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The Pub at MMORPG.COM  » Has SOE changed?

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48 posts found
  tixylix

Apprentice Member

Joined: 12/02/11
Posts: 1115

 
OP  10/13/12 12:30:16 PM#1

I'm so impressed by them with Planetside 2, they're listening to the community, they've had a Guild wars 2 like length of a beta so far and are actually treating it like a beta. They've made so many changes based on player feedback and it's amazing just how they're handling Planetside 2. They make you feel like a real part of a community with how they're designing the game and reading all the feedback. Planetside 2 from Alpha and to beta has progressed so much, each new patch adds so much good content and changes.

I never thought SOE would change..... I mean if they carry on like this Everquest 3 will end up being an open seamless world sandbox MMO with permadeath or something crazy hardcore lol. 

 

Edit: They haven't done some instanced small scale browser based FPS everyone thought they would. It's bigger, it's for the hardcore and it doesn't hold your hand or dumbed down in any way. It's the proper Planetside sequel we've been asking for all this time.

  Jonoku

Spotlight Poster

Joined: 6/08/12
Posts: 663

"Veni Vidi Vici"

10/13/12 12:34:11 PM#2
Why EQ3?...they need to make SWG 2.0 somehow.

Looking at: The Repopulation
Preordering: None
Playing: Random Games

  tixylix

Apprentice Member

Joined: 12/02/11
Posts: 1115

 
OP  10/13/12 12:37:04 PM#3
Originally posted by Jonoku
Why EQ3?...they need to make SWG 2.0 somehow.

Whose to say the new Everquest couldn't combine IP and SWG game mechanics? It doesn't have to be Star Wars.

  tifalockhart

Novice Member

Joined: 1/12/06
Posts: 70

10/13/12 12:41:06 PM#4
Originally posted by tixylix
Originally posted by Jonoku
Why EQ3?...they need to make SWG 2.0 somehow.

Whose to say the new Everquest couldn't combine IP and SWG game mechanics? It doesn't have to be Star Wars.

 

*faints*

Waiting For:Archeage
current:Guild Wars 2
past: EQ, EQ2, Planetside, SWG, Matrix Online, Ultima Online, WoW, CoH/CoV, Tabula Rasa, Pirates of the Burning sea, AoC, Eve Online, Startrek Online.Fallen Earth, Champions Online, SWTOR

  Jonoku

Spotlight Poster

Joined: 6/08/12
Posts: 663

"Veni Vidi Vici"

10/13/12 12:43:54 PM#5
Originally posted by tixylix
Originally posted by Jonoku
Why EQ3?...they need to make SWG 2.0 somehow.

Whose to say the new Everquest couldn't combine IP and SWG game mechanics? It doesn't have to be Star Wars.

I'd prefer a new IP all together for a sci-fi sandbox mmo, screw LucasArts.

Looking at: The Repopulation
Preordering: None
Playing: Random Games

  Einherjar_LC

Tipster

Joined: 5/03/05
Posts: 1067

10/13/12 12:45:43 PM#6

Time will tell but if SoE is good at anything, its giving you one thing then completely changing it once they feel it isn't meeting market share estimates.

 

EQ2 and SWG(CU/NGE) anyone?

 

 

Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

10/13/12 12:52:55 PM#7

I agree that the words that come from SOE (yes, and from Mr. Smedley) lately sound good.

In all this ocean of casualness and convenience and streamlining SOE seems to follow another strategy lately, not so much the "hype and burn" to sell millions of boxes, but also with a view on the games' longevity.

Massively had a good article on Mr. Smedley's keynote at GDC online recently: http://massively.joystiq.com/2012/10/11/gdc-online-2012-john-smedleys-keynote-on-mmo-trends-and-the-fu/

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/13/12 12:53:36 PM#8

Planetside 2 is succesor to non-instanced Planetside 1.    Also on instanced FPS they would have to compate against Call of Duty, Battlefield 3, CS and whole bunch of others.   Very competetive.   No idea why you thought they would make it difftent than it is now.  They would alienate Planetside 1 playerbase, confuse new players and enter insanely competetive arena FPS market.

