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Guild Wars 2

Guild Wars 2 

General Discussion  » So what's it worth and my 2 cents

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108 posts found
  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2565

10/12/12 8:34:43 AM#41
Originally posted by evolver1972
Originally posted by SoulStain
I was happy in the fact that the cities are huge and look like they could accomodate people. They look like you could llive in them...there are areas that look like neighborhoods..not just a collection of merchants. It took me at least an hour or two to run about a city. It was fun in and of itself. The rest of the game is a blast too....though I'm messing with PS2 beta for now. Is there a halloween event going on in GW2?

They haven't announced a Halloween event yet, but they've sure hinted about it.  I can't wait.  I loved the Mad King events in GW1 and can't wait to see what the Mad King will do in GW2.

 

On topic - I think where the problem lies for some people is that GW2 didn't reinvent the wheel.  While they implemented some definitely new concepts (Vistas, the leveling system, etc.) many of the best features of the game aren't new to the genre of MMORPGs.  Yes, the basic concept of WvWvW has already been done, the basic concept of DE's has already been done, as has the basic concept around crafting, dodging, active combat, etc. etc.  So, since the basic ideas are lifted from other games, some people see it and say "oh, nothing new here", "been there, done that".

 

What I think many of these people miss is that GW2 basically did what WoW and EQ did.  Took great concepts from existing sources, tweaked them, melded them with other awesome concepts, and packaged it all in a new way.  To me, that gives the game a fresh new feeling without being alien.

 

I guess some people just want alien.

The Mad King coming to the Black Citadel - hmmmm. Some of the Charr NPC's might eat him. :-)

 

I can't wait to see what happens for Halloween and for Wintersday now the the Gods have left Tyria.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5352

10/12/12 8:35:36 AM#42
Originally posted by GrayGhost79
Originally posted by JeroKane
Originally posted by Wakygreek
Originally posted by Torgrim
Sad really, the ones I'm asking in my OP don't want to respond to my questions :(

The post comes off as troll bait no offense. But imo WARs PQ's and Rifts well RIFTS are very simmilar to GW2's DE system. You can argue it until your blue in the face but the sad fact is that DE's have been done before. The system itself has been around for a while, it just wasn't called DEs. DE's are just a glorified version of WAR's PQs.

 

EDIT: I will however agree that the way the leveling system works in GW2 is unique and fun, at least I enjoy it. The skill system is pretty unique too but bothers me to no end that 90% of my skills are unlocked by level 15

Which will be the downfall of this game.

One of the glaring issues with WAR's PQ's, RIFT's rifts and now GW2's DE's is that you need a minimum amount of players to be able to complete it.

The lower level zones will start to become underpopulated sooner than later. I already noticed it in the last days before I stopped playing this game and that was already almost a  month go.

And then what?  A lot of the Heart events are not soloable either due to mob densities. And with no quests in this game, how are people going to level up later on?

At least in RIFT and WAR you still had traditional quests to level up your character and continue on progression.

Guild Wars 2 solely relies on Hearts and DE's!

You can't expect to force people to craft and PVP to get enough XP to move on. Especially when PVP is already dominated by fully geared lvl80's. /shrug

Don't worry, Anet has you covered. Each zone down levels you, what this means is all those people looking to get 100% map completion are going to be coming to your lower level areas to help you out and they can't simply steam roll it so they'll need your help. Aside from that they made each race and their story different enough that many are going to and already are rolling alts. 

 

While I agree it was an issue in War and Rift, the reality is here you don't have to worry about that lol. 

 

DE's also aren't the only way to level. Granted you tried to discount crafting and PvP already but I'll be generous and takes those out of the equation. 

Leveling up is easy and most of the DE's in the lower areas you are reffering to actually tend to have multiple ways to complete. Not only that but if you help out in a DE and fail due to not enough people and etc. you still see it end and you still get a reward. Killing mobs tends to be the most effective way of leveling though believe it or not. On top of all this you also have the ability to go back to lower level areas and still recieve rewards, exp, and level appropriate loot. 

 

I thank you for showing concern for our community but it's not needed. I recomend you play and check it out. Looking at things on paper and saying oh thats it, it's going to fail isn't the same as experiencing the mechanics and such. Experiencing them will quickly show you why you are incorrect in your assumptions. 

You pretty much map complete each map as you level through it, unless you rush through each zone and those type of players don't seem to care about map completion anyway.

And yes, when you're level 80, with all skills and maxed out traits you still going to steamroll the low level content. The downleveling isn't gonna change that fact.

I noticed it myself with a lvl20 character in good gear, that when I went back to a lower level zone I was killing mobs a hell lot faster already.  So imagine when you are level80 in full gear, maxed out tratis and skills.

Crafting is not going to be popular, as everything you craft is pretty much worthless, so most not gonna bother with it.

You get plenty of green gear as you level and the rest you buy ridiculously cheap on the Trade Post.

I love crafting myself, but just got bored with and stopped doing it, as it was just pointless as it costs more to make than you sell it for.

PVP currently is just crap, now more and more fully gear maxed traited level 80's join in, one shotting everyone left and right. /shrug

  Pilnkplonk

Apprentice Member

Joined: 3/02/10
Posts: 1566

10/12/12 8:39:14 AM#43
Originally posted by JeroKane
Originally posted by Wakygreek
Originally posted by Torgrim
Sad really, the ones I'm asking in my OP don't want to respond to my questions :(

The post comes off as troll bait no offense. But imo WARs PQ's and Rifts well RIFTS are very simmilar to GW2's DE system. You can argue it until your blue in the face but the sad fact is that DE's have been done before. The system itself has been around for a while, it just wasn't called DEs. DE's are just a glorified version of WAR's PQs.

