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10/13/12 3:43:53 PM#21
a world.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
10/13/12 3:44:40 PM#22
Originally posted by Razimus I thought it was fun... That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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10/13/12 3:51:55 PM#23
most important thing in an MMO is what make people mostly mad when they fight class unbalance
all others are just cherries in the cake (personaly non-instanced houses are right after the class balance) |
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10/13/12 4:07:09 PM#24
Graphical Cohesion
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10/13/12 4:36:20 PM#25
Originally posted by Slampig I think OP meant is "what is most important fun factor in mmorpg's?". |
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10/13/12 6:24:17 PM#26
Action Packed Fantasy Story
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10/14/12 10:07:01 AM#27
Originally posted by Bladestrom You obviously never played SWG. There was plenty of space for housing. In fact entire cities sprang up. They did not create any lag and actually were one of the best points of the game. If you want to keep players in a game, non instance housing is a surefire way to do it. Instanced housing is a joke and the games that bother to have it are pathetic. |
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10/14/12 11:14:05 AM#28
THe most important things in a MMORPG to me are: 1. character development 2. combat 3. community 346. non instanced housing |
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10/14/12 12:01:15 PM#29
Originally posted by rungard I agree. The world, and what can I do in it. Website: http://www.emrendil.com |
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10/14/12 2:13:20 PM#30
Originally posted by Slampig
So did Arenanet... 'The trouble with quotes on the internet is that you never know if they are genuine' - Abraham Lincoln |
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10/14/12 2:46:32 PM#31
good, non tupperware pvp I can count mmos i liked on 1 finger that didnt have this - coh all the other mmos i liked either had an rvr orientated endgame like daoc or were sandboxes where you managed your own risk like eve. I really really really dont like raid orientated mmos. |
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10/14/12 2:57:49 PM#32
Originally posted by Auzy Combat? Nah. SWTOR had good combat, yet the game is terrible.
It's a combination is things, e.g., world size, housing, player-driven content, content, end-game, combat, animations, etc.
If I had to say only 1 thing, I would vote for the ability to express yourself. Can I do what I want to do or be what I want to be without being guided the entire time and locked down my story? |
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10/14/12 2:59:02 PM#33
for me, being able to play with my friends.
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10/14/12 3:04:38 PM#34
Community. Most new MMO's don't require you to work with other players anymore, except for end game raiding. Which may contribute to why so many people just bounce from MMO to MMO now.
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
10/14/12 3:06:11 PM#35
I would have to say No instancing whatsoever would be my main most important feature to have in an mmorpg.
What happens when you log off your characters????..... |
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Meridion
Novice Member
Joined: 6/22/06
None of you understand. I'm not locked in here with you. You're locked in here with me! |
10/14/12 4:43:10 PM#36
Non-instanced housing couldn't save vanguard... or SWg...
it really cool if its there, but its far from necessary... |
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10/14/12 4:49:45 PM#37
PvP is the most important thing. If you don't have it then you are playing a single player game.
The definition of insanity: doing the same thing over and over expecting different results. |
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10/14/12 5:02:58 PM#38
In general no, but maybe in certain games. I just cannot fathom the amount of work that would need to be done to be able to handle such capabilities. So you're saying if you took a AAA game with the population similar to something like WoW, it would make the best game in existence? I think not. I can't see the benefit of being able to do it except for having something to show off that people are forced to see AND move around.
The only game I can see this working and making sense is a sand box mmo like Xyson or something where there really is nothing to begin with, but you must recreate civilization... At least that way there's more of a point and it makes sense. |
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10/14/12 5:09:04 PM#39
The most important thing in an MMORPG for me would be the Community. After that the combat/gameplay mechanics. But they both kind of go hand-in-hand. I couldn't play WoW, even if all my friends did. Nor could I play any MMORPG without my friends/spouse.
We´re all dead, just say it. |
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10/16/12 2:32:52 AM#40
Originally posted by Razimus And i don't care about non-instanced housing. I won't waste my time on games without good combat, and i don't care about non-instanced housing if the combat is fun. |
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