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The Pub at MMORPG.COM  » The #1 most important thing in an MMORPG

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92 posts found
  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

10/13/12 4:43:53 PM#21

a world.

 

  Slampig

Hard Core Member

Joined: 12/29/03
Posts: 2405

Whatever you do, do NOT speak ill of Asheron's Call 2...

10/13/12 4:44:40 PM#22
Originally posted by Razimus

The #1 most important thing in an MMORPG 

What I consider to be the clear and defining line, defining the bad from the great:

Non-Instanced-Housing 

If the MMO that I'm playing doesn't have it, if the developers don't even know what it is, if the community have never experienced it. Only few, and by few I mean I can only name 2 MMORPGs that have ever even boasted Non-Instanced-Housing, knowing it's rare I'll explain to those who have not experienced it. It is when your house in the game is not a decoration, it is terrain, it directly impacts other players as not only can they see it but they are forced to walk around it, it is as real as the rest of the terrain in the entire game, when you open the door you are *NOT* transported to an imaginary place that only you and invited friends can see, for ALL CAN SEE AT ALL TIMES, NON-INSTANCED-HOUSING defines whether an MMORPG is worth dedicating the time to stay in or not, because most don't have it most aren't worth wasting time on. 

The entire game changes with Non-Instanced-Housing, bad neighborhoods, turf wars, good neighborhoods, alliances, wars, battles, it becomes more than a place to store your crap, it becomes the game itself, property value, real estate, economy, there are so many factors I can't list them all, but when an MMORPG has Non-Instanced-Housing instead of Lame Instanced-Housing, or no housing at all, that game you know is going to be serious, you know a game with Non-Instanced-Housing is going to be kick ass. For those who haven't experienced it are missing A LOT.

I thought it was fun...

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  defector1968

Novice Member

Joined: 6/16/10
Posts: 400

Real Animal lovers are ONLY the vegetarians

10/13/12 4:51:55 PM#23

most important thing in an MMO is what make people mostly mad when they fight

class unbalance

 

all others are just cherries in the cake

(personaly non-instanced houses are right after the class balance)

  Coated

Advanced Member

Joined: 11/05/09
Posts: 302

10/13/12 5:07:09 PM#24
Graphical Cohesion
  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/13/12 5:36:20 PM#25
Originally posted by Slampig
Originally posted by Razimus

The #1 most important thing in an MMORPG 

What I consider to be the clear and defining line, defining the bad from the great:

Non-Instanced-Housing 

If the MMO that I'm playing doesn't have it, if the developers don't even know what it is, if the community have never experienced it. Only few, and by few I mean I can only name 2 MMORPGs that have ever even boasted Non-Instanced-Housing, knowing it's rare I'll explain to those who have not experienced it. It is when your house in the game is not a decoration, it is terrain, it directly impacts other players as not only can they see it but they are forced to walk around it, it is as real as the rest of the terrain in the entire game, when you open the door you are *NOT* transported to an imaginary place that only you and invited friends can see, for ALL CAN SEE AT ALL TIMES, NON-INSTANCED-HOUSING defines whether an MMORPG is worth dedicating the time to stay in or not, because most don't have it most aren't worth wasting time on. 

The entire game changes with Non-Instanced-Housing, bad neighborhoods, turf wars, good neighborhoods, alliances, wars, battles, it becomes more than a place to store your crap, it becomes the game itself, property value, real estate, economy, there are so many factors I can't list them all, but when an MMORPG has Non-Instanced-Housing instead of Lame Instanced-Housing, or no housing at all, that game you know is going to be serious, you know a game with Non-Instanced-Housing is going to be kick ass. For those who haven't experienced it are missing A LOT.

I thought it was fun...

I think OP meant is "what is most important fun factor in mmorpg's?".

  Jemcrystal

Advanced Member

Joined: 1/02/08
Posts: 1379

Let em put a slave ring thru u're nose u're prob not going to like where they're taking you. Think.

10/13/12 7:24:17 PM#26
Action Packed Fantasy Story

https://www.youtube.com/watch?v=q6EoRBvdVPQ

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6814

10/14/12 11:07:01 AM#27
Originally posted by Bladestrom
It's a great idea in theory, but it would have to be indestructible to avoid obvious grieving and only be allowed in certain area or you will just get property sprawl that would destroy performance and immersion. If you limit to certain areas without instancing then space is limited, and if you don't limit space and don't instance you hit performance issues. Its a good idea but can only work in games that have small populations, ie if a game is good with housing it's catch 22 it can't cope.

You obviously never played SWG.  There was plenty of space for housing.  In fact entire cities sprang up.  They did not create any lag and actually were one of the best points of the game.  

If you want to keep players in a game, non instance housing is a surefire way to do it.  Instanced housing is a joke and the games that bother to have it are pathetic.

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3625

10/14/12 12:14:05 PM#28

THe most important things in a MMORPG to me are:

1. character development

2. combat

3. community

346. non instanced housing

  Emrendil

Spotlight Poster

Joined: 3/06/12
Posts: 200

10/14/12 1:01:15 PM#29
Originally posted by rungard

a world.

