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Guild Wars 2

Guild Wars 2 

General Discussion  » Some questions before i buy it...

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54 posts found
  xmenty

Apprentice Member

Joined: 5/22/10
Posts: 690

10/15/12 3:09:21 AM#21
Originally posted by ZigZags
The definition of triple A is a game that brings innovation and new features with top of the line graphics and replayability that appeals to enough people to bring a healthy profit over the long run. A game that overcomes the initial hype and release period of a game's release. (first 12 months)

Since the GW2 fanaticism will die off significantly over the next few months as it gas already started. I would not call GW2 a AAA mmo. Also GW2 did not innovate enough, is f2p and theme parks are losing their appeal greatly.

The next AAA mmo will be a lot different from what we're used to.

Please do not quit your day job lol.

Pardon my English as it is not my 1st language :)

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4583

10/15/12 3:17:40 AM#22
Originally posted by ChromeBallz


Originally posted by evolver1972
Instead of not really adding to what everyone else has said (already some really good posts on the subject), I'll ask you this:

 

 

Do you worry this much over paying $60 for a single player game?  Would you ask the same questions of a game like Skyrim or KOTOR?

 

Either way, I think GW2 is more than worth the $60.  And there is no subscription.  So basically, it's a AAA MMO for the same price as a SPRPG.  I don't think you can go wrong there.   On top of that, it's got more content than even Skyrim has.  And way more than COD: Black Ops would ever dream of having.


 

At the moment, yes, $60 is a heft investment given my financial situation and the fact i'd have to spend it twice (for my GF) ;p

I haven't actually bought any games for months now (aside from a few sub $5 ones in the steam sale last summer), im just looking for something we can play together. We looked at some F2P MMO's, she rather likes Fiesta Online (of all games), but it's not really my cup o tea, hence i'm looking for something decent :)

Just a word of caution (as you are buying the game for not just yourself). GW2 is going to be a different experience (at least for your GF by the sounds of it).

I can honestly say that the game is well worth the 60$ price. However, it has a much different focus than that of most MMOs (which is one of the major appeals to a lot of its fans).

There are 2 things that are probably going to take some getting used to for you guys if / when you decide to buy the game.

1) Personal Story. If you guys are really sold on that, I would argue that this isn't one of the games' strongest features. Parts of the story are done quite well, but as a whole package it's not implemented very well. Some of the writing needs work, and the story often feels fragmented as you go along.

2) Combat. Some people just get it, but for a lot of people it takes some getting used to. It's done fairly well, but it is most definitely skill-based, and there is a learning curve for players used to more mindless MMOs (i.e. current WoW, or SWTOR). This is mostly apparent when people start to do dungeons. Due to the nature of general PvE, you can often rely on others to cover for your mistakes (either via a zerg, or having others distract enemies for you). In dungeons, people are a lot more responsible for their own well-being, and playing as a team is a lot more vital than most MMOs. This game doesn't treat kindly to those that are used to just sitting in the back spamming DPS rotations. Expect to die, especially at first, expect to have to change skills up a bit for the harder fights (especially if you don't normally bring defensive skills as part of your setup). This is one of the more fun aspects of the game, but it can be very shocking for newer players. However, this is a really fun MMO to play w/ others. Hope to see you ingame.

- Btw, if you guys have a lot of free-time, you can always buy gems using ingame gold. There's been some videos that explain how to make gold more easily in this game, and once you get the hang of that, you can make money fairly quick with some planning, foresight, and a bit of spare time. Aside from a couple character slots, I haven't spent a dime on gems for this game and have managed to purchase all the extra storage / bag space I need, plus some novelty items, and I still have pleanty of gold to spare.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4583

10/15/12 3:21:18 AM#23
Originally posted by Hokie
Originally posted by ChromeBallz
 

8) Will there be any world customization at any point? With this i primarily mean player housing, but also guild housing, fortresses or anything else managed by players, instanced or not.

No, not really. Yeah you can claim a keep in WvW but it really makes no difference. Although when you fail or succeed in a DE (think WAR PQ) it can change the whole area around that DE. They happen in stages, so you may see compeltey different enemies depending on the stage (and merchants), or you many not see any at all if you "win" the first stage.

