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10/15/12 3:09:21 AM#21
Originally posted by ZigZags Please do not quit your day job lol. Pardon my English as it is not my 1st language :) |
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10/15/12 3:17:40 AM#22
Originally posted by ChromeBallz Just a word of caution (as you are buying the game for not just yourself). GW2 is going to be a different experience (at least for your GF by the sounds of it). I can honestly say that the game is well worth the 60$ price. However, it has a much different focus than that of most MMOs (which is one of the major appeals to a lot of its fans). There are 2 things that are probably going to take some getting used to for you guys if / when you decide to buy the game. 1) Personal Story. If you guys are really sold on that, I would argue that this isn't one of the games' strongest features. Parts of the story are done quite well, but as a whole package it's not implemented very well. Some of the writing needs work, and the story often feels fragmented as you go along. 2) Combat. Some people just get it, but for a lot of people it takes some getting used to. It's done fairly well, but it is most definitely skill-based, and there is a learning curve for players used to more mindless MMOs (i.e. current WoW, or SWTOR). This is mostly apparent when people start to do dungeons. Due to the nature of general PvE, you can often rely on others to cover for your mistakes (either via a zerg, or having others distract enemies for you). In dungeons, people are a lot more responsible for their own well-being, and playing as a team is a lot more vital than most MMOs. This game doesn't treat kindly to those that are used to just sitting in the back spamming DPS rotations. Expect to die, especially at first, expect to have to change skills up a bit for the harder fights (especially if you don't normally bring defensive skills as part of your setup). This is one of the more fun aspects of the game, but it can be very shocking for newer players. However, this is a really fun MMO to play w/ others. Hope to see you ingame. - Btw, if you guys have a lot of free-time, you can always buy gems using ingame gold. There's been some videos that explain how to make gold more easily in this game, and once you get the hang of that, you can make money fairly quick with some planning, foresight, and a bit of spare time. Aside from a couple character slots, I haven't spent a dime on gems for this game and have managed to purchase all the extra storage / bag space I need, plus some novelty items, and I still have pleanty of gold to spare. |
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10/15/12 3:21:18 AM#23
Originally posted by Hokie Mostly agree with your assessment. Just wanted to point out, that while they don't currently have player housing atm, they have stated that they are working on guild housing & GvG as a future feature. It is coming, but we probably won't see it for a few months. |
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10/15/12 3:27:22 AM#24
Originally posted by Dulu What this guy said.
Because we all know Raiding with 19 other douchebags is considered the only true endgame content worthy of an MMO endgame.
GW2 is also a shallow boring grind because its not like grinding quests and following a linear path from level 1-80 is the only true form of progression.
And we all know your money is best spent elsewhere since the only true beauty of an MMO comes in the form of a stale, archaic, bland vertical loot progression style endgame, where you chase tiered gear ad naseum.
IMO OP, GW2 is the best MMO to come out in a very long time, and as long as loot progression is nt what you are looking for, the content is varied and plentiful, more so then any raid centric game. There is literally thousands of hours worth of good solid content for the average gamer.
(Ohh BTW, GW2 has never merged a server, the population is growing and there are queues to WvW on most servers at all hours of day - I.e. right now, at 4:24am I am sitting in a queue for Yak's Bend Borderlands, I am on Sanctum of Rall) |
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10/15/12 3:44:00 AM#25
Originally posted by Connmacart Well thanks for your expert opinion but in my opinion it is not just about the budget but also the over all quality of the game at release. However, the amount of bugs, botting and gold sellers cheapen the feeling of AAA title. So yes it is also about your personal preference. Its been over a month and bugs present at release are still here. Rift is what i call a AAA MMO. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
10/15/12 3:50:40 AM#26
1) Are there invisible walls - Or rather, are they omnipresent in the game? Does it ever stop you from going anywhere when you're just trying to hop along a path or what looks like a steep incline? Comparing it to WoW (which has virtually no invisible walls, the ones that are there are usually out of reach), how good or bad is it? Guild Wars 1 is an example of what i mean with 'bad' by the way, where you run up to the things constantly. The most important thing here is whether i'm constantly going to be stopped when i'm trying to explore the world, and i can't get up an obvious path that's blocked off by an invisible wall. Very little but they are present. More likely to experience something on this level the further you get. Jumping puzzles can be a little finicky and do feel like they are purposely set up to very specific on this level and it will often times look as if you can't reach something and will be stopped, while other times it literally will just stop you from ever reaching a certain platform and its more so there for looks. They exist but over-all I have seen verly little, though exploring I haven't done to much of. 2) What are the options for customizing your character, mechanically? Is it only items and skills, or are there talents, glyphs or stats (ala wow and diablo 2) you can customize? Is the only mechanical difference between one warrior and the next the weapon and the skills they have equipped or is there more? Talents.... allt here really is. Weapons each have their own skills and when your seeing a great sword warrior vs another, outside their alternate weapon (which probably will be the same) the only difference is utility skills (4 of them to pick) and talents they might have, though chances are utilities will be the same or similiar and talent wise with particular weapons they will most likely the same or simply put, the talents will have virtually little effect on how each person plays it. Theres very few talents that really 'change up' how a class plays. On a real notable level. 