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10/12/12 7:34:43 AM#41
Originally posted by evolver1972 The Mad King coming to the Black Citadel - hmmmm. Some of the Charr NPC's might eat him. :-)
I can't wait to see what happens for Halloween and for Wintersday now the the Gods have left Tyria. |
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10/12/12 7:35:36 AM#42
Originally posted by GrayGhost79 You pretty much map complete each map as you level through it, unless you rush through each zone and those type of players don't seem to care about map completion anyway. And yes, when you're level 80, with all skills and maxed out traits you still going to steamroll the low level content. The downleveling isn't gonna change that fact. I noticed it myself with a lvl20 character in good gear, that when I went back to a lower level zone I was killing mobs a hell lot faster already. So imagine when you are level80 in full gear, maxed out tratis and skills. Crafting is not going to be popular, as everything you craft is pretty much worthless, so most not gonna bother with it. You get plenty of green gear as you level and the rest you buy ridiculously cheap on the Trade Post. I love crafting myself, but just got bored with and stopped doing it, as it was just pointless as it costs more to make than you sell it for. PVP currently is just crap, now more and more fully gear maxed traited level 80's join in, one shotting everyone left and right. /shrug |
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10/12/12 7:39:14 AM#43
Originally posted by JeroKane No you don't. I haven't found a DE I couldn't solo yet, except for the rare group ones. It is perfectly possilble to solo the game by doing DEs exclusively. And besides, as mentioned, there is plenty of motivation for higher level characters to roam across all levels - from completing maps, farming low level crafting mats (always in demand) and simply exploring. That being said, I would love some kind of improvement in PvP leveling side of things. There should be an option to earn xp through sPvP and WvW xp rewards should be upped. |
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10/12/12 7:44:25 AM#44
Originally posted by Pilnkplonk Hard to believe that you have soloe'd all DE's since they are mostly chain events and end up with a champ boss in the end. The events which involve a veteran are very few maybe one or two i came across in one zone. rest are all group events. So either you have some how discovered the god mode to solo these or you are just bull shitting us. |
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10/12/12 7:46:50 AM#45
Originally posted by Wakygreek But imo WARs PQ's and Rifts well RIFTS are very simmilar to GW2's DE system. You can argue it until your blue in the face but the sad fact is that DE's have been done before. The system itself has been around for a while, it just wasn't called DEs. DE's are just a glorified version of WAR's PQs. trying to agree with the OP i will answer that the DE are not just glorifed versions of WAR's public quests, qause these quests were unique for each whole map, and they had ranks on the profits, at GW2, DE are the rule and they dont have this competitve aspect in PvE ..!
when they are not bugged they work awesomely ..!
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10/12/12 7:48:32 AM#46
Originally posted by JeroKane See this is why you should leave this kind of stuff to those that have actually played. There are several of these starting zones that you are saying won't have enough people to do the content. Each race has one and people from other races do indeed go back and do the other races starting zone. They have to if they want 100% map completion.
And yes, the content gets easier when you get higher level. But no, you aren't going to steam roll it. I saw 2 level 80's trying to take out a level 21 gold for example and I saw them both get there arses handed to them. I ran up and helped out and the 3 of us took it down.
You also don't understand that many go back for the massive boss fights as well. There are a lot of reasons that people will and actually already do go back to lower level zones. This isn't WoW where a lower level area goes dead because people have out leveled the content and the drops there.
I recomend trying the game, I know you tried to say you have but you demonstrate a lack of knowledge or understanding that you shouldn't if you actually played.