 

EDIT: I will however agree that the way the leveling system works in GW2 is unique and fun, at least I enjoy it. The skill system is pretty unique too but bothers me to no end that 90% of my skills are unlocked by level 15

Which will be the downfall of this game.

One of the glaring issues with WAR's PQ's, RIFT's rifts and now GW2's DE's is that you need a minimum amount of players to be able to complete it.

The lower level zones will start to become underpopulated sooner than later. I already noticed it in the last days before I stopped playing this game and that was already almost a  month go.

And then what?  A lot of the Heart events are not soloable either due to mob densities. And with no quests in this game, how are people going to level up later on?

At least in RIFT and WAR you still had traditional quests to level up your character and continue on progression.

Guild Wars 2 solely relies on Hearts and DE's!

You can't expect to force people to craft and PVP to get enough XP to move on. Especially when PVP is already dominated by fully geared lvl80's. /shrug

No you don't.

I haven't found a DE I couldn't solo yet, except for the rare group ones. It is perfectly possilble to solo the game by doing DEs exclusively. And besides, as mentioned, there is plenty of motivation for higher level characters to roam across all levels - from completing maps, farming low level crafting mats (always in demand) and simply exploring.

That being said, I would love some kind of improvement in PvP leveling side of things. There should be an option to earn xp through sPvP and WvW xp rewards should be upped.

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/12/12 8:44:25 AM#44
Originally posted by Pilnkplonk
Originally posted by JeroKane
Originally posted by Wakygreek
Originally posted by Torgrim
Sad really, the ones I'm asking in my OP don't want to respond to my questions :(

The post comes off as troll bait no offense. But imo WARs PQ's and Rifts well RIFTS are very simmilar to GW2's DE system. You can argue it until your blue in the face but the sad fact is that DE's have been done before. The system itself has been around for a while, it just wasn't called DEs. DE's are just a glorified version of WAR's PQs.

 

EDIT: I will however agree that the way the leveling system works in GW2 is unique and fun, at least I enjoy it. The skill system is pretty unique too but bothers me to no end that 90% of my skills are unlocked by level 15

Which will be the downfall of this game.

One of the glaring issues with WAR's PQ's, RIFT's rifts and now GW2's DE's is that you need a minimum amount of players to be able to complete it.

The lower level zones will start to become underpopulated sooner than later. I already noticed it in the last days before I stopped playing this game and that was already almost a  month go.

And then what?  A lot of the Heart events are not soloable either due to mob densities. And with no quests in this game, how are people going to level up later on?

At least in RIFT and WAR you still had traditional quests to level up your character and continue on progression.

Guild Wars 2 solely relies on Hearts and DE's!

You can't expect to force people to craft and PVP to get enough XP to move on. Especially when PVP is already dominated by fully geared lvl80's. /shrug

No you don't.

I haven't found a DE I couldn't solo yet, except for the rare group ones. It is perfectly possilble to solo the game by doing DEs exclusively. And besides, as mentioned, there is plenty of motivation for higher level characters to roam across all levels - from completing maps, farming low level crafting mats (always in demand) and simply exploring.

That being said, I would love some kind of improvement in PvP leveling side of things. There should be an option to earn xp through sPvP and WvW xp rewards should be upped.

Hard to believe that you have soloe'd all DE's since they are mostly chain events and end up with a champ boss in the end. The events which involve a veteran are very few maybe one or two i came across in one zone. rest are all group events.

So either you have some how discovered the god mode to solo these or you are just bull shitting us.

  loulaki

Advanced Member

Joined: 12/20/11
Posts: 832

10/12/12 8:46:50 AM#45
Originally posted by Wakygreek
But imo WARs PQ's and Rifts well RIFTS are very simmilar to GW2's DE system. You can argue it until your blue in the face but the sad fact is that DE's have been done before. The system itself has been around for a while, it just wasn't called DEs. DE's are just a glorified version of WAR's PQs.

 

trying to agree with the OP i will answer that the DE are not just glorifed versions of WAR's public quests, qause these quests were unique for each whole map, and they had ranks on the profits, at GW2, DE are the rule and they dont have this competitve aspect in PvE ..!

 

when they are not bugged they work awesomely ..!

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4889

10/12/12 8:48:32 AM#46
Originally posted by JeroKane
Originally posted by GrayGhost79
Originally posted by JeroKane
Originally posted by Wakygreek
Originally posted by Torgrim
Sad really, the ones I'm asking in my OP don't want to respond to my questions :(

The post comes off as troll bait no offense. But imo WARs PQ's and Rifts well RIFTS are very simmilar to GW2's DE system. You can argue it until your blue in the face but the sad fact is that DE's have been done before. The system itself has been around for a while, it just wasn't called DEs. DE's are just a glorified version of WAR's PQs.

 

EDIT: I will however agree that the way the leveling system works in GW2 is unique and fun, at least I enjoy it. The skill system is pretty unique too but bothers me to no end that 90% of my skills are unlocked by level 15

Which will be the downfall of this game.

One of the glaring issues with WAR's PQ's, RIFT's rifts and now GW2's DE's is that you need a minimum amount of players to be able to complete it.

The lower level zones will start to become underpopulated sooner than later. I already noticed it in the last days before I stopped playing this game and that was already almost a  month go.

And then what?  A lot of the Heart events are not soloable either due to mob densities. And with no quests in this game, how are people going to level up later on?

At least in RIFT and WAR you still had traditional quests to level up your character and continue on progression.

Guild Wars 2 solely relies on Hearts and DE's!

You can't expect to force people to craft and PVP to get enough XP to move on. Especially when PVP is already dominated by fully geared lvl80's. /shrug

Don't worry, Anet has you covered. Each zone down levels you, what this means is all those people looking to get 100% map completion are going to be coming to your lower level areas to help you out and they can't simply steam roll it so they'll need your help. Aside from that they made each race and their story different enough that many are going to and already are rolling alts. 

