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Mortal online has sub numbers in the high hundreds to low thousands >5000. Darkfall has 20000 subs.
Damn those are huge numbers. I guess their combat system is Amazing because everyone is playing those games.
They are right going with the traditional tab targeting system. The first person system has been shown that it doesn't work. |
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10/12/12 6:02:33 PM#42
I hope so :)
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10/12/12 6:15:40 PM#43
Originally posted by MercArcher The fact that you think their combat system has anything to do with their subs shows just how out of touch you are. Darkfall lost a big chunk of players early on, and continued to bleed subs over the past couple of years, because of problems with the game itself like bugs, a bad UI, people not liking FFA PvP & full loot, too much grinding, and exploiters. Its combat system was one of the main things people did like about it, certainly not why they have low subs. It was a highly anticipated game partly because of the combat, and if you had the sense to look at the current hype meter DF:UW is number 1. The combat system isnt changing, other aspects of the game are. How exactly does a game with, as you claim, such a horrible combat system get to be the #1 anticipated game on this site? Mortal online well.. have you ever read a single thinga bout Mortal? That game is so broken in so many ways I dont even know where to begin. But again, not the combat system itself that is the problem. Granted the combat isnt as good / smooth as Darkfall or TES, but its the least of that games problems right now. If you think first person combat doesnt work, how do you explain the millions upon millions of sales for FPS games like COD, Halo, Rainbow Six, etc every year for many years? |
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10/12/12 6:20:29 PM#44
So far it sounds like a stray from everything TES is known for. If that's the case...good luck but mostly likely another disaster in the making.
Now: Skyrim |
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10/12/12 6:23:56 PM#45
Originally posted by MercArcher That's all you've got? The low numbers = bad game argument? If that was the case, then DAOC must be a really bad game too. So must Ultima, and Everquest. SWG must have been a TERRIBLE game because that is dead! I guarantee you, for every person who wishes AAA games had RvR there is another person who wishes the same thing about FFA PvP. Also, Darkfall has 75,000 currently, and that's roughly two months until the servers are wiped for good and the sequel is launched. Not even SWG had that 2 months before their shutdown Both Darkfall and Mortal have marketing budgets of roughly 0$ so they are unable to create any form of exposure. The only resource they have is word-of-mouth. Problem is, their games don't have the cutting edge graphics of others, because they have minimal budgets. We'll see what happens with Darkfall: Unholy Wars, which has a bit more of a marketing boost, from this very website, but still, neither of those games are attached to massive IPs either. In the land of MMOG over-saturation, IP can be the difference between success and failure. Original IPs have a much worse track record than pre-existing IPs. This is also the only reason why ESO has a chance for success, since it has nothing else interesting going for it. |
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10/12/12 6:28:00 PM#46
First of all a ion house new game engine is not a definitive answer.Case in point Square Enix and it's White Engine designed to bring us FFXIV.Their own staff said they felt it was a mistake. 3 faction pvp is laughable to me,i would not accept anythign less than at least 5. Stamina/pvp,not interested in cheap RPP type pvp. Fully voiced,ok i like this idea ,goes great in all games.Dynamic as in GW2?Please that is NOT dynamic,that is taking a normal game and just making content invisible ,so you can run the game cheaper and just trigger it in as needed.I don't want anytthing like GW2 EVER. Ultimate skills,well without playing it i really have nothign to say.I do know FFXI has Renkai system and yo uattain weapon skills on how yo udo in combat.Add in a 2 hour ability and it makes for sone cool times.I am sure any spinoff of this type of design will be decent enough. I like large dungoens but NOT instances,i am playing a MMO ,not a single player or coop game. In saying NOT a WOW clone,you mean no more XP for doing simple quests?FFXI is NOT a Wow clone,it has tons of quests,NONE offer xp. So far aside from voice over and MAYBE Ultimate skills,not a whole lot to go on here.Example Ultimate skills may be VERY limited and even repetitive. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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10/12/12 6:33:44 PM#47
It will be for atleast 3 weeks :(
I'll be there at head start.... DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/12/12 6:34:45 PM#48
Originally posted by MercArcher All these sound very promising and intresting concepts concernigna different approach f the combat system and mechanisms.Ppl are keeping an eye i think.Just dont get too excited my friends its too early. BTW PPL is anyone aware if Bethesda assigned any group members to supervise its construction? And i mean programmers from older tes series morrorwind oblivion etc,,,? |
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10/12/12 6:37:50 PM#49
Three factions is back... ? Dude, it's always been around.
Guild Wars 2, Planetside, practically all of the new games. It hasn't gone anywhere.
On another note, this Elder Scrolls game, looks like a pile of dog shit. Honestly.
Its NOTHING like their previous games. Which doesn't make any sense, they have a formula that works, and they are going to completely change it.
They are killing their game dynasty.
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10/12/12 6:41:23 PM#50
Originally posted by Schoeneck93 What ^^^he said Now: Skyrim |
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10/12/12 6:47:23 PM#51
Originally posted by Entinerint What?! Source or bullshit. Unless something changed DFO have 2 servers now. One EU and One US. They don't have that much high pop as well. Especially EU one. |
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10/12/12 6:48:14 PM#52
Originally posted by ZigZags Except GW2 doesn't have 3 factions.. It has one. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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10/12/12 6:49:09 PM#53
Originally posted by Schoeneck93 Warcraft. World of. It's NOTHING like their previous games. End of argument. "Criticism is an indirect form of self-boasting." - Emmet Fox |
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10/12/12 6:52:08 PM#54
Originally posted by bcbully That, and Planetside was out around the same time as DAoC. PS2 isn't out yet. I wonder what other games he can cite to prove his point. "Criticism is an indirect form of self-boasting." - Emmet Fox |
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10/12/12 7:00:49 PM#55
Originally posted by bcbully In WvWVW Its a 3 way fight between servers. A faction can be any group of people within the whole. It doesnt have to be designated by race, or good vs evil, or some other nonsense.
Originally posted by rygard49 Warcraft was an RTS, not an RPG. They had to change the entire game to be an RPG. Of course theyre not going to be alike. TES is already an RPG. |
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10/12/12 11:02:28 PM#56
Originally posted by kaiser3282 While we are at it; players have been wanting a new Ultima MMO for a while. Why don't we take away all the sandbox elements, take away all the skills, make it an action bar tab targeting game. Create a giant three faction battle ground. The entire game will be about faction pvp. But because we are calling the land Britania, we will claim it is Ultima online 2 |
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10/13/12 1:04:49 AM#57
Originally posted by Johnie-Marz Better yet, let's make a CoD MMO with third person, tab-targetting combat. I'm sure the fans will love it, Captain Price will be there! |
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10/13/12 1:07:27 AM#58
Some say savior, i say destruction of another long lasting franchise.
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10/13/12 1:09:09 AM#59
Originally posted by gambe1 QFT |
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10/13/12 1:23:46 AM#60
Originally posted by MercArcher And how would you know how many people would be interested in a sandbox game? How would you know what people are looking for? Making such obtuse comments like that take any validity out of your arguements. There's millions of MMO players out there, you claiming to know what they want is or what kind of player they are is foolish. Also, quit hyping a game that isn't even in Beta yet. All you are doing is getting people's expectations up and setting them up for the eventual disappointment when the game doesn't reach the lofty heights that you led them to believe it would. |
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