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10/12/12 7:29:50 PM#41
I like what they are doing, or at least how they are doing it. But the art/animations don't move me and if I want a themepark with a sub I'd just go back to WOW honestly. The only think to get me to play Rift is a F2P model where I can at least level to the cap for free.
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10/12/12 7:33:41 PM#42
This is a theme park MMO. There are a couple others that do it way better.
Looking for something with fresh and new ideas. Now: Skyrim |
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
10/12/12 7:42:05 PM#43
I've just resubbed to Rift. After seeing some demo videos of Dimensions on youtube, which looks like the best housing in any thempark.. ever) and the massive scope of the upcoming expansion I just couldn't resist. Expansions that increase the landmass by more than was given in the original game and offer as many new features as Storm Legion are very rare. Trion ain't messing about. Get a year subscription and get Storm Legion for free (plus a couple other bonuses). There is no doubt that it's a great deal and I'm very tempted to get it. If I like what I see in the upcoming SL beta weekend then I'll be buying it straight away. |
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10/13/12 12:24:39 AM#44
Just because the key strokes are the same, doesn't make it a clone. Those have become 'industry standards', imo. Zone/rift events, instant adventures, chronicles, dungeons, raids..seem like standard faire for MMOs(for the most part), the implementation in Rift, I feel is superior to games that have come before it. Content isn't dumbed down so every group of 12 year olds can roll through it by standing in the right spot and hitting a macro they pulled off the internet. Questing in rift, the "story" line quests are fairly to even quite interesting if you bother to read them. The lore, is unique and building, for a game just about to launch it's first expansion, it's ahead of 'the curve" set by 'the game' that several people think it's a clone of. The comical part of a lot of the replies here; your(several people that replied) basis for comparison..and game you seem to love to defend, "WoW", hasn't really introduced all that much itself. Hotbuttons, abilities bars, dungeons, raids, instances, macros ..were all done a long time before WoW launched...all blizzard did was dumb it down, so 'everyone' could be successful at every aspect of gaming. Throw loot at people and collect the subscription fees. I guess, all I can say to people who would dismiss rift after level 20 because 'leveling is chore'..is, it was fun when there were a lot of level 20s to go with..NO GAME, maintains a population of players sub level cap after 2 years. If you come late to the party, you put in the time to catch up..that's with ANY GAME. RIFT/Trion has made it faster and easier, with Instant Adventures, mentoring, and the removal of things like questing for additional souls and whatnot(you can just train them now). As for why I view rift differently from other games..it's the class/calling system. Every calling is extremely versatile. Leveling one character to level 50, lets me heal one dungeon, dps at range the next..and melee on another. On raids, I can assume roles of crowd control/hybrid dps, I can be pure support and buff everyone, while sacrificing my own performance, heal, or dps again at range or melee, and I can change roles whenever I'm not in combat and be ready-to-go in seconds. Not only can I fill all those roles in a raid, most of the time, I have several viable builds/specs to do each one..and that will be even more variable in 4 weeks when the expansion launches. I play rift because I have 16 ways to skin a cat...enjoy both of yours in your hamster wheel. |
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10/13/12 9:15:55 AM#45
Originally posted by Calerxes
+1
For me Rift was the worst MMO experience in years. The game is just boring from the ground and i played it from headstart on a few months and i even got a lvl 50 char. The lvling experience was boring and endgame is just an even more boring grind treadmill with things a lot of mmos have done better in the past. And can somebody please go to Trion and tell them that PvP isn't Gear vs.Gear. Thanks. |
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10/13/12 9:29:46 AM#46
I actually really enjoyed Rift.. The gameplay, fun abilities and nice animations made it quite nice for me/ every game has its lovers and its haters i guess. I dont play it anymore, but i really regret that. If it was a oncebuy for 150 dollar i would, but sadly enough i have an tendency to hate subscription;.. badly
The only think to get me to play Rift is a F2P model where I can at least level to the cap for free. <-- this |
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10/13/12 9:40:53 AM#47
Originally posted by Aeonblades
Do the following things: Describe the non-physical characteristics of Rift's races...their personalities, their motivations, etc List your 5 favorite NPCs and say what it is about them that you like Do the same for your five favorite quest lines
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SteamRanger
Apprentice Member
Joined: 10/24/03
I don''t have to know how to make a better game, I only need to know where the "CANCEL" button is! |
10/13/12 9:43:04 AM#48
I just wish the combat didn't feel so clunky.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II |
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10/13/12 9:43:17 AM#49
I cant go back to a supermacro fest like Rift or WoW again, there is just no challenge whatsoever. Step 1: Gear grind Step 2: Supermacro Step 3: Profit! |
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10/13/12 9:47:27 AM#50
Originally posted by GeezerGamer How many choices of zones do you have after the first one? After the second? After Scarlet Gorge?
Outside of outleveling a zone and being able to skip one possibly, you dont have a choice in where to go to level until you get to 35+. That is the defintion of a linear leveling experience. yes, you could do the PvP thing or the dungeon thing like other MMOs, or you could do Rifts/IAs...but Rifts and IAs dont solve the fact that you are in the same zone and for most people get boring/tedious after a short time doing them.
