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10/11/12 12:09:18 PM#21
Originally posted by Badaboom I love how people always mention this feature list without adding the ONE feature that would actual make it "work" for the majority of gamers: -actual functioning / logical "Morality" / Bounty / Justice system. No sandbox MMO has ever gotten it right, always easy to abuse or far too lenient / easy on the PKs - hell even EvE is trying to "fix" theirs with new expansion but I know they'll still be far, far too lenient on PK's to EVER be able to attract and retain players who don't get off on ganking randoms/noobs for no reason. There is no honor/valor 99% of the time in FFA PvP - which makes it completely unrealistic (as 99% of people on this planet are not murderous psychpaths with no morals or concepts of justice and what is right/wrong.) So FFA PvP = "dog eat dog" wild wild west "might as well be set in a maximum security prison" gaming and the VAST, VAST majority will NEVER go for that. Ever. MMO History: |
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10/11/12 12:11:22 PM#22
It doesn't matter to me, as long as it's good. I've played sandboxes that were more like litterboxes. I've played theme parks that were more like ghetto parks. If it's a good game and I can see myself having fun in it, then I'll pick that one.
"Well, there was a time when I was quick to judge others based on what little I'd heard. But... traveling with even the worst, slimiest, smelliest of tieflings and no-honor tree-worshipping elves has taught me some of them are all right." -Khelgar Ironfist |
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10/11/12 12:31:10 PM#23
Originally posted by BadSpock I completely agree with you but I wasn't aiming for the majority. I was aiming for a game system that would please me and something that could keep me interested in the long haul. I think Darkfall is a good base model but it is missing some crucial things, which in its current state, equates to nothing more than a large PVP arena. |
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10/11/12 12:37:42 PM#24
If you are going to have a poll at least make it valid. Theme Park or Sandbox... who cares if the game itself is good? |
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10/11/12 12:40:12 PM#25
Originally posted by BadSpock /boggle
No one mentions it because despite your statement it's probably not what would make it "work" for the majority of players. If it WAS they would mention it. |
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10/11/12 12:45:58 PM#26
I've seeked the perfect PVE centric sandbox for way too long...Ryzom was good but it wasn't great. I'd have to say I'd like a game that mixes both sandbox and themepark into itself without catering to the PVP crowd or the "new age" gamer crowd either. That will never happen.....every game nowaday's is an MMO...there are no MMORPG's...just games with MMORPG elements.
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10/11/12 12:57:07 PM#27
Playing one game for 5 years straight is a lot of time. I'd much rather take the sandbox just because it will most assuredly have more discoverable content in it than a themepark. There's really not much of a discussion here other than which one you would rather spend your time with. I like finding stuff out on my own and stumbling upon the enemy base by accident.
I played WoW up until WotLK and now play Runes of Magic. |
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10/11/12 12:58:13 PM#28
Originally posted by Randayn I think PVP needs to be in the sandbox which enables the high highs and the low lows. When you play an MMO, for me at least, it is to get an emotional response. I think a lot of current MMO's don't offer that but instead provide you with a flatline. The danger of being a weaker player and sneaking away with his prize and succeeding or failing is a feeling that is hard to duplicate in a PVE only setting. The trick is how do you make the PVP present, but not prevalent? You need to add consequences to certain actions. Allow the actions, just make sure there are appropriate reprecussions.
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10/11/12 12:58:45 PM#29
The results of this poll show exactly why this sites posters are completely out of whack with who actually play and subscribe to MMOs.
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10/11/12 1:02:53 PM#30
Originally posted by Badaboom I agree with you....I think I stated it incorrectly...when I said cater, I meant Darkfall type catering...where PVP is the main focus. I like the rules that "The Repoplulation" plans to set. As long as the "best" gear that can only be found in the PVP zones is not necessary to do the dungeons and raids and stuff. |
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10/11/12 1:10:32 PM#31
Sandbox as I played UO from 1997-2005 and still have an active account. I just think you get more value out of a sandbox over time. But I also played UO in it's glory days and that is something that no other mmo will ever experience. So, I guess it is hard to say.
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/11/12 1:15:14 PM#32
Heading towards almost 4 years played on EVE, longest out of any other title (DAOC was the longest theme parkish game at 2.75 yrs) so had to vote for sandbox titles
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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10/11/12 1:24:39 PM#33
Originally posted by ste2000
0:50 seconds in: http://www.youtube.com/watch?v=-Cp3j-7yz3I You can look at PS2 footage to get an idea of what the day/night, light projection and fog should be like.
