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10/13/12 10:18:44 PM#21
Originally posted by OG_Zorvan Except for the fact that ESO started development in 2007, so they would have also been using an early alpha of the engine. |
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10/13/12 10:33:59 PM#22
Originally posted by Entinerint Except the difference would be this: EAware shut out the Heroengine devs, the heroEngine devs had no input and designed no code or updates for EAware's version for years before release. When the HeroEngine devs made improvements and new engine versions/updates/fixes, none of those were included into SWToR's version. Everything from the point of license was EAware's coding and cobbling together. It stopped being the HeroEngine in anything other than very basic code and name. So, if Zenimax has been working in tandem with the HeroEngine devs the whole time ( like an intelligent company would ) then the TESO version of HeroEngine would be up-to-date with updates and fixes provided by the HeroEngine devs. Big difference. EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
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10/13/12 10:40:26 PM#23
Originally posted by OG_Zorvan Good point, this is hopefully the case. Regardless, an engine is only as good as the team developing for it. A bad team can make Cryengine look like crap and a good team can make something amazing with Ogre. With sentiments like "housing is too hard" and "real-time combat is impossible," I have little faith in the bloated, over-funded and visionless team. |
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Originally posted by Zylaxx First off, your completely mislead with this statement. There is no modding community on the xbox, the only modding community for TES has always been on the PC ONLY. Therfore you just stated that the vast majority of game sales are from consoles but also PC sales. I believe that means there is a contradiction in your own statements. And I think its a little obvious that PC sales of Skyrim/Oblivion/Morrowing were all very high. Are you counting Steam sales of Elder Scrolls games as well? Yes they were not the numbers of the console but thats simply because of accesibility, not because of the type of gamer. So im sorry my friend but you are wrong on all counts here. Are you telling me that you believe Console gamers would be more interested in a Thrid-person Themepark MMO rather than a Mature First Person MMO?? |
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10/13/12 11:40:25 PM#25
Originally posted by jiveturkey12 Reading comprehension much? I said the 2 biggest sources of TES community is Consoles and Modders. Note the inclusion of the word "And", which is typical used in the english language to convey: (used to connect grammatically coordinate words, phrases, or clauses) along or together with; as well as; in addition to; besides; also; moreover:"
In other words it means to differentiate the 2 groups anot to imply them being the same group: If I had said The Modding Console community then you would be correct but since I split the 2 groups with the word "and" it is implcitly meant to distinguish 2 groups of gamers.
No my post was to show that the vast majority of TES fans belong to 2 distiinct groups, and (theres that word again which means I am about to seperate 2 different things so follow along here) to show that in order to make a successful MMO then you MUST appeal to the MMO crowd. Zenimax is hoping to get enough of those 2 crowds (well mainly the console crowd) to hopefully come over to the PC market while attempting to appeal to the MMO vets. They could of done this a different way, but then again market analysis shows that WoW clones dont do well and the director is a former Mythic employee (of DAoC fame) it stands to reason the decision from the start of development was to capture some of the magic of RvR DAoC crowd. Common sense dictates the reasoning behind this concept and as much as you may not like it or dont agree with it, it is a valid and totally legitimate endeavor. Primarily due to already knowing that the MMO version will not appeal to the console gamer and it isnt feasible to make a WoW clone so what else is left. |
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10/13/12 11:45:21 PM#26
7.1 million for consoles and 1.7 million for PC, so again why wouldnt they create the MMO version for the PC crowd (i.e. MMO)
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10/13/12 11:45:22 PM#27
Originally posted by Zylaxx The numbers deceive you. 2.5 million Skyrim sales on PC to date. 250,000 DOAC players at its peak. Even if every single last one of them (including myself) return, that is 10% of the potential userbase if they'd catered to the TES PC users. Not all 2.5 million of those Skyrim users are modders, sorry to burst your bubble. Even at the time of ESO's inception, Oblivion outsold DAOC's peak numbers on PC by over double. |
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10/13/12 11:48:17 PM#28
Originally posted by Entinerint 7.1 million for consoles and 1.7 million for PC, so again why wouldnt they create the MMO version for the PC crowd (i.e. MMO)
DAoC also came out during the pre-WoW era and 250k at that time was #1 or #2 for subscribers. Any future statistics must include a Largely and exponentialy greater playerbase of the MMO market. |
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10/13/12 11:56:14 PM#29
Originally posted by Zylaxx No, 2.45 million (to be exact), not 1.7. Oh ok, we'll just throw the numbers out the window and make baseless assumptions based merely on prejudice since the numbers suddenly aren't working in your favor. You must realize that, the only people hungering for DAOC's RVR to return, the userbase you are counting on to save your precious TESO, are those who played DAOC and enjoyed it. If 250,000 is your sample base, then you must account for those who didn't enjoy it enough to be waiting for another game to utilize the RvR system for the next 10 years. At best, most generous estimate, I give you 10%, 25,000 people. Let's say they charge 60$ at retail and 15$/mo to those 25,000 people. In order to break even on their 300 million dollar budget, they will need appoximately 900 months to do so. That's 75 years. Good luck with that. PS: even with all 250,000, 7.5 years to break even. Not a good timeframe. |