Mostly agree with your assessment. Just wanted to point out, that while they don't currently have player housing atm, they have stated that they are working on guild housing & GvG as a future feature. It is coming, but we probably won't see it for a few months.

  User Deleted
10/15/12 3:27:22 AM#24
Originally posted by Dulu
Originally posted by evolver1972

Instead of not really adding to what everyone else has said (already some really good posts on the subject), I'll ask you this:

 

Do you worry this much over paying $60 for a single player game?  Would you ask the same questions of a game like Skyrim or KOTOR?

 

Either way, I think GW2 is more than worth the $60.  And there is no subscription.  So basically, it's a AAA MMO for the same price as a SPRPG.  I don't think you can go wrong there.   On top of that, it's got more content than even Skyrim has.  And way more than COD: Black Ops would ever dream of having.

 

 

It's really not a triple A MMO.

 

It lacks the depth of EQ, DAoC, WoW. It's really just a shallow, boring grind to 80, and some woefully boring PvP.

 

But, it plays smooth, and has beautiful graphics. Much like dating a gorgeous model, who doesn't speak your language. All of the aesthetics are there, but there is no substance.

 

Your money is best spent else-where. The servers are already being merged due to lack of a population.

What this guy said.

 

Because we all know Raiding with 19 other douchebags is considered the only true endgame content worthy of an MMO endgame. 

 

GW2 is also a shallow boring grind because its not like grinding quests and following a linear path from level 1-80 is the only true form of progression.

 

And we all know your money is best spent elsewhere since the only true beauty of an MMO comes in the form of a stale, archaic, bland vertical loot progression style endgame, where you chase tiered gear ad naseum.

 

IMO OP, GW2 is the best MMO to come out in a very long time, and as long as loot progression is nt what you are looking for, the content is varied and plentiful, more so then any raid centric game.  There is literally thousands of hours worth of good solid content for the average gamer.

 

 

 

(Ohh BTW, GW2 has never merged a server, the population is growing and there are queues to WvW on most servers at all hours of day - I.e. right now, at 4:24am I am sitting in a queue for Yak's Bend Borderlands, I am on Sanctum of Rall)

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/15/12 3:44:00 AM#25
Originally posted by Connmacart
Originally posted by ZigZags
The definition of triple A is a game that brings innovation and new features with top of the line graphics and replayability that appeals to enough people to bring a healthy profit over the long run. A game that overcomes the initial hype and release period of a game's release. (first 12 months)

Since the GW2 fanaticism will die off significantly over the next few months as it gas already started. I would not call GW2 a AAA mmo. Also GW2 did not innovate enough, is f2p and theme parks are losing their appeal greatly.

The next AAA mmo will be a lot different from what we're used to.

Triple A only pertains to the budget. Not the quality of the game, but more important your preference has nothing to do if it is AAA.

Well thanks for your expert opinion but in my opinion it is not just about the budget but also the over all quality of the game at release. However, the amount of bugs, botting and gold sellers cheapen the feeling of AAA title. So yes it is also about your personal preference. Its been over a month and bugs present at release are still here.

Rift is what i call a AAA MMO.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2799

The Critical Hit Pretzel!

10/15/12 3:50:40 AM#26

1) Are there invisible walls - Or rather, are they omnipresent in the game? Does it ever stop you from going anywhere when you're just trying to hop along a path or what looks like a steep incline? Comparing it to WoW (which has virtually no invisible walls, the ones that are there are usually out of reach), how good or bad is it? Guild Wars 1 is an example of what i mean with 'bad' by the way, where you run up to the things constantly. The most important thing here is whether i'm constantly going to be stopped when i'm trying to explore the world, and i can't get up an obvious path that's blocked off by an invisible wall.

Very little but they are present. More likely to experience something on this level the further you get. Jumping puzzles can be a little finicky and do feel like they are purposely set up to very specific on this level and it will often times look as if you can't reach something and will be stopped, while other times it literally will just stop you from ever reaching a certain platform and its more so there for looks. They exist but over-all I have seen verly little, though exploring I haven't done to much of.