 

While I agree it was an issue in War and Rift, the reality is here you don't have to worry about that lol. 

 

DE's also aren't the only way to level. Granted you tried to discount crafting and PvP already but I'll be generous and takes those out of the equation. 

Leveling up is easy and most of the DE's in the lower areas you are reffering to actually tend to have multiple ways to complete. Not only that but if you help out in a DE and fail due to not enough people and etc. you still see it end and you still get a reward. Killing mobs tends to be the most effective way of leveling though believe it or not. On top of all this you also have the ability to go back to lower level areas and still recieve rewards, exp, and level appropriate loot. 

 

I thank you for showing concern for our community but it's not needed. I recomend you play and check it out. Looking at things on paper and saying oh thats it, it's going to fail isn't the same as experiencing the mechanics and such. Experiencing them will quickly show you why you are incorrect in your assumptions. 

You pretty much map complete each map as you level through it, unless you rush through each zone and those type of players don't seem to care about map completion anyway.

And yes, when you're level 80, with all skills and maxed out traits you still going to steamroll the low level content. The downleveling isn't gonna change that fact.

I noticed it myself with a lvl20 character in good gear, that when I went back to a lower level zone I was killing mobs a hell lot faster already.  So imagine when you are level80 in full gear, maxed out tratis and skills.

Crafting is not going to be popular, as everything you craft is pretty much worthless, so most not gonna bother with it.

You get plenty of green gear as you level and the rest you buy ridiculously cheap on the Trade Post.

I love crafting myself, but just got bored with and stopped doing it, as it was just pointless as it costs more to make than you sell it for.

PVP currently is just crap, now more and more fully gear maxed traited level 80's join in, one shotting everyone left and right. /shrug

See this is why you should leave this kind of stuff to those that have actually played. 

There are several of these starting zones that you are saying won't have enough people to do the content. Each race has one and people from other races do indeed go back and do the other races starting zone. They have to if they want 100% map completion. 

 

And yes, the content gets easier when you get higher level. But no, you aren't going to steam roll it. I saw 2 level 80's trying to take out a level 21 gold for example and I saw them both get there arses handed to them. I ran up and helped out and the 3 of us took it down. 

 

You also don't understand that many go back for the massive boss fights as well. There are a lot of reasons that people will and actually already do go back to lower level zones. This isn't WoW where a lower level area goes dead because people have out leveled the content and the drops there. 

 

I recomend trying the game, I know you tried to say you have but you demonstrate a lack of knowledge or understanding that you shouldn't if you actually played. 

 

As far as WvW goes... my level 35 seems to do just fine there. Sure gear and stats make a difference, but it isn't quite as much as you seem to think. Again, I recomend actually playing before jumping to anymore conclusions. 

  loulaki

Advanced Member

Joined: 12/20/11
Posts: 832

10/12/12 8:51:11 AM#47
Originally posted by halflife25
 

Hard to believe that you have soloe'd all DE's since they are mostly chain events and end up with a champ boss in the end. The events which involve a veteran are very few maybe one or two i came across in one zone. rest are all group events.

So either you have some how discovered the god mode to solo these or you are just bull shitting us.

 

 

well yes every DE end with a champion but thats the last part, cause almost every DE also start as soloable, and easy to master it alone, you just cant finish the last chain, until then you get normally rewards ^^

  Zorgo

Elite Member

Joined: 12/05/05
Posts: 2267

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

10/12/12 8:53:17 AM#48
Originally posted by Torgrim

Can you please direct me to that game beacuse I have played most major MMO since UO and I have never seen a game that have GW2 type of DE and no WAR is not the same thing.

 

 

 

Well it makes it hard to answer the question if the answer is 'WAR' and you say no it isn't.

Whether you think so or not,

The DE's in GW2 feel the same as they did to me in WAR and in Rift. To me, the differences between the 3 systems are as negligable as the differences between WoW, EQ2 and SWToR quest hubs.

This is how these DE's are the same:

-you trigger event

-anyone can participate

-waves of increasingly difficult mobs come at you, culminating in a final boss or 'mass wave' of mobs

-they scale to the number of people involved

So, those things are absolutely the same in all those DE systems - so, now the burden of proof is on you:

In what way does GW2's DE system work DIFFERENTLY from WAR or Rift?
 

 

But I do find it interesting you basically are saying,

'what color is the sky? And no it isn't blue'

and then coming back and saying,

'why isn't anyone answering me?'

So here is my answer:

The sky is blue.

 

  Pilnkplonk

Apprentice Member

Joined: 3/02/10
Posts: 1566

10/12/12 8:56:32 AM#49
Originally posted by halflife25
Originally posted by Pilnkplonk
Originally posted by JeroKane
Originally posted by Wakygreek
Originally posted by Torgrim
Sad really, the ones I'm asking in my OP don't want to respond to my questions :(

The post comes off as troll bait no offense. But imo WARs PQ's and Rifts well RIFTS are very simmilar to GW2's DE system. You can argue it until your blue in the face but the sad fact is that DE's have been done before. The system itself has been around for a while, it just wasn't called DEs. DE's are just a glorified version of WAR's PQs.

 

EDIT: I will however agree that the way the leveling system works in GW2 is unique and fun, at least I enjoy it. The skill system is pretty unique too but bothers me to no end that 90% of my skills are unlocked by level 15

Which will be the downfall of this game.

One of the glaring issues with WAR's PQ's, RIFT's rifts and now GW2's DE's is that you need a minimum amount of players to be able to complete it.

The lower level zones will start to become underpopulated sooner than later. I already noticed it in the last days before I stopped playing this game and that was already almost a  month go.

And then what?  A lot of the Heart events are not soloable either due to mob densities. And with no quests in this game, how are people going to level up later on?

