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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » This game sounds like the possible savior to MMOs!

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225 posts found
  MercArcher

Apprentice Member

Joined: 5/17/04
Posts: 59

 
OP  10/12/12 6:58:51 PM#41

Mortal online has sub numbers in the high hundreds to low thousands >5000. 

Darkfall has 20000 subs.

 

Damn those are huge numbers. I guess their combat system is Amazing because everyone is playing those games.

 

They are right going with the traditional tab targeting system. The first person system has been shown that it doesn't work.

  bubaluba

Novice Member

Joined: 7/23/12
Posts: 464

10/12/12 7:02:33 PM#42
I hope so  :)
  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2692

10/12/12 7:15:40 PM#43
Originally posted by MercArcher

Mortal online has sub numbers in the high hundreds to low thousands >5000. 

Darkfall has 20000 subs.

 

Damn those are huge numbers. I guess their combat system is Amazing because everyone is playing those games.

 

They are right going with the traditional tab targeting system. The first person system has been shown that it doesn't work.

The fact that you think their combat system has anything to do with their subs shows just how out of touch you are.

Darkfall lost a big chunk of players early on, and continued to bleed subs over the past couple of years, because of problems with the game itself like bugs, a bad UI, people not liking FFA PvP & full loot, too much grinding, and exploiters. Its combat system was one of the main things people did like about it, certainly not why they have low subs. It was a highly anticipated game partly because of the combat, and if you had the sense to look at the current hype meter DF:UW is number 1. The combat system isnt changing, other aspects of the game are. How exactly does a game with, as you claim, such a horrible combat system get to be the #1 anticipated game on this site?

Mortal online well.. have you ever read a single thinga bout Mortal? That game is so broken in so many ways I dont even know where to begin. But again, not the combat system itself that is the problem. Granted the combat isnt as good / smooth as Darkfall or TES, but its the least of that games problems right now.

If you think first person combat doesnt work, how do you explain the millions upon millions of sales for FPS games like COD, Halo, Rainbow Six, etc every year for many years?

  ZigZags

Novice Member

Joined: 9/23/10
Posts: 347

10/12/12 7:20:29 PM#44
So far it sounds like a stray from everything TES is known for. If that's the case...good luck but mostly likely another disaster in the making.

Now: Skyrim
Later: ?
Played: M59, UO, EQ, Runescape, DAOC, SB, EQ2, WoW, EVE, Darkfall, AoC, FFXI, FFXIV, WAR, SWTOR
BOYCOTTING: EA/BioWare/Origin/SOE

  Entinerint

Advanced Member

Joined: 5/06/12
Posts: 755

10/12/12 7:23:56 PM#45
Originally posted by MercArcher

Mortal online has sub numbers in the high hundreds to low thousands >5000. 

Darkfall has 20000 subs.

 

Damn those are huge numbers. I guess their combat system is Amazing because everyone is playing those games.

 

They are right going with the traditional tab targeting system. The first person system has been shown that it doesn't work.

That's all you've got?  The low numbers = bad game argument?

If that was the case, then DAOC must be a really bad game too.  So must Ultima, and Everquest.  SWG must have been a TERRIBLE game because that is dead!

I guarantee you, for every person who wishes AAA games had RvR there is another person who wishes the same thing about FFA PvP.

Also, Darkfall has 75,000 currently, and that's roughly two months until the servers are wiped for good and the sequel is launched.  Not even SWG had that 2 months before their shutdown

Both Darkfall and Mortal have marketing budgets of roughly 0$ so they are unable to create any form of exposure.  The only resource they have is word-of-mouth.  Problem is, their games don't have the cutting edge graphics of others, because they have minimal budgets.

We'll see what happens with Darkfall: Unholy Wars, which has a bit more of a marketing boost, from this very website, but still, neither of those games are attached to massive IPs either.

In the land of MMOG over-saturation, IP can be the difference between success and failure.  Original IPs have a much worse track record than pre-existing IPs. 

This is also the only reason why ESO has a chance for success, since it has nothing else interesting going for it.

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 7024

Perhaps tomorrow will be better.

10/12/12 7:28:00 PM#46

First of all a ion house new game engine is not a definitive answer.Case in point Square Enix and it's White Engine designed to bring us FFXIV.Their own staff said they felt it was a mistake.

3 faction pvp is laughable to me,i would not accept anythign less than at least 5.

Stamina/pvp,not interested in cheap RPP type pvp.

Fully voiced,ok i like this idea ,goes great in all games.Dynamic as in GW2?Please that is NOT dynamic,that is taking a normal game and just making content invisible ,so you can run the game cheaper and just trigger it in as needed.I don't want anytthing like GW2 EVER.

Ultimate skills,well without playing it i really have nothign to say.I do know FFXI has Renkai system and yo uattain weapon skills on how yo udo in combat.Add in a 2 hour ability and it makes for sone cool times.I am sure any spinoff of this type of design will be decent enough.