3) How fast is levelling? I'm going to play with at least 1 more, and i don't want to rush to 80. We want to take our time and just have fun along the way. Is the game made in such a way that levelling goes quickly regardless of what you do or does it allow you to take it easy? Its extremely quick. The game was to boring to play non stop all day and I ended up playing in 1-2 hour spurts. If your doing EVERYTHING (aka exploring and doing low level zones) it will be a lot slower due to less experience it will start giving you, but its star by far one of the quest. Even playing it far lighter then usual, it only took a few days to hit 80 without no life grinding it. 4) Are the zones as big as they look? I'd like the game to really 'feel' big - That there are areas in the game where i don't feel i HAVE to go in order to get everything, if you know what i mean. Like in WoW, if you pass an area you didn't have to be before you immediately start thinking about what quest you missed or are going to get, this feels pretty annoying to me since it holds the world back from 'coming alive'. It feels big, though the main reason is the lack of mounts. If mounts weren't in, the game world would be viewed much smaller though its still a decent size at least. As for the 'missing something' point, you can skip out of order but typically your going to be running much of the same stuff, particularly near the end, at least if you don't want to take longer by doing lower level stuff (which then your going to be doing practically everything below the zone your at to level. 5) It might seem like an irrelevant question to most, but can you go into houses and buildings, or are most of them locked off? I hate how especially Korean games never actually let you go inside anything unless it's a massive castle with a 15 square mile throneroom. Most homes are decoration. There are some you enter but typically in any small cities and villages you won't be able to enter most buildings. 6) On a scale of 1 to 10, how "open" and fleshed out is the world? 1 being something like a Korean game with a mostly featureless landscape with little to no small details and pretty much 0 buildings you can go into, 10 being like Skyrim where everything is handplaced, handcrafted and there's pretty much nothing you can't explore or go into, and there's no mountain you can't climb. 7) On a scale of 1 to 10, how consistent is the world? 1 being the schizophrenic WoW style where one zone flows into the next like a brick through a wall of wodkabottles, to 10 being like (again) Skyrim where all the areas blend into one another so seemlessly that the world truly feels like it's one big place. Hard to really rate. I honestly though the WoW model did a good job at creating an atmosphere that felt unique with its graphics. I'd say its a 6. The fact they are enclosed zones and the fact many biomes look practically identical (jungle looks like every other jungle, forest every other forest, swamp ever swamp, ect.) I really have trouble putting a number on it. Its really depending on how you view it. They are mildly transitioning even with the zone thing though it really depends. 8) Will there be any world customization at any point? With this i primarily mean player housing, but also guild housing, fortresses or anything else managed by players, instanced or no. Not that I am aware of. I'm assuming by home district they were leaning at this though it really doesn't exist as of yet. The WvWvW has bases that guilds can 'claim' though honestly its mostly trivial and doesn't really do all that much. Feels more so tossed in. |
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10/15/12 3:55:32 AM#27
Originally posted by Zylaxx Aren't you the same guy who said GW2 opened a new server to accomodate the ever increasing population? and yet no such server was found because due to W V W it is impossible to open just one new server. I will take everything you say with a big table spoon of salt.
Topics like these are like a trap. OP asks question, someone answer them according to their own opinion and experinces with the game and fans flame him to hell and back. |
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10/15/12 3:59:38 AM#28
Originally posted by halflife25 It isnt about opinion / preference at all. A game is considered AAA based on things like production value. A game made by a team of 5 people with like $1 million is consider an indie title. Some of these are considered awesome games, it does not make them AAA Game like WoW, SWTOR, WAR, LOTRO, GW2, AOC, TESO, Rift, etc with many millions invested in the development / production of the game, large dev teams, usually backed by a major publisher, etc are all considered AAA games. Several of those would be considered absolutely horrible games to some, but it doesnt change their being AAA. Think of it sort of like movies. Youve got your big high production value movies which usually have famous actors, famous directors & producers, the latest special effects, etc and which are usually the ones released in theatres all over the world, advertised for constantly, etc. Those would be our versions of AAA MMOs. Then youve got your other lower budget "B" movies and indie movies that often never see the big screen unless they manage to pick up a lot of steam through critics and "festivals", etc. Youve also got your "made for TV movies" and all that stuff too. Regardless of which category they fit into, they can be either good or bad depending on the individual.