2) What are the options for customizing your character, mechanically? Is it only items and skills, or are there talents, glyphs or stats (ala wow and diablo 2) you can customize? Is the only mechanical difference between one warrior and the next the weapon and the skills they have equipped or is there more?

Talents.... allt here really is. Weapons each have their own skills and when your seeing a great sword warrior vs another, outside their alternate weapon (which probably will be the same) the only difference is utility skills (4 of them to pick) and talents they might have, though chances are utilities will be the same or similiar and talent wise with particular weapons they will most likely the same or simply put, the talents will have virtually little effect on how each person plays it. Theres very few talents that really 'change up' how a class plays. On a real notable level.

3) How fast is levelling? I'm going to play with at least 1 more, and i don't want to rush to 80. We want to take our time and just have fun along the way. Is the game made in such a way that levelling goes quickly regardless of what you do or does it allow you to take it easy?

Its extremely quick. The game was to boring to play non stop all day and I ended up playing in 1-2 hour spurts. If your doing EVERYTHING (aka exploring and doing low level zones) it will be a lot slower due to less experience it will start giving you, but its star by far one of the quest. Even playing it far lighter then usual, it only took a few days to hit 80 without no life grinding it.

4) Are the zones as big as they look? I'd like the game to really 'feel' big - That there are areas in the game where i don't feel i HAVE to go in order to get everything, if you know what i mean. Like in WoW, if you pass an area you didn't have to be before you immediately start thinking about what quest you missed or are going to get, this feels pretty annoying to me since it holds the world back from 'coming alive'.

It feels big, though the main reason is the lack of mounts. If mounts weren't in, the game world would be viewed much smaller though its still a decent size at least. As for the 'missing something' point, you can skip out of order but typically your going to be running much of the same stuff, particularly near the end, at least if you don't want to take longer by doing lower level stuff (which then your going to be doing practically everything below the zone your at to level.

5) It might seem like an irrelevant question to most, but can you go into houses and buildings, or are most of them locked off? I hate how especially Korean games never actually let you go inside anything unless it's a massive castle with a 15 square mile throneroom.

Most homes are decoration. There are some you enter but typically in any small cities and villages you won't be able to enter most buildings.

6) On a scale of 1 to 10, how "open" and fleshed out is the world? 1 being something like a Korean game with a mostly featureless landscape with little to no small details and pretty much 0 buildings you can go into, 10 being like Skyrim where everything is handplaced, handcrafted and there's pretty much nothing you can't explore or go into, and there's no mountain you can't climb.

7) On a scale of 1 to 10, how consistent is the world? 1 being the schizophrenic WoW style where one zone flows into the next like a brick through a wall of wodkabottles, to 10 being like (again) Skyrim where all the areas blend into one another so seemlessly that the world truly feels like it's one big place.

Hard to really rate. I honestly though the WoW model did a good job at creating an atmosphere that felt unique with its graphics. I'd say its a 6. The fact they are enclosed zones and the fact many biomes look practically identical (jungle looks like every other jungle, forest every other forest, swamp ever swamp, ect.) I really have trouble putting a number on it. Its really depending on how you view it. They are mildly transitioning even with the zone thing though it really depends.

8) Will there be any world customization at any point? With this i primarily mean player housing, but also guild housing, fortresses or anything else managed by players, instanced or no.

Not that I am aware of. I'm assuming by home district they were leaning at this though it really doesn't exist as of yet. The WvWvW has bases that guilds can 'claim' though honestly its mostly trivial and doesn't really do all that much. Feels more so tossed in.

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/15/12 3:55:32 AM#27
Originally posted by Zylaxx
Originally posted by Dulu
Originally posted by evolver1972

Instead of not really adding to what everyone else has said (already some really good posts on the subject), I'll ask you this:

 

Do you worry this much over paying $60 for a single player game?  Would you ask the same questions of a game like Skyrim or KOTOR?

 

Either way, I think GW2 is more than worth the $60.  And there is no subscription.  So basically, it's a AAA MMO for the same price as a SPRPG.  I don't think you can go wrong there.   On top of that, it's got more content than even Skyrim has.  And way more than COD: Black Ops would ever dream of having.

