Originally posted by Bleakmage
Originally posted by Hordedog
Originally posted by peanutgirl
Originally posted by Unshra
Originally posted by Whiskey_Sam
If they'd fired that arrogant asshole a long time ago, the game might have had a chance.
That makes little sense, it's like saying that if 38 Studio's fired R. A. Salvatore they might not have failed as a company. One of the few good things about SWTOR was the story so clearly Daniel Erickson did his job. However they shouldn't have allowed him to talk as he clearly doesn't understand MMO's as well as he understands writing a story.
Exactly, Talk, but making comments comes from what you think, they made the game with far to many story scenes for one thing, we buy an MMO to play and have fun, not sit there and watch umpteen hours of cut scenes, you could fly through the story driven quests and literally finish the story quite quickly, then what ? there was nothing else to keep you playing, every MMO has its "sell by date" imho, but SWTOR was a matter of hours, the game in reality was ruined before it was released.
it was a game where you were smacking the spacebar to end the cut scenes, as for quests, they were a total minority, only a small few were not boring. it was not EA that ruined the game, but the people that made it having no idea.
"it was a game where you were smacking the spacebar to end cutscenes..."
No, YOU were smacking the spacebar to end cut scenes. I know a lot of players who found the cut scenes to be amongst the strong points of the game, myself included.
And to anyone who complains about there being too many cutscenes... why buy the game then? It was very well known that this game was built around story, cutscenes and full VO... so if you don't like cutscenes in your mmos, why buy one that is known (well before release) to be chock full of them?
"as for quests, they were a total minority, only a small few were not boring."
Again, you represent this as a blanket fact experienced by all those who played TOR. And in fact, there were tons of quests in this game. So many that for many players it was virtually impossible to do all the content on a given world without out-leveling it and ending up fighting mobs 3-6 levels too low and thus too easy. But that was the fault of the leveling/XP rate BW put in place, not the quests. Hell. I often only did about 50% of the content on a given world, solely to avoid being 4-7 levels above the next planet's content by the time I got there.
"it was not EA that ruined the game, but the people that made it having no idea."
Another blanket statement. IMHO, both BW and EA played a part in hamstringing this game. What percentage of the blame each holds, I'd guess it to be 70/30 BW/EA. But to lay all the blame on one or the other solely is, imho, unrealistic.
Yeah, spacebarring through a story-driven game, and then saying it sucks. . .very, very bright apples indeed :D
A story-driven mmorpg... cant think in a more stupid way of throwing 300Mil in a garbage can.