 

Planetside 2 also is mmoFPS. So it does not have to transate to what they will do in mmoRPG market.

Also important is what SoE does AFTER release not BEFORE.     Many SOE mmorpg's underwent huge changes sometimes against it's communites AFTER release. Months or years after.

 

Besides SOE changed their model to freemium, for all games. (Yes EQNext also) So yeah they did change ;p

  tawess

Elite Member

Joined: 3/24/05
Posts: 2001

10/13/12 12:55:00 PM#9

I personally don't think they were ever "that bad" (personal opinion and you can not zilch to change it) but ofc they have changed, if it is enough... who knows that do depend on that scale you you use.

 

But i would guess that in the eyes of most burnt SOE vets... Nope. I say that the work they have done to DCUO and now with PS2 is showing a more careful and balanced look on things.

Tomas Soapbox

This have been a good conversation

  dustyhayes

Novice Member

Joined: 5/19/11
Posts: 174

10/13/12 12:59:13 PM#10
A leopard never changes spots, but it does seem SOE may have learned some lessons, which is excellent news all round
  User Deleted
10/13/12 1:01:40 PM#11
Probably not.
  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

10/13/12 1:03:25 PM#12
Originally posted by Einherjar_LC

Time will tell but if SoE is good at anything, its giving you one thing then completely changing it once they feel it isn't meeting market share estimates.

 

EQ2 and SWG(CU/NGE) anyone?

 

 

I would say at least 90% of people think EQ2 changed for the better, if not more.  And the changes werent that drastic anyway, and they absolutely were because of player feedback.  

 

SWG is one game, and one that SoE did not even have creative control over.  Its time to let that one go already.

  Jonoku

Spotlight Poster

Joined: 6/08/12
Posts: 663

"Veni Vidi Vici"

10/13/12 1:06:12 PM#13

Also the problem with trying to make a new IP for sci-fi is lack of creativity. People can't do what LucasArts and StarTrekArts or whatever can do, that is why there is a lack of sci-fi mmos in the first place. Most sci-fi mmos are lame.(All fantasy genre/story is lame imo.)

Making a new IP for sci-fi is hard but if they have the swg elements right, I think it will succed. ex: I went to GW2 regardless of the IP or genre, it has the elements that I love.

Looking at: The Repopulation
Preordering: None
Playing: Random Games

  Jonoku

Spotlight Poster

Joined: 6/08/12
Posts: 663

"Veni Vidi Vici"

10/13/12 1:09:03 PM#14
Originally posted by strangiato2112

 

SWG is one game, and one that SoE did not even have creative control over.  Its time to let that one go already.

So your saying everything that was in SWG that people loved should be gone forever? doesn't make any sense and not a smart move.

Looking at: The Repopulation
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Playing: Random Games

  Einherjar_LC

Tipster

Joined: 5/03/05
Posts: 1067

10/13/12 1:12:29 PM#15
Originally posted by strangiato2112
Originally posted by Einherjar_LC

Time will tell but if SoE is good at anything, its giving you one thing then completely changing it once they feel it isn't meeting market share estimates.

 

EQ2 and SWG(CU/NGE) anyone?

 

 

I would say at least 90% of people think EQ2 changed for the better, if not more.  And the changes werent that drastic anyway, and they absolutely were because of player feedback.  

 

SWG is one game, and one that SoE did not even have creative control over.  Its time to let that one go already.

When EQ2 changed to a more WoW type play shortly after release and then dropped the station exchange on us, the population plummeted.  If memory serves, they lost nearly a 1/3 of the playerbase.  Far different from your 90% guess.

 

While they might not have been wholly responsible for SWG, they had a part in it.  To act as if they are blameless is ridiculous.  BTW, I'm over it, but I'm not going to pretend it doesn't exist because other people get irritated when it's brought up.  It happened, it's a sticking point for many, and very pertinent to this thread so you can let it go already.

 

EDIT: Just found this...

 

http://users.telenet.be/mmodata/Charts/Subs-2.png

 

According to this chart from MMOdata.net, EQ2 peaked at around 330k subs, then when the changes and station exchange came about the subs plummeted to 175k.