 

 

It's really not a triple A MMO.

 

It lacks the depth of EQ, DAoC, WoW. It's really just a shallow, boring grind to 80, and some woefully boring PvP.

 

But, it plays smooth, and has beautiful graphics. Much like dating a gorgeous model, who doesn't speak your language. All of the aesthetics are there, but there is no substance.

 

Your money is best spent else-where. The servers are already being merged due to lack of a population.

What this guy said.

 

Because we all know Raiding with 19 other douchebags is considered the only true endgame content worthy of an MMO endgame. 

Easy there bro. No need to cqll people douchebags as if only these kind of people are interested in raiding. Don't try to project your own personal experince as some kind of truth. I have raided in a lot of MMOS and my experince has been as good and bad as my experince in GW2 when it comes to interaction with other players. For all these years i was never..not once forced to participate in raiding.

 

GW2 is also a shallow boring grind because its not like grinding quests and following a linear path from level 1-80 is the only true form of progression.

Non linear yes but you are still grinding hearts, events and well..more hearts and events. However, if you are not enjoying something it is bound to become grind.

 

And we all know your money is best spent elsewhere since the only true beauty of an MMO comes in the form of a stale, archaic, bland vertical loot progression style endgame, where you chase tiered gear ad naseum.

Very subjective. You can not decide the value of money spent as it differes from person to person. And if you think all MMOS other than GW2 are just about vertical loot progression end game..well then it is your own fault because there is so much more to MMORPGS. I have been playing EQ2 for 5+ years and i never had to participate in gear treadmill.

 

IMO OP, GW2 is the best MMO to come out in a very long time, and as long as loot progression is nt what you are looking for, the content is varied and plentiful, more so then any raid centric game.  There is literally thousands of hours worth of good solid content for the average gamer.

Well ironic, you put IMO in beginning and yet you flame him for giving his opinion?

 

(Ohh BTW, GW2 has never merged a server, the population is growing and there are queues to WvW on most servers at all hours of day - I.e. right now, at 4:24am I am sitting in a queue for Yak's Bend Borderlands, I am on Sanctum of Rall)

Aren't you the same guy who said GW2 opened a new server to accomodate the ever increasing population? and yet no such server was found because due to W V W it is impossible to open just one new server.

I will take everything you say with a big table spoon of salt.

 

Topics like these are like a trap. OP asks question, someone answer them according to their own opinion and experinces with the game and fans flame him to hell and back.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2609

10/15/12 3:59:38 AM#28
Originally posted by halflife25
Originally posted by Connmacart
Originally posted by ZigZags
The definition of triple A is a game that brings innovation and new features with top of the line graphics and replayability that appeals to enough people to bring a healthy profit over the long run. A game that overcomes the initial hype and release period of a game's release. (first 12 months)

Since the GW2 fanaticism will die off significantly over the next few months as it gas already started. I would not call GW2 a AAA mmo. Also GW2 did not innovate enough, is f2p and theme parks are losing their appeal greatly.

The next AAA mmo will be a lot different from what we're used to.

Triple A only pertains to the budget. Not the quality of the game, but more important your preference has nothing to do if it is AAA.

Well thanks for your expert opinion but in my opinion it is not just about the budget but also the over all quality of the game at release. However, the amount of bugs, botting and gold sellers cheapen the feeling of AAA title. So yes it is also about your personal preference. Its been over a month and bugs present at release are still here.

Rift is what i call a AAA MMO.

It isnt about opinion / preference at all. A game is considered AAA based on things like production value.

A game made by a team of 5 people with like $1 million is consider an indie title. Some of these are considered awesome games, it does not make them AAA

Game like WoW, SWTOR, WAR, LOTRO, GW2, AOC, TESO, Rift, etc with many millions invested in the development / production of the game, large dev teams, usually backed by a major publisher, etc are all considered AAA games. Several of those would be considered absolutely horrible games to some, but it doesnt change their being AAA.

Think of it sort of like movies. Youve got your big high production value movies which usually have famous actors, famous directors & producers, the latest special effects, etc and which are usually the ones released in theatres all over the world, advertised for constantly, etc. Those would be our versions of AAA MMOs. Then youve got your other lower budget "B" movies and indie movies that often never see the big screen unless they manage to pick up a lot of steam through critics and "festivals", etc. Youve also got your "made for TV movies" and all that stuff too.