At least in RIFT and WAR you still had traditional quests to level up your character and continue on progression.

Guild Wars 2 solely relies on Hearts and DE's!

You can't expect to force people to craft and PVP to get enough XP to move on. Especially when PVP is already dominated by fully geared lvl80's. /shrug

No you don't.

I haven't found a DE I couldn't solo yet, except for the rare group ones. It is perfectly possilble to solo the game by doing DEs exclusively. And besides, as mentioned, there is plenty of motivation for higher level characters to roam across all levels - from completing maps, farming low level crafting mats (always in demand) and simply exploring.

That being said, I would love some kind of improvement in PvP leveling side of things. There should be an option to earn xp through sPvP and WvW xp rewards should be upped.

Hard to believe that you have soloe'd all DE's since they are mostly chain events and end up with a champ boss in the end. The events which involve a veteran are very few maybe one or two i came across in one zone. rest are all group events.

So either you have some how discovered the god mode to solo these or you are just bull shitting us.

Not really, as I sad I can complete em all except the group ones. So? A DE chain is comprised of many events (please notice i said "complete DEs" and not "complete DE chains" - two different things there) and if I can solo most of them and get karma xp and loot for my efforts then it's perfectly viable to solo level via DEs only. And besides, I do take out some champs occassionally, especially when downleveled, dunno maybe a ranger is OP while soloing. The only DEs I cannot complete on my own are those clearly marked as "group" ones and are in my level range.

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/12/12 8:58:07 AM#50
Originally posted by GrayGhost79
Originally posted by JeroKane
Originally posted by GrayGhost79
Originally posted by JeroKane
Originally posted by Wakygreek
Originally posted by Torgrim
Sad really, the ones I'm asking in my OP don't want to respond to my questions :(

The post comes off as troll bait no offense. But imo WARs PQ's and Rifts well RIFTS are very simmilar to GW2's DE system. You can argue it until your blue in the face but the sad fact is that DE's have been done before. The system itself has been around for a while, it just wasn't called DEs. DE's are just a glorified version of WAR's PQs.

 

EDIT: I will however agree that the way the leveling system works in GW2 is unique and fun, at least I enjoy it. The skill system is pretty unique too but bothers me to no end that 90% of my skills are unlocked by level 15

Which will be the downfall of this game.

One of the glaring issues with WAR's PQ's, RIFT's rifts and now GW2's DE's is that you need a minimum amount of players to be able to complete it.

The lower level zones will start to become underpopulated sooner than later. I already noticed it in the last days before I stopped playing this game and that was already almost a  month go.

And then what?  A lot of the Heart events are not soloable either due to mob densities. And with no quests in this game, how are people going to level up later on?

At least in RIFT and WAR you still had traditional quests to level up your character and continue on progression.

Guild Wars 2 solely relies on Hearts and DE's!

You can't expect to force people to craft and PVP to get enough XP to move on. Especially when PVP is already dominated by fully geared lvl80's. /shrug

Don't worry, Anet has you covered. Each zone down levels you, what this means is all those people looking to get 100% map completion are going to be coming to your lower level areas to help you out and they can't simply steam roll it so they'll need your help. Aside from that they made each race and their story different enough that many are going to and already are rolling alts. 

 

While I agree it was an issue in War and Rift, the reality is here you don't have to worry about that lol. 

 

DE's also aren't the only way to level. Granted you tried to discount crafting and PvP already but I'll be generous and takes those out of the equation. 

Leveling up is easy and most of the DE's in the lower areas you are reffering to actually tend to have multiple ways to complete. Not only that but if you help out in a DE and fail due to not enough people and etc. you still see it end and you still get a reward. Killing mobs tends to be the most effective way of leveling though believe it or not. On top of all this you also have the ability to go back to lower level areas and still recieve rewards, exp, and level appropriate loot. 

 

I thank you for showing concern for our community but it's not needed. I recomend you play and check it out. Looking at things on paper and saying oh thats it, it's going to fail isn't the same as experiencing the mechanics and such. Experiencing them will quickly show you why you are incorrect in your assumptions. 

You pretty much map complete each map as you level through it, unless you rush through each zone and those type of players don't seem to care about map completion anyway.

And yes, when you're level 80, with all skills and maxed out traits you still going to steamroll the low level content. The downleveling isn't gonna change that fact.

I noticed it myself with a lvl20 character in good gear, that when I went back to a lower level zone I was killing mobs a hell lot faster already.  So imagine when you are level80 in full gear, maxed out tratis and skills.

Crafting is not going to be popular, as everything you craft is pretty much worthless, so most not gonna bother with it.

You get plenty of green gear as you level and the rest you buy ridiculously cheap on the Trade Post.

I love crafting myself, but just got bored with and stopped doing it, as it was just pointless as it costs more to make than you sell it for.

PVP currently is just crap, now more and more fully gear maxed traited level 80's join in, one shotting everyone left and right. /shrug

See this is why you should leave this kind of stuff to those that have actually played. 

Ok so maybe i should give my input on this subject matter.

There are several of these starting zones that you are saying won't have enough people to do the content. Each race has one and people from other races do indeed go back and do the other races starting zone. They have to if they want 100% map completion. 

Yes assuming that every player does want to go back and do 100% map completion. Game world is huge and population gets divided a lot. That is why lower level zones gives an impression that you are soloing. Happened to me on second alt.

Also you are assuming that only because people come back to lower zones they will actively participate in DE's. like you said they want 100% world completion which can be attained without doing events so they under no obligation to help anyone.

And yes, the content gets easier when you get higher level. But no, you aren't going to steam roll it. I saw 2 level 80's trying to take out a level 21 gold for example and I saw them both get there arses handed to them. I ran up and helped out and the 3 of us took it down. 