And the question is, with mentoring allowing people to drop down in level and get current rewards, why didnt Trion devote 1/3 of the new content to that 6-35 level range that needs it? |
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McGamer
Elite Member
Joined: 7/24/05
"Fear leads to Anger, Anger leads to Hate, Hate leads to Suffering" -Master Yoda |
10/13/12 9:47:42 AM#51
I really want to like Rift for all the effort their devs put into the IP. But my main problem other than alot of the anti-social behavior in the community, is how dependant that same community is on using macros. Combat macros in Rift is just another way of allowing legalized botting. It is pure lazy gaming and I for one don't like being told I can't group with gamers in Rift if I don't use macros. |
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10/13/12 9:58:10 AM#52
well i got bored to tears with gw2 ,got to lvl 33 and could'nt do anymore.maybe it was just ploughing into the game and a bit of burnout.i dunno really.so i thought what the hell i,m gonna try rift again.so i subbed for a year to get xpac for free.hope its worth it.i must say though rift is one of the better games out atm and i like trion has a company so i had no quarms about subbing.i,m sure at one point though i will go back to gw2,just not yet.
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10/13/12 10:37:24 AM#53
Originally posted by Jebasiz1 Um, WoW did for about 4. EQ did for about 6. Not uncoincidentally, both games showed long periods of growth. |
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Comaf
Elite Member
Joined: 7/13/10
I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters. |
10/13/12 10:45:10 AM#54
Originally posted by sumdumguy1 There's just nothing there that I can't find somewhere else.
If I wanted real three faction pvp, for example, I'd play Dark Age of Camelot. At least there, you get to fight enemies that are actually different than you.
If I wanted a theme park, I'd play WoW.
If I wanted Battlegrounds in an instance I'd play WoW or GW2.
Like I said - it's not a bad game, but it's just another game on the shelf that hasn't had the creativity to do anything that is "EXPRESSLY" different. They can patch this game to death, but it's still the same handful of races and classes pvp'ing each other in a BG and with the mercenary system, even that got more generic. Another game with no real sense of US vs Them.
I like variety, like the stuff I read in fantasy novels.
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Nacario
Apprentice Member
Joined: 3/16/12
The real world is roleplay and background noise |
10/13/12 10:52:29 AM#55
Heres the link to a boss fight in the new expansion, where there will be great emphasis on open world. Further in that clip you'll see how realistic it looks when the big dood jumps on the bridge / crushes the wall. http://www.youtube.com/watch?v=_3qGWyxG1tw
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10/13/12 10:54:44 AM#56
I ll give it a shot when I am ready for another themepark, I thought I,was ready for gw2 and it was fun but I just stopped logging in. Sandboxes are what i need right now. I do have respect for the development team but not enough to play.
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Nacario
Apprentice Member
Joined: 3/16/12
The real world is roleplay and background noise |
10/13/12 10:56:27 AM#57
To be fair though, lot of the themeparks have zoning which breaks the immersion of the world - Rift doesnt really have this as you can mount from zone to zone without load.
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10/13/12 10:58:39 AM#58
Originally posted by Comaf The point you are trying to make can be made for every, and I mean very literally, every MMO out there. But let's be honest. If you want 3 faction PVP, you aren't going to play Dark Age of Camelot. Everybody wants 3 faction PVP, and everybody says the same thing during these discussions, yet the game's population sits where it's at. Have you even tried going back to play DAOC recently? The controls alone make me feel like I'm stepping backwards about 20 years a step. Every MMO boasts literally the same features. RIFT shines where it shines. It's one of the few AAA themepark (I hate the term and use it loosely) WOW clones that does it right. It's content is fully fleshed out, there are no gaps, the tiers of progression make sense and are accessible. All at the same time it's polished, has the soul system (which regardless of what people stay, gives far more flexibility in terms of options, good or bad, than most titles out currently), the zone-wide events (which no other title comes close to on their dynamic event scale; even GW2 doesn't involve the entire zone map on an event that overrides smaller ones). But the fact of the matter is it's not just all that. You can't get instant adventures anywhere else. The housing system is pretty exciting. The world map is (now) nothing to scoff at. There's quite a few innovative new combat systems and encounters in the expansion that are pretty exciting. RIFT offers plenty of the old, and offers plenty of new takes on the genre. But man, going from the movement speed and action speed of GW2 and trying to play RIFT again seems like the entire experience is slow-mo.
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10/13/12 11:12:52 AM#59
If they let me setup a shop at my house I will come back until then I will pass. I can play GW2 for free and Wow for the same game play as Rift for the most part with more content.
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10/13/12 11:14:38 AM#60
I've tried Rift a few times after it has come out, and I also found it to be pretty generic. I've been a long time PC gamer, but only just recently tried any MMOs in the last couple years. While Rift is pretty and the game seems well made, it feels bland. The "world is ending" type of tension feels too forced. I don't understand why, but every themepark MMO that I try doesn't compare to WoW when it comes to polish. The animations are smoother and the game feels more responsive. Plus, WoW has a lot of humor in it that gives the game character. I leveled rather quickly in WoW, but had a hard time getting past level 15 in Rift because I just didn't find the quests to be interesting. It's the samething with LOTRO. I love the LOTR setting and the game is again prettier than WoW, but the gameplay feels really sluggish. The only game that didn't make me want to go back to WoW while playing is SWTOR, and that's just because I am interested in what additions it makes to the Star Wars EU.
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