Regardless of which category they fit into, they can be either good or bad depending on the individual.

 

  User Deleted
10/15/12 4:05:31 AM#29
Originally posted by AlBQuirky

Some shops, bars, and "public buildings" are open. If the door is open, you can enter. Some others are instanced areas, like the Queen's Throne Room in the human city of Divinity's Reach.
 

Just a precision here, places like the throne room are instanced because they are used for parts of the personal story line.

Many buildings of any kind can be entered and explored (without zoning of course), some without any real purpose but being there for you to satisfy your curiosity. You can even enter windmills and fully explore them, with the mechanism inside (and sometimes some surprises...).

  sfc1971

Hard Core Member

Joined: 10/05/08
Posts: 422

10/15/12 4:23:15 AM#30

1. Invisible walls. No not really, there are "mazes", in SWG you could run up any incline not so in GW2 but most of the map can be explored. But it is not an exploration game, this is a theme park similar to Lotro.

2. It ain't no SWG and doesn't have the clothing options of TSW. But it does allow multiple body types. But then, how many want to play a fat chick?

3. Very fast

4. No, the zones are far smaller. There are no mounts and you don't miss them. There also isn't much in the zones to make them feel full and with the option to teleport, the zones never feel epic. Not tiny, just not true MMO style big. You will soon see other players regardless of where you go. mind you, in a MMO that isn't bad by definition. But you won't find any area everyone else hasn't already visited. Twice.

5. There are some buildings, especially in home towns. In the game worlds there are small houses but they have open doors.

6. Korean. This ain't no Skyrim. If you want that, this is not the game you want. I like this game and Skyrim and they are not the same. At all.

7. There is some blending of areas, each race has its own zone type, snow, jungle etc and while the next area might in majority be of type Y, the crossover bit will extend a bit into the other. It actually works pretty well to obscure the fact that each zone is seprated by walls.

You want a Elder Scroll type game. IF you also mean the older games before the console kiddies got their grubby paws on them, then this game will not suit that need. 

This is a light-weight, easy mode WoW clone without the maturity of barren chat and WoW ethics against trying to fleece you for every penny you have.

Enjoy it for what it is or leave it well alone but don't think this will be the BIG MMO where you can escape in adventures filled with exploration. You might think you found a remote spot and BAM, ten naked botts will run by killing everything in their path and that kinda ruins immersion.

  IPolygon

Novice Member

Joined: 11/20/11
Posts: 699

10/15/12 4:25:52 AM#31
If you don't need the game to tell you where to go next buy GW2, if you need it buy WoW/others. If you want your toon to get stronger and bigger and better instead of you getting better after the tutorial (until you hit level 80), play WoW. Else play GW2. If you want GW2 to be WoW without subscriptions, try to find your luck somewhere else.
  Yamota

Elite Member

Joined: 10/05/03
Posts: 6492

"Only cunts name their swords"

10/15/12 4:30:45 AM#32
Originally posted by ChromeBallz

Just a few questions i hope i can get an answer to before i go out and buy the game.

1) Are there invisible walls - Or rather, are they omnipresent in the game? Does it ever stop you from going anywhere when you're just trying to hop along a path or what looks like a steep incline? Comparing it to WoW (which has virtually no invisible walls, the ones that are there are usually out of reach), how good or bad is it? Guild Wars 1 is an example of what i mean with 'bad' by the way, where you run up to the things constantly. The most important thing here is whether i'm constantly going to be stopped when i'm trying to explore the world, and i can't get up an obvious path that's blocked off by an invisible wall.

The game is zoned and the zones are rectangular in shape and there are fixed entrances/exits so obviously there are invisible walls. Now how evident that is I can't tell but the world feels pretty boxed in to me but that is the case with most ThemeParks.

2) What are the options for customizing your character, mechanically? Is it only items and skills, or are there talents, glyphs or stats (ala wow and diablo 2) you can customize? Is the only mechanical difference between one warrior and the next the weapon and the skills they have equipped or is there more?