You are going to steam roll everythign except for champs. i steam roll anything on my warrior however i can't solo champs.  granted i can't one shot mobs at my lvl 80 warrior but i can surely two or three shot them. I don't see much difference there. 

You also don't understand that many go back for the massive boss fights as well. There are a lot of reasons that people will and actually already do go back to lower level zones. This isn't WoW where a lower level area goes dead because people have out leveled the content and the drops there. 

You don't know that for sure. it is again an assumption that 'many' go back for massive boss fights granted that those kind of meta events are rare in lower zones. ORR is where events really shine (when they are not bugged ofcourse). Other 'lot' of reason would be to complete 100% world exploration and i already covered this point above.

 

I recomend trying the game, I know you tried to say you have but you demonstrate a lack of knowledge or understanding that you shouldn't if you actually played. 

 

As far as WvW goes... my level 35 seems to do just fine there. Sure gear and stats make a difference, but it isn't quite as much as you seem to think. Again, I recomend actually playing before jumping to anymore conclusions. 

Now i agree with your sentiment that compared to other MMOS, the low level content doesn't become uesless once you hit 80 but i think you are just exaggerating a bit here.

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/12/12 8:59:59 AM#51
Originally posted by Pilnkplonk
Not really, as I sad I can complete em all except the group ones. So? A DE chain is comprised of many events (please notice i said "complete DEs" and not "complete DE chains" - two different things there) and if I can solo most of them and get karma xp and loot for my efforts then it's perfectly viable to solo level via DEs only. And besides, I do take out some champs occassionally, especially when downleveled, dunno maybe a ranger is OP while soloing. The only DEs I cannot complete on my own are those clearly marked as "group" ones.

Sorry didn't pay much attention to 'semantics'. I assumed that when you said  'i can solo pretty much all DE's' i assumed you were talking about DE as in a whole and not a part of it.

  Randayn

Hard Core Member

Joined: 7/16/12
Posts: 778

10/12/12 9:17:45 AM#52
Originally posted by Torgrim

I still having fun in the game, I'm quite surprised myself, I'm a so called a MMO jumper, try out the new games having fun for 2-3 weeks and rarely sub for the second month.

With GW2 is a whole new story  I'm still playing and having fun, I play as much as I would a sub game so if this would have been a sub game I would be happy to pay another month heck a 3 month sub straight up.

I find the game refreshing and breeze of fresh air It might have to do I don't have to follow a narrow path from quest hub to quest inorder to trigger the next clump of quests.

I understand all you who didn't liked the game and no I won't write you play it wrong but what I would like to know why some write that GW2 is excactly like the rest of the lot, I've read several people writing that DE been done before so It's nothing new.

Can you please direct me to that game beacuse I have played most major MMO since UO and I have never seen a game that have GW2 type of DE and no WAR is not the same thing.

My point with this topic is besides having a lot of fun is, where is that game that is excactly like GW2, I would really want to know, plenty of people seems to know it they always write that GW2 is same old same old and still I find GW2 a completly new MMO experince.

You all take care now and don't forget a beer here and there is always nice.

 

The issue here is that you are so willing to consider DE's some kind of "new wave" in gaming.  The issue is that it is not new at all.  The only thing different between a DE and a quest in another game is that you actually get to talk to someone in the other game.  This one, the quest is triggered by area and time, rather than acceptance.  Otherwise there is no difference and through all the time I put in, I would go as far as to say that the quests involved in each DE feel ALOT more generic than some of the quests Ive done in other games.  

The DE's follow a type of gameplay that the Eastern market really loves and that's fighting off waves of the same mob over and over again.  Not all, but MANY of the DE's I did were very similar to this and were very boring because of it....all I kept saying to myself was "Oh geez...gotta kill more of these guys???"

As for Vistas, can everyone please stop considering this content?  It really isnt.  If you are an explorer like I am you are going to find these locations with or without vista points.  EVERY game allows you to find hidden things...it's just with GW2 it's not so hidden...

Lack of trinity - as Ive said several times before, it allows for lazy development.  No longer do devs have to worry about boss mechanics vs. 5, 6 and 10 different toons/classes....instead everyone, although with slight variations, are all the same going in, so just add hp's to the boss, make him hit hard and you have what ANET calls a dungeon mob....it's pathetic.  

Anything they did "innovate" appears to have devolved gameplay and many are complaining about it (even the fans).  Other things they've innovated have made very minor cracks in the evolution of MMORPG's....like the following:

Skills attached to weapons - makes things too simple, kills skill progression and is too limiting...terrible idea

Material Nodes - the best idea they made where I can get mats from a node without it effecting someone elses ability...great idea, but only makes a small difference if any.

"end-game starts at level 1" - this sounds like something a politician would say to make you not hate them....it's an excuse. What they really meant was "except for some open world dragons and things you could do prior to level 80 anyway, there is no endgame" - no endgame is always a bad idea.

So please enlighten me on how this game is so much "different" than any game....it really isn't.

 

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2565

10/12/12 9:26:32 AM#53
Originally posted by Randayn
Originally posted by Torgrim

I still having fun in the game, I'm quite surprised myself, I'm a so called a MMO jumper, try out the new games having fun for 2-3 weeks and rarely sub for the second month.

With GW2 is a whole new story  I'm still playing and having fun, I play as much as I would a sub game so if this would have been a sub game I would be happy to pay another month heck a 3 month sub straight up.

I find the game refreshing and breeze of fresh air It might have to do I don't have to follow a narrow path from quest hub to quest inorder to trigger the next clump of quests.

I understand all you who didn't liked the game and no I won't write you play it wrong but what I would like to know why some write that GW2 is excactly like the rest of the lot, I've read several people writing that DE been done before so It's nothing new.

Can you please direct me to that game beacuse I have played most major MMO since UO and I have never seen a game that have GW2 type of DE and no WAR is not the same thing.

