge fundamental flaw with Rift that will always keep it behind WoW. That is the performance of Rift's engine and their network coding. I am talking from experience, I have played wow since 2004 and Rift since it was launched. Rift has serious coding issues that hold the game back, like having 1-2 second ability delays due to server lag. It makes trying to raid hard progression content impossible. If you doubt me go visit the Rift forums. People have been bitching about this since Ember Isle came out and the game engine never really performed that well since the launch. Also the combat is a big step down, as in smooth gameplay. No one has even come close to how well WoW actually plays. That's the reason it's number one across the world.
Rift has some great things going for it, and it might even perform well when compared to other games like EQ2 or something, but if you are going to directly compare it to WoW, Rift is a huge step down in terms of smooth gameplay. |
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10/15/12 11:04:20 AM#23
Originally posted by gbooster WoW is #1 (subjective) because: 1) Right place, right time. 2) There are players that actually think WoW is/was the first/only MMO.
Ironic the main issues with WoW is server disconnects and 132 errors.........see the official forums. I'm taking a shot of vodka every time I see a reference to a game being a WoW or Diablo clone. |
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10/15/12 11:07:26 AM#24
Originally posted by Xiaoki I think you misquoted. Your definition of "dynamic" sounds like it came from the dictionary of Dr Samuel Johnson. |
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10/15/12 11:09:52 AM#25
I' liked rift on the whole, well apart from the art style and character customisation (which is aweful). But the one thing that turned me off it was the one button macro that you could basically assign your whole rotation to.
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10/15/12 11:11:19 AM#26
Originally posted by Cordez You play WoW? I'm taking a shot of vodka every time I see a reference to a game being a WoW or Diablo clone. |
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10/15/12 11:12:52 AM#27
Rift deserves blizzard does not.
http://speedtest.net/result/2112016336.png |
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10/15/12 11:17:19 AM#28
Sorry but how are boosts an unfair advantage to what.... pve, so someone gets a few more XP or such. I don't see how these boosts really effect anyone else in game. You can easily buy gems in the shop with ingame gold if you want. No I am not a GW2 fanboi, I'm not any game's fanboi for the simple fact that every game I have played has it's likes and dislikes. As long as my like list is longer than dislike I will play.
As for Rift it is one of those games that I neither hate nor praise, it is an ok game. CURRENTLY PLAYING |GW2| |
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10/15/12 11:23:40 AM#29
Originally posted by zanebergeron on top of that you get the exact same boosts from various things during your normal play through of them game.. and for me i don't see this much or any differn't than TSW it's just fluff stuff.. actually have more issue with TSW shop since you can't get CS items without spending real money(unless this has changed) not sure how Rift's handling there CS though haven't looked into it much I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/15/12 11:32:17 AM#30
Originally posted by SoulStain
Xiaoki was not providing the definition of "dynamic" but the definition of "buzzword" which accurately describes what "dynamic" is when it comes to MMO's.
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10/15/12 11:35:32 AM#31
Hmmm i have to say i might give rift a chance one day if mop patches suck or the next expansion is not my likeing kind of love the fact its trying to fight wow head on from what i hear rift has a very riable sub numbers that pretty much stay the same because they are constanly coming out with content.it's worth a try atleast.
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10/15/12 11:45:53 AM#32
I'm looking forward to very customizable housing - just hope it expands into player/guild run cities - even if it's instanced.
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10/15/12 11:46:44 AM#33
Yes Trion does seemed to be very involved with their community and they are very eager to grow and add to their world which is great! We need more developers in the MMO community that respond like this, after all we are the ones putting food on their table with our own hard earned cash.
However, I do agree with a post above, there is something that feels off about the game. It doesn't play smoothly at all and the world, visiually, feels broken apart. In time I'm sure it will smooth out like WoW has over the years. I've definitely been keeping an eye on Rift and Trion, and I log in every now and then to check it out. I hope Trion keeps up the good work, they deserve it! |
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10/15/12 11:51:25 AM#34
What I've gathered from this article is that, Dynamic events aside, Rift is doing everything World of Warcraft is doing and adding housing where Blizzard is against it in order to keep people in the cities and such. If WoW had some sort of dynamic events system, Rift wouldn't even be a blip on the radar, to be honest. |
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10/15/12 11:51:36 AM#35
I really enjoyed RIFT during my time there, I could always go back and check it out one day but I'm content with GW2 and a side of SW:TOR as they both continue to grow. I am really interested in the housing system, I think that housing adds a whole new dimension (sorry) to gameplay for an MMO, because the original vision for MMO's are for them to be living, vibrant worlds that a players character is a person in. People own homes, people customize their homes inside and out extensively and having a piece of the gameworld for yourself is exciting. I love content that branches away from progression treadmills as the article said and I think it's very important for the longevity and community building of a game, I really do.
ArenaNet said they have big plans for housing in GW2, I hope they can at least match RIFT's diminsions because I could see myself going back soley to play around with dimensions in RIFT if I can't get my housing fix anywhere else. |
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10/15/12 11:54:37 AM#36
Originally posted by Aviggin Rift is WoW, WoW is Rift, which is why I can't understand why anyone bothers with Rift. Its got Tabula Rasa's rifts...but done worse, and gets old in a week. Literally nothing unique about it. But trying to be like WoW hasn't been a winning strategy for any MMO ever so... no surprise that Rift has had to merge servers. |
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10/15/12 11:55:27 AM#37
Originally posted by MMOGamer71 You totally have no idea why WOW was and is successful. But that's OK, neither do all of the WOW clone developers. |
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10/15/12 11:56:35 AM#38
Originally posted by Aviggin To be honest both games fill the PVE "endgame" niche in MMO's though Rift is the superior community IMO. I'm taking a shot of vodka every time I see a reference to a game being a WoW or Diablo clone. |
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10/15/12 11:57:43 AM#39
Originally posted by FrodoFragins Oh not not another "WoW clone arguement" you fail to realize WoW is a clone. Too bad you didn't read the article as I mentioned to another poster or you would see it's thesis is how Rift is "uncloning WoW" and taking the lead.
[mod edit] I'm taking a shot of vodka every time I see a reference to a game being a WoW or Diablo clone. |
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10/15/12 12:01:16 PM#40
All Rift needs is.................flying mounts. Like others, I am holding off paying for Storm Legion for a while. I don't know what it is, but Rift seems to have something lacking. Call it the x factor if you want, but it just doesn't seem to have character. Or maybe it's because it hasn't had the years of play that brings out the sentimental view of a game. It still comes across as something developed by a committee ticking boxes on a spreadsheet.
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