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Originally posted by fenistil Your post just further proves that player housing is a completely unneeded feature in MMOs. It is hardly used, and even those who use it profusely us it far less than the rest of the game. Bad logic or no player housing is not needed. |
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10/13/12 9:02:21 PM#182
we shall see...LOVED elder scrolls, but after that it appeared Bethesda just copied and pasted for the next couple games...Im just hoping they can combine sandbox with themepark....always seems to go well when both, not one, are considered
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10/13/12 9:04:27 PM#183
Originally posted by MercArcher its used and wanted in every game it seems, just most MMO's do it wrong. Asheron's Call did it great and that was 10+ yrs ago. Horizons/Istaria was a dream, SWG was the best all time, I didnt play UO, but housing was a huge feature there. Rift is adding it in their expansion as a major feature, and its getting rave reviews, even instanced
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10/13/12 9:04:52 PM#184
Originally posted by Myrdynn Think TESO is going to be a sub game. No gem buying/gold buy bull.
as far as the other stuff? idk lol. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/13/12 9:11:52 PM#185
I read the title of this threadand my 1st thought was "Another one?" (MMO Savior) Maybe we should take a lesson from religious history. Let the genre die 1st. THEN maybe we can get the savior from the resurrection. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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10/13/12 10:29:04 PM#186
Originally posted by znaiika Wrong. Everyone is PvP. You aren't forced to PvP but if you enter Cyrodiil you are automatically PvP. This isn't SWG, where you can unflag yourself, or choose not to join a faction. If you are in the Daggerfall Convenant (which you automatically are if you choose Breton, Orsimer or Redguard) you will only ever see the provinces oh High Rock, Hammerfell and Cyrodiil. You can not cross into another faction's province. It's that simple, and that stupid. |
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10/14/12 12:54:44 AM#187
Originally posted by Entinerint [mod edit] There is no automatic pvp in Tamriel, pvp is an option, if you want to pvp? join any of three alliances, then you will be pvp flagged, if you don't do that you won't be pvp flagged and you will be able to visit all prvinces. Read post # 178 again. |
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10/14/12 12:59:42 AM#188
Originally posted by znaiika No, you do not "join an alliance" you make a character. Your race automatically assigns you to the alliance. If you are a Dark Elf, Nord or Argonian, you are automatically assigned, right out of character creation, to the Ebonheart pact. If you are Orc, Redguard or Breton, you are automatically assigned, right out of character creation, to the Daggerfall Covenant. If you are High Elf, Wood Elf or Khajiit, you are automatically assigned, right out of character creation, to the Aldmeri Dominion. You have no choice beyond that. I understand how you might think I'm trolling, due to how moronic this approach is, but that's how they're doing it. As for automatic PvP, you flag for PvP by going into Cyrodiil, but everywhere else you will only be among your race-locked allies. |
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10/14/12 3:47:30 AM#189
Originally posted by MercArcher Instanced housing is fluff. Simple as that. It can be nice feature and some people might like it, but that's it. Open world housing CAN be, does not have to be, but can have some function beside fluff, and of course it impacts world by existing itself (creating cities, etc). TESO won't have housing though or just only instanced, so. Of course I have nothing against Zenimax instanced housing - I just don't care about it. |
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10/14/12 4:18:54 AM#190
Don't let the hype let you get ahead of yourself, they made it clear what type of MMO it would be when they first announced it thinking the reaction would be joy and celebration, and not the backlash it was. This game is being made to the drum of share holders. When share holders are involved these days there is no risk taken,especially on innovation. I still get the impression it's a money grab on the IP. I think an Elders Scroll MMO should be made like it's a much improved Darkfall, and by that I mean one big smealess world, realtime interaction with the world , realtime combat, PVE mobs that don't just stand there, flying npc dragons protecting areas, sailing the seas, naval combat and player towns and villages to cities. Who knows what's going on now after the backlash, a lot may have been scraped and started again for all we know. I hope so! Because the Elders Scroll online they first pitched was chasing WOW and not going out there on it's own IP legs. |
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10/14/12 5:01:33 AM#191
Originally posted by IAmMMO That game would bomb if designed like that.
