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10/14/12 1:23:35 PM#21
Originally posted by Ozmodan Not that it matters but "she" is a he |
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10/14/12 2:12:43 PM#22
Originally posted by gieger808 Yup, players have no one but themselves to blame for the state of MMOs. |
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10/14/12 3:04:25 PM#23
Originally posted by gieger808 Yeah. In the end of XX century when I was playing first mmorpg I was naive enough that I was thinking how more depth, compexity, freedom (with constraints to not ruin game), etc future mmoprpg's will have. |
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10/14/12 3:09:22 PM#24
Originally posted by Elikal Nope its not you being silly, it is one of the greatest selling points to having meaningful housing. Having housing even close to that magnitute kept me playing and subscribed to Asherons Call for 4 straigt years. Anytime a feature that keeps me paying money every month just to log in for an occasional hour here or there to keep maintenance and upkeep upto date on my Villa has to count for soemthing in the grand scheme of things. |
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10/14/12 4:17:27 PM#25
Originally posted by Elikal (my big SWG manor in our very alife player city... *sob*) I just could not play WOW at all; and my personal reason was, that I felt like a homeless. In EQ2 and SWG I *always* went back into my home after a longer play session or finishing an area. It was a sort of ritual. I logged out "at home". I gradually got larger homes, and I placed all my trophies in it. In SWG had even had a big ingame marriage with another player, we built our manor together in our guild's player city. Sigh. Funny thing. There was a time when I enjoyed it too. But ever since I've got a wife in real world (and some lovers, of which wife generally does not approve, but what can she do, eh) I'm generally pretty busy with complex relationships of my life to bother with same thing online.
And there is, you know, building your own house in real life. It's actually not that much harder than mmorpg, and you get more satisfaction out of it. Do you know that with just some wiring and a bit of modern easy-to-use building materials you just can, for example, build your own lightning scheme in the house? I've built a complex structure made of point sources of light and glowing tubes in my room, which I can alter using a number of freakishly cheap reostates (not sure how it is in English) and generally build the light sources and shadows accordingly to my mood; add to that interesting experimental color schemes, I had to try a number of them before I was satisfied, and that's freakishly beautiful to look at and to live in. And the resolution is amazing!
And all it took me was a little more than a month and some DIY instructions in the intertubes. Well, that and being careful with electricity, you have to remember that slow and steady lives to see tomorrow, eh? :) Just joking. :) |
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10/14/12 6:26:36 PM#26
i dont care too much for personal housing but i really wish that more effort would be put into guild halls and player owned taverns and shops. they add far more to the games than a players house. Im certainly not aginst them, i just think shared type structures are more important for mmo's. I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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10/14/12 7:11:45 PM#27
To be totally blunt, and this something that might actually be talked about on other forums(theISO, or the escapist). But do you really think that games which are a form a leisure should cater to such unhealthy life styles? Most people want to escape the mundane, that's why there are fantasies, it's a healthy psychic phenomenon, granted your fantasies are fall in the norm. |
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10/14/12 7:22:59 PM#28
Originally posted by DOGMA1138Basically you want to say that spending obscene amount of time killing Orcs is somehow better than spending it building your virtual house? |
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10/14/12 7:31:18 PM#29
The question is should you be spending time creating the life you want instead of living the life you should.
There is nothing wrong with escaping reality, as long as your reality is balanced and does not suffer from it. If you don't live a normal and health life(from a sociological pov) then yes there is a problem, doesn't matter if you are killing Orcs or playing tea party with the mad hatter.