I like large dungoens but NOT instances,i am playing a MMO ,not a single player or coop game.

In saying NOT a WOW clone,you mean no more XP for doing simple quests?FFXI is NOT a Wow clone,it has tons of quests,NONE offer xp.

So far aside from voice over and MAYBE Ultimate skills,not a whole lot to go on here.Example Ultimate skills may be VERY limited and even repetitive.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7677

10/12/12 7:33:44 PM#47

It will be for atleast 3 weeks :(

 

I'll be there at head start....

  tazarconan

Advanced Member

Joined: 1/03/07
Posts: 1022

10/12/12 7:34:45 PM#48
Originally posted by MercArcher

Finally someone is starting from scratch, making their own MMO game engine. Being able to fully controll everything about their own engine will be refreshing over the limitations of recent MMOs.

Three faction PvP is back! DAoC is the undesputed open world PvP game and it hasn't been sucessfully copied yet. With the lead developer of DAoC being the lead developer here I think we have a chance!

The stamina system is quite possibly the most interesting PvP mechanic i've seen in a LONG time. I'm really looking forward to it it adds a large amount of depth.

Fully voiced, dynamic content. SWTOR started the fully voiced, and add in GW2 dynamic system and you have a great questing system.

Ultimate Skills are another wonderful ideas. 0 mana, 0 CD skills that become castable from how you do in combat? I love it!

Back to the trinity. After GW2 we learned that the trinity exsists for a reason. They are trying to keep a similar action feel while going back to the method that works.

"BRD style Instances" Gone are the days of linear instances. Go where you want mazes with multiple paths!

Not a wow-clone. They aren't doing the mistake of so many MMOs recently of copying WoW. Granted WoW was a great game, but if people wanted to play wow they would play wow.

 

From the information released so far this sounds like it has the possibility to be one amazing game. I'm really looking forward to following the development and trying the betas.

All these sound very promising and intresting concepts concernigna different approach f the combat system and mechanisms.Ppl are keeping an eye i think.Just dont get too excited my friends its too early. BTW PPL is anyone aware if Bethesda assigned any group members to supervise its construction? And i mean programmers from older tes series morrorwind oblivion etc,,,?

  Schoeneck93

Apprentice Member

Joined: 1/24/11
Posts: 71

10/12/12 7:37:50 PM#49

Three factions is back... ? Dude, it's always been around. 

 

Guild Wars 2, Planetside, practically all of the new games. It hasn't gone anywhere.

 

On another note, this Elder Scrolls game, looks like a pile of dog shit. Honestly. 

 

Its NOTHING like their previous games. Which doesn't make any sense, they have a formula that works, and they are going to completely change it. 

 

They are killing their game dynasty. 

 

  ZigZags

Novice Member

Joined: 9/23/10
Posts: 347

10/12/12 7:41:23 PM#50
Originally posted by Schoeneck93

Three factions is back... ? Dude, it's always been around. 

 

Guild Wars 2, Planetside, practically all of the new games. It hasn't gone anywhere.

 

On another note, this Elder Scrolls game, looks like a pile of dog shit. Honestly. 

 

Its NOTHING like their previous games. Which doesn't make any sense, they have a formula that works, and they are going to completely change it. 

 

They are killing their game dynasty. 

 

What ^^^he said

Now: Skyrim
Later: ?
Played: M59, UO, EQ, Runescape, DAOC, SB, EQ2, WoW, EVE, Darkfall, AoC, FFXI, FFXIV, WAR, SWTOR
BOYCOTTING: EA/BioWare/Origin/SOE

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/12/12 7:47:23 PM#51
Originally posted by Entinerint

Also, Darkfall has 75,000 currently, and that's roughly two months until the servers are wiped for good and the sequel is launched.

What?!    Source or bullshit.

Unless something changed DFO have 2 servers now.  One EU and One US.  They don't have that much high pop as well. Especially EU one.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7677

10/12/12 7:48:14 PM#52
Originally posted by ZigZags
Originally posted by Schoeneck93

Three factions is back... ? Dude, it's always been around. 

 

Guild Wars 2, Planetside, practically all of the new games. It hasn't gone anywhere.

 

On another note, this Elder Scrolls game, looks like a pile of dog shit. Honestly. 

 

Its NOTHING like their previous games. Which doesn't make any sense, they have a formula that works, and they are going to completely change it. 

 

They are killing their game dynasty. 

 

What ^^^he said

Except GW2 doesn't have 3 factions.. It has one.

  rygard49

Novice Member

Joined: 3/22/11
Posts: 988

10/12/12 7:49:09 PM#53
Originally posted by Schoeneck93

Three factions is back... ? Dude, it's always been around. 

 

Guild Wars 2, Planetside, practically all of the new games. It hasn't gone anywhere.

 

On another note, this Elder Scrolls game, looks like a pile of dog shit. Honestly. 

 

Its NOTHING like their previous games. Which doesn't make any sense, they have a formula that works, and they are going to completely change it. 