As far as WvW goes... my level 35 seems to do just fine there. Sure gear and stats make a difference, but it isn't quite as much as you seem to think. Again, I recomend actually playing before jumping to anymore conclusions. |
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10/12/12 7:51:11 AM#47
Originally posted by halflife25
well yes every DE end with a champion but thats the last part, cause almost every DE also start as soloable, and easy to master it alone, you just cant finish the last chain, until then you get normally rewards ^^
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
10/12/12 7:53:17 AM#48
Originally posted by Torgrim Well it makes it hard to answer the question if the answer is 'WAR' and you say no it isn't. Whether you think so or not, The DE's in GW2 feel the same as they did to me in WAR and in Rift. To me, the differences between the 3 systems are as negligable as the differences between WoW, EQ2 and SWToR quest hubs. This is how these DE's are the same: -you trigger event -anyone can participate -waves of increasingly difficult mobs come at you, culminating in a final boss or 'mass wave' of mobs -they scale to the number of people involved So, those things are absolutely the same in all those DE systems - so, now the burden of proof is on you: In what way does GW2's DE system work DIFFERENTLY from WAR or Rift?
But I do find it interesting you basically are saying, 'what color is the sky? And no it isn't blue' and then coming back and saying, 'why isn't anyone answering me?' So here is my answer: The sky is blue.
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10/12/12 7:56:32 AM#49
Originally posted by halflife25 Not really, as I sad I can complete em all except the group ones. So? A DE chain is comprised of many events (please notice i said "complete DEs" and not "complete DE chains" - two different things there) and if I can solo most of them and get karma xp and loot for my efforts then it's perfectly viable to solo level via DEs only. And besides, I do take out some champs occassionally, especially when downleveled, dunno maybe a ranger is OP while soloing. The only DEs I cannot complete on my own are those clearly marked as "group" ones and are in my level range. |
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10/12/12 7:58:07 AM#50
Originally posted by GrayGhost79 Now i agree with your sentiment that compared to other MMOS, the low level content doesn't become uesless once you hit 80 but i think you are just exaggerating a bit here. |
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10/12/12 7:59:59 AM#51
Originally posted by Pilnkplonk Sorry didn't pay much attention to 'semantics'. I assumed that when you said 'i can solo pretty much all DE's' i assumed you were talking about DE as in a whole and not a part of it. |
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10/12/12 8:17:45 AM#52
Originally posted by Torgrim The issue here is that you are so willing to consider DE's some kind of "new wave" in gaming. The issue is that it is not new at all. The only thing different between a DE and a quest in another game is that you actually get to talk to someone in the other game. This one, the quest is triggered by area and time, rather than acceptance. Otherwise there is no difference and through all the time I put in, I would go as far as to say that the quests involved in each DE feel ALOT more generic than some of the quests Ive done in other games. The DE's follow a type of gameplay that the Eastern market really loves and that's fighting off waves of the same mob over and over again. Not all, but MANY of the DE's I did were very similar to this and were very boring because of it....all I kept saying to myself was "Oh geez...gotta kill more of these guys???" As for Vistas, can everyone please stop considering this content? It really isnt. If you are an explorer like I am you are going to find these locations with or without vista points. EVERY game allows you to find hidden things...it's just with GW2 it's not so hidden... Lack of trinity - as Ive said several times before, it allows for lazy development. No longer do devs have to worry about boss mechanics vs. 5, 6 and 10 different toons/classes....instead everyone, although with slight variations, are all the same going in, so just add hp's to the boss, make him hit hard and you have what ANET calls a dungeon mob....it's pathetic. Anything they did "innovate" appears to have devolved gameplay and many are complaining about it (even the fans). Other things they've innovated have made very minor cracks in the evolution of MMORPG's....like the following: Skills attached to weapons - makes things too simple, kills skill progression and is too limiting...terrible idea Material Nodes - the best idea they made where I can get mats from a node without it effecting someone elses ability...great idea, but only makes a small difference if any. "end-game starts at level 1" - this sounds like something a politician would say to make you not hate them....it's an excuse. What they really meant was "except for some open world dragons and things you could do prior to level 80 anyway, there is no endgame" - no endgame is always a bad idea. So please enlighten me on how this game is so much "different" than any game....it really isn't.
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10/12/12 8:26:32 AM#53
Originally posted by Randayn There are many things hidden in this game, chest, etc. As was stated earlier and in other threads, you can turn off the hearts and Vistas and just explore if that is what you want. The game is different in the way all of it is packaged together.