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10/14/12 7:31:59 PM#30
Originally posted by Fagmod Let me buy you a beer or two, bro. You just made my week, and it's Sunday... |
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10/14/12 7:32:24 PM#31
I'm not a "must have" kind of player with player housing. I always thought EQ2's version was tacked on and could've been a bit more. I liked have my own lil' place to throw auctions up, but there should've been a lil' more or something. Wizards 101, a kids game of course, actually has pretty great housing with the pet system, the gardens, and what not. I also enjoy LotRO's little rented community instances. There's room for it in MMOs of course, but it'd have to be a bit more than just a trophy showcase in my opinion. a yo ho ho |
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10/14/12 7:41:14 PM#32
Originally posted by DOGMA1138 You said that "But do you really think that games which are a form a leisure should cater to such unhealthy life styles?" It seems to me like you would be suggesting that in example Sims cater to more unhealthy life style than WoW or Call od Duty. I just want to make sure. Because you realize that you just said it does not matter what are you playing in your second post - so it is hard for me to realize what are those games that cater to this unhealthy lifestyle? |
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10/14/12 7:44:04 PM#33
This genre already had this and much more. It's those games playing catch up, honestly. Sad to see you're catching flak for enjoying something that isn't killing, running collect quests, or doing daily quests. I'm so beyond bored to tears of that shit. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
10/14/12 7:45:45 PM#34
Originally posted by 3-4thElf
EQ2's housing is far far from 'tacked on'... How could it have be more, in your opinion? Assuming that you are just not referring to the fact that it is instanced ofc? I mean... it has pretty much a whole crafting sphere devoted to it. Housing is woven throughout your play experience if you chose it to be, with collections, quests, etc giving housing based rewards right through your game from L1. What more, beyond maybe it not being instanced, would you like to see in EQ2 housing wise?
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10/14/12 7:47:20 PM#35
If adults play them to make up for them not having a normal life then yes.
I don't want to slay Orc's all day, i don't want to shoot terrorists all day, and i don't want to farm the jungle all day. I play games because they are engaging activity, they are exiting and fun, i also dislike single player games and pretty much only play with my GF and friends. When i play League of Legends and counter jungle on my lovely Shyvana i dont imagine my self being a dragon and nom noming sona's i think about how satisfying it is to beat the players I'm playing against... Same thing in WoW, it don't really imagine my self being a stealthy rogue on some mission to assasinate the high warlord of the orcish horde, I just like to do bosses from behind, and 2 shot casters :) Some games which have a deep enough story are engaging in the same way a good book is, Mass Effect especially the first 2 were quite awesome in that way, same as other Bioware RPG's. And yes any activity which is used to utterly escape, and replace reality is bad and should not be catered too.
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10/14/12 7:55:49 PM#36
Hmm. I was thinking of getting this but another thread seem to indicate it wasn't worth it. Now I may have to reconsider.
Thanks, |
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10/14/12 8:03:30 PM#37
Skyrim is why I was excited for an Elder Scrolls MMO....... however they decided to change what's good about The Elder Scrolls and make another typical boring MMORPG.
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10/14/12 8:08:32 PM#38
Originally posted by DOGMA1138 There is no difftence if you imagine and immerse yourself as game character or if you're playig and not immersing yourself so deepply. If someone lose his job because of playing video games it really does not matter if he or her was playing too much for simple killing stuff or if was impersonating himself or herself as rogue during gameplay. It is same thing as reading too much books. It does not matter if you're screwimng your life by reading novels 12 h / day because you're interested what will happen next or because you're fantasize about being book character. There are plenty of people that are imaginign during gameplat that they are a mage, play a bit, turn off game and go back to reality and taking care of their kids. It is really no difftent than playing for a while because you like backstab things. If your backstabbing things for lulz hurt your real life and you're playing too much it is also not difftent than "being on crack".
You just link gamers hurting their real life because of how deeply they immerse themself and that is simply wrong. You're hurting your real life if because of playing games you hurt your social or family life, or career or health, etc not because what do you do during gameplay.
Will read it in morining I have to go to sleep. It is monday tommorow after all. |
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10/14/12 8:25:47 PM#39
Originally posted by DOGMA1138 As the OP clearly stated, "I am single most of my life without family and kids and never will". You know, there are many reasons that could be and why the OP may choose to spend time "living" in a virtual world. Who do you think you are to pass judgment on those reasons? Not having a normal life? Did it ever occur to you that the OP may be disabled or have some other situation that prevents him from doing things others take for granted? No, I don't suppose it would occur to you. |
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10/14/12 8:36:53 PM#40
TLDR version of that whole argument: How I play is okay, what you do is weird and unhealthy ;) Seriously, why MMO companies have continued to do everything possible via game mechanics to discourage community while whining about lack of player retention just amazes me. Anything that keeps players paying money to interact with each other without 'consuming' dev-created content should be the holy grail to game managers.
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