| 217 posts found | |||
|---|---|---|---|
|
Well the question is quite blunt. I will go for number 5. You?
If it's not broken, you are not innovating. |
|||
|
10/12/12 6:52:41 PM#2
These days I try many games (MMORPGs or otherwise) and generaly I can't play most of them, with many being abandoned within the first 5 or 10 minutes. Maybe I'm becoming old. GW2 is one of the few recent games (I've no problem playing some classics) that I've no problem losing myself in for hours. My /age shows 244 hours over the last 48 days across all my characters (aff to that some 100 hours of betas/stress tests) - I can easily see myself reaching 5K to 10K hours in this game if Anet keeps the tradition of improving and delivering good content with expansions and not making the Cash Shop a problem. Currently playing: GW2 |
|||
|
10/12/12 6:58:38 PM#3
Best MMO in the last 8 years, definitely. Can't wait for the halloween event. |
|||
|
10/12/12 7:02:01 PM#4
Tried lots of MMORPGs the last few years and I enjoy this one the best. Just my opinion.
|
|||
|
10/12/12 7:10:57 PM#5
Overall, one of the best games Ive played in years. Though admittedly it has grown boring to me. Not because of something like "no endgame" (IMO the whole endgame mindset is stupid), but simply because of the themepark style and combat. I prefer sandboxes and different styles of gameplay. It did make some nice changes from other games, but its still close enough to your standard MMO combat that after awhile I kind of feel like "yeah ive already done this for years". I really wish someone would finally come out with some completely new combat mechanics. Not going to go into detail about it here.... but yeah, theres so many ways combat could be vastly different between these games. Its a shame its stayed the way it has for all these years. But as far as GW2, its excellent for what it is and way above nearly any of the other similar types of games to release in the past decade.
|
|||
|
10/12/12 7:12:17 PM#6
|
|||
|
10/12/12 7:17:50 PM#7
Well World of Warcraft started out years and years ago as a fresh new game, and now for me it's GW2. I think it will only get better the next couple of years with more and more content and player suggested changes.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
|||
|
10/12/12 7:18:12 PM#8
Was fun for a month. I got my 60$ of enjoyment from it. Might come back later to see whats new.
|
|||
|
10/12/12 7:55:38 PM#9
Originally posted by Zzad same... hit my 230 hour mark and urge to play still RISING:P I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|||
|
Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
10/12/12 8:00:06 PM#10
You really need better pole options, very little in terms of middle ground and a lot aren't very 'percise'. A simple 1-10 rating probably could of worked if possible but eh, I digress for now.
Its okay for a while though I got bored pretty quick of it. Just got boring after a few hours even just starting and now I have no real desire to play. Was hoping to enjoy at least leveling alts but Its the same old grind over and over again and the way its done it doesn't give me enough sense of 'accomplishment like other games did to make it feel worth wild. |
||
|
10/12/12 8:07:56 PM#11
It's not a bad game, just a grindy game that feels generic. I had a little bit of fun, but it had worn thin too quickly.
|
|||
|
10/12/12 8:14:42 PM#12
Has some good work done to it, but I think the overall game concept is not there. Has some good combat times in PvE, as it got away from the one on one encounter which games led to the bad grind. The PvP though, just a zergfest and I think we are done with this type of online fighting. Its not that fun, rather its absolutely pointless. Too much work going into allt these classes and races, and that left no time to sit down and design the actual game... Seems to be common headline for new MMORPG's
Regards, |
|||
|
10/12/12 8:15:23 PM#13
Originally posted by Randayn for a grindy generic game that gets boring fast you do seem to have a keen continued interest in it I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|||
|
10/12/12 8:16:17 PM#14
It does a lot of things really great. Recently though, it hasn't had me playing for hours. What's great about this though is that I don't feel obligated to play and I can play whenever I feel like it. I might not be as excited about playing, but I do play almost everyday for about 30 min - 2 hours. I really like he fact that I can play like that and have fun in short bursts. |
|||
|
10/12/12 8:19:43 PM#15
Originally posted by pmcubed +1 |
|||
|
10/12/12 8:23:59 PM#16
Originally posted by Aerowyn I've given you detailed and objective reasons why this game is not great...to call it blind hatred is crazy. I will never hate something just to hate it. I dislike the direction MMO's are going in and believe that staying silent would only speed up the process. |
|||
|
10/12/12 8:26:58 PM#17
Originally posted by Randayntrust me bitching 24/7 on these forums will get you nowhere:) funny you complain you hate the direction MMOs are going yet the first themepark to take the biggest departure from the norm you feel is ruining the genre I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|||
|
10/12/12 8:32:25 PM#18
Voted it's okay for awhile. 'Cause, you know, that's what it is. Was great at first, leveling with the DE's and such. But eventually it started to feel just like the standard leveling format but were zerged half the time and made the experience even worse than standard questing. Once I maxed two characters, I realized I could repeat dungeons (which wasn't fun) or PVP besides starting a new character. I still hop in time to time to PVP some, and got my $60 worth out of it (bought $15 in gems too and don't regret it at all). But it's far from a game I can sit down and play a few hours on my off days and have fun. All IMO of course. |
|||
|
10/12/12 8:34:05 PM#19
Originally posted by Aerowyn Objectively prove to me how it departs from the norm (and not by subtracting things) but by adding things. Please? I've been waiting for a clear explanation. Im sure one can't be put together because Ive heard and contested it all with honesty, not subjective behavior (if I do, I will state that it is only my opinion). |
|||
|
10/12/12 8:36:15 PM#20
Originally posted by Aerowyn btw, I play TSW all the time, so not sure what you are talking about? If it's end-game you consider to be the only determining factor for what "takes the biggest departure from the norm" than you must confess that no endgame at all can only be worse than what is the norm...not better... |
|||