If you mean customized in the way they work and not looks, all classes have a set of 5 utility skills and 5 weapon based skills so you can pick between weapons and utility skills and that is pretty much it. No other customization exists, to my knowledge. 

3) How fast is levelling? I'm going to play with at least 1 more, and i don't want to rush to 80. We want to take our time and just have fun along the way. Is the game made in such a way that levelling goes quickly regardless of what you do or does it allow you to take it easy?

Leveling is pretty quick. I played casually, maybe 20 hours per week, and just ran around did quests, dynamic events and some PvP and I was level 80 in a month after I started. That is not bad in itself but the problem is that there isnt much to do at level 80 beside PvP, which you can do at lvl 1.

4) Are the zones as big as they look? I'd like the game to really 'feel' big - That there are areas in the game where i don't feel i HAVE to go in order to get everything, if you know what i mean. Like in WoW, if you pass an area you didn't have to be before you immediately start thinking about what quest you missed or are going to get, this feels pretty annoying to me since it holds the world back from 'coming alive'.

I feel the zones are pretty small, never felt that I got lost or anything and I could run from one side of it, to the other in about 5-10 mins. Also the game is a ThemePark so if you want to enjoy all the rides you need to do the different quests, dynamic events, vistas etc, specially if you want to get enough karma and gold to afford the good stuff.

5) It might seem like an irrelevant question to most, but can you go into houses and buildings, or are most of them locked off? I hate how especially Korean games never actually let you go inside anything unless it's a massive castle with a 15 square mile throneroom.

Don't know really, I know I walked into large houses but didnt pay attention to anything else.

6) On a scale of 1 to 10, how "open" and fleshed out is the world? 1 being something like a Korean game with a mostly featureless landscape with little to no small details and pretty much 0 buildings you can go into, 10 being like Skyrim where everything is handplaced, handcrafted and there's pretty much nothing you can't explore or go into, and there's no mountain you can't climb.

The world is pretty detailed and well built. But that being said, it is not an open world like in Skyrim where you can go where you want as there are invisible borders.

7) On a scale of 1 to 10, how consistent is the world? 1 being the schizophrenic WoW style where one zone flows into the next like a brick through a wall of wodkabottles, to 10 being like (again) Skyrim where all the areas blend into one another so seemlessly that the world truly feels like it's one big place.

When you zone the differences can be pretty big. From steep to jungle to arctic landscape and so on. Again, most ThemeParks are like this.

8) Will there be any world customization at any point? With this i primarily mean player housing, but also guild housing, fortresses or anything else managed by players, instanced or not.

Doubt it, this is not a sandbox so at most they will add instanced housing but dont hold your breath.

The game world is very important to me. As you may have suspected, i'm looking for an MMO that comes as close to an Elder Scrolls game as possible as far as exploration and the feel of the world goes. The game has to feel consistent across the board, not just within a zone or dungeon, and it has to offer something beyond the beaten path, something that rewards you for thinking "i wonder whether i can get up there". I already saw some jumping puzzles in GW2, but they look rather artificial for this purpose - I wonder if there's more that isn't explicitely designed to be explored, but the game lets you do it anyway.

This game is a ThemePark and as such the world is quite organised and boxed on, what you are looking for is more a sandboxish open world thing. GW 2 is not liked that, it is a typical ThemePark in regards to how the world is structured. Imo the jumping puzzles are quite lame and remind me of a platform game. Exploration should be done intuitively and to see the unknown, not to click on shiny thingy to get a reward.

 

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6492

"Only cunts name their swords"

10/15/12 4:44:42 AM#33
Originally posted by halflife25
Originally posted by Connmacart
Originally posted by ZigZags
The definition of triple A is a game that brings innovation and new features with top of the line graphics and replayability that appeals to enough people to bring a healthy profit over the long run. A game that overcomes the initial hype and release period of a game's release. (first 12 months)

Since the GW2 fanaticism will die off significantly over the next few months as it gas already started. I would not call GW2 a AAA mmo. Also GW2 did not innovate enough, is f2p and theme parks are losing their appeal greatly.