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10/13/12 11:57:23 PM#30
Originally posted by Entinerint Hope and wishful thinking doesnt mean nothing whne talking of statistics. Any and every poll about DAoC has always claimed it to be one of the greatest MMO's in the history of the genre and any poll taken today will show alot of old school vets want a rebirth of DAoC. What better way then with a reconizable IP. Where did you come up with this scientific number of 500 [eople anyway? You do realize that MMORPG.com is not the only MMO forum right? There are potentially millions of gamers that want something like this. I also pulled that number out of my ass but unlike you, I have history, an d countless forums posts to back it up. |
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10/14/12 12:00:43 AM#31
Originally posted by Zylaxx Please, I emplore you, show me one of these "polls." Also, I gave you a much more generous sampling above, enjoy, ;) |
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10/14/12 12:05:09 AM#32
Originally posted by Entinerint Again you are dismissing the fact that the MMO market is hundreds, if not thousands of times greater then it was in 2002. I can also scientifically prove using statistics that is 250k players (out of the 1million of that time) liked and consider DAoC to be one of the best MMO's on the market in 2002, it isnt out of the realm of impossiblity to extrapolate that number into todays market share. Say 20 million MMO players today (and thats being very conservative) out of that, 25% will play TESO. Those are astronomically high numbe rs of potential players. Now I am not saying TESO will have a playerbase of 5 million but it sure as hell will have alot more then 250K just by using common sense and reasoning quatifiable by statistics. |
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10/14/12 12:07:59 AM#33
Originally posted by Entinerint Google best MMO of all time, usually DAoC falls within the top 10 of every gaming website.
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10/14/12 12:09:40 AM#34
Originally posted by Zylaxx Let me spell this out for you very specifically, because you do not understand how this works: THE. ONLY. PEOPLE. WHO. CAN. LONG. FOR. DAOC'S. RVR. ARE. PEOPLE. WHO. PLAYED. DAOC. THAT. IS. 250,000. PEOPLE. Those people do not "inflate" in some way, no extrapolation possible. No one who hasn't played DAOC longs for DAOC's RvR. There is no expansion of their people. Again, link the polls, link that so-called proof. If you can show me 20 million votes, or 250,000, or even 25,000, I'll even accept 2,500 voting for RvR in a poll that includes RvR, FFA, and Instanced PvP then I will concede. |
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10/14/12 12:14:47 AM#35
Of all the available IPs, the Elder Scrolls world was the one that seemed tailor made for a sandbox type of game. All of the single player Elder Scroll games are basically sandbox type games especially when you include player mods. The lore was all there ready to go and you would have had one sandbow MMO game that people would platy for two reasons. One, because it is a sandbox game and every other triple A MMO is a themepark game, and two because it is Elder Scrolls. They basically shot themselves in the both feet, pissing off the MMO crowd who are not going to play yet another themepark WOW clone. And they piss off Elder Scrolls fans because the game has ZERO to do with any core feature of any Elder Scrolls game. And to top it off, this game will baically block the Elder Scrolls IP for about 8 years or so, just like TOR will block any other attempt to make another Star Wars MMO because they do not want competition. This game was the worst received MMO I have ever seen. The day the first news of the features of the game hit, there was not one single person on the forums who was looking forward to the game.
All they are really trying to do is make another DAOC game. Why screw up the Elder Scrolls lore....who knows.
The only good thing to come out of this is that the single player Elder Scrolls games will continue. This MMO will tank so hard it will make TOR look like a mass success. |
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10/14/12 12:20:15 AM#36
Originally posted by ShakyMo The Elder Scrolls world was first released on PC not a console. Blank-man |
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10/14/12 12:27:54 AM#37
Originally posted by Entinerint You honestly believe Zenimax is developing a game with a top end population of 250k players?
Delusional much? It doesnt take a rocket scientist to use stats of potential players to reason they think alot of players will want to play. From the TES single player gamers, to the MMO vets.
Again google Top MMO's of all time, DAoC is in the top 10 of just about every list. |
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10/14/12 12:30:28 AM#38
Originally posted by koboldfodder Where do you get your information in saying that TESO will be a thempark game. There own FAQ says the game world will be open, and hence elder scrolls like. I suggest you read http://tamrielfoundry.com/development-faq/ You might be pleasently suprised.
The only feature missing I dont agree with is player housing, but they do say it will come at a later time. |
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10/14/12 12:34:18 AM#39
Originally posted by Zylaxx I don't see any polls you promised, just empty conjecture. What I "believe" is that they began development in 2007, when the MMOG horizon was a gold rush of WoW-clones. Now, after five years of development in one direction, that direction is now turning on them, and they will either adapt or die. As their potetnial audience, we have only to wait and watch, and in the mean time to discuss to our heart's content. Personally, I love train-wrecks, the slower, the better. |
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10/14/12 12:37:20 AM#40
Originally posted by Entinerint
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