 

So that means they nearly lost 1/2 their playerbase over the changes you claim 90% approved of.  Maybe you meant 90% of those that were left?

Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  Torluk

Novice Member

Joined: 10/15/09
Posts: 166

10/13/12 1:13:13 PM#16

No, their reason for being is still the hunt for the greatest profit.  The games still come second.

Has SOE changed their hunting techniques? Perhaps and that might not be such a bad thing.

 

 

  Scalpless

Hard Core Member

Joined: 3/22/07
Posts: 1313

10/13/12 1:16:38 PM#17
They sure aren't listening to their EU customers. They let a crappy F2P company handle all many of their titles in Europe, including PS2. Which is why I probably won't play it.
  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

10/13/12 1:32:47 PM#18
Originally posted by Einherjar_LC
Originally posted by strangiato2112
Originally posted by Einherjar_LC

Time will tell but if SoE is good at anything, its giving you one thing then completely changing it once they feel it isn't meeting market share estimates.

 

EQ2 and SWG(CU/NGE) anyone?

 

 

I would say at least 90% of people think EQ2 changed for the better, if not more.  And the changes werent that drastic anyway, and they absolutely were because of player feedback.  

 

SWG is one game, and one that SoE did not even have creative control over.  Its time to let that one go already.

When EQ2 changed to a more WoW type play shortly after release and then dropped the station exchange on us, the population plummeted.  If memory serves, they lost nearly a 1/3 of the playerbase.  Far different from your 90% guess.

 

While they might not have been wholly responsible for SWG, they had a part in it.  To act as if they are blameless is ridiculous.  BTW, I'm over it, but I'm not going to pretend it doesn't exist because other people get irritated when it's brought up.  It happened, it's a sticking point for many, and very pertinent to this thread so you can let it go already.

 

EDIT: Just found this...

 

http://users.telenet.be/mmodata/Charts/Subs-2.png

 

According to this chart from MMOdata.net, EQ2 peaked at around 330k subs, then when the changes and station exchange came about the subs plummeted to 175k.

 

So that means they nearly lost 1/2 their playerbase over the changes you claim 90% approved of.  Maybe you meant 90% of those that were left?

If you think they lost the player base due to fairly minor changes instead of the fact that EQ2 just wasnt that good until KoS and EoF you just dont live in reality.  

  Lazzaro

Novice Member

Joined: 10/01/04
Posts: 392

Anything easy ain''t worth a damn.

10/13/12 1:59:44 PM#19


Originally posted by Jonoku
Also the problem with trying to make a new IP for sci-fi is lack of creativity. People can't do what LucasArts and StarTrekArts or whatever can do, that is why there is a lack of sci-fi mmos in the first place. Most sci-fi mmos are lame.(All fantasy genre/story is lame imo.)

Making a new IP for sci-fi is hard but if they have the swg elements right, I think it will succed. ex: I went to GW2 regardless of the IP or genre, it has the elements that I love.



The Repopulation is doing just this.

  Threatlevel0

Novice Member

Joined: 1/30/11
Posts: 165

10/13/12 2:17:12 PM#20
Originally posted by Jonoku

Also the problem with trying to make a new IP for sci-fi is lack of creativity. People can't do what LucasArts and StarTrekArts or whatever can do, that is why there is a lack of sci-fi mmos in the first place. Most sci-fi mmos are lame.(All fantasy genre/story is lame imo.)

Making a new IP for sci-fi is hard but if they have the swg elements right, I think it will succed. ex: I went to GW2 regardless of the IP or genre, it has the elements that I love.

I'm totally with you man, up till the elements you love in GW2...

There was many things I loved about SWG, but I don't see any of them in GW2.   I'm playing GW2 as well right now, kind of casually, so I'm there with ya but what elements is it you love that are anything similar to SWG?  

I'd be happy with a Arcanum style setting, maybe more high-tech, as the Star Wars IP is basically just fantasy with lightsabers. Replace Jedi with magic and there you have it.   Honestly a setting designed for a MMORPG would be much more preferable to me at least.  Plus lightsabers everywhere gets boring, SWTOR was nothing but a saber-fest.

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