The next AAA mmo will be a lot different from what we're used to.

Triple A only pertains to the budget. Not the quality of the game, but more important your preference has nothing to do if it is AAA.

Well thanks for your expert opinion but in my opinion it is not just about the budget but also the over all quality of the game at release. However, the amount of bugs, botting and gold sellers cheapen the feeling of AAA title. So yes it is also about your personal preference. Its been over a month and bugs present at release are still here.

Rift is what i call a AAA MMO.

No it is not an opinion, in video games it refers to the budget which usually, but not always, means good quality. Source: http://en.wikipedia.org/wiki/AAA#Games

It is possible for games to have a triple A-like quality but still be low budget but then it is, by definition, not a triple A product.

  User Deleted
10/15/12 4:46:58 AM#34
Originally posted by sfc1971

 

4. No, the zones are far smaller. There are no mounts and you don't miss them. There also isn't much in the zones to make them feel full and with the option to teleport, the zones never feel epic. Not tiny, just not true MMO style big. You will soon see other players regardless of where you go. mind you, in a MMO that isn't bad by definition. But you won't find any area everyone else hasn't already visited. Twice.

6. Korean. This ain't no Skyrim. If you want that, this is not the game you want. I like this game and Skyrim and they are not the same. At all.

These two answers make me wonder if you have even played the game...

4. The zones are HUGE, and most also have extensive underground areas. I know what I'm talking about, my character has 100% world exploration, and I still find places I didn't know about.

6. That can't be serious. Bland landscape, no features, Korean? The world is handcrafted, there are many buildings you can enter, you have small details everywhere that make it feel living and breathing.

  Indrome

Novice Member

Joined: 5/03/12
Posts: 294

This is like trying to drive straight through Schroedinger's minefield!

10/15/12 4:50:00 AM#35

Just cleaning up:

No server merges have occured yet.

Customer support is doing the best they can and so far very few people have experienced problems in that department. (Unfortunately, the ones that have are all the more louder.)

The dev teams are updating/fixing the game constantly. There is no shortfall in comparison to other MMOs.

Playerbase is not dropping, actually the opposite is true.

 

Considering your questions and what I feel you're going for: 

Yes, you can play GW2 as fast or slow as you like. You can take your time and find hidden secrets everywhere that aren't noted on the map. You constantly find places where you go "Oh, I wonder..."

Don't let the nay-sayers get to you. Because if there's one thing I learned of GW2 so far, it would be that it's definitely not for everyone. A lot of things can turn you off if you try to play it like a traditional post-WoW MMO.

Playing it like Skyrim is actually a good idea, though. (playing both simultaneously atm and the sensation is indeed quite similar.)

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

10/15/12 5:10:42 AM#36
Originally posted by Indrome

(...)

Customer support is doing the best they can and so far very few people have experienced problems in that department. (Unfortunately, the ones that have are all the more louder.)

Unless you can provide a reliable source, you don't really know whether or not the customer support are doing the best they can and how many people have experienced problems. Furthermore, there may be flaws in how the upper management allocated resources to their customer support, which isn't the fault of the custumer support itself, per se.

The dev teams are updating/fixing the game constantly. There is no shortfall in comparison to other MMOs.

The vulnerability that allows teleport hacks to function, is a shortfall compared to a lot of other MMORPGs. As for the update/fixing the game: it is hard to measure that, but they did indeed address several issues such as the diminishing returns in dungeons.

Playerbase is not dropping, actually the opposite is true.

Source? 

(...)

 

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6492

"Only cunts name their swords"

10/15/12 5:18:57 AM#37
Originally posted by The_Korrigan
Originally posted by sfc1971

 

4. No, the zones are far smaller. There are no mounts and you don't miss them. There also isn't much in the zones to make them feel full and with the option to teleport, the zones never feel epic. Not tiny, just not true MMO style big. You will soon see other players regardless of where you go. mind you, in a MMO that isn't bad by definition. But you won't find any area everyone else hasn't already visited. Twice.

6. Korean. This ain't no Skyrim. If you want that, this is not the game you want. I like this game and Skyrim and they are not the same. At all.

These two answers make me wonder if you have even played the game...