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10/15/12 4:05:31 AM#29
Originally posted by AlBQuirky Just a precision here, places like the throne room are instanced because they are used for parts of the personal story line. Many buildings of any kind can be entered and explored (without zoning of course), some without any real purpose but being there for you to satisfy your curiosity. You can even enter windmills and fully explore them, with the mechanism inside (and sometimes some surprises...). |
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10/15/12 4:23:15 AM#30
1. Invisible walls. No not really, there are "mazes", in SWG you could run up any incline not so in GW2 but most of the map can be explored. But it is not an exploration game, this is a theme park similar to Lotro. 2. It ain't no SWG and doesn't have the clothing options of TSW. But it does allow multiple body types. But then, how many want to play a fat chick? 3. Very fast 4. No, the zones are far smaller. There are no mounts and you don't miss them. There also isn't much in the zones to make them feel full and with the option to teleport, the zones never feel epic. Not tiny, just not true MMO style big. You will soon see other players regardless of where you go. mind you, in a MMO that isn't bad by definition. But you won't find any area everyone else hasn't already visited. Twice. 5. There are some buildings, especially in home towns. In the game worlds there are small houses but they have open doors. 6. Korean. This ain't no Skyrim. If you want that, this is not the game you want. I like this game and Skyrim and they are not the same. At all. 7. There is some blending of areas, each race has its own zone type, snow, jungle etc and while the next area might in majority be of type Y, the crossover bit will extend a bit into the other. It actually works pretty well to obscure the fact that each zone is seprated by walls. You want a Elder Scroll type game. IF you also mean the older games before the console kiddies got their grubby paws on them, then this game will not suit that need. This is a light-weight, easy mode WoW clone without the maturity of barren chat and WoW ethics against trying to fleece you for every penny you have. Enjoy it for what it is or leave it well alone but don't think this will be the BIG MMO where you can escape in adventures filled with exploration. You might think you found a remote spot and BAM, ten naked botts will run by killing everything in their path and that kinda ruins immersion. |
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10/15/12 4:25:52 AM#31
If you don't need the game to tell you where to go next buy GW2, if you need it buy WoW/others.
If you want your toon to get stronger and bigger and better instead of you getting better after the tutorial (until you hit level 80), play WoW. Else play GW2.
If you want GW2 to be WoW without subscriptions, try to find your luck somewhere else.
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/15/12 4:30:45 AM#32
Originally posted by ChromeBallz
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/15/12 4:44:42 AM#33
Originally posted by halflife25 No it is not an opinion, in video games it refers to the budget which usually, but not always, means good quality. Source: http://en.wikipedia.org/wiki/AAA#Games It is possible for games to have a triple A-like quality but still be low budget but then it is, by definition, not a triple A product. |
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10/15/12 4:46:58 AM#34
Originally posted by sfc1971 These two answers make me wonder if you have even played the game... 4. The zones are HUGE, and most also have extensive underground areas. I know what I'm talking about, my character has 100% world exploration, and I still find places I didn't know about. 6. That can't be serious. Bland landscape, no features, Korean? The world is handcrafted, there are many buildings you can enter, you have small details everywhere that make it feel living and breathing. |
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Indrome
Novice Member
Joined: 5/03/12
This is like trying to drive straight through Schroedinger's minefield! |
10/15/12 4:50:00 AM#35
Just cleaning up: No server merges have occured yet. Customer support is doing the best they can and so far very few people have experienced problems in that department. (Unfortunately, the ones that have are all the more louder.) The dev teams are updating/fixing the game constantly. There is no shortfall in comparison to other MMOs. Playerbase is not dropping, actually the opposite is true.
Considering your questions and what I feel you're going for: Yes, you can play GW2 as fast or slow as you like. You can take your time and find hidden secrets everywhere that aren't noted on the map. You constantly find places where you go "Oh, I wonder..." Don't let the nay-sayers get to you. Because if there's one thing I learned of GW2 so far, it would be that it's definitely not for everyone. A lot of things can turn you off if you try to play it like a traditional post-WoW MMO. Playing it like Skyrim is actually a good idea, though. (playing both simultaneously atm and the sensation is indeed quite similar.)
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10/15/12 5:10:42 AM#36
Originally posted by Indrome
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/15/12 5:18:57 AM#37
Originally posted by The_Korrigan The zones are not huge, what are you talking about. They are pretty much the same size as WAR or WoW zones and that for me is average sized. Like I mentioned before, 5-10 minute to run from one side to another, assuming there are no hills in the way, |
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10/15/12 6:17:50 AM#38
Originally posted by Yamota I agree. No mounts give an illussion of larger zones but over all they are average in size. They are decent though atleast bigger than Rift. But nexw expansion is goign to change that.
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10/15/12 6:32:04 AM#39
Originally posted by halflife25 agree |
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10/15/12 6:37:48 AM#40
Originally posted by aesperus i m so sick of all this comments about future content in new released mmo's. its so lame anymore. |
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