What that means, the end game starting at lvl 1, is there is not same gear grind that you have in other games. ALso you can go to WvW at lvl 1, if so enclined. You can't do that in other games. |
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10/12/12 8:47:28 AM#54
Originally posted by Randayn well i wont try to argue for what else you said, but cause you self describe as an explorer, you shall love the DE's and not see them as fights against zergs, cause in order to start or understand the majority of DE you have to EXPLORE ...
please care when you make statements ...
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10/12/12 8:51:16 AM#55
"There are many things hidden in this game, chest, etc. As was stated earlier and in other threads, you can turn off the hearts and Vistas and just explore if that is what you want." There are many hidden things in many games prior as well...(WoW chests, Rift lore, TSW lore)... The idea of turning it off or on was not my point - it's the idea that people actually argue that this is some brand new form of content...it's called exploration...it's the main reason I play RPG's and have been playing them forever....that's not content and there is nothing new about it. |
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10/12/12 8:54:20 AM#56
Originally posted by Randayn Things like the part in red often make me wonder about people even playing the game. No all events are not built like that. Yes some are, but many also require NPC interaction, interaction with an object in the world, or meeting certain conditions (such as X number of certain enemies killed in the area). The difference is once one player triggers it the DE is available for all to participate. It doesnt require you to go talk to that NPC before participating, although you can if you choose to. It gives the illusion to you as an individual that things are just auto-spawning, but the reality is someone else nearby triggered that event, you just didnt do it yourself. |
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10/12/12 8:55:12 AM#57
Originally posted by loulaki not most DE's....there is a clear path to follow to get to most DE's and they pop up on your map and you are alerted when you are near one (please don't say you can turn that off...lol). I have found some in hidden rehashed copies of non-hidden caves where Im doing the same thing as before. My favorite MMO is Anarchy Online and in order to even level in AO you MUST explore. much different from running down a road to the next little town or hangout and have a DE pop 50 meters to the left of it the minute you are within the area. |
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10/12/12 8:57:01 AM#58
Originally posted by kaiser3282 nah, I agree...I've spawned some by talking. my main point was that the quests are generic and nothing new. Do I need to show yet another person my hours clocked in the game? |
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10/12/12 8:59:13 AM#59
Originally posted by Randayn Then don't play it if you don't like it. It's cool, really it is, no one is going to miss you lol ;). I don't really see why you feel the need to constantly post a bunch of BS about a game you don't like. It would be one thing if the stuff you posted was all factual and relevant. In fact, I would even support those kinds of posts. For example, I criticized SWTOR for focusing most of their development on, what is essentially, single player story content and expecting people to stay subbed to the game for a long time. I never said SWTOR was a bad game or anything like that, I just criticized their philosophy...and lo and behold, turns out it was a valid criticism. But your criticisms of GW2 are just umm...silly. Lack of trinity makes for "lazy" development? Really? Have you even done a dungeon? Almost every boss has unique mechanics that your group has to learn to deal with. In a trinity game, EVERY encounter is created with a specific player group tactic in mind (tank and spank). How is not having a monkey wrench tactic that is meant to defeat any encounter "lazy" development? Skills attached to weapons makes things too simple? Once again...really? In just abotu every other themepark MMO you wind up with like 4-5 full skill bars and only use like 10 skills. The weapon and skill bar system in GW2 actually makes for MEANINGFUL builds. Like in GW2 I can swift my characters role from ranged/supportive to melee/DPS with the click of the ~ key. And then when you combine weapon skills with traits, they can take on a totally different role. How is this too simplistic? If anything, I think that the traditional talent tree system of "at level 20 you can do fire, earth and ice magic...but at level 80 you will basically only use one of them because the rest will suck" is way more simplistic. I don't think Vistas are a big deal, but I don't really see the need to bash on them. They are basically just like little mini-puzzles. You have to think about "how do I get up there?" for every Vista. I could go on...but you get my drift.
Are you team Azeroth, team Tyria, or team Jacob? |
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10/12/12 9:00:29 AM#60
Originally posted by Randayn Rift only has hidden chest - nothing else - I played Rift. The lore in Rift is a poor compared to GW universe and even WoW (I would assume UO and others are better too). |
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