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10/11/12 11:08:59 PM#21
You're losing interest in MMO's because there hasn't been one made in a long time. These new games that are called "MMO's", are single player games with no real substance to them. Developers used to build a WORLD for you to inhabit, now they just build a ride that has a beginning and an end. They make an "experience" for you, instead of allowing you to create your OWN experience. The funny thing is that they think they are somehow moving forward, when in fact they have lost sight of the entire point.
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10/11/12 11:12:22 PM#22
I've lost interest in themepark MMO's. They are all either WoW clones or single player games masquerading as an MMO. My only sandbox options seem to be of the fpv variety or poorly executed. I miss virtual worlds. I want to play my character and not a screen name representing my e-peen. I want to write my own story and effect the world my character lives in. Not some nameless pixel lost in a meaningless treadmill of redundancy. I've pretty much checked out of the MMO genre for awhile, while keeping my eyes on a couple titles. Hoping, always hoping.
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10/11/12 11:18:03 PM#23
We can only feel bad for The Elder Scrolls Online, which hinted that they would follow GW2. Oops?
And before anyone jumps on me, there will be that "been there, done that" effect to any game. Frankly, I've seen GW2, and I'm not going back to that game style, it's boring, and anti-MMORPG. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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10/11/12 11:20:58 PM#24
Originally posted by Elikal The man speaks the truth. Things were just more personal then. If you needed someone to help you then someone (or a group) would take the time and go out of their way to make sure you got yours, even if success wasn't guranteed. They would do this for you because they were probably in a similar situation at one time or another. There was still some nasty stuff going on and extreme competition, etc. You know, pubs have fights sometimes. How many times do you see fights and other nasty stuff in a mall? You can pick out exactly what you want to look like, be instantly transported anywhere in the world, have enough money to buy virtually any items, etc. It's soooooooooooooo dull |
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10/11/12 11:24:36 PM#25
A community will never exist if you don't depend on each other.
A community fails if: -you can solo anything -groups are made by the game instead of the players -there is no penalty if you fail -there is no good written chat system in place -you can port everywhere in the world instantly, no sense of danger that requires codependence -you allow players to multibox -you take the players out of the world by building cities everywhere
Most current MMO are single player games with multiplayer aspects, not MMO. |
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10/11/12 11:32:27 PM#26
Ryzom..Vanguard...Eve
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Simphanatic
Novice Member
Joined: 9/11/12
The problem with virtually every MMORPG: too much Pavlov and not enough Maslow. |
10/11/12 11:39:17 PM#27
Originally posted by CalmOceans
Why are we so unimaginative about in-game communications? Are we really tethered to conventional chat systems? Frankly, having to stop what I'm doing and read or type something into a chatbox is annoying and certainly detracts from immersiveness.
Why can't I select another player, who's within a realistic distance from me, and speak audibly to him or her? Most of us own microphones, so that shouldn't be an issue. When grouped, we'd all be able to communicate audibly.
Wouldn't this add to a sense of community? It would certainly quiet the legion of smart asses that seem to suck up so much bandwidth on convention chat systems.
"Worldwide" communications would be done via in-game newspapers.
Maybe I'm in la la land technologically, but I still think we should be thinking outside the box.
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10/11/12 11:41:51 PM#28
Originally posted by Simphanatic Second Life has that ability... You enter an area and you hear people talking to each other, via mic. Real voices.