 

They are killing their game dynasty. 

 

Warcraft. World of. It's NOTHING like their previous games. End of argument.

  rygard49

Novice Member

Joined: 3/22/11
Posts: 988

10/12/12 7:52:08 PM#54
Originally posted by bcbully
Originally posted by ZigZags
Originally posted by Schoeneck93

Three factions is back... ? Dude, it's always been around. 

 

Guild Wars 2, Planetside, practically all of the new games. It hasn't gone anywhere.

 

On another note, this Elder Scrolls game, looks like a pile of dog shit. Honestly. 

 

Its NOTHING like their previous games. Which doesn't make any sense, they have a formula that works, and they are going to completely change it. 

 

They are killing their game dynasty. 

 

What ^^^he said

Except GW2 doesn't have 3 factions.. It has one.

That, and Planetside was out around the same time as DAoC. PS2 isn't out yet. I wonder what other games he can cite to prove his point.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2692

10/12/12 8:00:49 PM#55
Originally posted by bcbully
Originally posted by ZigZags
Originally posted by Schoeneck93

Three factions is back... ? Dude, it's always been around. 

 

Guild Wars 2, Planetside, practically all of the new games. It hasn't gone anywhere.

 

On another note, this Elder Scrolls game, looks like a pile of dog shit. Honestly. 

 

Its NOTHING like their previous games. Which doesn't make any sense, they have a formula that works, and they are going to completely change it. 

 

They are killing their game dynasty. 

 

What ^^^he said

Except GW2 doesn't have 3 factions.. It has one.

In WvWVW Its a 3 way fight between servers. A faction can be any group of people within the whole. It doesnt have to be designated by race, or good vs evil, or some other nonsense.

 

 

Originally posted by rygard49

Warcraft. World of. It's NOTHING like their previous games. End of argument.

Warcraft was an RTS, not an RPG. They had to change the entire game to be an RPG. Of course theyre not going to be alike. TES is already an RPG.

  Johnie-Marz

Novice Member

Joined: 11/19/09
Posts: 871

10/13/12 12:02:28 AM#56
Originally posted by kaiser3282

 

Originally posted by rygard49

Warcraft. World of. It's NOTHING like their previous games. End of argument.

Warcraft was an RTS, not an RPG. They had to change the entire game to be an RPG. Of course theyre not going to be alike. TES is already an RPG.

While we are at it; players have been wanting a new Ultima MMO for a while.

Why don't we take away all the sandbox elements, take away all the skills, make it an action bar tab targeting game. Create a giant three faction battle ground. The entire game will be about faction pvp.

But because we are calling the land Britania, we will claim it is Ultima online 2

  Entinerint

Advanced Member

Joined: 5/06/12
Posts: 755

10/13/12 2:04:49 AM#57
Originally posted by Johnie-Marz
Originally posted by kaiser3282

 

Originally posted by rygard49

Warcraft. World of. It's NOTHING like their previous games. End of argument.

Warcraft was an RTS, not an RPG. They had to change the entire game to be an RPG. Of course theyre not going to be alike. TES is already an RPG.

While we are at it; payers have been wanting a new Ultima MMO for a while.

Why don't we take away all the sandbox elements, take away all the skills, make it an action bar tab targeting game. Create a giant three faction battle ground. The entire game will be about faction pvp.

But because we are calling the land Britania, we will claim it is Ultima online 2

Better yet, let's make a CoD MMO with third person, tab-targetting combat.  I'm sure the fans will love it, Captain Price will be there!

  gambe1

Apprentice Member

Joined: 12/10/07
Posts: 125

10/13/12 2:07:27 AM#58
Some say savior, i say destruction of another long lasting franchise. 
  Entinerint

Advanced Member

Joined: 5/06/12
Posts: 755

10/13/12 2:09:09 AM#59
Originally posted by gambe1
Some say savior, i say destruction of another long lasting franchise. 

QFT

  NavyJackal

Apprentice Member

Joined: 8/12/08
Posts: 84

10/13/12 2:23:46 AM#60
Originally posted by MercArcher
Originally posted by Kyleran

The folks attempting to create Citadel of Sorcery are truly working on an innovative title that would revolutionize the MMORPG space, this really is iteration number 18 of the standard theme park MMO with some DAOC style RVR grafted on to the end game.  See WAR.

 

I doubt with that concept CoS could even break 1million subs. Sure it will be great for people who want a sandbox MMO, but there aren't that many of them. It would lack a centralized end game which is what most people are looking for. Not minecraft as an MMO.

And how would you know how many people would be interested in a sandbox game?  How would you know what people are looking for?   Making such obtuse comments like that take any validity out of your arguements.   There's millions of MMO players out there, you claiming to know what they want is or what kind of player they are is foolish.   Also, quit hyping  a game that isn't even in Beta yet.  All you are doing is getting people's expectations up and setting them up for the eventual disappointment when the game doesn't reach the lofty heights that you led them to believe it would.  

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