My point with this topic is besides having a lot of fun is, where is that game that is excactly like GW2, I would really want to know, plenty of people seems to know it they always write that GW2 is same old same old and still I find GW2 a completly new MMO experince.

You all take care now and don't forget a beer here and there is always nice.

 

The issue here is that you are so willing to consider DE's some kind of "new wave" in gaming.  The issue is that it is not new at all.  The only thing different between a DE and a quest in another game is that you actually get to talk to someone in the other game.  This one, the quest is triggered by area and time, rather than acceptance.  Otherwise there is no difference and through all the time I put in, I would go as far as to say that the quests involved in each DE feel ALOT more generic than some of the quests Ive done in other games.  

The DE's follow a type of gameplay that the Eastern market really loves and that's fighting off waves of the same mob over and over again.  Not all, but MANY of the DE's I did were very similar to this and were very boring because of it....all I kept saying to myself was "Oh geez...gotta kill more of these guys???"

As for Vistas, can everyone please stop considering this content?  It really isnt.  If you are an explorer like I am you are going to find these locations with or without vista points.  EVERY game allows you to find hidden things...it's just with GW2 it's not so hidden...

Lack of trinity - as Ive said several times before, it allows for lazy development.  No longer do devs have to worry about boss mechanics vs. 5, 6 and 10 different toons/classes....instead everyone, although with slight variations, are all the same going in, so just add hp's to the boss, make him hit hard and you have what ANET calls a dungeon mob....it's pathetic.  

Anything they did "innovate" appears to have devolved gameplay and many are complaining about it (even the fans).  Other things they've innovated have made very minor cracks in the evolution of MMORPG's....like the following:

Skills attached to weapons - makes things too simple, kills skill progression and is too limiting...terrible idea

Material Nodes - the best idea they made where I can get mats from a node without it effecting someone elses ability...great idea, but only makes a small difference if any.

"end-game starts at level 1" - this sounds like something a politician would say to make you not hate them....it's an excuse. What they really meant was "except for some open world dragons and things you could do prior to level 80 anyway, there is no endgame" - no endgame is always a bad idea.

So please enlighten me on how this game is so much "different" than any game....it really isn't.

 

There are many things hidden in this game, chest, etc. As was stated earlier and in other threads, you can turn off the hearts and Vistas and just explore if that is what you want. The game is different in the way all of it is packaged together.

 

What that means, the end game starting at lvl 1, is there is not same gear grind that you have in other games. ALso you can go to WvW at lvl 1, if so enclined. You can't do that in other games.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  loulaki

Advanced Member

Joined: 12/20/11
Posts: 832

10/12/12 9:47:28 AM#54
Originally posted by Randayn

The DE's follow a type of gameplay that the Eastern market really loves and that's fighting off waves of the same mob over and over again.  

 

  If you are an explorer like I am

well i wont try to argue for what else you said, but cause you self describe as an explorer, you shall love the DE's and not see them as fights against zergs, cause in order to start or understand the majority of DE you have to EXPLORE ...

 

please care when you make statements ...

  Randayn

Hard Core Member

Joined: 7/16/12
Posts: 778

10/12/12 9:51:16 AM#55

"There are many things hidden in this game, chest, etc.  As was stated earlier and in other threads, you can turn off the hearts and Vistas and just explore if that is what you want."

There are many hidden things in many games prior as well...(WoW chests, Rift lore, TSW lore)...

The idea of turning it off or on was not my point - it's the idea that people actually argue that this is some brand new form of content...it's called exploration...it's the main reason I play RPG's and have been playing them forever....that's not content and there is nothing new about it.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2692

10/12/12 9:54:20 AM#56
Originally posted by Randayn
Originally posted by Torgrim

I still having fun in the game, I'm quite surprised myself, I'm a so called a MMO jumper, try out the new games having fun for 2-3 weeks and rarely sub for the second month.

With GW2 is a whole new story  I'm still playing and having fun, I play as much as I would a sub game so if this would have been a sub game I would be happy to pay another month heck a 3 month sub straight up.

I find the game refreshing and breeze of fresh air It might have to do I don't have to follow a narrow path from quest hub to quest inorder to trigger the next clump of quests.

I understand all you who didn't liked the game and no I won't write you play it wrong but what I would like to know why some write that GW2 is excactly like the rest of the lot, I've read several people writing that DE been done before so It's nothing new.

Can you please direct me to that game beacuse I have played most major MMO since UO and I have never seen a game that have GW2 type of DE and no WAR is not the same thing.

My point with this topic is besides having a lot of fun is, where is that game that is excactly like GW2, I would really want to know, plenty of people seems to know it they always write that GW2 is same old same old and still I find GW2 a completly new MMO experince.

You all take care now and don't forget a beer here and there is always nice.

 

The issue here is that you are so willing to consider DE's some kind of "new wave" in gaming.  The issue is that it is not new at all.  The only thing different between a DE and a quest in another game is that you actually get to talk to someone in the other game.  This one, the quest is triggered by area and time, rather than acceptance.  Otherwise there is no difference and through all the time I put in, I would go as far as to say that the quests involved in each DE feel ALOT more generic than some of the quests Ive done in other games.  

The DE's follow a type of gameplay that the Eastern market really loves and that's fighting off waves of the same mob over and over again.  Not all, but MANY of the DE's I did were very similar to this and were very boring because of it....all I kept saying to myself was "Oh geez...gotta kill more of these guys???"

As for Vistas, can everyone please stop considering this content?  It really isnt.  If you are an explorer like I am you are going to find these locations with or without vista points.  EVERY game allows you to find hidden things...it's just with GW2 it's not so hidden...

Lack of trinity - as Ive said several times before, it allows for lazy development.  No longer do devs have to worry about boss mechanics vs. 5, 6 and 10 different toons/classes....instead everyone, although with slight variations, are all the same going in, so just add hp's to the boss, make him hit hard and you have what ANET calls a dungeon mob....it's pathetic.  