 

I agree. The world, and what can I do in it.

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1660

10/14/12 3:13:20 PM#30
Originally posted by Slampig
Originally posted by Razimus

The #1 most important thing in an MMORPG 

What I consider to be the clear and defining line, defining the bad from the great:

Non-Instanced-Housing 

If the MMO that I'm playing doesn't have it, if the developers don't even know what it is, if the community have never experienced it. Only few, and by few I mean I can only name 2 MMORPGs that have ever even boasted Non-Instanced-Housing, knowing it's rare I'll explain to those who have not experienced it. It is when your house in the game is not a decoration, it is terrain, it directly impacts other players as not only can they see it but they are forced to walk around it, it is as real as the rest of the terrain in the entire game, when you open the door you are *NOT* transported to an imaginary place that only you and invited friends can see, for ALL CAN SEE AT ALL TIMES, NON-INSTANCED-HOUSING defines whether an MMORPG is worth dedicating the time to stay in or not, because most don't have it most aren't worth wasting time on. 

The entire game changes with Non-Instanced-Housing, bad neighborhoods, turf wars, good neighborhoods, alliances, wars, battles, it becomes more than a place to store your crap, it becomes the game itself, property value, real estate, economy, there are so many factors I can't list them all, but when an MMORPG has Non-Instanced-Housing instead of Lame Instanced-Housing, or no housing at all, that game you know is going to be serious, you know a game with Non-Instanced-Housing is going to be kick ass. For those who haven't experienced it are missing A LOT.

I thought it was fun...

 

So did Arenanet...

This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/14/12 3:46:32 PM#31

good, non tupperware pvp

I can count mmos i liked on 1 finger that didnt have this - coh

all the other mmos i liked either had an rvr orientated endgame like daoc or were sandboxes where you managed your own risk like eve.

I really really really dont like raid orientated mmos.

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1315

10/14/12 3:57:49 PM#32
Originally posted by Auzy
Gonna have to disagree and say its combat....

Combat? Nah.

SWTOR had good combat, yet the game is terrible.

 

 

It's a combination is things, e.g., world size, housing, player-driven content, content, end-game, combat, animations, etc.

 

If I had to say only 1 thing, I would vote for the ability to express yourself. Can I do what I want to do or be what I want to be without being guided the entire time and locked down my story?

  Ramanadjinn

Novice Member

Joined: 8/08/11
Posts: 1316

10/14/12 3:59:02 PM#33
for me, being able to play with my friends.
  Brixon

Apprentice Member

Joined: 7/01/04
Posts: 257

10/14/12 4:04:38 PM#34
Community. Most new MMO's don't require you to work with other players anymore, except for end game raiding. Which may contribute to why so many people just bounce from MMO to MMO now.
  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2444

"Always borrow money from a pessimist. They won't expect it back."

10/14/12 4:06:11 PM#35
I would have to say No instancing whatsoever would be my main most important feature to have in an mmorpg.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Meridion

Advanced Member

Joined: 6/22/06
Posts: 1502

None of you understand. I'm not locked in here with you. You're locked in here with me!

10/14/12 5:43:10 PM#36
Non-instanced housing couldn't save vanguard... or SWg...
it really cool if its there, but its far from necessary...
  -Zeno-

Novice Member

Joined: 12/22/05
Posts: 1301

10/14/12 5:49:45 PM#37
PvP is the most important thing.  If you don't have it then you are playing a single player game.

The definition of insanity: doing the same thing over and over expecting different results.

  tkoreaper

Novice Member

Joined: 6/03/09
Posts: 421

10/14/12 6:02:58 PM#38

In general no, but maybe in certain games. I just cannot fathom the amount of work that would need to be done to be able to handle such capabilities. So you're saying if you took a AAA game with the population similar to something like WoW, it would make the best game in existence? I think not. I can't see the benefit of being able to do it except for having something to show off that people are forced to see AND move around.

 

The only game I can see this working and making sense is a sand box mmo like Xyson or something where there really is nothing to begin with, but you must recreate civilization... At least that way there's more of a point and it makes sense.

  Metanol

Hard Core Member

Joined: 1/20/05
Posts: 242

10/14/12 6:09:04 PM#39
The most important thing in an MMORPG for me would be the Community. After that the combat/gameplay mechanics. But they both kind of go hand-in-hand. I couldn't play WoW, even if all my friends did. Nor could I play any MMORPG without my friends/spouse.

We´re all dead, just say it.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20541

10/16/12 3:32:52 AM#40
Originally posted by Razimus
Originally posted by Auzy
Gonna have to disagree and say its combat....

I will say PvP is #2, or 'Combat', but without Non-Instanced-Housing I won't waste my time and money on any MMORPG no matter how great the combat is.

And i don't care about non-instanced housing. I won't waste my time on games without good combat, and i don't care about non-instanced housing if the combat is fun.

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