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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10/11/12 11:46:36 PM#29
Originally posted by asmkm22
To each his own then. My experience with EVE has been the complete opposite. And as for exploraton, I think EVE has the best possible mechanic for that type of gameplay, by far. They can adjust a game all day, but they can't help the issue between the keyboard and the chair. |
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Simphanatic
Novice Member
Joined: 9/11/12
The problem with virtually every MMORPG: too much Pavlov and not enough Maslow. |
10/11/12 11:46:54 PM#30
Originally posted by Karteli Ick. I just puked a little in my mouth. But thank you for pointing out that it's technologically feasible. |
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10/11/12 11:50:02 PM#31
Originally posted by Simphanatic Yup it is. It's not that anyone is unimaginative though for not implementing automatic mic voice. I'd say all the games coming out are designed to be "kid friendly", which is not what MMORPG's used to be. MMORPG's curled their tails up and went that way, not because those games are better, but because there is more money to be found. F2P conversions might make this worse. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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10/11/12 11:56:10 PM#32
Originally posted by Simphanatic type something into a chatbox is annoying and certainly detracts from immersiveness. An elf sounding like a burly guy through the mic is not immersive for me, nor is a dog barking through the mic, or an orge with a little kid's voice. Or that one guy we all know who won't shut off his music in the background. Mics totally kill immersion for me. I have never found typing to be annoying, unless the game is too fast. Actually I should have added that on that list, a fast paced game detracts from the community. I believe part of the reason Everquest had one of the best communities, if not the best, of any MMO to date, is likely it's slow-paced gameplay which allowed for chat sessions. |
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Simphanatic
Novice Member
Joined: 9/11/12
The problem with virtually every MMORPG: too much Pavlov and not enough Maslow. |
10/12/12 12:05:06 AM#33
Originally posted by CalmOceans Good point! And then there's that other thread about all the guys who play females. :P I've nothing wrong with pace of game, PvP and grouped operations probably should be fast-paced, but the game world I'm craving will NOT focus exclusively on combat. There MUST be lots of things to do besides, and I don't mean just a cheesy, half-assed crafting system. |
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10/12/12 4:19:32 AM#34
Your bubble has bursted. Come join the rest of us, brother. You've seen the light.
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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10/12/12 4:30:00 AM#35
OP, took you a while but guess you finally are ready to admit it to yourself. A good thing, time to move on to other interests I'd say. As for your presence on these forums, well, this site is sort of a retirement home for all those who've become unable to enjoy themselves in MMO's anymore, but still either can't let fully go or who need the catharsis that complaining and ranting can bring - sort of the MMO gamers' equivalent of Desperate Housewives. You'll be around ;-P
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10/12/12 5:36:03 AM#36
Originally posted by Karteli I'm just curious if that phrase was intentional or not, lol? Cause I find it funny that I see that title under so many level 80's in GW2 ... |
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10/12/12 5:42:29 AM#37
Originally posted by Magiknight
I agree. I never said they were. I said, "MMO's are almost solely focused on," to highlight their importance on story filled with voice-over or cutscenes over making an immersive world. Any MMO though with personal stories that take players constantly out of the MMO world into their own instances though make no sense to me in MMO design. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
10/12/12 5:44:16 AM#38
Originally posted by Elikal
I can relate to this, it even is effecting my single player games. The things that bought me into this hobby all that time ago are no longer fashionable and so the games are steadily getting less and less fulfilling to me. I mean, some of the newer titles still appeal, I like the look of Dishonoured, but in the main I buy all my stuff from indie devs on Steam (because they seem to make the older style of games a lot of the time, like Legend of Grimrock and others) and GoG, oh and from notable devs/ publishers like Telltale Games and Paradox. I am also playing more and more PnP games online with stuff like the Roll20 virtual tabletop.... just getting back to what hooked me in originally, before I was seduced with fancy gfx and industry buzzwords, I guess. Rediscovering what I loved in the first place. I am not done with PC gaming, I think I have just accepted that the current trendy thinking in game design in the main isn't what I am looking for. I need my games I think to be... nerdier then then modern mass market allows. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/12/12 5:54:22 AM#39
OP you are not losing interest in MMO's, you are losing interest in ThemePark MMO's. So join the club, there are lots of us who want a deeper experience but for the last few years all the triple A MMO's have been created for children with low attention span. Only big budget MMO I see which is not like that is ArcheAge and that is still years from coming to the west so maybe take a break from MMO's and come back when it has matured a bit.
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10/12/12 12:53:28 PM#40
You should feel lucky you didn't cut your MMO teeth on original UO. lol That game ruined it for all other games after. So awesome, yet easily built upon. So far nobody seems to have done it. Not sure why. Would be epic.
nethervoid - Est. '97 |
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