Sure its a moneygrab, but a moneygrab with very influential ramifications. |
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10/14/12 5:16:16 AM#192
Originally posted by Fagmod The biggest selling point to TESO is I get to play an Elder Scrolls MMO. Doesnt mattter where its at. I want to revisit Oblvian therefore I will play a Dunmer. Simple as that. So who freaking cares If I cant also play in Hammersfell or Elysweyr. Could care less if I am restricted to any other zone. If I wanted to play those other zones (which I dont) I would make a different faction character.
I never saw a Hibernian Bitch because they couldnt travel to Albion. Same principle here. Your all wound up over somethign no one cares about, except you.
DAoC is just one method, and dare I say an amazing method at that, that promotes community and teamwork with a faction system. The same can be said for WoW, I know of no one who complains they cant group with the opposing faction. Factions foster so much more community, yes even more so then games like Eve where guilds are the only thing that matter. TESO isnt a political game, it doesnt feature subterfuge and open ended conflicts liek you want the game to portray. It is a RvR based PvP game designed to foster community and teamwork because the RvR zone is large and the only way to win is to work together. It stands to reason that having a siege type PvP system designed with faction specific elements to foster those elements in its PvE model.
You also fail to understand the underlying issues with having a realm wide goal without having the realm wide elements to foster that feel. As stated, faction specifics is jsut one of many ways to get to that point. |
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10/14/12 5:18:33 AM#193
Originally posted by MercArcher Dont drag us into your delusional world. There is no savior, there will never be. Its your own fault for beliving so. Its like buying a apple product and realize: the hell, i dont need this crap at all. |
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Meridion
Novice Member
Joined: 6/22/06
None of you understand. I'm not locked in here with you. You're locked in here with me! |
10/14/12 5:18:39 AM#194
Building everything from scratch, including the engine, is a bad idea. Period. Every game I remember that did this sucked in this department (LotROs handmade animations [while the world engine from DDO rocked], SWTORs iteration of the hero engine, Everquest 2...) All the games that used proven and working engines, like Aion, WoW, Rift, GW2 work like a charm. Just saying M |
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10/14/12 5:41:33 AM#195
Originally posted by Meridion ???
Blizzard made their own engine for WoW, they have used in-house engines for each of their titles for a long time and tend to build code off each game for their next one. Titan for example is being built on an extensively recoded WoW engine.
Same with the Guild Wars 2 engine, made by Arenanet based on the engine (that they also built) for Guild Wars. As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius |
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10/14/12 10:03:04 AM#196
Originally posted by IAmMMO That there is the important bit: the devs/execs gave an unvarished, truthful description of what was coming, before all the "PR coaching" and spin, and releases from the marketing department. That was the truth of it, not the backpedaling and spin control we have been getting since the backlash. And that is why I have very little hope for this game.
"There is zero gold spam in most F2P games." - Nariusseldon |
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10/14/12 10:05:52 AM#197
Another swords and dragons mmorpg, how refreshing.
"Don't tell me what to do! , you're not my mod" Saying invented by me. |
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10/14/12 11:31:09 AM#198
If there's a sub fee, I'll skip this game.
Website: http://www.emrendil.com |
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10/14/12 11:36:43 AM#199
Originally posted by Kyleran Yeah, check in with Turbine and Funcom how "the most established lore in all of gaming" went for them. Established lore carries a lot of baggage with it. There are a lot of diverse expectations and pleasing all those crowds is tricky. It's all about making a fun compelling game. Lore is a bonus if they can get the fun and compelling parts down. So far all the above haven't got the fun and compelling parts down. |
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10/14/12 12:32:55 PM#200
Two bad things happening in this thread:
In other words, the usual hype and anti-hype (anti-hype follows the same rules as hype, except for adopting "doom" as the automatic rather than "win"). Ignore the nattering of beldames, enjoy whatever you like. |
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