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10/12/12 6:31:47 AM#21
Originally posted by Macecard Hey now, its not the only one. Here we go giving GW2 too much credit again. |
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10/12/12 6:56:44 AM#22
All the quest dialogue is there as voice acting from NPCs before and during the DEs, it just isn't presented as text.
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Betaguy
Elite Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
10/12/12 6:58:53 AM#23
Originally posted by Elikal You are not alone, I was fortunate enough to see this from Beta... I have one of them "see into the future" kind of minds when I analyze things like this. |
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10/12/12 7:01:17 AM#24
Originally posted by DavisFlight im curious what other mmo has launched in the last 5 years that lacked fetch quests? talk to npc / return EQNext press http://EQ3Wire.com EQ2: Freeport server |
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10/12/12 7:01:28 AM#25
Did they change redridge mountains? I recall that there were orcs and gnolls in the hills that were such a threat they staid away from the village that needed my help in defending the combat that never occured. I did like the flavor text of the quests and the feel of the zone but when everything was said and done... the orcs and gnolls were in the same locations, minding their own business in their territory waiting to be killed.
If you think that everything going on is inside of orange circles then you are missing a lot. Plenty of chain events telling a story that get started by talking with NPCs and interacting with them.
The phased wow quests did give a feeling of accomplishment but also slowed down grouping if you werent on the same phase you couldn't play together.
Now with all that said I can understand the GW2 system isnt for everyone and I do appreciate that your thread isnt whiney or complaining. You do make some good points overall. GW2 does not give a full feeling of accomplishment of having permanent impact.
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10/12/12 7:04:59 AM#26
I can see the day when GW2 vets try out another game and have issues finding things to do because nothing is happening around them.
"I can't level up, there's nothing happening in this game!" "Did you talk to the quest givers?" "The what?" "The guys with the exclamation points over their heads." "I saw some, but nothing was happening there." "You have to click on them then accept the quests." "Then what?" "Then you go over there and kill boars until you get ten livers." " o.O "
No, no thank you... there are plenty of games still settling for that level of mundanity for those seeking to regress. I'll stick with the GW2 style of play which I'm enjoying quite well personally. |
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10/12/12 7:11:28 AM#27
Originally posted by Elikal I thought you had already quit? Seems this game has more of a hold on you than you think lol.
In any case the story and the feeling of completion you are looking for is there in the Personal Story. Story is also in all of the DE's, but it requires you to listen and or read and to follow NPC's. It's a bit more involved than reading a couple of ill formed lines in a little dialog box.
In any case, my advise is to move on. This game wasn't designed for you, I know it has a lot of compelling features that keep you coming back but in the end the game simply isn't designed for you. It's designed for the enormous amount of people out there like me that are sick and tired of playing errand boy online. Now I'm not saying the game is perfect, but it is the best step forward I and many others have seen in a great while.
Games like WoW, Rift, Tera, and many others seem to offer what you are looking for. A quick simplistic "story" box that explains why you are running to go get some NPC's dry cleaning and bringing it back. My advice is to go try those. |
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10/12/12 7:20:05 AM#28
Originally posted by Volkon LOL I can see this too. For all of WAR problems there was one thing Paul Barnett said that really stuck with me. You can wade through the bears killing them walking up to the quest giver who sees you killing them. Then you talk and he wants you to kill 10 bears. When you are done the ! or ? disappears and the bear racist asks someone else to kill bears. There sometimes is a story like he is a tanner or leatherworker but since he never moves to go work or do anything else one is left with the conclusion he just likes the thought of bears dying. Not sure how immersive, story driving, or a feeling of accomplishment that can give.
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10/12/12 7:23:39 AM#29
Originally posted by fixif Yeah that or the fanbois are tired of people not liking the game and needing to post about it for validation that their opinion has support and justified. You don't like it great move on play something else. There are dozens if not hundreds of MMOs out there. Course there are those that bring up swipes and attacks as derailments to good discussion like you did here. No reason for it as you and others didn't really contribute anything other then crying to get your diaper changed. Not saying the OP here falls in that camp. He made some good points and started actual discussion. |
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10/12/12 7:23:43 AM#30
Originally posted by Betaguy Yeah it's called bias. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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10/12/12 7:24:56 AM#31
Originally posted by GrayGhost79 You can make an argument without being so ... fanboy about it you know. If we want to deconstruct everything and be total cynics about everything, then one can argue that you replaced the "errand boy online" with the "grocery checklist online" variant. It is different, certainly. Better though? That depends on individual taste and yours is not superior, despite what you're trying to imply with the above masqued insults. |
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10/12/12 7:24:57 AM#32
Originally posted by fixif Wrong. It has come out exactly as they wanted it to. It's the folks that didn't like it that are hurt because it isn't failing. The game is full of players and Amazon is still selling it in full force. I'm playing 3 mmorpgs right now because I have the time. Of the 3 (MoP, Vanguard the other two) GW2 is by far superior imho. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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10/12/12 7:25:53 AM#33
Originally posted by Betaguy If by a "see into the future kind of mind" you mean you can form an opinion when presented with a stimulus like the rest of the 8 billion people on this planet then yes you do. Please tell us of your power to travel forward through time by a process you call "aging". |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/12/12 7:28:49 AM#34
Anyone Who's ever done Anarchy Online quests might remember how quests can really feel. One of the most epic quest arks ever done in an MMO was the Adonis Ark. It's a single ark that you do only one quest at a time. They aren't easy, they take hours and the rewards become increasingly substantial as you progress to the end of the ark.
