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10/12/12 1:01:42 PM#21
repair costs
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10/12/12 1:05:22 PM#22
reduce the amount of waypoints to make the world seem bigger, add mounts instead.
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mgilbrtsn
Spotlight Poster
Joined: 2/14/09
He who fights and runs away... misses out on the loot |
Originally posted by bcbully I'm not sure what you mean. What would you do about the ability system? They are coming for you! |
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mgilbrtsn
Spotlight Poster
Joined: 2/14/09
He who fights and runs away... misses out on the loot |
Originally posted by ZekeAsukura Move them up, or move them down? They are coming for you! |
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10/12/12 2:57:00 PM#25
more skins on weapons and armor lvls 1-80. Yes I know the game is new, but the slight variations suck......I WANT more options.
CURRENTLY PLAYING |GW2| |
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10/12/12 3:04:06 PM#26
Originally posted by mgilbrtsn I actually have a long list of ui enhancements i'm planning on posting but let me address the AH thing. First, I love how they did this, too often scammers in WoW would completely buy up things necessary to enhance gameplay and make it almost impossibly difficult to buy, so their TP is fantastic because it's not localized and people can't scam especially when there's low pop. My one thing is probably an indicator not located in the chat window that shows when a friend comes online. :)
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10/12/12 3:09:33 PM#27
Originally posted by Tokken Mounts are not needed - it makes the player mounted aggro everything and if they go past a non-mounted player that player is overwhelmed.
I would not allow fighting off of mounts either. Rift's mount system is bad because mobs can knock you off of your mount (depending on speed of mount). Adds more complexity, also.
I would say make portal system cheaper or free to use like in GW1. |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
10/12/12 3:09:55 PM#28
Originally posted by Zzad Espescially not in a game that allows 100s of builds for every class. ......
Personally i would not change much, but i would add many many more things... Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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10/12/12 3:13:19 PM#29
I would want a way to show others my acheivements or gear. One of the biggest part of an MMORPG is sharing your accomplishments with others. As it stands, I know of no website like WoWs or Rifts that you can look at your friends/guildies acievements. Perhaps some type of bullitn board in major cities, would be nice if you could post your accomplishments for others to see, and would motivate people to do all the acievements! /shrug @ OP, I'm not sure this is what you mean by a change but this is what I would like see added! Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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VikingGamer
Advanced Member
Joined: 7/08/10
The strong are sometimes wrong but the weak are never free. |
10/12/12 3:20:30 PM#30
I wish GW2 had Tera's combat.
The Law of Conservation of Stupidity: |
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10/12/12 3:27:54 PM#31
Originally posted by VikingGamer I think the OP is looking for improvements! lol Seriously, Tera has a good system but it wouldn't work in GW2 imho. In PvE the mobs would have an advantage on you when you are action locked.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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10/12/12 3:31:15 PM#32
One thing... hmm... In order of preference: 1) Add a viable way to TRULY level via PvP. Ideally I'd love to be able to advance in sPvP before venturing into WvW. (Yes, I know this is the opposite to what ANet believes, that WvW is a "casual" gateway to "serious" PvP in structured arenas, but personally, for me, I do beg to differ). Alternatively, add some silght continous xp flow whenver you're in WvW combat, whether you win or not. At the moment it is extremely hard to truly level via WvW alone. 2) Better rewards for SPECIFIC actions. I know that you get karma for DEs and that you can buy anything you want with it, but human psychology works differently and, frankly, finds this dull. 1000 karma is dull. A chance for a rare drop is exciting. As much as I hate rampant abuse of Skinnerian psychology in modern games, having veteran and champion mobs drop better loot than your average trash would be most welcome. 3) Alternative weapon skills that can be unlocked only through performing specific actions. AND/OR leveling weapons beyond the initial skill unlocks. AND/OR weird/exotic weapons that you can find an lug around that are not particularly super-useful but are fun. (Think multi-use situational weapons). 4) Open world QUEST LINES. Yes, I said it. Good riddance to old WoW/EQ quest garbage. However, I wouldn't mind an epic 20-step quest through the world requiring me, in particular, to perform a variety of specific tasks, from completing DEs to unlocking vistas that would, at the very end, provide me with something unique. 5) Mounts in WvW. A must. Running times are really ridiculous in some instances. And what's with all the insta-kill cliff drops at my home fortress? 6) Decrease time between ticks as the end of a round in WvW approaches. At the moment, the victor is pretty much obvious by the middle of the week so players tend to loose motivation. And yes, move the reset from friday to sunday night. It is obvious that the grand finale should be happening during the weekend rather than on friday afternoon lol. |
