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First of all I know people are going to bash the holy trinity, fine. I don't care about other peoples feelings on this. After playing Guild Wars 2 for a few months now I am craving Holy Trinity dungeons. So my question is, what are the best Holy Trinity style dungeons out there? I'm talking a tank that keeps aggro the entire fight, a healer that keeps everyone alive by themselves, and DPS that can go do whatever DPS do when I'm busy actually contributing to the group. I played WoW for years and, while the game is fine, I just grew tired of it.
So, suggest away, and thank you ahead of time. |
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10/13/12 10:11:25 AM#2
Well, if you want that, and you liked WoW, try Rift. With Storm Legion coming out soon as well it's perfect timing.
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10/13/12 10:19:52 AM#3
Hands down, Rift.
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10/13/12 10:21:03 AM#4
Yep rift
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less. |
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10/13/12 10:27:59 AM#5
RIFT!! \o/
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10/13/12 10:35:39 AM#6
Tsw has the best dungeons, but there's only 8 of them (although they have 3 different difficulty levels)
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10/13/12 10:37:31 AM#7
Rift! :)
Website: http://www.emrendil.com |
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10/13/12 10:39:20 AM#8
If you have never played it before: WoW If you prefer the Journey to the Destination: EQ2 If you live for max level and gear progression: Rift |
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10/13/12 12:35:06 PM#9
I loathe trinity games with a passion but I have to hand it to WAR. Atleast they tried to mix it up a little - with varying results.
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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First off, thanks for the responses so far. My replies: Rift: I am going to try it. I gave it a try when it first came out, but the sheer number of abilites I had access to was overwhelming. I am going to try and follow the suggested progression path this time and just leave abilities off of my bars if they are basically the same thing as another ability from a different soul.
TSW: I am interested, but as I don't own it yet I am leery of dropping $60 or so for a game that, for whatever reason, isn't doing too well subscription wise. Still, I am very interested in this game overall. How does the healing/tanking work? Is it more a FFA in dungeons, or very structures like other Trinity games?
WAR: The PVP in WAR was amazing, in the early levels. I hated the PVE, and I am honestly unsure exactly why. Maybe it wasn't dynamic enough, maybe it was the fact that compared to the PVP it was a slog, or maybe it was just that the combat was slower. Not really sure, and I might pick up the free trial and just PVE for a bit to see what my reasons were. Still, I can't consider this game seriously as there werent MANY dungeons, and I doubt many people are doing them nowdays.
EQ2: Wasn't bad, when I played it. The problem I think is that I am too late. Any dungeon group I found was either being carried by a higher level, or everyone knew exactly what was going on and despite me asking to slow down, we flew through areas of the dungeon so fast I had no idea what we were doing. It just eventually became me following people through hallways until they said we were done. That and the zones didn't seem very well thought out. There would just be random monster areas. One 30 foot area would have worms, rock elementals, rhinos, some humanoid mobs, and some fairies or something. It just seemed like haphazard, but again I didn't play for too long.
Thanks all for the suggestions, any more would be considered. Two more I have thoughts on:
Aion and Allods: Both look interesting, and I like their low level gameplay, but I get the sense that once I get high level the game is all about PVP, and even though I may be able to find PVE, PVP will be forced upon me whether I want that or not. For those reasons I am leery about these two. |
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10/13/12 1:41:54 PM#11
Tsw dungeons work best with
1 person using a tank spec 1 person using a heal spec 2 people using dps specs 1 person using a "bard" spec. There's occasionally a free trial, which should give you enough time to play the 1st dungeon in its easiest mode, which will give you an idea of what the dungeons play like. Typically tsw dungeons have very few trash packs and lots of bosses, they also involve lots of movement based mechanics. In tsw you can switch your skills any time out of combat, and you have a huge bag which let's you carry several sets of gear. It's a good quality pve game, unfortunately I'm more of a pvper and its pvp ain't that great. |
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10/13/12 1:47:50 PM#12
Rift. the current content in game, and content release schedule make it a no brainer. imho it's the only game on the market that's actually worth a sub fee. edit: play it to level cap though, and make sure you're on a higher pop shard/server. the game really does start at 50. this is why the leveling process is so fast in game. can get to level cap in like 48 hours gameplay pretty easy. i'm guessing it's even easier now that you can level with instant adventures. Experience is the best teacher.. if you can afford the tuition. |
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10/13/12 1:52:13 PM#13
Originally posted by Krovlar Allods isn't worth the space it would take up on your hard drive. Aion is a different kind of game though. you may or may not like it. it really depends on the player type you are. it's free so give it a try. Experience is the best teacher.. if you can afford the tuition. |
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10/13/12 1:58:06 PM#14
Originally posted by strangiato2112 Not sure why you would say EQ2 is about the journey, EQ2 is more about progression than either Rift or WoW. The EQ2 journey to max level can be done in 4 hours with potions and grinding the right areas. |
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10/13/12 2:02:12 PM#15
Originally posted by Krovlar
Okay, big tip here. Rift has a built in macro system, use it. When I first played it as well, having so many abilities, many with like 8s cooldowns, were ridiculous managing. On my Rogue though, for instance, I set up macros to really cut it down. And by really cut it down, I mean like 20+ to 5. Which in itself is ridiculous. The shifting abilities, of which I had about 6, were condensed down to 2 buttons to hit.
I've read that they're going through the souls though for Storm Legion and modifying them so it may not be as bad. I did watch their video for the rogue's new soul and they talked about the changes they've made to bard to really cut down the button mashing. So things like that might change and be of help as well.
Personally I don't think I'll get back into Rift even with Storm Legion, mainly for as terribly balanced their PvP always was, but I still think it probably is the top MMO subscription themepark you can get, especially if you don't want to be involved in PvP. |
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10/13/12 2:03:18 PM#16
EQ2 Not only had a Trinity but 5 different Roles Tank, Healer, Buffer, CC, DPS First 2 years of EQ2 is best Group experience of any MMO I played. It is a pity SoE decided to turn EQ2 into a WoW expansion |
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10/13/12 2:04:11 PM#17
Originally posted by ste2000 What a coincidence, they did the same thing with SWG2 as well, only called it SWTOR for some reason... |
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10/13/12 2:09:38 PM#18
One thing people need to know about tanking in TSW is that you need to learn how to dodge. To the point where they have a trial fight for anyone wanting to do Nightmares. while the holy trinity is still somewhat there, if you take every hit in a nightmare dungeon your gonna die, Even with max hit points.
Because i can. |
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10/13/12 2:15:17 PM#19
Originally posted by evilastro There is much more content in EQ2, larger variety of dungeons, numerous multi-staged group quests all along the way up. Just because you could get a power level (and even on a double exp weekend it takes a lot longer than 4 hours, especially since AAs need to be factored in) doesnt take away from the fact that all this content exists, and is used. |
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10/13/12 2:16:41 PM#20
Originally posted by Daddydazzle And people wonder why Rift has populaton issues... |
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