Anything they did "innovate" appears to have devolved gameplay and many are complaining about it (even the fans).  Other things they've innovated have made very minor cracks in the evolution of MMORPG's....like the following:

Skills attached to weapons - makes things too simple, kills skill progression and is too limiting...terrible idea

Material Nodes - the best idea they made where I can get mats from a node without it effecting someone elses ability...great idea, but only makes a small difference if any.

"end-game starts at level 1" - this sounds like something a politician would say to make you not hate them....it's an excuse. What they really meant was "except for some open world dragons and things you could do prior to level 80 anyway, there is no endgame" - no endgame is always a bad idea.

So please enlighten me on how this game is so much "different" than any game....it really isn't.

 

Things like the part in red often make me wonder about people even playing the game. No all events are not built like that. Yes some are, but many also require NPC interaction, interaction with an object in the world, or meeting certain conditions (such as X number of certain enemies killed in the area).

The difference is once one player triggers it the DE is available for all to participate. It doesnt require you to go talk to that NPC before participating, although you can if you choose to. It gives the illusion to you as an individual that things are just auto-spawning, but the reality is someone else nearby triggered that event, you just didnt do it yourself.

  Randayn

Hard Core Member

Joined: 7/16/12
Posts: 778

10/12/12 9:55:12 AM#57
Originally posted by loulaki
Originally posted by Randayn

The DE's follow a type of gameplay that the Eastern market really loves and that's fighting off waves of the same mob over and over again.  

 

  If you are an explorer like I am

well i wont try to argue for what else you said, but cause you self describe as an explorer, you shall love the DE's and not see them as fights against zergs, cause in order to start or understand the majority of DE you have to EXPLORE ...

 

please care when you make statements ...

not most DE's....there is a clear path to follow to get to most DE's and they pop up on your map and you are alerted when you are near one (please don't say you can turn that off...lol).  I have found some in hidden rehashed copies of non-hidden caves where Im doing the same thing as before.

My favorite MMO is Anarchy Online and in order to even level in AO you MUST explore.  much different from running down a road to the next little town or hangout and have a DE pop 50 meters to the left of it the minute you are within the area.

  Randayn

Hard Core Member

Joined: 7/16/12
Posts: 778

10/12/12 9:57:01 AM#58
Originally posted by kaiser3282
Originally posted by Randayn
Originally posted by Torgrim

I still having fun in the game, I'm quite surprised myself, I'm a so called a MMO jumper, try out the new games having fun for 2-3 weeks and rarely sub for the second month.

With GW2 is a whole new story  I'm still playing and having fun, I play as much as I would a sub game so if this would have been a sub game I would be happy to pay another month heck a 3 month sub straight up.

I find the game refreshing and breeze of fresh air It might have to do I don't have to follow a narrow path from quest hub to quest inorder to trigger the next clump of quests.

I understand all you who didn't liked the game and no I won't write you play it wrong but what I would like to know why some write that GW2 is excactly like the rest of the lot, I've read several people writing that DE been done before so It's nothing new.

Can you please direct me to that game beacuse I have played most major MMO since UO and I have never seen a game that have GW2 type of DE and no WAR is not the same thing.

My point with this topic is besides having a lot of fun is, where is that game that is excactly like GW2, I would really want to know, plenty of people seems to know it they always write that GW2 is same old same old and still I find GW2 a completly new MMO experince.

You all take care now and don't forget a beer here and there is always nice.

 

The issue here is that you are so willing to consider DE's some kind of "new wave" in gaming.  The issue is that it is not new at all.  The only thing different between a DE and a quest in another game is that you actually get to talk to someone in the other game.  This one, the quest is triggered by area and time, rather than acceptance.  Otherwise there is no difference and through all the time I put in, I would go as far as to say that the quests involved in each DE feel ALOT more generic than some of the quests Ive done in other games.  

The DE's follow a type of gameplay that the Eastern market really loves and that's fighting off waves of the same mob over and over again.  Not all, but MANY of the DE's I did were very similar to this and were very boring because of it....all I kept saying to myself was "Oh geez...gotta kill more of these guys???"

As for Vistas, can everyone please stop considering this content?  It really isnt.  If you are an explorer like I am you are going to find these locations with or without vista points.  EVERY game allows you to find hidden things...it's just with GW2 it's not so hidden...

Lack of trinity - as Ive said several times before, it allows for lazy development.  No longer do devs have to worry about boss mechanics vs. 5, 6 and 10 different toons/classes....instead everyone, although with slight variations, are all the same going in, so just add hp's to the boss, make him hit hard and you have what ANET calls a dungeon mob....it's pathetic.  

Anything they did "innovate" appears to have devolved gameplay and many are complaining about it (even the fans).  Other things they've innovated have made very minor cracks in the evolution of MMORPG's....like the following:

Skills attached to weapons - makes things too simple, kills skill progression and is too limiting...terrible idea

Material Nodes - the best idea they made where I can get mats from a node without it effecting someone elses ability...great idea, but only makes a small difference if any.

"end-game starts at level 1" - this sounds like something a politician would say to make you not hate them....it's an excuse. What they really meant was "except for some open world dragons and things you could do prior to level 80 anyway, there is no endgame" - no endgame is always a bad idea.

So please enlighten me on how this game is so much "different" than any game....it really isn't.

 

Things like the part in red often make me wonder about people even playing the game. No all events are not built like that. Yes some are, but many also require NPC interaction, interaction with an object in the world, or meeting certain conditions (such as X number of certain enemies killed in the area).

