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In the second of our ongoing series of articles in the World of Warcraft: Mists of Pandaria Review in Progress, we take a look at the earliest stages of leveling the new Monk class with the revamped talent system. We discuss rough spots and the good stuff so keep reading! Let us know what you think in the comments.
Read more of Bill Murphy's World of Warcraft: Mists of Pandaria Review in Progress - Part 2. Associate Editor: MMORPG.com |
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10/12/12 2:56:38 PM#2
I agree with the revamp of the talents, and that it feels like a step backwards having new spells being far apart during leveling, but how is this really different from lets say GW2 =) I got all my spells by level 8 or so (and yeah, you get "talents" there too)
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10/12/12 3:41:39 PM#3
Cannot help but feel MMORPG.COM have made little effort to really look at MOP and have just thrown something together at the last minute to keep up appearences. The game has been out 3 weeks and you cannot manage a full review? you've completed the starter area and the first zone of the new 85-90 content in that time?
Not to comment on the content of these "in progress" reviews cus well there is little content and it's mostly inacurrate and full of supposition (see the first in-progress article about the jade forrest).
Not to say I can do better but then again my job is not to review games, but if it was I would hope to do a much better job than what I have seen thus far.
Just my little rant.
Here are some video reviews worth watching for a rounded review of MOP. http://uk.ign.com/videos/2012/10/04/world-of-warcraft-mists-of-pandaria-review
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10/12/12 3:59:53 PM#4
The talent revamp sucks horribly. But my GF loves it, she doesn't have to get me to place her talent points everytime she levels.
You see, she doesn't really care about talents. So she loves this change. Blizzard is pretty smart that way... |
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10/12/12 4:16:00 PM#5
What was the point of this review update?
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10/12/12 4:22:03 PM#6
I haven't played MoP so I can only judge based on what I've heard. I think revamping the talents was a mistake. Getting a new talent every level was HUGE and a reward for the ding.
Pet battles really don't interest me at all. They'd have to reward BiS items for my character to get me to play them.
LFR is a great addition, yes I know it was introduced in Cata, and the one thing that may get me to buy MoP. Paying $55 just to level my main in pandaria just isn't worth it to me right now. I'm also not interested in staying on a PVP server anymore and that would cost me $25 to move. The game is too prize gougy in todays market. |
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10/12/12 4:23:57 PM#7
I agree that WOW and GW2 should probably be reviewed by someone who can dedicate a LOT more hours into the games. My understanding is that this site is Bills night/weekend job. That doesn't leave a lot of time for playing the games and writing reviews.
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10/12/12 4:27:07 PM#8
Hmm, the talent system does suck in terms of customobility that is for sure. It did in cata also maybe even worse, and after all the nerfing that happened in lich king it started to go downhill as most classes had one viable spec for what ever position thry were playing. However right now on my rogue i have to say every spec is viable!! Which is awesome, okok sure customizability has dropped... But at an ok cause here on my rogue as when i get bored of one spec i can just hop on another one, and the playstyle of each spec is radically different. This kind of thing keeps the game fresh to me.
If they could manage to bring back the bc/classic system and have it be well balanced i'd be happier. |
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10/12/12 4:32:46 PM#9
Horrible review really. Don't act like there was "variety" in the old skill system... Everyone knew what points you had to put where to get in a group. Your character wasn't yours, it's what the guild needed it to be based on min max sites telling them what it had to be. You have more choices now to mix and match and make it yours. For example.. You can go fire, but still have ice shield. Before, if you saw a Mage with ice shield, you knew he was frost and how to handle him... Now, you don't really know what people have. Very short sided review.....
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10/12/12 4:46:22 PM#10
Originally posted by Xiaoki There are no pros to the new talent system, except you really don't have to worry about talent points any more there are so few of them now. How else can you describe it? It does suck, really! They really can't dumb down the game anymore. Why even play, they have taken all the challenge out of the game. |
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10/12/12 5:18:30 PM#11
I guess these MoP reviews can alleviate the concern that MMORPG.com gives out good reviews based on advertisement revenue. So let's list the compaints here (my response to said complaints in green):
So, yeah, if you're looking for an MMO that constantly updates it's graphics and style with each expansion, as well as changes not only the original games leveling content, but every expansion after the original games leveling content on a regular basis, then you're probably SOL. "Criticism is an indirect form of self-boasting." - Emmet Fox |
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10/12/12 5:20:19 PM#12
Originally posted by nsignific Sounds great, no thinking required at all now. They're 'smart' that way, eh?
God, how shallow can it get before just being empty. |
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10/12/12 5:24:47 PM#13
Well, didnt take long for this thread to degenerate into nothing more than WoW bashing.
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10/12/12 5:29:54 PM#14
Originally posted by Valkaern The talent choices are actually not that bad. It's not as 'fun' as putting a point into something every level, by any means. But the decision for which talent to pick to maximize your class or playstyle does require thought. "Criticism is an indirect form of self-boasting." - Emmet Fox |
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10/12/12 5:39:13 PM#15
No offense, but this review reads like it's written by a GW2 fanboy.
"Gone also is the only true sense left in WoW that your character was your own". So choosing between one of the 1-2 viable specs made you feel like you are different? And not now that you actually have to make choices? For me the new talent system is a huge improvement. I can actually spec my character on my own without the "help" of websites. DAoC - Excalibur & Camlann |
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10/12/12 6:01:45 PM#16
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10/12/12 6:02:34 PM#17
hey Bill. sorry you haveto waste your time playing this trash to review it. = lol comeback soo to Tyrria! ;-) |
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10/12/12 6:35:41 PM#18
lol, such a bias review...
Not even sure why I bother with this site if its not GW2 then no game here gets praise..... |
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10/12/12 7:10:07 PM#19
Originally posted by rygard49 My opinion on this is that:
1) The content we pay for in an expansion shouldn't be paying for revamping low level content. This was a major issue for me in Cata. 2) The billions of dollars they've raked in from subscriptions is more than plenty to get them to update the graphics of old content, if not replace the crappiest of quests. |
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10/12/12 7:43:20 PM#20
Originally posted by boxsnd That "one point per level" (which, by the way, wasn't the case in Cata any more already) serves an important psychological function: "Power at your finger tips": You are in control. With that one point you make your character more powerful, and you are the one that decides how. It is your decision. It's somewhat comparable to driving a car or taking the bus: A bus might be logically the 'better' alternative, but driving a car is far more enjoyable. Because you interact with the car, while the bus automates the journey. And honestly? That journey had been already been cleaned and straightened out with Cata - if you honestly had to look up how to spec with those trees, then sorry, you just had no clue. At all. Furthermore, 'regular talent points' build ties between the player and 'his' character: Every point spent means time spent thinking about what you want from your character, how you want to shape it.
Condensing that to one choice out of three (more or less) incomparables every fifteen levels (and NO other character building) is simply boring for many. Honestly, I tried MoP via the trial version, and from what I saw, many 'talents' don't even deserve the name. One problem is that many of those new 'talents' don't enhance anything. I was honestly stumped when I had to take that first point as Disc Priest. There wasn't anything useful for my playstyle. I ended up taking the one choice that I would "maybe, sometimes in very special circumstances" need.
Sure, for those min-maxers, there can't be another solution but to not give them anything to min-max. But, you know, not everybody plays to min-max (particularly in RPGs!), and catering to exactly that audience... well, some say, Blizzard is smart. Maybe. Maybe. But I sure feel like WoW has lost just about everything that had once made it great. |
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