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10/12/12 5:06:25 PM#33
Originally posted by Pilnkplonk
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10/12/12 5:11:21 PM#34
Originally posted by Amjoco
Combat works fantastic imo. I like how the mobs are sometimes slowed enough and confused enough to swing an nothing instead of at me, so i can get behind them. It's fun to me to use thief tactics of fighting on enemies on my engi using the bomb kit and being specced for swiftness/endurance boons :) drop some bombs run behind em, drop some fire, run away while dropping bombs behind me and bam they dead. Love that! not to mention the big bomb that blows the enemies back LOL |
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10/12/12 5:17:16 PM#35
Originally posted by Dragonantis Actually, you are wrong. Supply and demand are driving prices. When there are 2500 onions available to purchase and only a demand for say, 500. Guess what? People will be giving onions away. If something is available in large quantities at low prices, that generally means nobody needs or wants that crap. Economics 101. |
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10/12/12 5:18:45 PM#36
Originally posted by Zylaxx That's three things, but together in one sentence. Not sure how to count that. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
10/12/12 5:20:51 PM#37
Originally posted by VikingGamer ^ If it did, even with the lack in other areas, I'd still be playing this game. Why did Tera have to have one of the best combat systems in an MMO and lacking in most areas while GW2 had some good ideas (not all but but much better executed at least then Tera) but combat that felt so clunky, repetative, and lack luster? :( |
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10/12/12 5:33:22 PM#38
I honestly hate that people like to jack up the value of things via acuction just to make extra money at othe rpeople's expense. Generally like the low average values for common tiems, helps things keep moving and redistributes materials to people that actually need and will utilize it.
EDIT: And like someone else said, when there's thousands of an item up on the market at a time and only a few people are buying, the price does not make sense to get inflated. Rare items that actually have demand still increase in price due to their perceived value. The rest is greedy people buying up the things they can leverage the cost for and forcing an item that has a bit of demand to be more expensive than it really should be, simply because they have created a monopoly on that item. Same goes with if you have a group doing it, then you are running a cartel. And both are bad for general economy (only serves benefit to the sellers capitalizing on the given asset).
One thing I would change would probably be they way they had elected to create their servers for the client-ends experiance.
The whole 'pick one' off the bat and having characters being universal thing ends up being a very big bother. If account names were tied to being unique and freed up player names as a result to not having to be unique, that would have helped a lot on it's own. Could expand on that by noting they use an overflow system that is essentially a secondary instance, and it makes me think they probably could have done a bit of work to mush the servers together as one and then split them off into a few primary 'named' shards rather than fully individual servers. Point being that the primary shards would act similar to servers, but they could have their own associated rulesets that potentially differentiate them like classic servers, or just straight up are the same and just serve different common communities without barring people from hopping shards to play with friends that started elsewhere. As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius |
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10/12/12 5:44:31 PM#39
Make the leveling slower. Everything I do gives me XP. I sneeze or fart and a little "+1xp" floats above my head. OK. Not really. But as I go about doing things, levels just fly by. I am a casual player, never striving for the max level. Yet it took me about 1 month to reach max level on my first character, thanks to resource gathering xp, exploring xp, quest xp, dailies xp, monster killing xp, and crafting xp. I never even touched PvP (WvWvW), which also gives xp. It is tough to do things that do not give you xp. It's NOT that I don't think these activities should NOT give me xp. It's just that it all adds up so fast. I shouldn't be down-leveled in a new zone before completing it. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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10/12/12 6:34:01 PM#40
Originally posted by itgrowls
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