The difference is once one player triggers it the DE is available for all to participate. It doesnt require you to go talk to that NPC before participating, although you can if you choose to. It gives the illusion to you as an individual that things are just auto-spawning, but the reality is someone else nearby triggered that event, you just didnt do it yourself.

nah, I agree...I've spawned some by talking.  my main point was that the quests are generic and nothing new.  Do I need to show yet another person my hours clocked in the game?

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

10/12/12 9:59:13 AM#59
Originally posted by Randayn
Originally posted by Torgrim

I still having fun in the game, I'm quite surprised myself, I'm a so called a MMO jumper, try out the new games having fun for 2-3 weeks and rarely sub for the second month.

With GW2 is a whole new story  I'm still playing and having fun, I play as much as I would a sub game so if this would have been a sub game I would be happy to pay another month heck a 3 month sub straight up.

I find the game refreshing and breeze of fresh air It might have to do I don't have to follow a narrow path from quest hub to quest inorder to trigger the next clump of quests.

I understand all you who didn't liked the game and no I won't write you play it wrong but what I would like to know why some write that GW2 is excactly like the rest of the lot, I've read several people writing that DE been done before so It's nothing new.

Can you please direct me to that game beacuse I have played most major MMO since UO and I have never seen a game that have GW2 type of DE and no WAR is not the same thing.

My point with this topic is besides having a lot of fun is, where is that game that is excactly like GW2, I would really want to know, plenty of people seems to know it they always write that GW2 is same old same old and still I find GW2 a completly new MMO experince.

You all take care now and don't forget a beer here and there is always nice.

 

The issue here is that you are so willing to consider DE's some kind of "new wave" in gaming.  The issue is that it is not new at all.  The only thing different between a DE and a quest in another game is that you actually get to talk to someone in the other game.  This one, the quest is triggered by area and time, rather than acceptance.  Otherwise there is no difference and through all the time I put in, I would go as far as to say that the quests involved in each DE feel ALOT more generic than some of the quests Ive done in other games.  

The DE's follow a type of gameplay that the Eastern market really loves and that's fighting off waves of the same mob over and over again.  Not all, but MANY of the DE's I did were very similar to this and were very boring because of it....all I kept saying to myself was "Oh geez...gotta kill more of these guys???"

As for Vistas, can everyone please stop considering this content?  It really isnt.  If you are an explorer like I am you are going to find these locations with or without vista points.  EVERY game allows you to find hidden things...it's just with GW2 it's not so hidden...

Lack of trinity - as Ive said several times before, it allows for lazy development.  No longer do devs have to worry about boss mechanics vs. 5, 6 and 10 different toons/classes....instead everyone, although with slight variations, are all the same going in, so just add hp's to the boss, make him hit hard and you have what ANET calls a dungeon mob....it's pathetic.  

Anything they did "innovate" appears to have devolved gameplay and many are complaining about it (even the fans).  Other things they've innovated have made very minor cracks in the evolution of MMORPG's....like the following:

Skills attached to weapons - makes things too simple, kills skill progression and is too limiting...terrible idea

Material Nodes - the best idea they made where I can get mats from a node without it effecting someone elses ability...great idea, but only makes a small difference if any.

"end-game starts at level 1" - this sounds like something a politician would say to make you not hate them....it's an excuse. What they really meant was "except for some open world dragons and things you could do prior to level 80 anyway, there is no endgame" - no endgame is always a bad idea.

So please enlighten me on how this game is so much "different" than any game....it really isn't.

 

 Then don't play it if you don't like it.  It's cool, really it is, no one is going to miss you lol ;).

I don't really see why you feel the need to constantly post a bunch of BS about a game you don't like.  It would be one thing if the stuff you posted was all factual and relevant.  In fact, I would even support those kinds of posts. 

For example, I criticized SWTOR for focusing most of their development on, what is essentially, single player story content and expecting people to stay subbed to the game for a long time.  I never said SWTOR was a bad game or anything like that, I just criticized their philosophy...and lo and behold, turns out it was a valid criticism.

But your criticisms of GW2 are just umm...silly.

Lack of trinity makes for "lazy" development?  Really?  Have you even done a dungeon?  Almost every boss has unique mechanics that your group has to learn to deal with.  In a trinity game, EVERY encounter is created with a specific player group tactic in mind (tank and spank).  How is not having a monkey wrench tactic that is meant to defeat any encounter "lazy" development?

Skills attached to weapons makes things too simple?  Once again...really?  In just abotu every other themepark MMO you wind up with like 4-5 full skill bars and only use like 10 skills.  The weapon and skill bar system in GW2 actually makes for MEANINGFUL builds.  Like in GW2 I can swift my characters role from ranged/supportive to melee/DPS with the click of the ~ key.  And then when you combine weapon skills with traits, they can take on a totally different role.  How is this too simplistic?  If anything, I think that the traditional talent tree system of "at level 20 you can do fire, earth and ice magic...but at level 80 you will basically only use one of them because the rest will suck" is way more simplistic.

I don't think Vistas are a big deal, but I don't really see the need to bash on them.  They are basically just like little mini-puzzles.  You have to think about "how do I get up there?" for every Vista.

I could go on...but you get my drift.

 

Are you team Azeroth, team Tyria, or team Jacob?

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2565

10/12/12 10:00:29 AM#60
Originally posted by Randayn

"There are many things hidden in this game, chest, etc.  As was stated earlier and in other threads, you can turn off the hearts and Vistas and just explore if that is what you want."

There are many hidden things in many games prior as well...(WoW chests, Rift lore, TSW lore)...

The idea of turning it off or on was not my point - it's the idea that people actually argue that this is some brand new form of content...it's called exploration...it's the main reason I play RPG's and have been playing them forever....that's not content and there is nothing new about it.

Rift only has hidden chest - nothing else - I played Rift. The lore in Rift is a poor compared to GW universe and even WoW (I would assume UO and others are better too).

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

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