If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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10/12/12 7:33:15 AM#35
They call everything quests these days. Every single menial task is labelled a quest for some reason, when the only real quests are the story quests or some other big arcs.
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10/12/12 7:33:33 AM#36
Originally posted by fixif you can simplify it down to that but would be ignoring:
- no quest log to maintain having to delete outdated quests you outleveled or had no room for in Questlog
- no npc to "play fetch" to no redundant traveling back to npc to get experience for a quest you already finished EQNext press http://EQ3Wire.com EQ2: Freeport server |
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10/12/12 7:38:04 AM#37
Originally posted by Nadia Managing a quest log. I sure don't miss that here in GW2. Hitting your quest maximum "nope cant help this dying guard fight off the orcs I have a task to go pick potatos for a farmer on the other side of the continent". Or the lower level quests "Oh yeah that family a month ago was wanting help finding their missing daughter... well forget it I have this letter to deliver as I prove to the world that I am a hero." yeah really immersive and engaging there. |
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10/12/12 7:38:24 AM#38
Originally posted by Xasapis Nah, they aren't masked insults. You are reading a bit to much into what I wrote. I have expressed long before GW2 that most MMO's make me feel like I'm an errand boy. You go see some NPC, he asks you to go kill some rats or go deliver some other NPC a message. Quests in MMO's has always left me feeling like I'm simply running errands for these NPC's. I'm not a Hero, I'm not an adventurer, I'm some NPC's "Do Boy" lol.
And no, I wouldn't call GW2's system a grocery checklist online. I call it an adventure and something that makes me feel like an adventurer. I'm out mining, some NPC runs up to me and asks for help. Someones been kidnapped or w/e. So I drop what I'm doing, agree to help and I'm off. After freeing the person I'm done. No need to return to anyone. It was an instant adventure. Then I could be out trying to collect pets on my ranger, a good example is my shark. I'm out in the lake grabbing this pet when all of a sudden an event starts. This massive shark comes at me while I'm trying to sramble away. I'm not passing up the opportunity to kill this thing so I call in some guildies and we go to town on another instant adventure.
To me, and this is only in my opinion but typical MMO questing has always felt like I was playing Errand boy online, I would have rather simply grind out the levels by killing mobs. In GW2 I get a sense of adventure. It feels more like the table top D&D games I played back in the day. |
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10/12/12 7:39:20 AM#39
Actually, you have quests. 1) First personal story, one time only, not repeatable (unless oyu make an alt), non-linear: http://gw.zweistein.cz/gw2storyline.pdf It's a classic storytelling questing, with voice over and cinematics. 2) Renown hearts - they are one time only too, they are not just "one-liners" in the cornber of your screen. They do have their story, but you will have to speak with the 'heart' NPC so you can know more about the problem he needs to be fixed. You can also speak to Scouts, to know more about the area and what's happening in those renown hearts. These are actually classic quests with a twist. They give you choice of multiple objectives to finish a singe renown heart quest. You can either kill stuff, collect stuff, repair stuff, feed stuff or everything mixed. It's up to you. 3) Events are repeatable quests, that often don't require user input to start it, they mostly go on without you, thus making them feel more alive. Of course after many repeats they lose their freshness, become stale, but nevertheless, I find this system better then other mmo questing. And I strongly disagree they are just mindless quests, I won't explain you in words, video is much better: http://www.youtube.com/watch?v=HTF9T4oQ480&feature=plcp
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10/12/12 7:41:04 AM#40
Originally posted by Zeus.CM One complaint I have with the heart system is sometimes I will fill the meter before I get to the heart NPC and I miss out on knowing whats going on in the zone. |
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