4. The zones are HUGE, and most also have extensive underground areas. I know what I'm talking about, my character has 100% world exploration, and I still find places I didn't know about.

6. That can't be serious. Bland landscape, no features, Korean? The world is handcrafted, there are many buildings you can enter, you have small details everywhere that make it feel living and breathing.

The zones are not huge, what are you talking about. They are pretty much the same size as WAR or WoW zones and that for me is average sized. Like I mentioned before, 5-10 minute to run from one side to another, assuming there are no hills in the way,

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/15/12 6:17:50 AM#38
Originally posted by Yamota
Originally posted by The_Korrigan
Originally posted by sfc1971

 

4. No, the zones are far smaller. There are no mounts and you don't miss them. There also isn't much in the zones to make them feel full and with the option to teleport, the zones never feel epic. Not tiny, just not true MMO style big. You will soon see other players regardless of where you go. mind you, in a MMO that isn't bad by definition. But you won't find any area everyone else hasn't already visited. Twice.

6. Korean. This ain't no Skyrim. If you want that, this is not the game you want. I like this game and Skyrim and they are not the same. At all.

These two answers make me wonder if you have even played the game...

4. The zones are HUGE, and most also have extensive underground areas. I know what I'm talking about, my character has 100% world exploration, and I still find places I didn't know about.

6. That can't be serious. Bland landscape, no features, Korean? The world is handcrafted, there are many buildings you can enter, you have small details everywhere that make it feel living and breathing.

The zones are not huge, what are you talking about. They are pretty much the same size as WAR or WoW zones and that for me is average sized. Like I mentioned before, 5-10 minute to run from one side to another, assuming there are no hills in the way,

I agree. No mounts give an illussion of larger zones but over all they are average in size.  They are decent though atleast bigger than Rift. But nexw expansion is goign to change that.

 

  Karelia

Apprentice Member

Joined: 1/21/12
Posts: 688

10/15/12 6:32:04 AM#39
Originally posted by halflife25
Originally posted by Yamota
Originally posted by The_Korrigan
Originally posted by sfc1971

 

4. No, the zones are far smaller. There are no mounts and you don't miss them. There also isn't much in the zones to make them feel full and with the option to teleport, the zones never feel epic. Not tiny, just not true MMO style big. You will soon see other players regardless of where you go. mind you, in a MMO that isn't bad by definition. But you won't find any area everyone else hasn't already visited. Twice.

6. Korean. This ain't no Skyrim. If you want that, this is not the game you want. I like this game and Skyrim and they are not the same. At all.

These two answers make me wonder if you have even played the game...

4. The zones are HUGE, and most also have extensive underground areas. I know what I'm talking about, my character has 100% world exploration, and I still find places I didn't know about.

6. That can't be serious. Bland landscape, no features, Korean? The world is handcrafted, there are many buildings you can enter, you have small details everywhere that make it feel living and breathing.

The zones are not huge, what are you talking about. They are pretty much the same size as WAR or WoW zones and that for me is average sized. Like I mentioned before, 5-10 minute to run from one side to another, assuming there are no hills in the way,

I agree. No mounts give an illussion of larger zones but over all they are average in size.  They are decent though atleast bigger than Rift. But nexw expansion is goign to change that.

 

agree

  Karelia

Apprentice Member

Joined: 1/21/12
Posts: 688

10/15/12 6:37:48 AM#40
Originally posted by aesperus
Originally posted by Hokie
Originally posted by ChromeBallz
 

8) Will there be any world customization at any point? With this i primarily mean player housing, but also guild housing, fortresses or anything else managed by players, instanced or not.

No, not really. Yeah you can claim a keep in WvW but it really makes no difference. Although when you fail or succeed in a DE (think WAR PQ) it can change the whole area around that DE. They happen in stages, so you may see compeltey different enemies depending on the stage (and merchants), or you many not see any at all if you "win" the first stage.

Mostly agree with your assessment. Just wanted to point out, that while they don't currently have player housing atm, they have stated that they are working on guild housing & GvG as a future feature. It is coming, but we probably won't see it for a few months.

i m so sick of all this comments about future content in new released mmo's. its so lame anymore.

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