http://themittani.com/features/mittani-interviews-soe-ceo-john-smedley While the interview is not about EQN specifically Smed mentions SoE's games as a whole in which we all know EQ is the flagship. Here is what got me excited:
You’ve mentioned a desire for more sandbox MMOs in your Reddit AMA, and sandboxes are obviously a major draw for Eve players. Do you have plans for adding sandbox elements to PS2, and if so, would you like to discuss them? If there really is an untapped market for sandbox MMOs, why haven’t we seen more of them, besides Eve and SWG? Sandbox elements - SOE is redefining itself as a creator of emergent gameplay experiences. That's our future. You can call it sandbox but it's so much more than that. A good example is Player owned bases in Planetside 2. That's coming. We're going to make huge continents that are empty and have vast resources on them and players can fight it out and put down their own bases there and other players can come and obliterate them. Sound familiar Eve Players? Actually we had something like this in Star Wars Galaxies too. THAT is content. At some point as an industry we need to realize that we have already lost the race to outpace players in making content. I personally thought SWTOR was a great game. I loved Diablo III. The problem is you get to the endgame and as game makers it's not just expensive. it's impossible to stay ahead of the curve. Think about this statement - If WoW had come out yesterday.. at what point would people be "done" with the content. We need to focus on game systems that are perpetual and give players a lot more control over what they can do rather than JUST putting yet another dragon in front of them with scripted content. We need to be doing both in order to be successful. And that's our plan.
If you combine this with other tech like SoEMote it has the potential to be a great gameworld. Some people scoffed at SoEMote because it seemed like a waste of time but it can be used for a lot of things and Dave elluded to "spellweaving" with it. One thing I noticed last night is about every NPC of Qeynos in EQ2 "talks" to you with any audible speech you hear from them. It occured to me then that SoE is probably using SoEMote to quickly record the mouth animations along with voice overs. I also noticed there is now an area chat feature for those on your friends list so you can talk to them even if you aren't in a group. I imagine this can be expanded to "region chat" but for obvious reasons they may bring that in later. Being a walking point of audio and visual communication in a virtual world is nothing to sniff at.
Edit: Voted Sandbox Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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10/11/12 1:28:03 PM#34
I'd play neither. This whole binary mentallity of games having to be 1 or the other is part of the problem. Themeparks have been getting a lot of flack, because they are the current majority, but Sandboxes also have their share of problems. The better games aren't built with the idea of 'we have to be a themepark or a sandbox', they are simply built with a focus on solid & deep mechanics. |
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10/11/12 1:35:45 PM#35
The longest I've played a game was 4 years with daoc. So you would think themepark.
But I don't like most modern themeparks as gw2 apart they tend to be glorified lobby games once you level. So I will go sandbox. I would love a game like eve, but with daoc / planetside siege battles where you actual control your char, preferably in an original not done before setting like steampunk or something. |
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10/11/12 1:36:53 PM#36
My Personal List... - Sandbox - Evolving/Dynamic World - In addition to Player Emergent sruff, LOTS of GM run storylines, live events, mini-story arcs - PvE & PvP & PvPvE - Faction vs Faction vs Faction based PvP - Hot and Cold Zones for PvP - Empire Building/Territorial Control in Hot Zones. - Focused on Player Interdependance/Group Play - In Depth Tactical Combat - Exploration - Full Player Driven Economy - Non Combat Professions such as Crafter, Merchant and Healer being as important and viable as Combat Proffesions. - Player sub-factions, no direct intra faction combat, but competition and rivalry. - Non Combat threats/challenges such as traps, locked doors, secret doors, storms, floods, blizzards, etc. - No F2P, No Cash Shop but a $50 per month base subscription price to pay for it all and keep out the riff-raff.
Well, a guy can dream anyway. |
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10/12/12 7:55:02 AM#37
well i didnt vote cause i need more options, anyway i dont care if it will be sandbox or themepark, i want to be live with expansions and of course well designed.
atm even the "perfect" sandmox (i talk about EVE) has themepark elements (faction wars), and the "best" themepark (GW2) has sandbox elements (WvWvW )
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10/12/12 7:59:22 AM#38
personaly i have never been a one game kind of guy :) i prefer polygamie :P
you'd need a hell of a game to keep me playing it for years, and nothing else meanwhile.
themeparks are nice, wow is still the best mmo at the market atm. guess there is no arguing about that (just alot of trolling) sandboxes. cool thing too. give you alot of freedom obviously, but seriously, name one you played longer than a year, beside minecraft (and that's usually not played all the time either, just again and again).
so, as long no one gives me enough money and the people to make my own game, i guess i'll stick to the "play the game that's most fun atm" "I'll never grow up, never grow up, never grow up! Not me!" |
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10/12/12 8:16:25 AM#39
Sandbox, hands down. Virtual world over spoonfed experience all day everyday.
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10/12/12 8:21:46 AM#40
Originally posted by BadSpock First of all i would sign the list above. And to your comment about it.. i guess you are quite right. But it is a tough one, isnt it? Truth is(at least in my mind) that you cant have a good economy and good player interaction without some kind of FFA PvP with some kind of loot(EvE will count here for me.. at it isnt completely ffa pvp nor full loot). But as you said you have to bring in some checks, either that players can handle other players better(pks) or mechanics which held them to some degree in check. But as you said, no system was really perfect, it was either to tight and you lost a lot of freedom, and other advantages or it was to lose and you got rampart pking, which was more often than not reduced to just senseless pking and not much else going on. I personally think of a setup similar to EvE, but with more variable zone setups, so that some zones could be changeing in secure levels(100%, 50% and 0% secure room with the safety and penalities) and the world could become more dynamic.
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